var OMEdit_qt_entry = (() => {
  var _scriptName = typeof document != 'undefined' ? document.currentScript?.src : undefined;
  if (typeof __filename != 'undefined') _scriptName = _scriptName || __filename;
  return (
async function(moduleArg = {}) {
  var moduleRtn;

// include: shell.js
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define   var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = moduleArg;

// Set up the promise that indicates the Module is initialized
var readyPromiseResolve, readyPromiseReject;

var readyPromise = new Promise((resolve, reject) => {
  readyPromiseResolve = resolve;
  readyPromiseReject = reject;
});

// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = typeof window == "object";

var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != "undefined";

// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = typeof process == "object" && typeof process.versions == "object" && typeof process.versions.node == "string" && process.type != "renderer";

if (ENVIRONMENT_IS_NODE) {}

// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
var arguments_ = [];

var thisProgram = "./this.program";

var quit_ = (status, toThrow) => {
  throw toThrow;
};

// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = "";

function locateFile(path) {
  if (Module["locateFile"]) {
    return Module["locateFile"](path, scriptDirectory);
  }
  return scriptDirectory + path;
}

// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;

if (ENVIRONMENT_IS_NODE) {
  // These modules will usually be used on Node.js. Load them eagerly to avoid
  // the complexity of lazy-loading.
  var fs = require("fs");
  var nodePath = require("path");
  scriptDirectory = __dirname + "/";
  // include: node_shell_read.js
  readBinary = filename => {
    // We need to re-wrap `file://` strings to URLs.
    filename = isFileURI(filename) ? new URL(filename) : filename;
    var ret = fs.readFileSync(filename);
    return ret;
  };
  readAsync = async (filename, binary = true) => {
    // See the comment in the `readBinary` function.
    filename = isFileURI(filename) ? new URL(filename) : filename;
    var ret = fs.readFileSync(filename, binary ? undefined : "utf8");
    return ret;
  };
  // end include: node_shell_read.js
  if (process.argv.length > 1) {
    thisProgram = process.argv[1].replace(/\\/g, "/");
  }
  arguments_ = process.argv.slice(2);
  quit_ = (status, toThrow) => {
    process.exitCode = status;
    throw toThrow;
  };
} else // Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
  if (ENVIRONMENT_IS_WORKER) {
    // Check worker, not web, since window could be polyfilled
    scriptDirectory = self.location.href;
  } else if (typeof document != "undefined" && document.currentScript) {
    // web
    scriptDirectory = document.currentScript.src;
  }
  // When MODULARIZE, this JS may be executed later, after document.currentScript
  // is gone, so we saved it, and we use it here instead of any other info.
  if (_scriptName) {
    scriptDirectory = _scriptName;
  }
  // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
  // otherwise, slice off the final part of the url to find the script directory.
  // if scriptDirectory does not contain a slash, lastIndexOf will return -1,
  // and scriptDirectory will correctly be replaced with an empty string.
  // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #),
  // they are removed because they could contain a slash.
  if (scriptDirectory.startsWith("blob:")) {
    scriptDirectory = "";
  } else {
    scriptDirectory = scriptDirectory.slice(0, scriptDirectory.replace(/[?#].*/, "").lastIndexOf("/") + 1);
  }
  {
    // include: web_or_worker_shell_read.js
    if (ENVIRONMENT_IS_WORKER) {
      readBinary = url => {
        var xhr = new XMLHttpRequest;
        xhr.open("GET", url, false);
        xhr.responseType = "arraybuffer";
        xhr.send(null);
        return new Uint8Array(/** @type{!ArrayBuffer} */ (xhr.response));
      };
    }
    readAsync = async url => {
      // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
      // See https://github.com/github/fetch/pull/92#issuecomment-140665932
      // Cordova or Electron apps are typically loaded from a file:// url.
      // So use XHR on webview if URL is a file URL.
      if (isFileURI(url)) {
        return new Promise((resolve, reject) => {
          var xhr = new XMLHttpRequest;
          xhr.open("GET", url, true);
          xhr.responseType = "arraybuffer";
          xhr.onload = () => {
            if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) {
              // file URLs can return 0
              resolve(xhr.response);
              return;
            }
            reject(xhr.status);
          };
          xhr.onerror = reject;
          xhr.send(null);
        });
      }
      var response = await fetch(url, {
        credentials: "same-origin"
      });
      if (response.ok) {
        return response.arrayBuffer();
      }
      throw new Error(response.status + " : " + response.url);
    };
  }
} else {}

var out = console.log.bind(console);

var err = console.error.bind(console);

// end include: shell.js
// include: preamble.js
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
//    site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
//    site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
//    is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
var wasmBinary;

// Wasm globals
var wasmMemory;

//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;

// set by exit() and abort().  Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;

// In STRICT mode, we only define assert() when ASSERTIONS is set.  i.e. we
// don't define it at all in release modes.  This matches the behaviour of
// MINIMAL_RUNTIME.
// TODO(sbc): Make this the default even without STRICT enabled.
/** @type {function(*, string=)} */ function assert(condition, text) {
  if (!condition) {
    // This build was created without ASSERTIONS defined.  `assert()` should not
    // ever be called in this configuration but in case there are callers in
    // the wild leave this simple abort() implementation here for now.
    abort(text);
  }
}

// Memory management
var /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /* BigInt64Array type is not correctly defined in closure
/** not-@type {!BigInt64Array} */ HEAP64, /* BigUint64Array type is not correctly defined in closure
/** not-t@type {!BigUint64Array} */ HEAPU64, /** @type {!Float64Array} */ HEAPF64;

var runtimeInitialized = false;

/**
 * Indicates whether filename is delivered via file protocol (as opposed to http/https)
 * @noinline
 */ var isFileURI = filename => filename.startsWith("file://");

// include: runtime_shared.js
// include: runtime_stack_check.js
// end include: runtime_stack_check.js
// include: runtime_exceptions.js
// end include: runtime_exceptions.js
// include: runtime_debug.js
// end include: runtime_debug.js
// include: memoryprofiler.js
// end include: memoryprofiler.js
function updateMemoryViews() {
  var b = wasmMemory.buffer;
  HEAP8 = new Int8Array(b);
  HEAP16 = new Int16Array(b);
  HEAPU8 = new Uint8Array(b);
  HEAPU16 = new Uint16Array(b);
  HEAP32 = new Int32Array(b);
  HEAPU32 = new Uint32Array(b);
  HEAPF32 = new Float32Array(b);
  HEAPF64 = new Float64Array(b);
  HEAP64 = new BigInt64Array(b);
  HEAPU64 = new BigUint64Array(b);
}

// end include: runtime_shared.js
function preRun() {
  if (Module["preRun"]) {
    if (typeof Module["preRun"] == "function") Module["preRun"] = [ Module["preRun"] ];
    while (Module["preRun"].length) {
      addOnPreRun(Module["preRun"].shift());
    }
  }
  // Begin ATPRERUNS hooks
  callRuntimeCallbacks(onPreRuns);
}

function initRuntime() {
  runtimeInitialized = true;
  // Begin ATINITS hooks
  SOCKFS.root = FS.mount(SOCKFS, {}, null);
  if (!Module["noFSInit"] && !FS.initialized) FS.init();
  TTY.init();
  // End ATINITS hooks
  wasmExports["xi"]();
  // Begin ATPOSTCTORS hooks
  FS.ignorePermissions = false;
}

function preMain() {}

function postRun() {
  if (Module["postRun"]) {
    if (typeof Module["postRun"] == "function") Module["postRun"] = [ Module["postRun"] ];
    while (Module["postRun"].length) {
      addOnPostRun(Module["postRun"].shift());
    }
  }
  // Begin ATPOSTRUNS hooks
  callRuntimeCallbacks(onPostRuns);
}

// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;

var dependenciesFulfilled = null;

// overridden to take different actions when all run dependencies are fulfilled
function getUniqueRunDependency(id) {
  return id;
}

function addRunDependency(id) {
  runDependencies++;
  Module["monitorRunDependencies"]?.(runDependencies);
}

function removeRunDependency(id) {
  runDependencies--;
  Module["monitorRunDependencies"]?.(runDependencies);
  if (runDependencies == 0) {
    if (dependenciesFulfilled) {
      var callback = dependenciesFulfilled;
      dependenciesFulfilled = null;
      callback();
    }
  }
}

/** @param {string|number=} what */ function abort(what) {
  Module["onAbort"]?.(what);
  what = "Aborted(" + what + ")";
  // TODO(sbc): Should we remove printing and leave it up to whoever
  // catches the exception?
  err(what);
  ABORT = true;
  what += ". Build with -sASSERTIONS for more info.";
  // Use a wasm runtime error, because a JS error might be seen as a foreign
  // exception, which means we'd run destructors on it. We need the error to
  // simply make the program stop.
  // FIXME This approach does not work in Wasm EH because it currently does not assume
  // all RuntimeErrors are from traps; it decides whether a RuntimeError is from
  // a trap or not based on a hidden field within the object. So at the moment
  // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
  // allows this in the wasm spec.
  // Suppress closure compiler warning here. Closure compiler's builtin extern
  // definition for WebAssembly.RuntimeError claims it takes no arguments even
  // though it can.
  // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
  /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what);
  readyPromiseReject(e);
  // Throw the error whether or not MODULARIZE is set because abort is used
  // in code paths apart from instantiation where an exception is expected
  // to be thrown when abort is called.
  throw e;
}

var wasmBinaryFile;

function findWasmBinary() {
  return locateFile("OMEdit-qt.wasm");
}

function getBinarySync(file) {
  if (file == wasmBinaryFile && wasmBinary) {
    return new Uint8Array(wasmBinary);
  }
  if (readBinary) {
    return readBinary(file);
  }
  throw "both async and sync fetching of the wasm failed";
}

async function getWasmBinary(binaryFile) {
  // If we don't have the binary yet, load it asynchronously using readAsync.
  if (!wasmBinary) {
    // Fetch the binary using readAsync
    try {
      var response = await readAsync(binaryFile);
      return new Uint8Array(response);
    } catch {}
  }
  // Otherwise, getBinarySync should be able to get it synchronously
  return getBinarySync(binaryFile);
}

async function instantiateArrayBuffer(binaryFile, imports) {
  try {
    var binary = await getWasmBinary(binaryFile);
    var instance = await WebAssembly.instantiate(binary, imports);
    return instance;
  } catch (reason) {
    err(`failed to asynchronously prepare wasm: ${reason}`);
    abort(reason);
  }
}

async function instantiateAsync(binary, binaryFile, imports) {
  if (!binary && typeof WebAssembly.instantiateStreaming == "function" && !isFileURI(binaryFile) && !ENVIRONMENT_IS_NODE) {
    try {
      var response = fetch(binaryFile, {
        credentials: "same-origin"
      });
      var instantiationResult = await WebAssembly.instantiateStreaming(response, imports);
      return instantiationResult;
    } catch (reason) {
      // We expect the most common failure cause to be a bad MIME type for the binary,
      // in which case falling back to ArrayBuffer instantiation should work.
      err(`wasm streaming compile failed: ${reason}`);
      err("falling back to ArrayBuffer instantiation");
    }
  }
  return instantiateArrayBuffer(binaryFile, imports);
}

function getWasmImports() {
  // prepare imports
  return {
    "a": wasmImports
  };
}

// Create the wasm instance.
// Receives the wasm imports, returns the exports.
async function createWasm() {
  // Load the wasm module and create an instance of using native support in the JS engine.
  // handle a generated wasm instance, receiving its exports and
  // performing other necessary setup
  /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) {
    wasmExports = instance.exports;
    wasmExports = Asyncify.instrumentWasmExports(wasmExports);
    wasmExports = applySignatureConversions(wasmExports);
    wasmMemory = wasmExports["wi"];
    updateMemoryViews();
    wasmTable = wasmExports["zi"];
    removeRunDependency("wasm-instantiate");
    return wasmExports;
  }
  // wait for the pthread pool (if any)
  addRunDependency("wasm-instantiate");
  // Prefer streaming instantiation if available.
  function receiveInstantiationResult(result) {
    // 'result' is a ResultObject object which has both the module and instance.
    // receiveInstance() will swap in the exports (to Module.asm) so they can be called
    // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
    // When the regression is fixed, can restore the above PTHREADS-enabled path.
    return receiveInstance(result["instance"]);
  }
  var info = getWasmImports();
  // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
  // to manually instantiate the Wasm module themselves. This allows pages to
  // run the instantiation parallel to any other async startup actions they are
  // performing.
  // Also pthreads and wasm workers initialize the wasm instance through this
  // path.
  if (Module["instantiateWasm"]) {
    return new Promise((resolve, reject) => {
      Module["instantiateWasm"](info, (mod, inst) => {
        resolve(receiveInstance(mod, inst));
      });
    });
  }
  wasmBinaryFile ??= findWasmBinary();
  try {
    var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
    var exports = receiveInstantiationResult(result);
    return exports;
  } catch (e) {
    // If instantiation fails, reject the module ready promise.
    readyPromiseReject(e);
    return Promise.reject(e);
  }
}

// end include: preamble.js
// Begin JS library code
class ExitStatus {
  name="ExitStatus";
  constructor(status) {
    this.message = `Program terminated with exit(${status})`;
    this.status = status;
  }
}

var callRuntimeCallbacks = callbacks => {
  while (callbacks.length > 0) {
    // Pass the module as the first argument.
    callbacks.shift()(Module);
  }
};

var onPostRuns = [];

var addOnPostRun = cb => onPostRuns.push(cb);

var onPreRuns = [];

var addOnPreRun = cb => onPreRuns.push(cb);

var noExitRuntime = true;

var stackRestore = val => __emscripten_stack_restore(val);

var stackSave = () => _emscripten_stack_get_current();

/** @type {function(...*):?} */ function __ZN21TransformationsWidget14selectEquationEi() {
  abort("missing function: _ZN21TransformationsWidget14selectEquationEi");
}

__ZN21TransformationsWidget14selectEquationEi.stub = true;

/** @type {function(...*):?} */ function __ZN21TransformationsWidget17fetchEquationDataEi() {
  abort("missing function: _ZN21TransformationsWidget17fetchEquationDataEi");
}

__ZN21TransformationsWidget17fetchEquationDataEi.stub = true;

var INT53_MAX = 9007199254740992;

var INT53_MIN = -9007199254740992;

var bigintToI53Checked = num => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num);

var ___call_sighandler = function(fp, sig) {
  fp >>>= 0;
  return (a1 => dynCall_vi(fp, a1))(sig);
};

var exceptionCaught = [];

var uncaughtExceptionCount = 0;

function ___cxa_begin_catch(ptr) {
  ptr >>>= 0;
  var info = new ExceptionInfo(ptr);
  if (!info.get_caught()) {
    info.set_caught(true);
    uncaughtExceptionCount--;
  }
  info.set_rethrown(false);
  exceptionCaught.push(info);
  ___cxa_increment_exception_refcount(ptr);
  return ___cxa_get_exception_ptr(ptr);
}

var exceptionLast = 0;

var ___cxa_end_catch = () => {
  // Clear state flag.
  _setThrew(0, 0);
  // Call destructor if one is registered then clear it.
  var info = exceptionCaught.pop();
  ___cxa_decrement_exception_refcount(info.excPtr);
  exceptionLast = 0;
};

class ExceptionInfo {
  // excPtr - Thrown object pointer to wrap. Metadata pointer is calculated from it.
  constructor(excPtr) {
    this.excPtr = excPtr;
    this.ptr = excPtr - 24;
  }
  set_type(type) {
    HEAPU32[(((this.ptr) + (4)) >>> 2) >>> 0] = type;
  }
  get_type() {
    return HEAPU32[(((this.ptr) + (4)) >>> 2) >>> 0];
  }
  set_destructor(destructor) {
    HEAPU32[(((this.ptr) + (8)) >>> 2) >>> 0] = destructor;
  }
  get_destructor() {
    return HEAPU32[(((this.ptr) + (8)) >>> 2) >>> 0];
  }
  set_caught(caught) {
    caught = caught ? 1 : 0;
    HEAP8[(this.ptr) + (12) >>> 0] = caught;
  }
  get_caught() {
    return HEAP8[(this.ptr) + (12) >>> 0] != 0;
  }
  set_rethrown(rethrown) {
    rethrown = rethrown ? 1 : 0;
    HEAP8[(this.ptr) + (13) >>> 0] = rethrown;
  }
  get_rethrown() {
    return HEAP8[(this.ptr) + (13) >>> 0] != 0;
  }
  // Initialize native structure fields. Should be called once after allocated.
  init(type, destructor) {
    this.set_adjusted_ptr(0);
    this.set_type(type);
    this.set_destructor(destructor);
  }
  set_adjusted_ptr(adjustedPtr) {
    HEAPU32[(((this.ptr) + (16)) >>> 2) >>> 0] = adjustedPtr;
  }
  get_adjusted_ptr() {
    return HEAPU32[(((this.ptr) + (16)) >>> 2) >>> 0];
  }
}

var setTempRet0 = val => __emscripten_tempret_set(val);

var findMatchingCatch = args => {
  var thrown = exceptionLast;
  if (!thrown) {
    // just pass through the null ptr
    setTempRet0(0);
    return 0;
  }
  var info = new ExceptionInfo(thrown);
  info.set_adjusted_ptr(thrown);
  var thrownType = info.get_type();
  if (!thrownType) {
    // just pass through the thrown ptr
    setTempRet0(0);
    return thrown;
  }
  // can_catch receives a **, add indirection
  // The different catch blocks are denoted by different types.
  // Due to inheritance, those types may not precisely match the
  // type of the thrown object. Find one which matches, and
  // return the type of the catch block which should be called.
  for (var caughtType of args) {
    if (caughtType === 0 || caughtType === thrownType) {
      // Catch all clause matched or exactly the same type is caught
      break;
    }
    var adjusted_ptr_addr = info.ptr + 16;
    if (___cxa_can_catch(caughtType, thrownType, adjusted_ptr_addr)) {
      setTempRet0(caughtType);
      return thrown;
    }
  }
  setTempRet0(thrownType);
  return thrown;
};

function ___cxa_find_matching_catch_2() {
  return findMatchingCatch([]);
}

function ___cxa_find_matching_catch_3(arg0) {
  arg0 >>>= 0;
  return findMatchingCatch([ arg0 ]);
}

var ___cxa_rethrow = () => {
  var info = exceptionCaught.pop();
  if (!info) {
    abort("no exception to throw");
  }
  var ptr = info.excPtr;
  if (!info.get_rethrown()) {
    // Only pop if the corresponding push was through rethrow_primary_exception
    exceptionCaught.push(info);
    info.set_rethrown(true);
    info.set_caught(false);
    uncaughtExceptionCount++;
  }
  exceptionLast = ptr;
  throw exceptionLast;
};

function ___cxa_throw(ptr, type, destructor) {
  ptr >>>= 0;
  type >>>= 0;
  destructor >>>= 0;
  var info = new ExceptionInfo(ptr);
  // Initialize ExceptionInfo content after it was allocated in __cxa_allocate_exception.
  info.init(type, destructor);
  exceptionLast = ptr;
  uncaughtExceptionCount++;
  throw exceptionLast;
}

function ___resumeException(ptr) {
  ptr >>>= 0;
  if (!exceptionLast) {
    exceptionLast = ptr;
  }
  throw exceptionLast;
}

var initRandomFill = () => {
  // This block is not needed on v19+ since crypto.getRandomValues is builtin
  if (ENVIRONMENT_IS_NODE) {
    var nodeCrypto = require("crypto");
    return view => nodeCrypto.randomFillSync(view);
  }
  return view => crypto.getRandomValues(view);
};

var randomFill = view => {
  // Lazily init on the first invocation.
  (randomFill = initRandomFill())(view);
};

var PATH = {
  isAbs: path => path.charAt(0) === "/",
  splitPath: filename => {
    var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
    return splitPathRe.exec(filename).slice(1);
  },
  normalizeArray: (parts, allowAboveRoot) => {
    // if the path tries to go above the root, `up` ends up > 0
    var up = 0;
    for (var i = parts.length - 1; i >= 0; i--) {
      var last = parts[i];
      if (last === ".") {
        parts.splice(i, 1);
      } else if (last === "..") {
        parts.splice(i, 1);
        up++;
      } else if (up) {
        parts.splice(i, 1);
        up--;
      }
    }
    // if the path is allowed to go above the root, restore leading ..s
    if (allowAboveRoot) {
      for (;up; up--) {
        parts.unshift("..");
      }
    }
    return parts;
  },
  normalize: path => {
    var isAbsolute = PATH.isAbs(path), trailingSlash = path.slice(-1) === "/";
    // Normalize the path
    path = PATH.normalizeArray(path.split("/").filter(p => !!p), !isAbsolute).join("/");
    if (!path && !isAbsolute) {
      path = ".";
    }
    if (path && trailingSlash) {
      path += "/";
    }
    return (isAbsolute ? "/" : "") + path;
  },
  dirname: path => {
    var result = PATH.splitPath(path), root = result[0], dir = result[1];
    if (!root && !dir) {
      // No dirname whatsoever
      return ".";
    }
    if (dir) {
      // It has a dirname, strip trailing slash
      dir = dir.slice(0, -1);
    }
    return root + dir;
  },
  basename: path => path && path.match(/([^\/]+|\/)\/*$/)[1],
  join: (...paths) => PATH.normalize(paths.join("/")),
  join2: (l, r) => PATH.normalize(l + "/" + r)
};

var PATH_FS = {
  resolve: (...args) => {
    var resolvedPath = "", resolvedAbsolute = false;
    for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) {
      var path = (i >= 0) ? args[i] : FS.cwd();
      // Skip empty and invalid entries
      if (typeof path != "string") {
        throw new TypeError("Arguments to path.resolve must be strings");
      } else if (!path) {
        return "";
      }
      resolvedPath = path + "/" + resolvedPath;
      resolvedAbsolute = PATH.isAbs(path);
    }
    // At this point the path should be resolved to a full absolute path, but
    // handle relative paths to be safe (might happen when process.cwd() fails)
    resolvedPath = PATH.normalizeArray(resolvedPath.split("/").filter(p => !!p), !resolvedAbsolute).join("/");
    return ((resolvedAbsolute ? "/" : "") + resolvedPath) || ".";
  },
  relative: (from, to) => {
    from = PATH_FS.resolve(from).slice(1);
    to = PATH_FS.resolve(to).slice(1);
    function trim(arr) {
      var start = 0;
      for (;start < arr.length; start++) {
        if (arr[start] !== "") break;
      }
      var end = arr.length - 1;
      for (;end >= 0; end--) {
        if (arr[end] !== "") break;
      }
      if (start > end) return [];
      return arr.slice(start, end - start + 1);
    }
    var fromParts = trim(from.split("/"));
    var toParts = trim(to.split("/"));
    var length = Math.min(fromParts.length, toParts.length);
    var samePartsLength = length;
    for (var i = 0; i < length; i++) {
      if (fromParts[i] !== toParts[i]) {
        samePartsLength = i;
        break;
      }
    }
    var outputParts = [];
    for (var i = samePartsLength; i < fromParts.length; i++) {
      outputParts.push("..");
    }
    outputParts = outputParts.concat(toParts.slice(samePartsLength));
    return outputParts.join("/");
  }
};

var UTF8Decoder = typeof TextDecoder != "undefined" ? new TextDecoder : undefined;

/**
     * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
     * array that contains uint8 values, returns a copy of that string as a
     * Javascript String object.
     * heapOrArray is either a regular array, or a JavaScript typed array view.
     * @param {number=} idx
     * @param {number=} maxBytesToRead
     * @return {string}
     */ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => {
  idx >>>= 0;
  var endIdx = idx + maxBytesToRead;
  var endPtr = idx;
  // TextDecoder needs to know the byte length in advance, it doesn't stop on
  // null terminator by itself.  Also, use the length info to avoid running tiny
  // strings through TextDecoder, since .subarray() allocates garbage.
  // (As a tiny code save trick, compare endPtr against endIdx using a negation,
  // so that undefined/NaN means Infinity)
  while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr;
  if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
    return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
  }
  var str = "";
  // If building with TextDecoder, we have already computed the string length
  // above, so test loop end condition against that
  while (idx < endPtr) {
    // For UTF8 byte structure, see:
    // http://en.wikipedia.org/wiki/UTF-8#Description
    // https://www.ietf.org/rfc/rfc2279.txt
    // https://tools.ietf.org/html/rfc3629
    var u0 = heapOrArray[idx++];
    if (!(u0 & 128)) {
      str += String.fromCharCode(u0);
      continue;
    }
    var u1 = heapOrArray[idx++] & 63;
    if ((u0 & 224) == 192) {
      str += String.fromCharCode(((u0 & 31) << 6) | u1);
      continue;
    }
    var u2 = heapOrArray[idx++] & 63;
    if ((u0 & 240) == 224) {
      u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
    } else {
      u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
    }
    if (u0 < 65536) {
      str += String.fromCharCode(u0);
    } else {
      var ch = u0 - 65536;
      str += String.fromCharCode(55296 | (ch >> 10), 56320 | (ch & 1023));
    }
  }
  return str;
};

var FS_stdin_getChar_buffer = [];

var lengthBytesUTF8 = str => {
  var len = 0;
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
    // unit, not a Unicode code point of the character! So decode
    // UTF16->UTF32->UTF8.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    var c = str.charCodeAt(i);
    // possibly a lead surrogate
    if (c <= 127) {
      len++;
    } else if (c <= 2047) {
      len += 2;
    } else if (c >= 55296 && c <= 57343) {
      len += 4;
      ++i;
    } else {
      len += 3;
    }
  }
  return len;
};

var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
  outIdx >>>= 0;
  // Parameter maxBytesToWrite is not optional. Negative values, 0, null,
  // undefined and false each don't write out any bytes.
  if (!(maxBytesToWrite > 0)) return 0;
  var startIdx = outIdx;
  var endIdx = outIdx + maxBytesToWrite - 1;
  // -1 for string null terminator.
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
    // unit, not a Unicode code point of the character! So decode
    // UTF16->UTF32->UTF8.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
    // and https://www.ietf.org/rfc/rfc2279.txt
    // and https://tools.ietf.org/html/rfc3629
    var u = str.charCodeAt(i);
    // possibly a lead surrogate
    if (u >= 55296 && u <= 57343) {
      var u1 = str.charCodeAt(++i);
      u = 65536 + ((u & 1023) << 10) | (u1 & 1023);
    }
    if (u <= 127) {
      if (outIdx >= endIdx) break;
      heap[outIdx++ >>> 0] = u;
    } else if (u <= 2047) {
      if (outIdx + 1 >= endIdx) break;
      heap[outIdx++ >>> 0] = 192 | (u >> 6);
      heap[outIdx++ >>> 0] = 128 | (u & 63);
    } else if (u <= 65535) {
      if (outIdx + 2 >= endIdx) break;
      heap[outIdx++ >>> 0] = 224 | (u >> 12);
      heap[outIdx++ >>> 0] = 128 | ((u >> 6) & 63);
      heap[outIdx++ >>> 0] = 128 | (u & 63);
    } else {
      if (outIdx + 3 >= endIdx) break;
      heap[outIdx++ >>> 0] = 240 | (u >> 18);
      heap[outIdx++ >>> 0] = 128 | ((u >> 12) & 63);
      heap[outIdx++ >>> 0] = 128 | ((u >> 6) & 63);
      heap[outIdx++ >>> 0] = 128 | (u & 63);
    }
  }
  // Null-terminate the pointer to the buffer.
  heap[outIdx >>> 0] = 0;
  return outIdx - startIdx;
};

/** @type {function(string, boolean=, number=)} */ var intArrayFromString = (stringy, dontAddNull, length) => {
  var len = length > 0 ? length : lengthBytesUTF8(stringy) + 1;
  var u8array = new Array(len);
  var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
  if (dontAddNull) u8array.length = numBytesWritten;
  return u8array;
};

var FS_stdin_getChar = () => {
  if (!FS_stdin_getChar_buffer.length) {
    var result = null;
    if (ENVIRONMENT_IS_NODE) {
      // we will read data by chunks of BUFSIZE
      var BUFSIZE = 256;
      var buf = Buffer.alloc(BUFSIZE);
      var bytesRead = 0;
      // For some reason we must suppress a closure warning here, even though
      // fd definitely exists on process.stdin, and is even the proper way to
      // get the fd of stdin,
      // https://github.com/nodejs/help/issues/2136#issuecomment-523649904
      // This started to happen after moving this logic out of library_tty.js,
      // so it is related to the surrounding code in some unclear manner.
      /** @suppress {missingProperties} */ var fd = process.stdin.fd;
      try {
        bytesRead = fs.readSync(fd, buf, 0, BUFSIZE);
      } catch (e) {
        // Cross-platform differences: on Windows, reading EOF throws an
        // exception, but on other OSes, reading EOF returns 0. Uniformize
        // behavior by treating the EOF exception to return 0.
        if (e.toString().includes("EOF")) bytesRead = 0; else throw e;
      }
      if (bytesRead > 0) {
        result = buf.slice(0, bytesRead).toString("utf-8");
      }
    } else if (typeof window != "undefined" && typeof window.prompt == "function") {
      // Browser.
      result = window.prompt("Input: ");
      // returns null on cancel
      if (result !== null) {
        result += "\n";
      }
    } else {}
    if (!result) {
      return null;
    }
    FS_stdin_getChar_buffer = intArrayFromString(result, true);
  }
  return FS_stdin_getChar_buffer.shift();
};

var TTY = {
  ttys: [],
  init() {},
  shutdown() {},
  register(dev, ops) {
    TTY.ttys[dev] = {
      input: [],
      output: [],
      ops
    };
    FS.registerDevice(dev, TTY.stream_ops);
  },
  stream_ops: {
    open(stream) {
      var tty = TTY.ttys[stream.node.rdev];
      if (!tty) {
        throw new FS.ErrnoError(43);
      }
      stream.tty = tty;
      stream.seekable = false;
    },
    close(stream) {
      // flush any pending line data
      stream.tty.ops.fsync(stream.tty);
    },
    fsync(stream) {
      stream.tty.ops.fsync(stream.tty);
    },
    read(stream, buffer, offset, length, pos) {
      if (!stream.tty || !stream.tty.ops.get_char) {
        throw new FS.ErrnoError(60);
      }
      var bytesRead = 0;
      for (var i = 0; i < length; i++) {
        var result;
        try {
          result = stream.tty.ops.get_char(stream.tty);
        } catch (e) {
          throw new FS.ErrnoError(29);
        }
        if (result === undefined && bytesRead === 0) {
          throw new FS.ErrnoError(6);
        }
        if (result === null || result === undefined) break;
        bytesRead++;
        buffer[offset + i] = result;
      }
      if (bytesRead) {
        stream.node.atime = Date.now();
      }
      return bytesRead;
    },
    write(stream, buffer, offset, length, pos) {
      if (!stream.tty || !stream.tty.ops.put_char) {
        throw new FS.ErrnoError(60);
      }
      try {
        for (var i = 0; i < length; i++) {
          stream.tty.ops.put_char(stream.tty, buffer[offset + i]);
        }
      } catch (e) {
        throw new FS.ErrnoError(29);
      }
      if (length) {
        stream.node.mtime = stream.node.ctime = Date.now();
      }
      return i;
    }
  },
  default_tty_ops: {
    get_char(tty) {
      return FS_stdin_getChar();
    },
    put_char(tty, val) {
      if (val === null || val === 10) {
        out(UTF8ArrayToString(tty.output));
        tty.output = [];
      } else {
        if (val != 0) tty.output.push(val);
      }
    },
    fsync(tty) {
      if (tty.output?.length > 0) {
        out(UTF8ArrayToString(tty.output));
        tty.output = [];
      }
    },
    ioctl_tcgets(tty) {
      // typical setting
      return {
        c_iflag: 25856,
        c_oflag: 5,
        c_cflag: 191,
        c_lflag: 35387,
        c_cc: [ 3, 28, 127, 21, 4, 0, 1, 0, 17, 19, 26, 0, 18, 15, 23, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ]
      };
    },
    ioctl_tcsets(tty, optional_actions, data) {
      // currently just ignore
      return 0;
    },
    ioctl_tiocgwinsz(tty) {
      return [ 24, 80 ];
    }
  },
  default_tty1_ops: {
    put_char(tty, val) {
      if (val === null || val === 10) {
        err(UTF8ArrayToString(tty.output));
        tty.output = [];
      } else {
        if (val != 0) tty.output.push(val);
      }
    },
    fsync(tty) {
      if (tty.output?.length > 0) {
        err(UTF8ArrayToString(tty.output));
        tty.output = [];
      }
    }
  }
};

var zeroMemory = (ptr, size) => HEAPU8.fill(0, ptr, ptr + size);

var alignMemory = (size, alignment) => Math.ceil(size / alignment) * alignment;

var mmapAlloc = size => {
  size = alignMemory(size, 65536);
  var ptr = _emscripten_builtin_memalign(65536, size);
  if (ptr) zeroMemory(ptr, size);
  return ptr;
};

var MEMFS = {
  ops_table: null,
  mount(mount) {
    return MEMFS.createNode(null, "/", 16895, 0);
  },
  createNode(parent, name, mode, dev) {
    if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
      // no supported
      throw new FS.ErrnoError(63);
    }
    MEMFS.ops_table ||= {
      dir: {
        node: {
          getattr: MEMFS.node_ops.getattr,
          setattr: MEMFS.node_ops.setattr,
          lookup: MEMFS.node_ops.lookup,
          mknod: MEMFS.node_ops.mknod,
          rename: MEMFS.node_ops.rename,
          unlink: MEMFS.node_ops.unlink,
          rmdir: MEMFS.node_ops.rmdir,
          readdir: MEMFS.node_ops.readdir,
          symlink: MEMFS.node_ops.symlink
        },
        stream: {
          llseek: MEMFS.stream_ops.llseek
        }
      },
      file: {
        node: {
          getattr: MEMFS.node_ops.getattr,
          setattr: MEMFS.node_ops.setattr
        },
        stream: {
          llseek: MEMFS.stream_ops.llseek,
          read: MEMFS.stream_ops.read,
          write: MEMFS.stream_ops.write,
          mmap: MEMFS.stream_ops.mmap,
          msync: MEMFS.stream_ops.msync
        }
      },
      link: {
        node: {
          getattr: MEMFS.node_ops.getattr,
          setattr: MEMFS.node_ops.setattr,
          readlink: MEMFS.node_ops.readlink
        },
        stream: {}
      },
      chrdev: {
        node: {
          getattr: MEMFS.node_ops.getattr,
          setattr: MEMFS.node_ops.setattr
        },
        stream: FS.chrdev_stream_ops
      }
    };
    var node = FS.createNode(parent, name, mode, dev);
    if (FS.isDir(node.mode)) {
      node.node_ops = MEMFS.ops_table.dir.node;
      node.stream_ops = MEMFS.ops_table.dir.stream;
      node.contents = {};
    } else if (FS.isFile(node.mode)) {
      node.node_ops = MEMFS.ops_table.file.node;
      node.stream_ops = MEMFS.ops_table.file.stream;
      node.usedBytes = 0;
      // The actual number of bytes used in the typed array, as opposed to contents.length which gives the whole capacity.
      // When the byte data of the file is populated, this will point to either a typed array, or a normal JS array. Typed arrays are preferred
      // for performance, and used by default. However, typed arrays are not resizable like normal JS arrays are, so there is a small disk size
      // penalty involved for appending file writes that continuously grow a file similar to std::vector capacity vs used -scheme.
      node.contents = null;
    } else if (FS.isLink(node.mode)) {
      node.node_ops = MEMFS.ops_table.link.node;
      node.stream_ops = MEMFS.ops_table.link.stream;
    } else if (FS.isChrdev(node.mode)) {
      node.node_ops = MEMFS.ops_table.chrdev.node;
      node.stream_ops = MEMFS.ops_table.chrdev.stream;
    }
    node.atime = node.mtime = node.ctime = Date.now();
    // add the new node to the parent
    if (parent) {
      parent.contents[name] = node;
      parent.atime = parent.mtime = parent.ctime = node.atime;
    }
    return node;
  },
  getFileDataAsTypedArray(node) {
    if (!node.contents) return new Uint8Array(0);
    if (node.contents.subarray) return node.contents.subarray(0, node.usedBytes);
    // Make sure to not return excess unused bytes.
    return new Uint8Array(node.contents);
  },
  expandFileStorage(node, newCapacity) {
    var prevCapacity = node.contents ? node.contents.length : 0;
    if (prevCapacity >= newCapacity) return;
    // No need to expand, the storage was already large enough.
    // Don't expand strictly to the given requested limit if it's only a very small increase, but instead geometrically grow capacity.
    // For small filesizes (<1MB), perform size*2 geometric increase, but for large sizes, do a much more conservative size*1.125 increase to
    // avoid overshooting the allocation cap by a very large margin.
    var CAPACITY_DOUBLING_MAX = 1024 * 1024;
    newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2 : 1.125)) >>> 0);
    if (prevCapacity != 0) newCapacity = Math.max(newCapacity, 256);
    // At minimum allocate 256b for each file when expanding.
    var oldContents = node.contents;
    node.contents = new Uint8Array(newCapacity);
    // Allocate new storage.
    if (node.usedBytes > 0) node.contents.set(oldContents.subarray(0, node.usedBytes), 0);
  },
  resizeFileStorage(node, newSize) {
    if (node.usedBytes == newSize) return;
    if (newSize == 0) {
      node.contents = null;
      // Fully decommit when requesting a resize to zero.
      node.usedBytes = 0;
    } else {
      var oldContents = node.contents;
      node.contents = new Uint8Array(newSize);
      // Allocate new storage.
      if (oldContents) {
        node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes)));
      }
      node.usedBytes = newSize;
    }
  },
  node_ops: {
    getattr(node) {
      var attr = {};
      // device numbers reuse inode numbers.
      attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
      attr.ino = node.id;
      attr.mode = node.mode;
      attr.nlink = 1;
      attr.uid = 0;
      attr.gid = 0;
      attr.rdev = node.rdev;
      if (FS.isDir(node.mode)) {
        attr.size = 4096;
      } else if (FS.isFile(node.mode)) {
        attr.size = node.usedBytes;
      } else if (FS.isLink(node.mode)) {
        attr.size = node.link.length;
      } else {
        attr.size = 0;
      }
      attr.atime = new Date(node.atime);
      attr.mtime = new Date(node.mtime);
      attr.ctime = new Date(node.ctime);
      // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize),
      //       but this is not required by the standard.
      attr.blksize = 4096;
      attr.blocks = Math.ceil(attr.size / attr.blksize);
      return attr;
    },
    setattr(node, attr) {
      for (const key of [ "mode", "atime", "mtime", "ctime" ]) {
        if (attr[key] != null) {
          node[key] = attr[key];
        }
      }
      if (attr.size !== undefined) {
        MEMFS.resizeFileStorage(node, attr.size);
      }
    },
    lookup(parent, name) {
      throw MEMFS.doesNotExistError;
    },
    mknod(parent, name, mode, dev) {
      return MEMFS.createNode(parent, name, mode, dev);
    },
    rename(old_node, new_dir, new_name) {
      var new_node;
      try {
        new_node = FS.lookupNode(new_dir, new_name);
      } catch (e) {}
      if (new_node) {
        if (FS.isDir(old_node.mode)) {
          // if we're overwriting a directory at new_name, make sure it's empty.
          for (var i in new_node.contents) {
            throw new FS.ErrnoError(55);
          }
        }
        FS.hashRemoveNode(new_node);
      }
      // do the internal rewiring
      delete old_node.parent.contents[old_node.name];
      new_dir.contents[new_name] = old_node;
      old_node.name = new_name;
      new_dir.ctime = new_dir.mtime = old_node.parent.ctime = old_node.parent.mtime = Date.now();
    },
    unlink(parent, name) {
      delete parent.contents[name];
      parent.ctime = parent.mtime = Date.now();
    },
    rmdir(parent, name) {
      var node = FS.lookupNode(parent, name);
      for (var i in node.contents) {
        throw new FS.ErrnoError(55);
      }
      delete parent.contents[name];
      parent.ctime = parent.mtime = Date.now();
    },
    readdir(node) {
      return [ ".", "..", ...Object.keys(node.contents) ];
    },
    symlink(parent, newname, oldpath) {
      var node = MEMFS.createNode(parent, newname, 511 | 40960, 0);
      node.link = oldpath;
      return node;
    },
    readlink(node) {
      if (!FS.isLink(node.mode)) {
        throw new FS.ErrnoError(28);
      }
      return node.link;
    }
  },
  stream_ops: {
    read(stream, buffer, offset, length, position) {
      var contents = stream.node.contents;
      if (position >= stream.node.usedBytes) return 0;
      var size = Math.min(stream.node.usedBytes - position, length);
      if (size > 8 && contents.subarray) {
        // non-trivial, and typed array
        buffer.set(contents.subarray(position, position + size), offset);
      } else {
        for (var i = 0; i < size; i++) buffer[offset + i] = contents[position + i];
      }
      return size;
    },
    write(stream, buffer, offset, length, position, canOwn) {
      // If the buffer is located in main memory (HEAP), and if
      // memory can grow, we can't hold on to references of the
      // memory buffer, as they may get invalidated. That means we
      // need to do copy its contents.
      if (buffer.buffer === HEAP8.buffer) {
        canOwn = false;
      }
      if (!length) return 0;
      var node = stream.node;
      node.mtime = node.ctime = Date.now();
      if (buffer.subarray && (!node.contents || node.contents.subarray)) {
        // This write is from a typed array to a typed array?
        if (canOwn) {
          node.contents = buffer.subarray(offset, offset + length);
          node.usedBytes = length;
          return length;
        } else if (node.usedBytes === 0 && position === 0) {
          // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data.
          node.contents = buffer.slice(offset, offset + length);
          node.usedBytes = length;
          return length;
        } else if (position + length <= node.usedBytes) {
          // Writing to an already allocated and used subrange of the file?
          node.contents.set(buffer.subarray(offset, offset + length), position);
          return length;
        }
      }
      // Appending to an existing file and we need to reallocate, or source data did not come as a typed array.
      MEMFS.expandFileStorage(node, position + length);
      if (node.contents.subarray && buffer.subarray) {
        // Use typed array write which is available.
        node.contents.set(buffer.subarray(offset, offset + length), position);
      } else {
        for (var i = 0; i < length; i++) {
          node.contents[position + i] = buffer[offset + i];
        }
      }
      node.usedBytes = Math.max(node.usedBytes, position + length);
      return length;
    },
    llseek(stream, offset, whence) {
      var position = offset;
      if (whence === 1) {
        position += stream.position;
      } else if (whence === 2) {
        if (FS.isFile(stream.node.mode)) {
          position += stream.node.usedBytes;
        }
      }
      if (position < 0) {
        throw new FS.ErrnoError(28);
      }
      return position;
    },
    mmap(stream, length, position, prot, flags) {
      if (!FS.isFile(stream.node.mode)) {
        throw new FS.ErrnoError(43);
      }
      var ptr;
      var allocated;
      var contents = stream.node.contents;
      // Only make a new copy when MAP_PRIVATE is specified.
      if (!(flags & 2) && contents && contents.buffer === HEAP8.buffer) {
        // We can't emulate MAP_SHARED when the file is not backed by the
        // buffer we're mapping to (e.g. the HEAP buffer).
        allocated = false;
        ptr = contents.byteOffset;
      } else {
        allocated = true;
        ptr = mmapAlloc(length);
        if (!ptr) {
          throw new FS.ErrnoError(48);
        }
        if (contents) {
          // Try to avoid unnecessary slices.
          if (position > 0 || position + length < contents.length) {
            if (contents.subarray) {
              contents = contents.subarray(position, position + length);
            } else {
              contents = Array.prototype.slice.call(contents, position, position + length);
            }
          }
          HEAP8.set(contents, ptr >>> 0);
        }
      }
      return {
        ptr,
        allocated
      };
    },
    msync(stream, buffer, offset, length, mmapFlags) {
      MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
      // should we check if bytesWritten and length are the same?
      return 0;
    }
  }
};

var asyncLoad = async url => {
  var arrayBuffer = await readAsync(url);
  return new Uint8Array(arrayBuffer);
};

asyncLoad.isAsync = true;

var FS_createDataFile = (parent, name, fileData, canRead, canWrite, canOwn) => {
  FS.createDataFile(parent, name, fileData, canRead, canWrite, canOwn);
};

var preloadPlugins = [];

var FS_handledByPreloadPlugin = (byteArray, fullname, finish, onerror) => {
  // Ensure plugins are ready.
  if (typeof Browser != "undefined") Browser.init();
  var handled = false;
  preloadPlugins.forEach(plugin => {
    if (handled) return;
    if (plugin["canHandle"](fullname)) {
      plugin["handle"](byteArray, fullname, finish, onerror);
      handled = true;
    }
  });
  return handled;
};

var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => {
  // TODO we should allow people to just pass in a complete filename instead
  // of parent and name being that we just join them anyways
  var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent;
  var dep = getUniqueRunDependency(`cp ${fullname}`);
  // might have several active requests for the same fullname
  function processData(byteArray) {
    function finish(byteArray) {
      preFinish?.();
      if (!dontCreateFile) {
        FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
      }
      onload?.();
      removeRunDependency(dep);
    }
    if (FS_handledByPreloadPlugin(byteArray, fullname, finish, () => {
      onerror?.();
      removeRunDependency(dep);
    })) {
      return;
    }
    finish(byteArray);
  }
  addRunDependency(dep);
  if (typeof url == "string") {
    asyncLoad(url).then(processData, onerror);
  } else {
    processData(url);
  }
};

var FS_modeStringToFlags = str => {
  var flagModes = {
    "r": 0,
    "r+": 2,
    "w": 512 | 64 | 1,
    "w+": 512 | 64 | 2,
    "a": 1024 | 64 | 1,
    "a+": 1024 | 64 | 2
  };
  var flags = flagModes[str];
  if (typeof flags == "undefined") {
    throw new Error(`Unknown file open mode: ${str}`);
  }
  return flags;
};

var FS_getMode = (canRead, canWrite) => {
  var mode = 0;
  if (canRead) mode |= 292 | 73;
  if (canWrite) mode |= 146;
  return mode;
};

var FS = {
  root: null,
  mounts: [],
  devices: {},
  streams: [],
  nextInode: 1,
  nameTable: null,
  currentPath: "/",
  initialized: false,
  ignorePermissions: true,
  filesystems: null,
  syncFSRequests: 0,
  readFiles: {},
  ErrnoError: class {
    name="ErrnoError";
    // We set the `name` property to be able to identify `FS.ErrnoError`
    // - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway.
    // - when using PROXYFS, an error can come from an underlying FS
    // as different FS objects have their own FS.ErrnoError each,
    // the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs.
    // we'll use the reliable test `err.name == "ErrnoError"` instead
    constructor(errno) {
      this.errno = errno;
    }
  },
  FSStream: class {
    shared={};
    get object() {
      return this.node;
    }
    set object(val) {
      this.node = val;
    }
    get isRead() {
      return (this.flags & 2097155) !== 1;
    }
    get isWrite() {
      return (this.flags & 2097155) !== 0;
    }
    get isAppend() {
      return (this.flags & 1024);
    }
    get flags() {
      return this.shared.flags;
    }
    set flags(val) {
      this.shared.flags = val;
    }
    get position() {
      return this.shared.position;
    }
    set position(val) {
      this.shared.position = val;
    }
  },
  FSNode: class {
    node_ops={};
    stream_ops={};
    readMode=292 | 73;
    writeMode=146;
    mounted=null;
    constructor(parent, name, mode, rdev) {
      if (!parent) {
        parent = this;
      }
      this.parent = parent;
      this.mount = parent.mount;
      this.id = FS.nextInode++;
      this.name = name;
      this.mode = mode;
      this.rdev = rdev;
      this.atime = this.mtime = this.ctime = Date.now();
    }
    get read() {
      return (this.mode & this.readMode) === this.readMode;
    }
    set read(val) {
      val ? this.mode |= this.readMode : this.mode &= ~this.readMode;
    }
    get write() {
      return (this.mode & this.writeMode) === this.writeMode;
    }
    set write(val) {
      val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode;
    }
    get isFolder() {
      return FS.isDir(this.mode);
    }
    get isDevice() {
      return FS.isChrdev(this.mode);
    }
  },
  lookupPath(path, opts = {}) {
    if (!path) {
      throw new FS.ErrnoError(44);
    }
    opts.follow_mount ??= true;
    if (!PATH.isAbs(path)) {
      path = FS.cwd() + "/" + path;
    }
    // limit max consecutive symlinks to 40 (SYMLOOP_MAX).
    linkloop: for (var nlinks = 0; nlinks < 40; nlinks++) {
      // split the absolute path
      var parts = path.split("/").filter(p => !!p);
      // start at the root
      var current = FS.root;
      var current_path = "/";
      for (var i = 0; i < parts.length; i++) {
        var islast = (i === parts.length - 1);
        if (islast && opts.parent) {
          // stop resolving
          break;
        }
        if (parts[i] === ".") {
          continue;
        }
        if (parts[i] === "..") {
          current_path = PATH.dirname(current_path);
          if (FS.isRoot(current)) {
            path = current_path + "/" + parts.slice(i + 1).join("/");
            continue linkloop;
          } else {
            current = current.parent;
          }
          continue;
        }
        current_path = PATH.join2(current_path, parts[i]);
        try {
          current = FS.lookupNode(current, parts[i]);
        } catch (e) {
          // if noent_okay is true, suppress a ENOENT in the last component
          // and return an object with an undefined node. This is needed for
          // resolving symlinks in the path when creating a file.
          if ((e?.errno === 44) && islast && opts.noent_okay) {
            return {
              path: current_path
            };
          }
          throw e;
        }
        // jump to the mount's root node if this is a mountpoint
        if (FS.isMountpoint(current) && (!islast || opts.follow_mount)) {
          current = current.mounted.root;
        }
        // by default, lookupPath will not follow a symlink if it is the final path component.
        // setting opts.follow = true will override this behavior.
        if (FS.isLink(current.mode) && (!islast || opts.follow)) {
          if (!current.node_ops.readlink) {
            throw new FS.ErrnoError(52);
          }
          var link = current.node_ops.readlink(current);
          if (!PATH.isAbs(link)) {
            link = PATH.dirname(current_path) + "/" + link;
          }
          path = link + "/" + parts.slice(i + 1).join("/");
          continue linkloop;
        }
      }
      return {
        path: current_path,
        node: current
      };
    }
    throw new FS.ErrnoError(32);
  },
  getPath(node) {
    var path;
    while (true) {
      if (FS.isRoot(node)) {
        var mount = node.mount.mountpoint;
        if (!path) return mount;
        return mount[mount.length - 1] !== "/" ? `${mount}/${path}` : mount + path;
      }
      path = path ? `${node.name}/${path}` : node.name;
      node = node.parent;
    }
  },
  hashName(parentid, name) {
    var hash = 0;
    for (var i = 0; i < name.length; i++) {
      hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0;
    }
    return ((parentid + hash) >>> 0) % FS.nameTable.length;
  },
  hashAddNode(node) {
    var hash = FS.hashName(node.parent.id, node.name);
    node.name_next = FS.nameTable[hash];
    FS.nameTable[hash] = node;
  },
  hashRemoveNode(node) {
    var hash = FS.hashName(node.parent.id, node.name);
    if (FS.nameTable[hash] === node) {
      FS.nameTable[hash] = node.name_next;
    } else {
      var current = FS.nameTable[hash];
      while (current) {
        if (current.name_next === node) {
          current.name_next = node.name_next;
          break;
        }
        current = current.name_next;
      }
    }
  },
  lookupNode(parent, name) {
    var errCode = FS.mayLookup(parent);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    var hash = FS.hashName(parent.id, name);
    for (var node = FS.nameTable[hash]; node; node = node.name_next) {
      var nodeName = node.name;
      if (node.parent.id === parent.id && nodeName === name) {
        return node;
      }
    }
    // if we failed to find it in the cache, call into the VFS
    return FS.lookup(parent, name);
  },
  createNode(parent, name, mode, rdev) {
    var node = new FS.FSNode(parent, name, mode, rdev);
    FS.hashAddNode(node);
    return node;
  },
  destroyNode(node) {
    FS.hashRemoveNode(node);
  },
  isRoot(node) {
    return node === node.parent;
  },
  isMountpoint(node) {
    return !!node.mounted;
  },
  isFile(mode) {
    return (mode & 61440) === 32768;
  },
  isDir(mode) {
    return (mode & 61440) === 16384;
  },
  isLink(mode) {
    return (mode & 61440) === 40960;
  },
  isChrdev(mode) {
    return (mode & 61440) === 8192;
  },
  isBlkdev(mode) {
    return (mode & 61440) === 24576;
  },
  isFIFO(mode) {
    return (mode & 61440) === 4096;
  },
  isSocket(mode) {
    return (mode & 49152) === 49152;
  },
  flagsToPermissionString(flag) {
    var perms = [ "r", "w", "rw" ][flag & 3];
    if ((flag & 512)) {
      perms += "w";
    }
    return perms;
  },
  nodePermissions(node, perms) {
    if (FS.ignorePermissions) {
      return 0;
    }
    // return 0 if any user, group or owner bits are set.
    if (perms.includes("r") && !(node.mode & 292)) {
      return 2;
    } else if (perms.includes("w") && !(node.mode & 146)) {
      return 2;
    } else if (perms.includes("x") && !(node.mode & 73)) {
      return 2;
    }
    return 0;
  },
  mayLookup(dir) {
    if (!FS.isDir(dir.mode)) return 54;
    var errCode = FS.nodePermissions(dir, "x");
    if (errCode) return errCode;
    if (!dir.node_ops.lookup) return 2;
    return 0;
  },
  mayCreate(dir, name) {
    if (!FS.isDir(dir.mode)) {
      return 54;
    }
    try {
      var node = FS.lookupNode(dir, name);
      return 20;
    } catch (e) {}
    return FS.nodePermissions(dir, "wx");
  },
  mayDelete(dir, name, isdir) {
    var node;
    try {
      node = FS.lookupNode(dir, name);
    } catch (e) {
      return e.errno;
    }
    var errCode = FS.nodePermissions(dir, "wx");
    if (errCode) {
      return errCode;
    }
    if (isdir) {
      if (!FS.isDir(node.mode)) {
        return 54;
      }
      if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
        return 10;
      }
    } else {
      if (FS.isDir(node.mode)) {
        return 31;
      }
    }
    return 0;
  },
  mayOpen(node, flags) {
    if (!node) {
      return 44;
    }
    if (FS.isLink(node.mode)) {
      return 32;
    } else if (FS.isDir(node.mode)) {
      if (FS.flagsToPermissionString(flags) !== "r" || (flags & (512 | 64))) {
        // TODO: check for O_SEARCH? (== search for dir only)
        return 31;
      }
    }
    return FS.nodePermissions(node, FS.flagsToPermissionString(flags));
  },
  checkOpExists(op, err) {
    if (!op) {
      throw new FS.ErrnoError(err);
    }
    return op;
  },
  MAX_OPEN_FDS: 4096,
  nextfd() {
    for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) {
      if (!FS.streams[fd]) {
        return fd;
      }
    }
    throw new FS.ErrnoError(33);
  },
  getStreamChecked(fd) {
    var stream = FS.getStream(fd);
    if (!stream) {
      throw new FS.ErrnoError(8);
    }
    return stream;
  },
  getStream: fd => FS.streams[fd],
  createStream(stream, fd = -1) {
    // clone it, so we can return an instance of FSStream
    stream = Object.assign(new FS.FSStream, stream);
    if (fd == -1) {
      fd = FS.nextfd();
    }
    stream.fd = fd;
    FS.streams[fd] = stream;
    return stream;
  },
  closeStream(fd) {
    FS.streams[fd] = null;
  },
  dupStream(origStream, fd = -1) {
    var stream = FS.createStream(origStream, fd);
    stream.stream_ops?.dup?.(stream);
    return stream;
  },
  doSetAttr(stream, node, attr) {
    var setattr = stream?.stream_ops.setattr;
    var arg = setattr ? stream : node;
    setattr ??= node.node_ops.setattr;
    FS.checkOpExists(setattr, 63);
    setattr(arg, attr);
  },
  chrdev_stream_ops: {
    open(stream) {
      var device = FS.getDevice(stream.node.rdev);
      // override node's stream ops with the device's
      stream.stream_ops = device.stream_ops;
      // forward the open call
      stream.stream_ops.open?.(stream);
    },
    llseek() {
      throw new FS.ErrnoError(70);
    }
  },
  major: dev => ((dev) >> 8),
  minor: dev => ((dev) & 255),
  makedev: (ma, mi) => ((ma) << 8 | (mi)),
  registerDevice(dev, ops) {
    FS.devices[dev] = {
      stream_ops: ops
    };
  },
  getDevice: dev => FS.devices[dev],
  getMounts(mount) {
    var mounts = [];
    var check = [ mount ];
    while (check.length) {
      var m = check.pop();
      mounts.push(m);
      check.push(...m.mounts);
    }
    return mounts;
  },
  syncfs(populate, callback) {
    if (typeof populate == "function") {
      callback = populate;
      populate = false;
    }
    FS.syncFSRequests++;
    if (FS.syncFSRequests > 1) {
      err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`);
    }
    var mounts = FS.getMounts(FS.root.mount);
    var completed = 0;
    function doCallback(errCode) {
      FS.syncFSRequests--;
      return callback(errCode);
    }
    function done(errCode) {
      if (errCode) {
        if (!done.errored) {
          done.errored = true;
          return doCallback(errCode);
        }
        return;
      }
      if (++completed >= mounts.length) {
        doCallback(null);
      }
    }
    // sync all mounts
    mounts.forEach(mount => {
      if (!mount.type.syncfs) {
        return done(null);
      }
      mount.type.syncfs(mount, populate, done);
    });
  },
  mount(type, opts, mountpoint) {
    var root = mountpoint === "/";
    var pseudo = !mountpoint;
    var node;
    if (root && FS.root) {
      throw new FS.ErrnoError(10);
    } else if (!root && !pseudo) {
      var lookup = FS.lookupPath(mountpoint, {
        follow_mount: false
      });
      mountpoint = lookup.path;
      // use the absolute path
      node = lookup.node;
      if (FS.isMountpoint(node)) {
        throw new FS.ErrnoError(10);
      }
      if (!FS.isDir(node.mode)) {
        throw new FS.ErrnoError(54);
      }
    }
    var mount = {
      type,
      opts,
      mountpoint,
      mounts: []
    };
    // create a root node for the fs
    var mountRoot = type.mount(mount);
    mountRoot.mount = mount;
    mount.root = mountRoot;
    if (root) {
      FS.root = mountRoot;
    } else if (node) {
      // set as a mountpoint
      node.mounted = mount;
      // add the new mount to the current mount's children
      if (node.mount) {
        node.mount.mounts.push(mount);
      }
    }
    return mountRoot;
  },
  unmount(mountpoint) {
    var lookup = FS.lookupPath(mountpoint, {
      follow_mount: false
    });
    if (!FS.isMountpoint(lookup.node)) {
      throw new FS.ErrnoError(28);
    }
    // destroy the nodes for this mount, and all its child mounts
    var node = lookup.node;
    var mount = node.mounted;
    var mounts = FS.getMounts(mount);
    Object.keys(FS.nameTable).forEach(hash => {
      var current = FS.nameTable[hash];
      while (current) {
        var next = current.name_next;
        if (mounts.includes(current.mount)) {
          FS.destroyNode(current);
        }
        current = next;
      }
    });
    // no longer a mountpoint
    node.mounted = null;
    // remove this mount from the child mounts
    var idx = node.mount.mounts.indexOf(mount);
    node.mount.mounts.splice(idx, 1);
  },
  lookup(parent, name) {
    return parent.node_ops.lookup(parent, name);
  },
  mknod(path, mode, dev) {
    var lookup = FS.lookupPath(path, {
      parent: true
    });
    var parent = lookup.node;
    var name = PATH.basename(path);
    if (!name) {
      throw new FS.ErrnoError(28);
    }
    if (name === "." || name === "..") {
      throw new FS.ErrnoError(20);
    }
    var errCode = FS.mayCreate(parent, name);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    if (!parent.node_ops.mknod) {
      throw new FS.ErrnoError(63);
    }
    return parent.node_ops.mknod(parent, name, mode, dev);
  },
  statfs(path) {
    return FS.statfsNode(FS.lookupPath(path, {
      follow: true
    }).node);
  },
  statfsStream(stream) {
    // We keep a separate statfsStream function because noderawfs overrides
    // it. In noderawfs, stream.node is sometimes null. Instead, we need to
    // look at stream.path.
    return FS.statfsNode(stream.node);
  },
  statfsNode(node) {
    // NOTE: None of the defaults here are true. We're just returning safe and
    //       sane values. Currently nodefs and rawfs replace these defaults,
    //       other file systems leave them alone.
    var rtn = {
      bsize: 4096,
      frsize: 4096,
      blocks: 1e6,
      bfree: 5e5,
      bavail: 5e5,
      files: FS.nextInode,
      ffree: FS.nextInode - 1,
      fsid: 42,
      flags: 2,
      namelen: 255
    };
    if (node.node_ops.statfs) {
      Object.assign(rtn, node.node_ops.statfs(node.mount.opts.root));
    }
    return rtn;
  },
  create(path, mode = 438) {
    mode &= 4095;
    mode |= 32768;
    return FS.mknod(path, mode, 0);
  },
  mkdir(path, mode = 511) {
    mode &= 511 | 512;
    mode |= 16384;
    return FS.mknod(path, mode, 0);
  },
  mkdirTree(path, mode) {
    var dirs = path.split("/");
    var d = "";
    for (var dir of dirs) {
      if (!dir) continue;
      if (d || PATH.isAbs(path)) d += "/";
      d += dir;
      try {
        FS.mkdir(d, mode);
      } catch (e) {
        if (e.errno != 20) throw e;
      }
    }
  },
  mkdev(path, mode, dev) {
    if (typeof dev == "undefined") {
      dev = mode;
      mode = 438;
    }
    mode |= 8192;
    return FS.mknod(path, mode, dev);
  },
  symlink(oldpath, newpath) {
    if (!PATH_FS.resolve(oldpath)) {
      throw new FS.ErrnoError(44);
    }
    var lookup = FS.lookupPath(newpath, {
      parent: true
    });
    var parent = lookup.node;
    if (!parent) {
      throw new FS.ErrnoError(44);
    }
    var newname = PATH.basename(newpath);
    var errCode = FS.mayCreate(parent, newname);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    if (!parent.node_ops.symlink) {
      throw new FS.ErrnoError(63);
    }
    return parent.node_ops.symlink(parent, newname, oldpath);
  },
  rename(old_path, new_path) {
    var old_dirname = PATH.dirname(old_path);
    var new_dirname = PATH.dirname(new_path);
    var old_name = PATH.basename(old_path);
    var new_name = PATH.basename(new_path);
    // parents must exist
    var lookup, old_dir, new_dir;
    // let the errors from non existent directories percolate up
    lookup = FS.lookupPath(old_path, {
      parent: true
    });
    old_dir = lookup.node;
    lookup = FS.lookupPath(new_path, {
      parent: true
    });
    new_dir = lookup.node;
    if (!old_dir || !new_dir) throw new FS.ErrnoError(44);
    // need to be part of the same mount
    if (old_dir.mount !== new_dir.mount) {
      throw new FS.ErrnoError(75);
    }
    // source must exist
    var old_node = FS.lookupNode(old_dir, old_name);
    // old path should not be an ancestor of the new path
    var relative = PATH_FS.relative(old_path, new_dirname);
    if (relative.charAt(0) !== ".") {
      throw new FS.ErrnoError(28);
    }
    // new path should not be an ancestor of the old path
    relative = PATH_FS.relative(new_path, old_dirname);
    if (relative.charAt(0) !== ".") {
      throw new FS.ErrnoError(55);
    }
    // see if the new path already exists
    var new_node;
    try {
      new_node = FS.lookupNode(new_dir, new_name);
    } catch (e) {}
    // early out if nothing needs to change
    if (old_node === new_node) {
      return;
    }
    // we'll need to delete the old entry
    var isdir = FS.isDir(old_node.mode);
    var errCode = FS.mayDelete(old_dir, old_name, isdir);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    // need delete permissions if we'll be overwriting.
    // need create permissions if new doesn't already exist.
    errCode = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    if (!old_dir.node_ops.rename) {
      throw new FS.ErrnoError(63);
    }
    if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) {
      throw new FS.ErrnoError(10);
    }
    // if we are going to change the parent, check write permissions
    if (new_dir !== old_dir) {
      errCode = FS.nodePermissions(old_dir, "w");
      if (errCode) {
        throw new FS.ErrnoError(errCode);
      }
    }
    // remove the node from the lookup hash
    FS.hashRemoveNode(old_node);
    // do the underlying fs rename
    try {
      old_dir.node_ops.rename(old_node, new_dir, new_name);
      // update old node (we do this here to avoid each backend
      // needing to)
      old_node.parent = new_dir;
    } catch (e) {
      throw e;
    } finally {
      // add the node back to the hash (in case node_ops.rename
      // changed its name)
      FS.hashAddNode(old_node);
    }
  },
  rmdir(path) {
    var lookup = FS.lookupPath(path, {
      parent: true
    });
    var parent = lookup.node;
    var name = PATH.basename(path);
    var node = FS.lookupNode(parent, name);
    var errCode = FS.mayDelete(parent, name, true);
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    if (!parent.node_ops.rmdir) {
      throw new FS.ErrnoError(63);
    }
    if (FS.isMountpoint(node)) {
      throw new FS.ErrnoError(10);
    }
    parent.node_ops.rmdir(parent, name);
    FS.destroyNode(node);
  },
  readdir(path) {
    var lookup = FS.lookupPath(path, {
      follow: true
    });
    var node = lookup.node;
    var readdir = FS.checkOpExists(node.node_ops.readdir, 54);
    return readdir(node);
  },
  unlink(path) {
    var lookup = FS.lookupPath(path, {
      parent: true
    });
    var parent = lookup.node;
    if (!parent) {
      throw new FS.ErrnoError(44);
    }
    var name = PATH.basename(path);
    var node = FS.lookupNode(parent, name);
    var errCode = FS.mayDelete(parent, name, false);
    if (errCode) {
      // According to POSIX, we should map EISDIR to EPERM, but
      // we instead do what Linux does (and we must, as we use
      // the musl linux libc).
      throw new FS.ErrnoError(errCode);
    }
    if (!parent.node_ops.unlink) {
      throw new FS.ErrnoError(63);
    }
    if (FS.isMountpoint(node)) {
      throw new FS.ErrnoError(10);
    }
    parent.node_ops.unlink(parent, name);
    FS.destroyNode(node);
  },
  readlink(path) {
    var lookup = FS.lookupPath(path);
    var link = lookup.node;
    if (!link) {
      throw new FS.ErrnoError(44);
    }
    if (!link.node_ops.readlink) {
      throw new FS.ErrnoError(28);
    }
    return link.node_ops.readlink(link);
  },
  stat(path, dontFollow) {
    var lookup = FS.lookupPath(path, {
      follow: !dontFollow
    });
    var node = lookup.node;
    var getattr = FS.checkOpExists(node.node_ops.getattr, 63);
    return getattr(node);
  },
  fstat(fd) {
    var stream = FS.getStreamChecked(fd);
    var node = stream.node;
    var getattr = stream.stream_ops.getattr;
    var arg = getattr ? stream : node;
    getattr ??= node.node_ops.getattr;
    FS.checkOpExists(getattr, 63);
    return getattr(arg);
  },
  lstat(path) {
    return FS.stat(path, true);
  },
  doChmod(stream, node, mode, dontFollow) {
    FS.doSetAttr(stream, node, {
      mode: (mode & 4095) | (node.mode & ~4095),
      ctime: Date.now(),
      dontFollow
    });
  },
  chmod(path, mode, dontFollow) {
    var node;
    if (typeof path == "string") {
      var lookup = FS.lookupPath(path, {
        follow: !dontFollow
      });
      node = lookup.node;
    } else {
      node = path;
    }
    FS.doChmod(null, node, mode, dontFollow);
  },
  lchmod(path, mode) {
    FS.chmod(path, mode, true);
  },
  fchmod(fd, mode) {
    var stream = FS.getStreamChecked(fd);
    FS.doChmod(stream, stream.node, mode, false);
  },
  doChown(stream, node, dontFollow) {
    FS.doSetAttr(stream, node, {
      timestamp: Date.now(),
      dontFollow
    });
  },
  chown(path, uid, gid, dontFollow) {
    var node;
    if (typeof path == "string") {
      var lookup = FS.lookupPath(path, {
        follow: !dontFollow
      });
      node = lookup.node;
    } else {
      node = path;
    }
    FS.doChown(null, node, dontFollow);
  },
  lchown(path, uid, gid) {
    FS.chown(path, uid, gid, true);
  },
  fchown(fd, uid, gid) {
    var stream = FS.getStreamChecked(fd);
    FS.doChown(stream, stream.node, false);
  },
  doTruncate(stream, node, len) {
    if (FS.isDir(node.mode)) {
      throw new FS.ErrnoError(31);
    }
    if (!FS.isFile(node.mode)) {
      throw new FS.ErrnoError(28);
    }
    var errCode = FS.nodePermissions(node, "w");
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    FS.doSetAttr(stream, node, {
      size: len,
      timestamp: Date.now()
    });
  },
  truncate(path, len) {
    if (len < 0) {
      throw new FS.ErrnoError(28);
    }
    var node;
    if (typeof path == "string") {
      var lookup = FS.lookupPath(path, {
        follow: true
      });
      node = lookup.node;
    } else {
      node = path;
    }
    FS.doTruncate(null, node, len);
  },
  ftruncate(fd, len) {
    var stream = FS.getStreamChecked(fd);
    if (len < 0 || (stream.flags & 2097155) === 0) {
      throw new FS.ErrnoError(28);
    }
    FS.doTruncate(stream, stream.node, len);
  },
  utime(path, atime, mtime) {
    var lookup = FS.lookupPath(path, {
      follow: true
    });
    var node = lookup.node;
    var setattr = FS.checkOpExists(node.node_ops.setattr, 63);
    setattr(node, {
      atime,
      mtime
    });
  },
  open(path, flags, mode = 438) {
    if (path === "") {
      throw new FS.ErrnoError(44);
    }
    flags = typeof flags == "string" ? FS_modeStringToFlags(flags) : flags;
    if ((flags & 64)) {
      mode = (mode & 4095) | 32768;
    } else {
      mode = 0;
    }
    var node;
    var isDirPath;
    if (typeof path == "object") {
      node = path;
    } else {
      isDirPath = path.endsWith("/");
      // noent_okay makes it so that if the final component of the path
      // doesn't exist, lookupPath returns `node: undefined`. `path` will be
      // updated to point to the target of all symlinks.
      var lookup = FS.lookupPath(path, {
        follow: !(flags & 131072),
        noent_okay: true
      });
      node = lookup.node;
      path = lookup.path;
    }
    // perhaps we need to create the node
    var created = false;
    if ((flags & 64)) {
      if (node) {
        // if O_CREAT and O_EXCL are set, error out if the node already exists
        if ((flags & 128)) {
          throw new FS.ErrnoError(20);
        }
      } else if (isDirPath) {
        throw new FS.ErrnoError(31);
      } else {
        // node doesn't exist, try to create it
        // Ignore the permission bits here to ensure we can `open` this new
        // file below. We use chmod below the apply the permissions once the
        // file is open.
        node = FS.mknod(path, mode | 511, 0);
        created = true;
      }
    }
    if (!node) {
      throw new FS.ErrnoError(44);
    }
    // can't truncate a device
    if (FS.isChrdev(node.mode)) {
      flags &= ~512;
    }
    // if asked only for a directory, then this must be one
    if ((flags & 65536) && !FS.isDir(node.mode)) {
      throw new FS.ErrnoError(54);
    }
    // check permissions, if this is not a file we just created now (it is ok to
    // create and write to a file with read-only permissions; it is read-only
    // for later use)
    if (!created) {
      var errCode = FS.mayOpen(node, flags);
      if (errCode) {
        throw new FS.ErrnoError(errCode);
      }
    }
    // do truncation if necessary
    if ((flags & 512) && !created) {
      FS.truncate(node, 0);
    }
    // we've already handled these, don't pass down to the underlying vfs
    flags &= ~(128 | 512 | 131072);
    // register the stream with the filesystem
    var stream = FS.createStream({
      node,
      path: FS.getPath(node),
      // we want the absolute path to the node
      flags,
      seekable: true,
      position: 0,
      stream_ops: node.stream_ops,
      // used by the file family libc calls (fopen, fwrite, ferror, etc.)
      ungotten: [],
      error: false
    });
    // call the new stream's open function
    if (stream.stream_ops.open) {
      stream.stream_ops.open(stream);
    }
    if (created) {
      FS.chmod(node, mode & 511);
    }
    if (Module["logReadFiles"] && !(flags & 1)) {
      if (!(path in FS.readFiles)) {
        FS.readFiles[path] = 1;
      }
    }
    return stream;
  },
  close(stream) {
    if (FS.isClosed(stream)) {
      throw new FS.ErrnoError(8);
    }
    if (stream.getdents) stream.getdents = null;
    // free readdir state
    try {
      if (stream.stream_ops.close) {
        stream.stream_ops.close(stream);
      }
    } catch (e) {
      throw e;
    } finally {
      FS.closeStream(stream.fd);
    }
    stream.fd = null;
  },
  isClosed(stream) {
    return stream.fd === null;
  },
  llseek(stream, offset, whence) {
    if (FS.isClosed(stream)) {
      throw new FS.ErrnoError(8);
    }
    if (!stream.seekable || !stream.stream_ops.llseek) {
      throw new FS.ErrnoError(70);
    }
    if (whence != 0 && whence != 1 && whence != 2) {
      throw new FS.ErrnoError(28);
    }
    stream.position = stream.stream_ops.llseek(stream, offset, whence);
    stream.ungotten = [];
    return stream.position;
  },
  read(stream, buffer, offset, length, position) {
    if (length < 0 || position < 0) {
      throw new FS.ErrnoError(28);
    }
    if (FS.isClosed(stream)) {
      throw new FS.ErrnoError(8);
    }
    if ((stream.flags & 2097155) === 1) {
      throw new FS.ErrnoError(8);
    }
    if (FS.isDir(stream.node.mode)) {
      throw new FS.ErrnoError(31);
    }
    if (!stream.stream_ops.read) {
      throw new FS.ErrnoError(28);
    }
    var seeking = typeof position != "undefined";
    if (!seeking) {
      position = stream.position;
    } else if (!stream.seekable) {
      throw new FS.ErrnoError(70);
    }
    var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
    if (!seeking) stream.position += bytesRead;
    return bytesRead;
  },
  write(stream, buffer, offset, length, position, canOwn) {
    if (length < 0 || position < 0) {
      throw new FS.ErrnoError(28);
    }
    if (FS.isClosed(stream)) {
      throw new FS.ErrnoError(8);
    }
    if ((stream.flags & 2097155) === 0) {
      throw new FS.ErrnoError(8);
    }
    if (FS.isDir(stream.node.mode)) {
      throw new FS.ErrnoError(31);
    }
    if (!stream.stream_ops.write) {
      throw new FS.ErrnoError(28);
    }
    if (stream.seekable && stream.flags & 1024) {
      // seek to the end before writing in append mode
      FS.llseek(stream, 0, 2);
    }
    var seeking = typeof position != "undefined";
    if (!seeking) {
      position = stream.position;
    } else if (!stream.seekable) {
      throw new FS.ErrnoError(70);
    }
    var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
    if (!seeking) stream.position += bytesWritten;
    return bytesWritten;
  },
  mmap(stream, length, position, prot, flags) {
    // User requests writing to file (prot & PROT_WRITE != 0).
    // Checking if we have permissions to write to the file unless
    // MAP_PRIVATE flag is set. According to POSIX spec it is possible
    // to write to file opened in read-only mode with MAP_PRIVATE flag,
    // as all modifications will be visible only in the memory of
    // the current process.
    if ((prot & 2) !== 0 && (flags & 2) === 0 && (stream.flags & 2097155) !== 2) {
      throw new FS.ErrnoError(2);
    }
    if ((stream.flags & 2097155) === 1) {
      throw new FS.ErrnoError(2);
    }
    if (!stream.stream_ops.mmap) {
      throw new FS.ErrnoError(43);
    }
    if (!length) {
      throw new FS.ErrnoError(28);
    }
    return stream.stream_ops.mmap(stream, length, position, prot, flags);
  },
  msync(stream, buffer, offset, length, mmapFlags) {
    if (!stream.stream_ops.msync) {
      return 0;
    }
    return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
  },
  ioctl(stream, cmd, arg) {
    if (!stream.stream_ops.ioctl) {
      throw new FS.ErrnoError(59);
    }
    return stream.stream_ops.ioctl(stream, cmd, arg);
  },
  readFile(path, opts = {}) {
    opts.flags = opts.flags || 0;
    opts.encoding = opts.encoding || "binary";
    if (opts.encoding !== "utf8" && opts.encoding !== "binary") {
      throw new Error(`Invalid encoding type "${opts.encoding}"`);
    }
    var ret;
    var stream = FS.open(path, opts.flags);
    var stat = FS.stat(path);
    var length = stat.size;
    var buf = new Uint8Array(length);
    FS.read(stream, buf, 0, length, 0);
    if (opts.encoding === "utf8") {
      ret = UTF8ArrayToString(buf);
    } else if (opts.encoding === "binary") {
      ret = buf;
    }
    FS.close(stream);
    return ret;
  },
  writeFile(path, data, opts = {}) {
    opts.flags = opts.flags || 577;
    var stream = FS.open(path, opts.flags, opts.mode);
    if (typeof data == "string") {
      var buf = new Uint8Array(lengthBytesUTF8(data) + 1);
      var actualNumBytes = stringToUTF8Array(data, buf, 0, buf.length);
      FS.write(stream, buf, 0, actualNumBytes, undefined, opts.canOwn);
    } else if (ArrayBuffer.isView(data)) {
      FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
    } else {
      throw new Error("Unsupported data type");
    }
    FS.close(stream);
  },
  cwd: () => FS.currentPath,
  chdir(path) {
    var lookup = FS.lookupPath(path, {
      follow: true
    });
    if (lookup.node === null) {
      throw new FS.ErrnoError(44);
    }
    if (!FS.isDir(lookup.node.mode)) {
      throw new FS.ErrnoError(54);
    }
    var errCode = FS.nodePermissions(lookup.node, "x");
    if (errCode) {
      throw new FS.ErrnoError(errCode);
    }
    FS.currentPath = lookup.path;
  },
  createDefaultDirectories() {
    FS.mkdir("/tmp");
    FS.mkdir("/home");
    FS.mkdir("/home/web_user");
  },
  createDefaultDevices() {
    // create /dev
    FS.mkdir("/dev");
    // setup /dev/null
    FS.registerDevice(FS.makedev(1, 3), {
      read: () => 0,
      write: (stream, buffer, offset, length, pos) => length,
      llseek: () => 0
    });
    FS.mkdev("/dev/null", FS.makedev(1, 3));
    // setup /dev/tty and /dev/tty1
    // stderr needs to print output using err() rather than out()
    // so we register a second tty just for it.
    TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
    TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
    FS.mkdev("/dev/tty", FS.makedev(5, 0));
    FS.mkdev("/dev/tty1", FS.makedev(6, 0));
    // setup /dev/[u]random
    // use a buffer to avoid overhead of individual crypto calls per byte
    var randomBuffer = new Uint8Array(1024), randomLeft = 0;
    var randomByte = () => {
      if (randomLeft === 0) {
        randomFill(randomBuffer);
        randomLeft = randomBuffer.byteLength;
      }
      return randomBuffer[--randomLeft];
    };
    FS.createDevice("/dev", "random", randomByte);
    FS.createDevice("/dev", "urandom", randomByte);
    // we're not going to emulate the actual shm device,
    // just create the tmp dirs that reside in it commonly
    FS.mkdir("/dev/shm");
    FS.mkdir("/dev/shm/tmp");
  },
  createSpecialDirectories() {
    // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the
    // name of the stream for fd 6 (see test_unistd_ttyname)
    FS.mkdir("/proc");
    var proc_self = FS.mkdir("/proc/self");
    FS.mkdir("/proc/self/fd");
    FS.mount({
      mount() {
        var node = FS.createNode(proc_self, "fd", 16895, 73);
        node.stream_ops = {
          llseek: MEMFS.stream_ops.llseek
        };
        node.node_ops = {
          lookup(parent, name) {
            var fd = +name;
            var stream = FS.getStreamChecked(fd);
            var ret = {
              parent: null,
              mount: {
                mountpoint: "fake"
              },
              node_ops: {
                readlink: () => stream.path
              },
              id: fd + 1
            };
            ret.parent = ret;
            // make it look like a simple root node
            return ret;
          },
          readdir() {
            return Array.from(FS.streams.entries()).filter(([k, v]) => v).map(([k, v]) => k.toString());
          }
        };
        return node;
      }
    }, {}, "/proc/self/fd");
  },
  createStandardStreams(input, output, error) {
    // TODO deprecate the old functionality of a single
    // input / output callback and that utilizes FS.createDevice
    // and instead require a unique set of stream ops
    // by default, we symlink the standard streams to the
    // default tty devices. however, if the standard streams
    // have been overwritten we create a unique device for
    // them instead.
    if (input) {
      FS.createDevice("/dev", "stdin", input);
    } else {
      FS.symlink("/dev/tty", "/dev/stdin");
    }
    if (output) {
      FS.createDevice("/dev", "stdout", null, output);
    } else {
      FS.symlink("/dev/tty", "/dev/stdout");
    }
    if (error) {
      FS.createDevice("/dev", "stderr", null, error);
    } else {
      FS.symlink("/dev/tty1", "/dev/stderr");
    }
    // open default streams for the stdin, stdout and stderr devices
    var stdin = FS.open("/dev/stdin", 0);
    var stdout = FS.open("/dev/stdout", 1);
    var stderr = FS.open("/dev/stderr", 1);
  },
  staticInit() {
    FS.nameTable = new Array(4096);
    FS.mount(MEMFS, {}, "/");
    FS.createDefaultDirectories();
    FS.createDefaultDevices();
    FS.createSpecialDirectories();
    FS.filesystems = {
      "MEMFS": MEMFS
    };
  },
  init(input, output, error) {
    FS.initialized = true;
    // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here
    input ??= Module["stdin"];
    output ??= Module["stdout"];
    error ??= Module["stderr"];
    FS.createStandardStreams(input, output, error);
  },
  quit() {
    FS.initialized = false;
    // force-flush all streams, so we get musl std streams printed out
    // close all of our streams
    for (var stream of FS.streams) {
      if (stream) {
        FS.close(stream);
      }
    }
  },
  findObject(path, dontResolveLastLink) {
    var ret = FS.analyzePath(path, dontResolveLastLink);
    if (!ret.exists) {
      return null;
    }
    return ret.object;
  },
  analyzePath(path, dontResolveLastLink) {
    // operate from within the context of the symlink's target
    try {
      var lookup = FS.lookupPath(path, {
        follow: !dontResolveLastLink
      });
      path = lookup.path;
    } catch (e) {}
    var ret = {
      isRoot: false,
      exists: false,
      error: 0,
      name: null,
      path: null,
      object: null,
      parentExists: false,
      parentPath: null,
      parentObject: null
    };
    try {
      var lookup = FS.lookupPath(path, {
        parent: true
      });
      ret.parentExists = true;
      ret.parentPath = lookup.path;
      ret.parentObject = lookup.node;
      ret.name = PATH.basename(path);
      lookup = FS.lookupPath(path, {
        follow: !dontResolveLastLink
      });
      ret.exists = true;
      ret.path = lookup.path;
      ret.object = lookup.node;
      ret.name = lookup.node.name;
      ret.isRoot = lookup.path === "/";
    } catch (e) {
      ret.error = e.errno;
    }
    return ret;
  },
  createPath(parent, path, canRead, canWrite) {
    parent = typeof parent == "string" ? parent : FS.getPath(parent);
    var parts = path.split("/").reverse();
    while (parts.length) {
      var part = parts.pop();
      if (!part) continue;
      var current = PATH.join2(parent, part);
      try {
        FS.mkdir(current);
      } catch (e) {
        if (e.errno != 20) throw e;
      }
      parent = current;
    }
    return current;
  },
  createFile(parent, name, properties, canRead, canWrite) {
    var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name);
    var mode = FS_getMode(canRead, canWrite);
    return FS.create(path, mode);
  },
  createDataFile(parent, name, data, canRead, canWrite, canOwn) {
    var path = name;
    if (parent) {
      parent = typeof parent == "string" ? parent : FS.getPath(parent);
      path = name ? PATH.join2(parent, name) : parent;
    }
    var mode = FS_getMode(canRead, canWrite);
    var node = FS.create(path, mode);
    if (data) {
      if (typeof data == "string") {
        var arr = new Array(data.length);
        for (var i = 0, len = data.length; i < len; ++i) arr[i] = data.charCodeAt(i);
        data = arr;
      }
      // make sure we can write to the file
      FS.chmod(node, mode | 146);
      var stream = FS.open(node, 577);
      FS.write(stream, data, 0, data.length, 0, canOwn);
      FS.close(stream);
      FS.chmod(node, mode);
    }
  },
  createDevice(parent, name, input, output) {
    var path = PATH.join2(typeof parent == "string" ? parent : FS.getPath(parent), name);
    var mode = FS_getMode(!!input, !!output);
    FS.createDevice.major ??= 64;
    var dev = FS.makedev(FS.createDevice.major++, 0);
    // Create a fake device that a set of stream ops to emulate
    // the old behavior.
    FS.registerDevice(dev, {
      open(stream) {
        stream.seekable = false;
      },
      close(stream) {
        // flush any pending line data
        if (output?.buffer?.length) {
          output(10);
        }
      },
      read(stream, buffer, offset, length, pos) {
        var bytesRead = 0;
        for (var i = 0; i < length; i++) {
          var result;
          try {
            result = input();
          } catch (e) {
            throw new FS.ErrnoError(29);
          }
          if (result === undefined && bytesRead === 0) {
            throw new FS.ErrnoError(6);
          }
          if (result === null || result === undefined) break;
          bytesRead++;
          buffer[offset + i] = result;
        }
        if (bytesRead) {
          stream.node.atime = Date.now();
        }
        return bytesRead;
      },
      write(stream, buffer, offset, length, pos) {
        for (var i = 0; i < length; i++) {
          try {
            output(buffer[offset + i]);
          } catch (e) {
            throw new FS.ErrnoError(29);
          }
        }
        if (length) {
          stream.node.mtime = stream.node.ctime = Date.now();
        }
        return i;
      }
    });
    return FS.mkdev(path, mode, dev);
  },
  forceLoadFile(obj) {
    if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
    if (typeof XMLHttpRequest != "undefined") {
      throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
    } else {
      // Command-line.
      try {
        obj.contents = readBinary(obj.url);
        obj.usedBytes = obj.contents.length;
      } catch (e) {
        throw new FS.ErrnoError(29);
      }
    }
  },
  createLazyFile(parent, name, url, canRead, canWrite) {
    // Lazy chunked Uint8Array (implements get and length from Uint8Array).
    // Actual getting is abstracted away for eventual reuse.
    class LazyUint8Array {
      lengthKnown=false;
      chunks=[];
      // Loaded chunks. Index is the chunk number
      get(idx) {
        if (idx > this.length - 1 || idx < 0) {
          return undefined;
        }
        var chunkOffset = idx % this.chunkSize;
        var chunkNum = (idx / this.chunkSize) | 0;
        return this.getter(chunkNum)[chunkOffset];
      }
      setDataGetter(getter) {
        this.getter = getter;
      }
      cacheLength() {
        // Find length
        var xhr = new XMLHttpRequest;
        xhr.open("HEAD", url, false);
        xhr.send(null);
        if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
        var datalength = Number(xhr.getResponseHeader("Content-length"));
        var header;
        var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
        var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
        var chunkSize = 1024 * 1024;
        // Chunk size in bytes
        if (!hasByteServing) chunkSize = datalength;
        // Function to get a range from the remote URL.
        var doXHR = (from, to) => {
          if (from > to) throw new Error("invalid range (" + from + ", " + to + ") or no bytes requested!");
          if (to > datalength - 1) throw new Error("only " + datalength + " bytes available! programmer error!");
          // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available.
          var xhr = new XMLHttpRequest;
          xhr.open("GET", url, false);
          if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
          // Some hints to the browser that we want binary data.
          xhr.responseType = "arraybuffer";
          if (xhr.overrideMimeType) {
            xhr.overrideMimeType("text/plain; charset=x-user-defined");
          }
          xhr.send(null);
          if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) throw new Error("Couldn't load " + url + ". Status: " + xhr.status);
          if (xhr.response !== undefined) {
            return new Uint8Array(/** @type{Array<number>} */ (xhr.response || []));
          }
          return intArrayFromString(xhr.responseText || "", true);
        };
        var lazyArray = this;
        lazyArray.setDataGetter(chunkNum => {
          var start = chunkNum * chunkSize;
          var end = (chunkNum + 1) * chunkSize - 1;
          // including this byte
          end = Math.min(end, datalength - 1);
          // if datalength-1 is selected, this is the last block
          if (typeof lazyArray.chunks[chunkNum] == "undefined") {
            lazyArray.chunks[chunkNum] = doXHR(start, end);
          }
          if (typeof lazyArray.chunks[chunkNum] == "undefined") throw new Error("doXHR failed!");
          return lazyArray.chunks[chunkNum];
        });
        if (usesGzip || !datalength) {
          // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length
          chunkSize = datalength = 1;
          // this will force getter(0)/doXHR do download the whole file
          datalength = this.getter(0).length;
          chunkSize = datalength;
          out("LazyFiles on gzip forces download of the whole file when length is accessed");
        }
        this._length = datalength;
        this._chunkSize = chunkSize;
        this.lengthKnown = true;
      }
      get length() {
        if (!this.lengthKnown) {
          this.cacheLength();
        }
        return this._length;
      }
      get chunkSize() {
        if (!this.lengthKnown) {
          this.cacheLength();
        }
        return this._chunkSize;
      }
    }
    if (typeof XMLHttpRequest != "undefined") {
      if (!ENVIRONMENT_IS_WORKER) throw "Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc";
      var lazyArray = new LazyUint8Array;
      var properties = {
        isDevice: false,
        contents: lazyArray
      };
    } else {
      var properties = {
        isDevice: false,
        url
      };
    }
    var node = FS.createFile(parent, name, properties, canRead, canWrite);
    // This is a total hack, but I want to get this lazy file code out of the
    // core of MEMFS. If we want to keep this lazy file concept I feel it should
    // be its own thin LAZYFS proxying calls to MEMFS.
    if (properties.contents) {
      node.contents = properties.contents;
    } else if (properties.url) {
      node.contents = null;
      node.url = properties.url;
    }
    // Add a function that defers querying the file size until it is asked the first time.
    Object.defineProperties(node, {
      usedBytes: {
        get: function() {
          return this.contents.length;
        }
      }
    });
    // override each stream op with one that tries to force load the lazy file first
    var stream_ops = {};
    var keys = Object.keys(node.stream_ops);
    keys.forEach(key => {
      var fn = node.stream_ops[key];
      stream_ops[key] = (...args) => {
        FS.forceLoadFile(node);
        return fn(...args);
      };
    });
    function writeChunks(stream, buffer, offset, length, position) {
      var contents = stream.node.contents;
      if (position >= contents.length) return 0;
      var size = Math.min(contents.length - position, length);
      if (contents.slice) {
        // normal array
        for (var i = 0; i < size; i++) {
          buffer[offset + i] = contents[position + i];
        }
      } else {
        for (var i = 0; i < size; i++) {
          // LazyUint8Array from sync binary XHR
          buffer[offset + i] = contents.get(position + i);
        }
      }
      return size;
    }
    // use a custom read function
    stream_ops.read = (stream, buffer, offset, length, position) => {
      FS.forceLoadFile(node);
      return writeChunks(stream, buffer, offset, length, position);
    };
    // use a custom mmap function
    stream_ops.mmap = (stream, length, position, prot, flags) => {
      FS.forceLoadFile(node);
      var ptr = mmapAlloc(length);
      if (!ptr) {
        throw new FS.ErrnoError(48);
      }
      writeChunks(stream, HEAP8, ptr, length, position);
      return {
        ptr,
        allocated: true
      };
    };
    node.stream_ops = stream_ops;
    return node;
  }
};

var SOCKFS = {
  websocketArgs: {},
  callbacks: {},
  on(event, callback) {
    SOCKFS.callbacks[event] = callback;
  },
  emit(event, param) {
    SOCKFS.callbacks[event]?.(param);
  },
  mount(mount) {
    // The incomming Module['websocket'] can be used for configuring 
    // configuring subprotocol/url, etc
    SOCKFS.websocketArgs = Module["websocket"] || {};
    // Add the Event registration mechanism to the exported websocket configuration
    // object so we can register network callbacks from native JavaScript too.
    // For more documentation see system/include/emscripten/emscripten.h
    (Module["websocket"] ??= {})["on"] = SOCKFS.on;
    return FS.createNode(null, "/", 16895, 0);
  },
  createSocket(family, type, protocol) {
    type &= ~526336;
    // Some applications may pass it; it makes no sense for a single process.
    var streaming = type == 1;
    if (streaming && protocol && protocol != 6) {
      throw new FS.ErrnoError(66);
    }
    // create our internal socket structure
    var sock = {
      family,
      type,
      protocol,
      server: null,
      error: null,
      // Used in getsockopt for SOL_SOCKET/SO_ERROR test
      peers: {},
      pending: [],
      recv_queue: [],
      sock_ops: SOCKFS.websocket_sock_ops
    };
    // create the filesystem node to store the socket structure
    var name = SOCKFS.nextname();
    var node = FS.createNode(SOCKFS.root, name, 49152, 0);
    node.sock = sock;
    // and the wrapping stream that enables library functions such
    // as read and write to indirectly interact with the socket
    var stream = FS.createStream({
      path: name,
      node,
      flags: 2,
      seekable: false,
      stream_ops: SOCKFS.stream_ops
    });
    // map the new stream to the socket structure (sockets have a 1:1
    // relationship with a stream)
    sock.stream = stream;
    return sock;
  },
  getSocket(fd) {
    var stream = FS.getStream(fd);
    if (!stream || !FS.isSocket(stream.node.mode)) {
      return null;
    }
    return stream.node.sock;
  },
  stream_ops: {
    poll(stream) {
      var sock = stream.node.sock;
      return sock.sock_ops.poll(sock);
    },
    ioctl(stream, request, varargs) {
      var sock = stream.node.sock;
      return sock.sock_ops.ioctl(sock, request, varargs);
    },
    read(stream, buffer, offset, length, position) {
      var sock = stream.node.sock;
      var msg = sock.sock_ops.recvmsg(sock, length);
      if (!msg) {
        // socket is closed
        return 0;
      }
      buffer.set(msg.buffer, offset);
      return msg.buffer.length;
    },
    write(stream, buffer, offset, length, position) {
      var sock = stream.node.sock;
      return sock.sock_ops.sendmsg(sock, buffer, offset, length);
    },
    close(stream) {
      var sock = stream.node.sock;
      sock.sock_ops.close(sock);
    }
  },
  nextname() {
    if (!SOCKFS.nextname.current) {
      SOCKFS.nextname.current = 0;
    }
    return `socket[${SOCKFS.nextname.current++}]`;
  },
  websocket_sock_ops: {
    createPeer(sock, addr, port) {
      var ws;
      if (typeof addr == "object") {
        ws = addr;
        addr = null;
        port = null;
      }
      if (ws) {
        // for sockets that've already connected (e.g. we're the server)
        // we can inspect the _socket property for the address
        if (ws._socket) {
          addr = ws._socket.remoteAddress;
          port = ws._socket.remotePort;
        } else {
          var result = /ws[s]?:\/\/([^:]+):(\d+)/.exec(ws.url);
          if (!result) {
            throw new Error("WebSocket URL must be in the format ws(s)://address:port");
          }
          addr = result[1];
          port = parseInt(result[2], 10);
        }
      } else {
        // create the actual websocket object and connect
        try {
          // The default value is 'ws://' the replace is needed because the compiler replaces '//' comments with '#'
          // comments without checking context, so we'd end up with ws:#, the replace swaps the '#' for '//' again.
          var url = "ws://".replace("#", "//");
          // Make the WebSocket subprotocol (Sec-WebSocket-Protocol) default to binary if no configuration is set.
          var subProtocols = "binary";
          // The default value is 'binary'
          // The default WebSocket options
          var opts = undefined;
          // Fetch runtime WebSocket URL config.
          if (SOCKFS.websocketArgs["url"]) {
            url = SOCKFS.websocketArgs["url"];
          }
          // Fetch runtime WebSocket subprotocol config.
          if (SOCKFS.websocketArgs["subprotocol"]) {
            subProtocols = SOCKFS.websocketArgs["subprotocol"];
          } else if (SOCKFS.websocketArgs["subprotocol"] === null) {
            subProtocols = "null";
          }
          if (url === "ws://" || url === "wss://") {
            // Is the supplied URL config just a prefix, if so complete it.
            var parts = addr.split("/");
            url = url + parts[0] + ":" + port + "/" + parts.slice(1).join("/");
          }
          if (subProtocols !== "null") {
            // The regex trims the string (removes spaces at the beginning and end, then splits the string by
            // <any space>,<any space> into an Array. Whitespace removal is important for Websockify and ws.
            subProtocols = subProtocols.replace(/^ +| +$/g, "").split(/ *, */);
            opts = subProtocols;
          }
          // If node we use the ws library.
          var WebSocketConstructor;
          if (ENVIRONMENT_IS_NODE) {
            WebSocketConstructor = /** @type{(typeof WebSocket)} */ (require("ws"));
          } else {
            WebSocketConstructor = WebSocket;
          }
          ws = new WebSocketConstructor(url, opts);
          ws.binaryType = "arraybuffer";
        } catch (e) {
          throw new FS.ErrnoError(23);
        }
      }
      var peer = {
        addr,
        port,
        socket: ws,
        msg_send_queue: []
      };
      SOCKFS.websocket_sock_ops.addPeer(sock, peer);
      SOCKFS.websocket_sock_ops.handlePeerEvents(sock, peer);
      // if this is a bound dgram socket, send the port number first to allow
      // us to override the ephemeral port reported to us by remotePort on the
      // remote end.
      if (sock.type === 2 && typeof sock.sport != "undefined") {
        peer.msg_send_queue.push(new Uint8Array([ 255, 255, 255, 255, "p".charCodeAt(0), "o".charCodeAt(0), "r".charCodeAt(0), "t".charCodeAt(0), ((sock.sport & 65280) >> 8), (sock.sport & 255) ]));
      }
      return peer;
    },
    getPeer(sock, addr, port) {
      return sock.peers[addr + ":" + port];
    },
    addPeer(sock, peer) {
      sock.peers[peer.addr + ":" + peer.port] = peer;
    },
    removePeer(sock, peer) {
      delete sock.peers[peer.addr + ":" + peer.port];
    },
    handlePeerEvents(sock, peer) {
      var first = true;
      var handleOpen = function() {
        sock.connecting = false;
        SOCKFS.emit("open", sock.stream.fd);
        try {
          var queued = peer.msg_send_queue.shift();
          while (queued) {
            peer.socket.send(queued);
            queued = peer.msg_send_queue.shift();
          }
        } catch (e) {
          // not much we can do here in the way of proper error handling as we've already
          // lied and said this data was sent. shut it down.
          peer.socket.close();
        }
      };
      function handleMessage(data) {
        if (typeof data == "string") {
          var encoder = new TextEncoder;
          // should be utf-8
          data = encoder.encode(data);
        } else {
          assert(data.byteLength !== undefined);
          // must receive an ArrayBuffer
          if (data.byteLength == 0) {
            // An empty ArrayBuffer will emit a pseudo disconnect event
            // as recv/recvmsg will return zero which indicates that a socket
            // has performed a shutdown although the connection has not been disconnected yet.
            return;
          }
          data = new Uint8Array(data);
        }
        // if this is the port message, override the peer's port with it
        var wasfirst = first;
        first = false;
        if (wasfirst && data.length === 10 && data[0] === 255 && data[1] === 255 && data[2] === 255 && data[3] === 255 && data[4] === "p".charCodeAt(0) && data[5] === "o".charCodeAt(0) && data[6] === "r".charCodeAt(0) && data[7] === "t".charCodeAt(0)) {
          // update the peer's port and it's key in the peer map
          var newport = ((data[8] << 8) | data[9]);
          SOCKFS.websocket_sock_ops.removePeer(sock, peer);
          peer.port = newport;
          SOCKFS.websocket_sock_ops.addPeer(sock, peer);
          return;
        }
        sock.recv_queue.push({
          addr: peer.addr,
          port: peer.port,
          data
        });
        SOCKFS.emit("message", sock.stream.fd);
      }
      if (ENVIRONMENT_IS_NODE) {
        peer.socket.on("open", handleOpen);
        peer.socket.on("message", function(data, isBinary) {
          if (!isBinary) {
            return;
          }
          handleMessage((new Uint8Array(data)).buffer);
        });
        peer.socket.on("close", function() {
          SOCKFS.emit("close", sock.stream.fd);
        });
        peer.socket.on("error", function(error) {
          // Although the ws library may pass errors that may be more descriptive than
          // ECONNREFUSED they are not necessarily the expected error code e.g.
          // ENOTFOUND on getaddrinfo seems to be node.js specific, so using ECONNREFUSED
          // is still probably the most useful thing to do.
          sock.error = 14;
          // Used in getsockopt for SOL_SOCKET/SO_ERROR test.
          SOCKFS.emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]);
        });
      } else {
        peer.socket.onopen = handleOpen;
        peer.socket.onclose = function() {
          SOCKFS.emit("close", sock.stream.fd);
        };
        peer.socket.onmessage = function peer_socket_onmessage(event) {
          handleMessage(event.data);
        };
        peer.socket.onerror = function(error) {
          // The WebSocket spec only allows a 'simple event' to be thrown on error,
          // so we only really know as much as ECONNREFUSED.
          sock.error = 14;
          // Used in getsockopt for SOL_SOCKET/SO_ERROR test.
          SOCKFS.emit("error", [ sock.stream.fd, sock.error, "ECONNREFUSED: Connection refused" ]);
        };
      }
    },
    poll(sock) {
      if (sock.type === 1 && sock.server) {
        // listen sockets should only say they're available for reading
        // if there are pending clients.
        return sock.pending.length ? (64 | 1) : 0;
      }
      var mask = 0;
      var dest = sock.type === 1 ? // we only care about the socket state for connection-based sockets
      SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport) : null;
      if (sock.recv_queue.length || !dest || // connection-less sockets are always ready to read
      (dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) {
        // let recv return 0 once closed
        mask |= (64 | 1);
      }
      if (!dest || // connection-less sockets are always ready to write
      (dest && dest.socket.readyState === dest.socket.OPEN)) {
        mask |= 4;
      }
      if ((dest && dest.socket.readyState === dest.socket.CLOSING) || (dest && dest.socket.readyState === dest.socket.CLOSED)) {
        // When an non-blocking connect fails mark the socket as writable.
        // Its up to the calling code to then use getsockopt with SO_ERROR to
        // retrieve the error.
        // See https://man7.org/linux/man-pages/man2/connect.2.html
        if (sock.connecting) {
          mask |= 4;
        } else {
          mask |= 16;
        }
      }
      return mask;
    },
    ioctl(sock, request, arg) {
      switch (request) {
       case 21531:
        var bytes = 0;
        if (sock.recv_queue.length) {
          bytes = sock.recv_queue[0].data.length;
        }
        HEAP32[((arg) >>> 2) >>> 0] = bytes;
        return 0;

       default:
        return 28;
      }
    },
    close(sock) {
      // if we've spawned a listen server, close it
      if (sock.server) {
        try {
          sock.server.close();
        } catch (e) {}
        sock.server = null;
      }
      // close any peer connections
      for (var peer of Object.values(sock.peers)) {
        try {
          peer.socket.close();
        } catch (e) {}
        SOCKFS.websocket_sock_ops.removePeer(sock, peer);
      }
      return 0;
    },
    bind(sock, addr, port) {
      if (typeof sock.saddr != "undefined" || typeof sock.sport != "undefined") {
        throw new FS.ErrnoError(28);
      }
      sock.saddr = addr;
      sock.sport = port;
      // in order to emulate dgram sockets, we need to launch a listen server when
      // binding on a connection-less socket
      // note: this is only required on the server side
      if (sock.type === 2) {
        // close the existing server if it exists
        if (sock.server) {
          sock.server.close();
          sock.server = null;
        }
        // swallow error operation not supported error that occurs when binding in the
        // browser where this isn't supported
        try {
          sock.sock_ops.listen(sock, 0);
        } catch (e) {
          if (!(e.name === "ErrnoError")) throw e;
          if (e.errno !== 138) throw e;
        }
      }
    },
    connect(sock, addr, port) {
      if (sock.server) {
        throw new FS.ErrnoError(138);
      }
      // TODO autobind
      // if (!sock.addr && sock.type == 2) {
      // }
      // early out if we're already connected / in the middle of connecting
      if (typeof sock.daddr != "undefined" && typeof sock.dport != "undefined") {
        var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
        if (dest) {
          if (dest.socket.readyState === dest.socket.CONNECTING) {
            throw new FS.ErrnoError(7);
          } else {
            throw new FS.ErrnoError(30);
          }
        }
      }
      // add the socket to our peer list and set our
      // destination address / port to match
      var peer = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
      sock.daddr = peer.addr;
      sock.dport = peer.port;
      // because we cannot synchronously block to wait for the WebSocket
      // connection to complete, we return here pretending that the connection
      // was a success.
      sock.connecting = true;
    },
    listen(sock, backlog) {
      if (!ENVIRONMENT_IS_NODE) {
        throw new FS.ErrnoError(138);
      }
      if (sock.server) {
        throw new FS.ErrnoError(28);
      }
      var WebSocketServer = require("ws").Server;
      var host = sock.saddr;
      sock.server = new WebSocketServer({
        host,
        port: sock.sport
      });
      SOCKFS.emit("listen", sock.stream.fd);
      // Send Event with listen fd.
      sock.server.on("connection", function(ws) {
        if (sock.type === 1) {
          var newsock = SOCKFS.createSocket(sock.family, sock.type, sock.protocol);
          // create a peer on the new socket
          var peer = SOCKFS.websocket_sock_ops.createPeer(newsock, ws);
          newsock.daddr = peer.addr;
          newsock.dport = peer.port;
          // push to queue for accept to pick up
          sock.pending.push(newsock);
          SOCKFS.emit("connection", newsock.stream.fd);
        } else {
          // create a peer on the listen socket so calling sendto
          // with the listen socket and an address will resolve
          // to the correct client
          SOCKFS.websocket_sock_ops.createPeer(sock, ws);
          SOCKFS.emit("connection", sock.stream.fd);
        }
      });
      sock.server.on("close", function() {
        SOCKFS.emit("close", sock.stream.fd);
        sock.server = null;
      });
      sock.server.on("error", function(error) {
        // Although the ws library may pass errors that may be more descriptive than
        // ECONNREFUSED they are not necessarily the expected error code e.g.
        // ENOTFOUND on getaddrinfo seems to be node.js specific, so using EHOSTUNREACH
        // is still probably the most useful thing to do. This error shouldn't
        // occur in a well written app as errors should get trapped in the compiled
        // app's own getaddrinfo call.
        sock.error = 23;
        // Used in getsockopt for SOL_SOCKET/SO_ERROR test.
        SOCKFS.emit("error", [ sock.stream.fd, sock.error, "EHOSTUNREACH: Host is unreachable" ]);
      });
    },
    accept(listensock) {
      if (!listensock.server || !listensock.pending.length) {
        throw new FS.ErrnoError(28);
      }
      var newsock = listensock.pending.shift();
      newsock.stream.flags = listensock.stream.flags;
      return newsock;
    },
    getname(sock, peer) {
      var addr, port;
      if (peer) {
        if (sock.daddr === undefined || sock.dport === undefined) {
          throw new FS.ErrnoError(53);
        }
        addr = sock.daddr;
        port = sock.dport;
      } else {
        // TODO saddr and sport will be set for bind()'d UDP sockets, but what
        // should we be returning for TCP sockets that've been connect()'d?
        addr = sock.saddr || 0;
        port = sock.sport || 0;
      }
      return {
        addr,
        port
      };
    },
    sendmsg(sock, buffer, offset, length, addr, port) {
      if (sock.type === 2) {
        // connection-less sockets will honor the message address,
        // and otherwise fall back to the bound destination address
        if (addr === undefined || port === undefined) {
          addr = sock.daddr;
          port = sock.dport;
        }
        // if there was no address to fall back to, error out
        if (addr === undefined || port === undefined) {
          throw new FS.ErrnoError(17);
        }
      } else {
        // connection-based sockets will only use the bound
        addr = sock.daddr;
        port = sock.dport;
      }
      // find the peer for the destination address
      var dest = SOCKFS.websocket_sock_ops.getPeer(sock, addr, port);
      // early out if not connected with a connection-based socket
      if (sock.type === 1) {
        if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
          throw new FS.ErrnoError(53);
        }
      }
      // create a copy of the incoming data to send, as the WebSocket API
      // doesn't work entirely with an ArrayBufferView, it'll just send
      // the entire underlying buffer
      if (ArrayBuffer.isView(buffer)) {
        offset += buffer.byteOffset;
        buffer = buffer.buffer;
      }
      var data = buffer.slice(offset, offset + length);
      // if we don't have a cached connectionless UDP datagram connection, or
      // the TCP socket is still connecting, queue the message to be sent upon
      // connect, and lie, saying the data was sent now.
      if (!dest || dest.socket.readyState !== dest.socket.OPEN) {
        // if we're not connected, open a new connection
        if (sock.type === 2) {
          if (!dest || dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
            dest = SOCKFS.websocket_sock_ops.createPeer(sock, addr, port);
          }
        }
        dest.msg_send_queue.push(data);
        return length;
      }
      try {
        // send the actual data
        dest.socket.send(data);
        return length;
      } catch (e) {
        throw new FS.ErrnoError(28);
      }
    },
    recvmsg(sock, length) {
      // http://pubs.opengroup.org/onlinepubs/7908799/xns/recvmsg.html
      if (sock.type === 1 && sock.server) {
        // tcp servers should not be recv()'ing on the listen socket
        throw new FS.ErrnoError(53);
      }
      var queued = sock.recv_queue.shift();
      if (!queued) {
        if (sock.type === 1) {
          var dest = SOCKFS.websocket_sock_ops.getPeer(sock, sock.daddr, sock.dport);
          if (!dest) {
            // if we have a destination address but are not connected, error out
            throw new FS.ErrnoError(53);
          }
          if (dest.socket.readyState === dest.socket.CLOSING || dest.socket.readyState === dest.socket.CLOSED) {
            // return null if the socket has closed
            return null;
          }
          // else, our socket is in a valid state but truly has nothing available
          throw new FS.ErrnoError(6);
        }
        throw new FS.ErrnoError(6);
      }
      // queued.data will be an ArrayBuffer if it's unadulterated, but if it's
      // requeued TCP data it'll be an ArrayBufferView
      var queuedLength = queued.data.byteLength || queued.data.length;
      var queuedOffset = queued.data.byteOffset || 0;
      var queuedBuffer = queued.data.buffer || queued.data;
      var bytesRead = Math.min(length, queuedLength);
      var res = {
        buffer: new Uint8Array(queuedBuffer, queuedOffset, bytesRead),
        addr: queued.addr,
        port: queued.port
      };
      // push back any unread data for TCP connections
      if (sock.type === 1 && bytesRead < queuedLength) {
        var bytesRemaining = queuedLength - bytesRead;
        queued.data = new Uint8Array(queuedBuffer, queuedOffset + bytesRead, bytesRemaining);
        sock.recv_queue.unshift(queued);
      }
      return res;
    }
  }
};

var getSocketFromFD = fd => {
  var socket = SOCKFS.getSocket(fd);
  if (!socket) throw new FS.ErrnoError(8);
  return socket;
};

var inetPton4 = str => {
  var b = str.split(".");
  for (var i = 0; i < 4; i++) {
    var tmp = Number(b[i]);
    if (isNaN(tmp)) return null;
    b[i] = tmp;
  }
  return (b[0] | (b[1] << 8) | (b[2] << 16) | (b[3] << 24)) >>> 0;
};

var inetPton6 = str => {
  var words;
  var w, offset, z;
  /* http://home.deds.nl/~aeron/regex/ */ var valid6regx = /^((?=.*::)(?!.*::.+::)(::)?([\dA-F]{1,4}:(:|\b)|){5}|([\dA-F]{1,4}:){6})((([\dA-F]{1,4}((?!\3)::|:\b|$))|(?!\2\3)){2}|(((2[0-4]|1\d|[1-9])?\d|25[0-5])\.?\b){4})$/i;
  var parts = [];
  if (!valid6regx.test(str)) {
    return null;
  }
  if (str === "::") {
    return [ 0, 0, 0, 0, 0, 0, 0, 0 ];
  }
  // Z placeholder to keep track of zeros when splitting the string on ":"
  if (str.startsWith("::")) {
    str = str.replace("::", "Z:");
  } else {
    str = str.replace("::", ":Z:");
  }
  if (str.indexOf(".") > 0) {
    // parse IPv4 embedded stress
    str = str.replace(new RegExp("[.]", "g"), ":");
    words = str.split(":");
    words[words.length - 4] = Number(words[words.length - 4]) + Number(words[words.length - 3]) * 256;
    words[words.length - 3] = Number(words[words.length - 2]) + Number(words[words.length - 1]) * 256;
    words = words.slice(0, words.length - 2);
  } else {
    words = str.split(":");
  }
  offset = 0;
  z = 0;
  for (w = 0; w < words.length; w++) {
    if (typeof words[w] == "string") {
      if (words[w] === "Z") {
        // compressed zeros - write appropriate number of zero words
        for (z = 0; z < (8 - words.length + 1); z++) {
          parts[w + z] = 0;
        }
        offset = z - 1;
      } else {
        // parse hex to field to 16-bit value and write it in network byte-order
        parts[w + offset] = _htons(parseInt(words[w], 16));
      }
    } else {
      // parsed IPv4 words
      parts[w + offset] = words[w];
    }
  }
  return [ (parts[1] << 16) | parts[0], (parts[3] << 16) | parts[2], (parts[5] << 16) | parts[4], (parts[7] << 16) | parts[6] ];
};

/** @param {number=} addrlen */ var writeSockaddr = (sa, family, addr, port, addrlen) => {
  switch (family) {
   case 2:
    addr = inetPton4(addr);
    zeroMemory(sa, 16);
    if (addrlen) {
      HEAP32[((addrlen) >>> 2) >>> 0] = 16;
    }
    HEAP16[((sa) >>> 1) >>> 0] = family;
    HEAP32[(((sa) + (4)) >>> 2) >>> 0] = addr;
    HEAP16[(((sa) + (2)) >>> 1) >>> 0] = _htons(port);
    break;

   case 10:
    addr = inetPton6(addr);
    zeroMemory(sa, 28);
    if (addrlen) {
      HEAP32[((addrlen) >>> 2) >>> 0] = 28;
    }
    HEAP32[((sa) >>> 2) >>> 0] = family;
    HEAP32[(((sa) + (8)) >>> 2) >>> 0] = addr[0];
    HEAP32[(((sa) + (12)) >>> 2) >>> 0] = addr[1];
    HEAP32[(((sa) + (16)) >>> 2) >>> 0] = addr[2];
    HEAP32[(((sa) + (20)) >>> 2) >>> 0] = addr[3];
    HEAP16[(((sa) + (2)) >>> 1) >>> 0] = _htons(port);
    break;

   default:
    return 5;
  }
  return 0;
};

var DNS = {
  address_map: {
    id: 1,
    addrs: {},
    names: {}
  },
  lookup_name(name) {
    // If the name is already a valid ipv4 / ipv6 address, don't generate a fake one.
    var res = inetPton4(name);
    if (res !== null) {
      return name;
    }
    res = inetPton6(name);
    if (res !== null) {
      return name;
    }
    // See if this name is already mapped.
    var addr;
    if (DNS.address_map.addrs[name]) {
      addr = DNS.address_map.addrs[name];
    } else {
      var id = DNS.address_map.id++;
      assert(id < 65535, "exceeded max address mappings of 65535");
      addr = "172.29." + (id & 255) + "." + (id & 65280);
      DNS.address_map.names[addr] = name;
      DNS.address_map.addrs[name] = addr;
    }
    return addr;
  },
  lookup_addr(addr) {
    if (DNS.address_map.names[addr]) {
      return DNS.address_map.names[addr];
    }
    return null;
  }
};

function ___syscall_accept4(fd, addr, addrlen, flags, d1, d2) {
  addr >>>= 0;
  addrlen >>>= 0;
  try {
    var sock = getSocketFromFD(fd);
    var newsock = sock.sock_ops.accept(sock);
    if (addr) {
      var errno = writeSockaddr(addr, newsock.family, DNS.lookup_name(newsock.daddr), newsock.dport, addrlen);
    }
    return newsock.stream.fd;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

var inetNtop4 = addr => (addr & 255) + "." + ((addr >> 8) & 255) + "." + ((addr >> 16) & 255) + "." + ((addr >> 24) & 255);

var inetNtop6 = ints => {
  //  ref:  http://www.ietf.org/rfc/rfc2373.txt - section 2.5.4
  //  Format for IPv4 compatible and mapped  128-bit IPv6 Addresses
  //  128-bits are split into eight 16-bit words
  //  stored in network byte order (big-endian)
  //  |                80 bits               | 16 |      32 bits        |
  //  +-----------------------------------------------------------------+
  //  |               10 bytes               |  2 |      4 bytes        |
  //  +--------------------------------------+--------------------------+
  //  +               5 words                |  1 |      2 words        |
  //  +--------------------------------------+--------------------------+
  //  |0000..............................0000|0000|    IPv4 ADDRESS     | (compatible)
  //  +--------------------------------------+----+---------------------+
  //  |0000..............................0000|FFFF|    IPv4 ADDRESS     | (mapped)
  //  +--------------------------------------+----+---------------------+
  var str = "";
  var word = 0;
  var longest = 0;
  var lastzero = 0;
  var zstart = 0;
  var len = 0;
  var i = 0;
  var parts = [ ints[0] & 65535, (ints[0] >> 16), ints[1] & 65535, (ints[1] >> 16), ints[2] & 65535, (ints[2] >> 16), ints[3] & 65535, (ints[3] >> 16) ];
  // Handle IPv4-compatible, IPv4-mapped, loopback and any/unspecified addresses
  var hasipv4 = true;
  var v4part = "";
  // check if the 10 high-order bytes are all zeros (first 5 words)
  for (i = 0; i < 5; i++) {
    if (parts[i] !== 0) {
      hasipv4 = false;
      break;
    }
  }
  if (hasipv4) {
    // low-order 32-bits store an IPv4 address (bytes 13 to 16) (last 2 words)
    v4part = inetNtop4(parts[6] | (parts[7] << 16));
    // IPv4-mapped IPv6 address if 16-bit value (bytes 11 and 12) == 0xFFFF (6th word)
    if (parts[5] === -1) {
      str = "::ffff:";
      str += v4part;
      return str;
    }
    // IPv4-compatible IPv6 address if 16-bit value (bytes 11 and 12) == 0x0000 (6th word)
    if (parts[5] === 0) {
      str = "::";
      //special case IPv6 addresses
      if (v4part === "0.0.0.0") v4part = "";
      // any/unspecified address
      if (v4part === "0.0.0.1") v4part = "1";
      // loopback address
      str += v4part;
      return str;
    }
  }
  // Handle all other IPv6 addresses
  // first run to find the longest contiguous zero words
  for (word = 0; word < 8; word++) {
    if (parts[word] === 0) {
      if (word - lastzero > 1) {
        len = 0;
      }
      lastzero = word;
      len++;
    }
    if (len > longest) {
      longest = len;
      zstart = word - longest + 1;
    }
  }
  for (word = 0; word < 8; word++) {
    if (longest > 1) {
      // compress contiguous zeros - to produce "::"
      if (parts[word] === 0 && word >= zstart && word < (zstart + longest)) {
        if (word === zstart) {
          str += ":";
          if (zstart === 0) str += ":";
        }
        continue;
      }
    }
    // converts 16-bit words from big-endian to little-endian before converting to hex string
    str += Number(_ntohs(parts[word] & 65535)).toString(16);
    str += word < 7 ? ":" : "";
  }
  return str;
};

var readSockaddr = (sa, salen) => {
  // family / port offsets are common to both sockaddr_in and sockaddr_in6
  var family = HEAP16[((sa) >>> 1) >>> 0];
  var port = _ntohs(HEAPU16[(((sa) + (2)) >>> 1) >>> 0]);
  var addr;
  switch (family) {
   case 2:
    if (salen !== 16) {
      return {
        errno: 28
      };
    }
    addr = HEAP32[(((sa) + (4)) >>> 2) >>> 0];
    addr = inetNtop4(addr);
    break;

   case 10:
    if (salen !== 28) {
      return {
        errno: 28
      };
    }
    addr = [ HEAP32[(((sa) + (8)) >>> 2) >>> 0], HEAP32[(((sa) + (12)) >>> 2) >>> 0], HEAP32[(((sa) + (16)) >>> 2) >>> 0], HEAP32[(((sa) + (20)) >>> 2) >>> 0] ];
    addr = inetNtop6(addr);
    break;

   default:
    return {
      errno: 5
    };
  }
  return {
    family,
    addr,
    port
  };
};

var getSocketAddress = (addrp, addrlen) => {
  var info = readSockaddr(addrp, addrlen);
  if (info.errno) throw new FS.ErrnoError(info.errno);
  info.addr = DNS.lookup_addr(info.addr) || info.addr;
  return info;
};

function ___syscall_bind(fd, addr, addrlen, d1, d2, d3) {
  addr >>>= 0;
  addrlen >>>= 0;
  try {
    var sock = getSocketFromFD(fd);
    var info = getSocketAddress(addr, addrlen);
    sock.sock_ops.bind(sock, info.addr, info.port);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

/**
     * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
     * emscripten HEAP, returns a copy of that string as a Javascript String object.
     *
     * @param {number} ptr
     * @param {number=} maxBytesToRead - An optional length that specifies the
     *   maximum number of bytes to read. You can omit this parameter to scan the
     *   string until the first 0 byte. If maxBytesToRead is passed, and the string
     *   at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
     *   string will cut short at that byte index (i.e. maxBytesToRead will not
     *   produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing
     *   frequent uses of UTF8ToString() with and without maxBytesToRead may throw
     *   JS JIT optimizations off, so it is worth to consider consistently using one
     * @return {string}
     */ var UTF8ToString = (ptr, maxBytesToRead) => {
  ptr >>>= 0;
  return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : "";
};

var SYSCALLS = {
  DEFAULT_POLLMASK: 5,
  calculateAt(dirfd, path, allowEmpty) {
    if (PATH.isAbs(path)) {
      return path;
    }
    // relative path
    var dir;
    if (dirfd === -100) {
      dir = FS.cwd();
    } else {
      var dirstream = SYSCALLS.getStreamFromFD(dirfd);
      dir = dirstream.path;
    }
    if (path.length == 0) {
      if (!allowEmpty) {
        throw new FS.ErrnoError(44);
      }
      return dir;
    }
    return dir + "/" + path;
  },
  writeStat(buf, stat) {
    HEAP32[((buf) >>> 2) >>> 0] = stat.dev;
    HEAP32[(((buf) + (4)) >>> 2) >>> 0] = stat.mode;
    HEAPU32[(((buf) + (8)) >>> 2) >>> 0] = stat.nlink;
    HEAP32[(((buf) + (12)) >>> 2) >>> 0] = stat.uid;
    HEAP32[(((buf) + (16)) >>> 2) >>> 0] = stat.gid;
    HEAP32[(((buf) + (20)) >>> 2) >>> 0] = stat.rdev;
    HEAP64[(((buf) + (24)) >>> 3)] = BigInt(stat.size);
    HEAP32[(((buf) + (32)) >>> 2) >>> 0] = 4096;
    HEAP32[(((buf) + (36)) >>> 2) >>> 0] = stat.blocks;
    var atime = stat.atime.getTime();
    var mtime = stat.mtime.getTime();
    var ctime = stat.ctime.getTime();
    HEAP64[(((buf) + (40)) >>> 3)] = BigInt(Math.floor(atime / 1e3));
    HEAPU32[(((buf) + (48)) >>> 2) >>> 0] = (atime % 1e3) * 1e3 * 1e3;
    HEAP64[(((buf) + (56)) >>> 3)] = BigInt(Math.floor(mtime / 1e3));
    HEAPU32[(((buf) + (64)) >>> 2) >>> 0] = (mtime % 1e3) * 1e3 * 1e3;
    HEAP64[(((buf) + (72)) >>> 3)] = BigInt(Math.floor(ctime / 1e3));
    HEAPU32[(((buf) + (80)) >>> 2) >>> 0] = (ctime % 1e3) * 1e3 * 1e3;
    HEAP64[(((buf) + (88)) >>> 3)] = BigInt(stat.ino);
    return 0;
  },
  writeStatFs(buf, stats) {
    HEAP32[(((buf) + (4)) >>> 2) >>> 0] = stats.bsize;
    HEAP32[(((buf) + (40)) >>> 2) >>> 0] = stats.bsize;
    HEAP32[(((buf) + (8)) >>> 2) >>> 0] = stats.blocks;
    HEAP32[(((buf) + (12)) >>> 2) >>> 0] = stats.bfree;
    HEAP32[(((buf) + (16)) >>> 2) >>> 0] = stats.bavail;
    HEAP32[(((buf) + (20)) >>> 2) >>> 0] = stats.files;
    HEAP32[(((buf) + (24)) >>> 2) >>> 0] = stats.ffree;
    HEAP32[(((buf) + (28)) >>> 2) >>> 0] = stats.fsid;
    HEAP32[(((buf) + (44)) >>> 2) >>> 0] = stats.flags;
    // ST_NOSUID
    HEAP32[(((buf) + (36)) >>> 2) >>> 0] = stats.namelen;
  },
  doMsync(addr, stream, len, flags, offset) {
    if (!FS.isFile(stream.node.mode)) {
      throw new FS.ErrnoError(43);
    }
    if (flags & 2) {
      // MAP_PRIVATE calls need not to be synced back to underlying fs
      return 0;
    }
    var buffer = HEAPU8.slice(addr, addr + len);
    FS.msync(stream, buffer, offset, len, flags);
  },
  getStreamFromFD(fd) {
    var stream = FS.getStreamChecked(fd);
    return stream;
  },
  varargs: undefined,
  getStr(ptr) {
    var ret = UTF8ToString(ptr);
    return ret;
  }
};

function ___syscall_chmod(path, mode) {
  path >>>= 0;
  try {
    path = SYSCALLS.getStr(path);
    FS.chmod(path, mode);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_connect(fd, addr, addrlen, d1, d2, d3) {
  addr >>>= 0;
  addrlen >>>= 0;
  try {
    var sock = getSocketFromFD(fd);
    var info = getSocketAddress(addr, addrlen);
    sock.sock_ops.connect(sock, info.addr, info.port);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_dup3(fd, newfd, flags) {
  try {
    var old = SYSCALLS.getStreamFromFD(fd);
    if (old.fd === newfd) return -28;
    // Check newfd is within range of valid open file descriptors.
    if (newfd < 0 || newfd >= FS.MAX_OPEN_FDS) return -8;
    var existing = FS.getStream(newfd);
    if (existing) FS.close(existing);
    return FS.dupStream(old, newfd).fd;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_faccessat(dirfd, path, amode, flags) {
  path >>>= 0;
  try {
    path = SYSCALLS.getStr(path);
    path = SYSCALLS.calculateAt(dirfd, path);
    if (amode & ~7) {
      // need a valid mode
      return -28;
    }
    var lookup = FS.lookupPath(path, {
      follow: true
    });
    var node = lookup.node;
    if (!node) {
      return -44;
    }
    var perms = "";
    if (amode & 4) perms += "r";
    if (amode & 2) perms += "w";
    if (amode & 1) perms += "x";
    if (perms && FS.nodePermissions(node, perms)) {
      return -2;
    }
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_fchmod(fd, mode) {
  try {
    FS.fchmod(fd, mode);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

/** @suppress {duplicate } */ var syscallGetVarargI = () => {
  // the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number.
  var ret = HEAP32[((+SYSCALLS.varargs) >>> 2) >>> 0];
  SYSCALLS.varargs += 4;
  return ret;
};

var syscallGetVarargP = syscallGetVarargI;

function ___syscall_fcntl64(fd, cmd, varargs) {
  varargs >>>= 0;
  SYSCALLS.varargs = varargs;
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    switch (cmd) {
     case 0:
      {
        var arg = syscallGetVarargI();
        if (arg < 0) {
          return -28;
        }
        while (FS.streams[arg]) {
          arg++;
        }
        var newStream;
        newStream = FS.dupStream(stream, arg);
        return newStream.fd;
      }

     case 1:
     case 2:
      return 0;

     // FD_CLOEXEC makes no sense for a single process.
      case 3:
      return stream.flags;

     case 4:
      {
        var arg = syscallGetVarargI();
        stream.flags |= arg;
        return 0;
      }

     case 12:
      {
        var arg = syscallGetVarargP();
        var offset = 0;
        // We're always unlocked.
        HEAP16[(((arg) + (offset)) >>> 1) >>> 0] = 2;
        return 0;
      }

     case 13:
     case 14:
      // Pretend that the locking is successful. These are process-level locks,
      // and Emscripten programs are a single process. If we supported linking a
      // filesystem between programs, we'd need to do more here.
      // See https://github.com/emscripten-core/emscripten/issues/23697
      return 0;
    }
    return -28;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_fstat64(fd, buf) {
  buf >>>= 0;
  try {
    return SYSCALLS.writeStat(buf, FS.fstat(fd));
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_ftruncate64(fd, length) {
  length = bigintToI53Checked(length);
  try {
    if (isNaN(length)) return 61;
    FS.ftruncate(fd, length);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

var stringToUTF8 = (str, outPtr, maxBytesToWrite) => stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);

function ___syscall_getcwd(buf, size) {
  buf >>>= 0;
  size >>>= 0;
  try {
    if (size === 0) return -28;
    var cwd = FS.cwd();
    var cwdLengthInBytes = lengthBytesUTF8(cwd) + 1;
    if (size < cwdLengthInBytes) return -68;
    stringToUTF8(cwd, buf, size);
    return cwdLengthInBytes;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_getdents64(fd, dirp, count) {
  dirp >>>= 0;
  count >>>= 0;
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    stream.getdents ||= FS.readdir(stream.path);
    var struct_size = 280;
    var pos = 0;
    var off = FS.llseek(stream, 0, 1);
    var startIdx = Math.floor(off / struct_size);
    var endIdx = Math.min(stream.getdents.length, startIdx + Math.floor(count / struct_size));
    for (var idx = startIdx; idx < endIdx; idx++) {
      var id;
      var type;
      var name = stream.getdents[idx];
      if (name === ".") {
        id = stream.node.id;
        type = 4;
      } else if (name === "..") {
        var lookup = FS.lookupPath(stream.path, {
          parent: true
        });
        id = lookup.node.id;
        type = 4;
      } else {
        var child;
        try {
          child = FS.lookupNode(stream.node, name);
        } catch (e) {
          // If the entry is not a directory, file, or symlink, nodefs
          // lookupNode will raise EINVAL. Skip these and continue.
          if (e?.errno === 28) {
            continue;
          }
          throw e;
        }
        id = child.id;
        type = FS.isChrdev(child.mode) ? 2 : // DT_CHR, character device.
        FS.isDir(child.mode) ? 4 : // DT_DIR, directory.
        FS.isLink(child.mode) ? 10 : // DT_LNK, symbolic link.
        8;
      }
      HEAP64[((dirp + pos) >>> 3)] = BigInt(id);
      HEAP64[(((dirp + pos) + (8)) >>> 3)] = BigInt((idx + 1) * struct_size);
      HEAP16[(((dirp + pos) + (16)) >>> 1) >>> 0] = 280;
      HEAP8[(dirp + pos) + (18) >>> 0] = type;
      stringToUTF8(name, dirp + pos + 19, 256);
      pos += struct_size;
    }
    FS.llseek(stream, idx * struct_size, 0);
    return pos;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_getpeername(fd, addr, addrlen, d1, d2, d3) {
  addr >>>= 0;
  addrlen >>>= 0;
  try {
    var sock = getSocketFromFD(fd);
    if (!sock.daddr) {
      return -53;
    }
    var errno = writeSockaddr(addr, sock.family, DNS.lookup_name(sock.daddr), sock.dport, addrlen);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_getsockname(fd, addr, addrlen, d1, d2, d3) {
  addr >>>= 0;
  addrlen >>>= 0;
  try {
    var sock = getSocketFromFD(fd);
    // TODO: sock.saddr should never be undefined, see TODO in websocket_sock_ops.getname
    var errno = writeSockaddr(addr, sock.family, DNS.lookup_name(sock.saddr || "0.0.0.0"), sock.sport, addrlen);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_getsockopt(fd, level, optname, optval, optlen, d1) {
  optval >>>= 0;
  optlen >>>= 0;
  try {
    var sock = getSocketFromFD(fd);
    // Minimal getsockopt aimed at resolving https://github.com/emscripten-core/emscripten/issues/2211
    // so only supports SOL_SOCKET with SO_ERROR.
    if (level === 1) {
      if (optname === 4) {
        HEAP32[((optval) >>> 2) >>> 0] = sock.error;
        HEAP32[((optlen) >>> 2) >>> 0] = 4;
        sock.error = null;
        // Clear the error (The SO_ERROR option obtains and then clears this field).
        return 0;
      }
    }
    return -50;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_ioctl(fd, op, varargs) {
  varargs >>>= 0;
  SYSCALLS.varargs = varargs;
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    switch (op) {
     case 21509:
      {
        if (!stream.tty) return -59;
        return 0;
      }

     case 21505:
      {
        if (!stream.tty) return -59;
        if (stream.tty.ops.ioctl_tcgets) {
          var termios = stream.tty.ops.ioctl_tcgets(stream);
          var argp = syscallGetVarargP();
          HEAP32[((argp) >>> 2) >>> 0] = termios.c_iflag || 0;
          HEAP32[(((argp) + (4)) >>> 2) >>> 0] = termios.c_oflag || 0;
          HEAP32[(((argp) + (8)) >>> 2) >>> 0] = termios.c_cflag || 0;
          HEAP32[(((argp) + (12)) >>> 2) >>> 0] = termios.c_lflag || 0;
          for (var i = 0; i < 32; i++) {
            HEAP8[(argp + i) + (17) >>> 0] = termios.c_cc[i] || 0;
          }
          return 0;
        }
        return 0;
      }

     case 21510:
     case 21511:
     case 21512:
      {
        if (!stream.tty) return -59;
        return 0;
      }

     case 21506:
     case 21507:
     case 21508:
      {
        if (!stream.tty) return -59;
        if (stream.tty.ops.ioctl_tcsets) {
          var argp = syscallGetVarargP();
          var c_iflag = HEAP32[((argp) >>> 2) >>> 0];
          var c_oflag = HEAP32[(((argp) + (4)) >>> 2) >>> 0];
          var c_cflag = HEAP32[(((argp) + (8)) >>> 2) >>> 0];
          var c_lflag = HEAP32[(((argp) + (12)) >>> 2) >>> 0];
          var c_cc = [];
          for (var i = 0; i < 32; i++) {
            c_cc.push(HEAP8[(argp + i) + (17) >>> 0]);
          }
          return stream.tty.ops.ioctl_tcsets(stream.tty, op, {
            c_iflag,
            c_oflag,
            c_cflag,
            c_lflag,
            c_cc
          });
        }
        return 0;
      }

     case 21519:
      {
        if (!stream.tty) return -59;
        var argp = syscallGetVarargP();
        HEAP32[((argp) >>> 2) >>> 0] = 0;
        return 0;
      }

     case 21520:
      {
        if (!stream.tty) return -59;
        return -28;
      }

     case 21531:
      {
        var argp = syscallGetVarargP();
        return FS.ioctl(stream, op, argp);
      }

     case 21523:
      {
        // TODO: in theory we should write to the winsize struct that gets
        // passed in, but for now musl doesn't read anything on it
        if (!stream.tty) return -59;
        if (stream.tty.ops.ioctl_tiocgwinsz) {
          var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty);
          var argp = syscallGetVarargP();
          HEAP16[((argp) >>> 1) >>> 0] = winsize[0];
          HEAP16[(((argp) + (2)) >>> 1) >>> 0] = winsize[1];
        }
        return 0;
      }

     case 21524:
      {
        // TODO: technically, this ioctl call should change the window size.
        // but, since emscripten doesn't have any concept of a terminal window
        // yet, we'll just silently throw it away as we do TIOCGWINSZ
        if (!stream.tty) return -59;
        return 0;
      }

     case 21515:
      {
        if (!stream.tty) return -59;
        return 0;
      }

     default:
      return -28;
    }
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_listen(fd, backlog) {
  try {
    var sock = getSocketFromFD(fd);
    sock.sock_ops.listen(sock, backlog);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_lstat64(path, buf) {
  path >>>= 0;
  buf >>>= 0;
  try {
    path = SYSCALLS.getStr(path);
    return SYSCALLS.writeStat(buf, FS.lstat(path));
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_mkdirat(dirfd, path, mode) {
  path >>>= 0;
  try {
    path = SYSCALLS.getStr(path);
    path = SYSCALLS.calculateAt(dirfd, path);
    FS.mkdir(path, mode, 0);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_newfstatat(dirfd, path, buf, flags) {
  path >>>= 0;
  buf >>>= 0;
  try {
    path = SYSCALLS.getStr(path);
    var nofollow = flags & 256;
    var allowEmpty = flags & 4096;
    flags = flags & (~6400);
    path = SYSCALLS.calculateAt(dirfd, path, allowEmpty);
    return SYSCALLS.writeStat(buf, nofollow ? FS.lstat(path) : FS.stat(path));
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_openat(dirfd, path, flags, varargs) {
  path >>>= 0;
  varargs >>>= 0;
  SYSCALLS.varargs = varargs;
  try {
    path = SYSCALLS.getStr(path);
    path = SYSCALLS.calculateAt(dirfd, path);
    var mode = varargs ? syscallGetVarargI() : 0;
    return FS.open(path, flags, mode).fd;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_readlinkat(dirfd, path, buf, bufsize) {
  path >>>= 0;
  buf >>>= 0;
  bufsize >>>= 0;
  try {
    path = SYSCALLS.getStr(path);
    path = SYSCALLS.calculateAt(dirfd, path);
    if (bufsize <= 0) return -28;
    var ret = FS.readlink(path);
    var len = Math.min(bufsize, lengthBytesUTF8(ret));
    var endChar = HEAP8[buf + len >>> 0];
    stringToUTF8(ret, buf, bufsize + 1);
    // readlink is one of the rare functions that write out a C string, but does never append a null to the output buffer(!)
    // stringToUTF8() always appends a null byte, so restore the character under the null byte after the write.
    HEAP8[buf + len >>> 0] = endChar;
    return len;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_recvfrom(fd, buf, len, flags, addr, addrlen) {
  buf >>>= 0;
  len >>>= 0;
  addr >>>= 0;
  addrlen >>>= 0;
  try {
    var sock = getSocketFromFD(fd);
    var msg = sock.sock_ops.recvmsg(sock, len);
    if (!msg) return 0;
    // socket is closed
    if (addr) {
      var errno = writeSockaddr(addr, sock.family, DNS.lookup_name(msg.addr), msg.port, addrlen);
    }
    HEAPU8.set(msg.buffer, buf >>> 0);
    return msg.buffer.byteLength;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_recvmsg(fd, message, flags, d1, d2, d3) {
  message >>>= 0;
  try {
    var sock = getSocketFromFD(fd);
    var iov = HEAPU32[(((message) + (8)) >>> 2) >>> 0];
    var num = HEAP32[(((message) + (12)) >>> 2) >>> 0];
    // get the total amount of data we can read across all arrays
    var total = 0;
    for (var i = 0; i < num; i++) {
      total += HEAP32[(((iov) + ((8 * i) + 4)) >>> 2) >>> 0];
    }
    // try to read total data
    var msg = sock.sock_ops.recvmsg(sock, total);
    if (!msg) return 0;
    // socket is closed
    // TODO honor flags:
    // MSG_OOB
    // Requests out-of-band data. The significance and semantics of out-of-band data are protocol-specific.
    // MSG_PEEK
    // Peeks at the incoming message.
    // MSG_WAITALL
    // Requests that the function block until the full amount of data requested can be returned. The function may return a smaller amount of data if a signal is caught, if the connection is terminated, if MSG_PEEK was specified, or if an error is pending for the socket.
    // write the source address out
    var name = HEAPU32[((message) >>> 2) >>> 0];
    if (name) {
      var errno = writeSockaddr(name, sock.family, DNS.lookup_name(msg.addr), msg.port);
    }
    // write the buffer out to the scatter-gather arrays
    var bytesRead = 0;
    var bytesRemaining = msg.buffer.byteLength;
    for (var i = 0; bytesRemaining > 0 && i < num; i++) {
      var iovbase = HEAPU32[(((iov) + ((8 * i) + 0)) >>> 2) >>> 0];
      var iovlen = HEAP32[(((iov) + ((8 * i) + 4)) >>> 2) >>> 0];
      if (!iovlen) {
        continue;
      }
      var length = Math.min(iovlen, bytesRemaining);
      var buf = msg.buffer.subarray(bytesRead, bytesRead + length);
      HEAPU8.set(buf, iovbase + bytesRead >>> 0);
      bytesRead += length;
      bytesRemaining -= length;
    }
    // TODO set msghdr.msg_flags
    // MSG_EOR
    // End of record was received (if supported by the protocol).
    // MSG_OOB
    // Out-of-band data was received.
    // MSG_TRUNC
    // Normal data was truncated.
    // MSG_CTRUNC
    return bytesRead;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_renameat(olddirfd, oldpath, newdirfd, newpath) {
  oldpath >>>= 0;
  newpath >>>= 0;
  try {
    oldpath = SYSCALLS.getStr(oldpath);
    newpath = SYSCALLS.getStr(newpath);
    oldpath = SYSCALLS.calculateAt(olddirfd, oldpath);
    newpath = SYSCALLS.calculateAt(newdirfd, newpath);
    FS.rename(oldpath, newpath);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_rmdir(path) {
  path >>>= 0;
  try {
    path = SYSCALLS.getStr(path);
    FS.rmdir(path);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_sendmsg(fd, message, flags, d1, d2, d3) {
  message >>>= 0;
  d1 >>>= 0;
  d2 >>>= 0;
  try {
    var sock = getSocketFromFD(fd);
    var iov = HEAPU32[(((message) + (8)) >>> 2) >>> 0];
    var num = HEAP32[(((message) + (12)) >>> 2) >>> 0];
    // read the address and port to send to
    var addr, port;
    var name = HEAPU32[((message) >>> 2) >>> 0];
    var namelen = HEAP32[(((message) + (4)) >>> 2) >>> 0];
    if (name) {
      var info = getSocketAddress(name, namelen);
      port = info.port;
      addr = info.addr;
    }
    // concatenate scatter-gather arrays into one message buffer
    var total = 0;
    for (var i = 0; i < num; i++) {
      total += HEAP32[(((iov) + ((8 * i) + 4)) >>> 2) >>> 0];
    }
    var view = new Uint8Array(total);
    var offset = 0;
    for (var i = 0; i < num; i++) {
      var iovbase = HEAPU32[(((iov) + ((8 * i) + 0)) >>> 2) >>> 0];
      var iovlen = HEAP32[(((iov) + ((8 * i) + 4)) >>> 2) >>> 0];
      for (var j = 0; j < iovlen; j++) {
        view[offset++] = HEAP8[(iovbase) + (j) >>> 0];
      }
    }
    // write the buffer
    return sock.sock_ops.sendmsg(sock, view, 0, total, addr, port);
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_socket(domain, type, protocol) {
  try {
    var sock = SOCKFS.createSocket(domain, type, protocol);
    return sock.stream.fd;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_stat64(path, buf) {
  path >>>= 0;
  buf >>>= 0;
  try {
    path = SYSCALLS.getStr(path);
    return SYSCALLS.writeStat(buf, FS.stat(path));
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_symlinkat(target, dirfd, linkpath) {
  target >>>= 0;
  linkpath >>>= 0;
  try {
    target = SYSCALLS.getStr(target);
    linkpath = SYSCALLS.getStr(linkpath);
    linkpath = SYSCALLS.calculateAt(dirfd, linkpath);
    FS.symlink(target, linkpath);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_truncate64(path, length) {
  path >>>= 0;
  length = bigintToI53Checked(length);
  try {
    if (isNaN(length)) return 61;
    path = SYSCALLS.getStr(path);
    FS.truncate(path, length);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function ___syscall_unlinkat(dirfd, path, flags) {
  path >>>= 0;
  try {
    path = SYSCALLS.getStr(path);
    path = SYSCALLS.calculateAt(dirfd, path);
    if (flags === 0) {
      FS.unlink(path);
    } else if (flags === 512) {
      FS.rmdir(path);
    } else {
      abort("Invalid flags passed to unlinkat");
    }
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

var readI53FromI64 = ptr => HEAPU32[((ptr) >>> 2) >>> 0] + HEAP32[(((ptr) + (4)) >>> 2) >>> 0] * 4294967296;

function ___syscall_utimensat(dirfd, path, times, flags) {
  path >>>= 0;
  times >>>= 0;
  try {
    path = SYSCALLS.getStr(path);
    path = SYSCALLS.calculateAt(dirfd, path, true);
    var now = Date.now(), atime, mtime;
    if (!times) {
      atime = now;
      mtime = now;
    } else {
      var seconds = readI53FromI64(times);
      var nanoseconds = HEAP32[(((times) + (8)) >>> 2) >>> 0];
      if (nanoseconds == 1073741823) {
        atime = now;
      } else if (nanoseconds == 1073741822) {
        atime = null;
      } else {
        atime = (seconds * 1e3) + (nanoseconds / (1e3 * 1e3));
      }
      times += 16;
      seconds = readI53FromI64(times);
      nanoseconds = HEAP32[(((times) + (8)) >>> 2) >>> 0];
      if (nanoseconds == 1073741823) {
        mtime = now;
      } else if (nanoseconds == 1073741822) {
        mtime = null;
      } else {
        mtime = (seconds * 1e3) + (nanoseconds / (1e3 * 1e3));
      }
    }
    // null here means UTIME_OMIT was passed. If both were set to UTIME_OMIT then
    // we can skip the call completely.
    if ((mtime ?? atime) !== null) {
      FS.utime(path, atime, mtime);
    }
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

var __abort_js = () => abort("");

var embindRepr = v => {
  if (v === null) {
    return "null";
  }
  var t = typeof v;
  if (t === "object" || t === "array" || t === "function") {
    return v.toString();
  } else {
    return "" + v;
  }
};

var embind_init_charCodes = () => {
  var codes = new Array(256);
  for (var i = 0; i < 256; ++i) {
    codes[i] = String.fromCharCode(i);
  }
  embind_charCodes = codes;
};

var embind_charCodes;

var readLatin1String = ptr => {
  var ret = "";
  var c = ptr;
  while (HEAPU8[c >>> 0]) {
    ret += embind_charCodes[HEAPU8[c++ >>> 0]];
  }
  return ret;
};

var awaitingDependencies = {};

var registeredTypes = {};

var typeDependencies = {};

var BindingError = Module["BindingError"] = class BindingError extends Error {
  constructor(message) {
    super(message);
    this.name = "BindingError";
  }
};

var throwBindingError = message => {
  throw new BindingError(message);
};

/** @param {Object=} options */ function sharedRegisterType(rawType, registeredInstance, options = {}) {
  var name = registeredInstance.name;
  if (!rawType) {
    throwBindingError(`type "${name}" must have a positive integer typeid pointer`);
  }
  if (registeredTypes.hasOwnProperty(rawType)) {
    if (options.ignoreDuplicateRegistrations) {
      return;
    } else {
      throwBindingError(`Cannot register type '${name}' twice`);
    }
  }
  registeredTypes[rawType] = registeredInstance;
  delete typeDependencies[rawType];
  if (awaitingDependencies.hasOwnProperty(rawType)) {
    var callbacks = awaitingDependencies[rawType];
    delete awaitingDependencies[rawType];
    callbacks.forEach(cb => cb());
  }
}

/** @param {Object=} options */ function registerType(rawType, registeredInstance, options = {}) {
  return sharedRegisterType(rawType, registeredInstance, options);
}

var integerReadValueFromPointer = (name, width, signed) => {
  // integers are quite common, so generate very specialized functions
  switch (width) {
   case 1:
    return signed ? pointer => HEAP8[pointer >>> 0] : pointer => HEAPU8[pointer >>> 0];

   case 2:
    return signed ? pointer => HEAP16[((pointer) >>> 1) >>> 0] : pointer => HEAPU16[((pointer) >>> 1) >>> 0];

   case 4:
    return signed ? pointer => HEAP32[((pointer) >>> 2) >>> 0] : pointer => HEAPU32[((pointer) >>> 2) >>> 0];

   case 8:
    return signed ? pointer => HEAP64[((pointer) >>> 3)] : pointer => HEAPU64[((pointer) >>> 3)];

   default:
    throw new TypeError(`invalid integer width (${width}): ${name}`);
  }
};

/** @suppress {globalThis} */ function __embind_register_bigint(primitiveType, name, size, minRange, maxRange) {
  primitiveType >>>= 0;
  name >>>= 0;
  size >>>= 0;
  name = readLatin1String(name);
  var isUnsignedType = (name.indexOf("u") != -1);
  // maxRange comes through as -1 for uint64_t (see issue 13902). Work around that temporarily
  if (isUnsignedType) {
    maxRange = (1n << 64n) - 1n;
  }
  registerType(primitiveType, {
    name,
    "fromWireType": value => value,
    "toWireType": function(destructors, value) {
      if (typeof value != "bigint" && typeof value != "number") {
        throw new TypeError(`Cannot convert "${embindRepr(value)}" to ${this.name}`);
      }
      if (typeof value == "number") {
        value = BigInt(value);
      }
      return value;
    },
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": integerReadValueFromPointer(name, size, !isUnsignedType),
    destructorFunction: null
  });
}

var GenericWireTypeSize = 8;

/** @suppress {globalThis} */ function __embind_register_bool(rawType, name, trueValue, falseValue) {
  rawType >>>= 0;
  name >>>= 0;
  name = readLatin1String(name);
  registerType(rawType, {
    name,
    "fromWireType": function(wt) {
      // ambiguous emscripten ABI: sometimes return values are
      // true or false, and sometimes integers (0 or 1)
      return !!wt;
    },
    "toWireType": function(destructors, o) {
      return o ? trueValue : falseValue;
    },
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": function(pointer) {
      return this["fromWireType"](HEAPU8[pointer >>> 0]);
    },
    destructorFunction: null
  });
}

var emval_freelist = [];

var emval_handles = [];

function __emval_decref(handle) {
  handle >>>= 0;
  if (handle > 9 && 0 === --emval_handles[handle + 1]) {
    emval_handles[handle] = undefined;
    emval_freelist.push(handle);
  }
}

var count_emval_handles = () => emval_handles.length / 2 - 5 - emval_freelist.length;

var init_emval = () => {
  // reserve 0 and some special values. These never get de-allocated.
  emval_handles.push(0, 1, undefined, 1, null, 1, true, 1, false, 1);
  Module["count_emval_handles"] = count_emval_handles;
};

var Emval = {
  toValue: handle => {
    if (!handle) {
      throwBindingError(`Cannot use deleted val. handle = ${handle}`);
    }
    return emval_handles[handle];
  },
  toHandle: value => {
    switch (value) {
     case undefined:
      return 2;

     case null:
      return 4;

     case true:
      return 6;

     case false:
      return 8;

     default:
      {
        const handle = emval_freelist.pop() || emval_handles.length;
        emval_handles[handle] = value;
        emval_handles[handle + 1] = 1;
        return handle;
      }
    }
  }
};

/** @suppress {globalThis} */ function readPointer(pointer) {
  return this["fromWireType"](HEAPU32[((pointer) >>> 2) >>> 0]);
}

var EmValType = {
  name: "emscripten::val",
  "fromWireType": handle => {
    var rv = Emval.toValue(handle);
    __emval_decref(handle);
    return rv;
  },
  "toWireType": (destructors, value) => Emval.toHandle(value),
  argPackAdvance: GenericWireTypeSize,
  "readValueFromPointer": readPointer,
  destructorFunction: null
};

function __embind_register_emval(rawType) {
  rawType >>>= 0;
  return registerType(rawType, EmValType);
}

var floatReadValueFromPointer = (name, width) => {
  switch (width) {
   case 4:
    return function(pointer) {
      return this["fromWireType"](HEAPF32[((pointer) >>> 2) >>> 0]);
    };

   case 8:
    return function(pointer) {
      return this["fromWireType"](HEAPF64[((pointer) >>> 3) >>> 0]);
    };

   default:
    throw new TypeError(`invalid float width (${width}): ${name}`);
  }
};

var __embind_register_float = function(rawType, name, size) {
  rawType >>>= 0;
  name >>>= 0;
  size >>>= 0;
  name = readLatin1String(name);
  registerType(rawType, {
    name,
    "fromWireType": value => value,
    "toWireType": (destructors, value) => value,
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": floatReadValueFromPointer(name, size),
    destructorFunction: null
  });
};

var createNamedFunction = (name, func) => Object.defineProperty(func, "name", {
  value: name
});

var runDestructors = destructors => {
  while (destructors.length) {
    var ptr = destructors.pop();
    var del = destructors.pop();
    del(ptr);
  }
};

function usesDestructorStack(argTypes) {
  // Skip return value at index 0 - it's not deleted here.
  for (var i = 1; i < argTypes.length; ++i) {
    // The type does not define a destructor function - must use dynamic stack
    if (argTypes[i] !== null && argTypes[i].destructorFunction === undefined) {
      return true;
    }
  }
  return false;
}

function createJsInvoker(argTypes, isClassMethodFunc, returns, isAsync) {
  var needsDestructorStack = usesDestructorStack(argTypes);
  var argCount = argTypes.length - 2;
  var argsList = [];
  var argsListWired = [ "fn" ];
  if (isClassMethodFunc) {
    argsListWired.push("thisWired");
  }
  for (var i = 0; i < argCount; ++i) {
    argsList.push(`arg${i}`);
    argsListWired.push(`arg${i}Wired`);
  }
  argsList = argsList.join(",");
  argsListWired = argsListWired.join(",");
  var invokerFnBody = `return function (${argsList}) {\n`;
  if (needsDestructorStack) {
    invokerFnBody += "var destructors = [];\n";
  }
  var dtorStack = needsDestructorStack ? "destructors" : "null";
  var args1 = [ "humanName", "throwBindingError", "invoker", "fn", "runDestructors", "retType", "classParam" ];
  if (isClassMethodFunc) {
    invokerFnBody += `var thisWired = classParam['toWireType'](${dtorStack}, this);\n`;
  }
  for (var i = 0; i < argCount; ++i) {
    invokerFnBody += `var arg${i}Wired = argType${i}['toWireType'](${dtorStack}, arg${i});\n`;
    args1.push(`argType${i}`);
  }
  invokerFnBody += (returns || isAsync ? "var rv = " : "") + `invoker(${argsListWired});\n`;
  var returnVal = returns ? "rv" : "";
  args1.push("Asyncify");
  invokerFnBody += `function onDone(${returnVal}) {\n`;
  if (needsDestructorStack) {
    invokerFnBody += "runDestructors(destructors);\n";
  } else {
    for (var i = isClassMethodFunc ? 1 : 2; i < argTypes.length; ++i) {
      // Skip return value at index 0 - it's not deleted here. Also skip class type if not a method.
      var paramName = (i === 1 ? "thisWired" : ("arg" + (i - 2) + "Wired"));
      if (argTypes[i].destructorFunction !== null) {
        invokerFnBody += `${paramName}_dtor(${paramName});\n`;
        args1.push(`${paramName}_dtor`);
      }
    }
  }
  if (returns) {
    invokerFnBody += "var ret = retType['fromWireType'](rv);\n" + "return ret;\n";
  } else {}
  invokerFnBody += "}\n";
  invokerFnBody += `return Asyncify.currData ? Asyncify.whenDone().then(onDone) : onDone(${returnVal});\n`;
  invokerFnBody += "}\n";
  return [ args1, invokerFnBody ];
}

var runAndAbortIfError = func => {
  try {
    return func();
  } catch (e) {
    abort(e);
  }
};

var handleException = e => {
  // Certain exception types we do not treat as errors since they are used for
  // internal control flow.
  // 1. ExitStatus, which is thrown by exit()
  // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
  //    that wish to return to JS event loop.
  if (e instanceof ExitStatus || e == "unwind") {
    return EXITSTATUS;
  }
  quit_(1, e);
};

var runtimeKeepaliveCounter = 0;

var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;

var _proc_exit = code => {
  EXITSTATUS = code;
  if (!keepRuntimeAlive()) {
    Module["onExit"]?.(code);
    ABORT = true;
  }
  quit_(code, new ExitStatus(code));
};

/** @suppress {duplicate } */ /** @param {boolean|number=} implicit */ var exitJS = (status, implicit) => {
  EXITSTATUS = status;
  _proc_exit(status);
};

var _exit = exitJS;

var maybeExit = () => {
  if (!keepRuntimeAlive()) {
    try {
      _exit(EXITSTATUS);
    } catch (e) {
      handleException(e);
    }
  }
};

var callUserCallback = func => {
  if (ABORT) {
    return;
  }
  try {
    func();
    maybeExit();
  } catch (e) {
    handleException(e);
  }
};

var Asyncify = {
  instrumentWasmImports(imports) {
    var importPattern = /^(omedit_await_call|invoke_.*|__asyncjs__.*)$/;
    for (let [x, original] of Object.entries(imports)) {
      if (typeof original == "function") {
        let isAsyncifyImport = original.isAsync || importPattern.test(x);
      }
    }
  },
  instrumentWasmExports(exports) {
    var ret = {};
    for (let [x, original] of Object.entries(exports)) {
      if (typeof original == "function") {
        ret[x] = (...args) => {
          Asyncify.exportCallStack.push(x);
          try {
            return original(...args);
          } finally {
            if (!ABORT) {
              var y = Asyncify.exportCallStack.pop();
              Asyncify.maybeStopUnwind();
            }
          }
        };
      } else {
        ret[x] = original;
      }
    }
    return ret;
  },
  State: {
    Normal: 0,
    Unwinding: 1,
    Rewinding: 2,
    Disabled: 3
  },
  state: 0,
  StackSize: 131072,
  currData: null,
  handleSleepReturnValue: 0,
  exportCallStack: [],
  callStackNameToId: {},
  callStackIdToName: {},
  callStackId: 0,
  asyncPromiseHandlers: null,
  sleepCallbacks: [],
  getCallStackId(funcName) {
    var id = Asyncify.callStackNameToId[funcName];
    if (id === undefined) {
      id = Asyncify.callStackId++;
      Asyncify.callStackNameToId[funcName] = id;
      Asyncify.callStackIdToName[id] = funcName;
    }
    return id;
  },
  maybeStopUnwind() {
    if (Asyncify.currData && Asyncify.state === Asyncify.State.Unwinding && Asyncify.exportCallStack.length === 0) {
      // We just finished unwinding.
      // Be sure to set the state before calling any other functions to avoid
      // possible infinite recursion here (For example in debug pthread builds
      // the dbg() function itself can call back into WebAssembly to get the
      // current pthread_self() pointer).
      Asyncify.state = Asyncify.State.Normal;
      // Keep the runtime alive so that a re-wind can be done later.
      runAndAbortIfError(_asyncify_stop_unwind);
      if (typeof Fibers != "undefined") {
        Fibers.trampoline();
      }
    }
  },
  whenDone() {
    return new Promise((resolve, reject) => {
      Asyncify.asyncPromiseHandlers = {
        resolve,
        reject
      };
    });
  },
  allocateData() {
    // An asyncify data structure has three fields:
    //  0  current stack pos
    //  4  max stack pos
    //  8  id of function at bottom of the call stack (callStackIdToName[id] == name of js function)
    // The Asyncify ABI only interprets the first two fields, the rest is for the runtime.
    // We also embed a stack in the same memory region here, right next to the structure.
    // This struct is also defined as asyncify_data_t in emscripten/fiber.h
    var ptr = _malloc(12 + Asyncify.StackSize);
    Asyncify.setDataHeader(ptr, ptr + 12, Asyncify.StackSize);
    Asyncify.setDataRewindFunc(ptr);
    return ptr;
  },
  setDataHeader(ptr, stack, stackSize) {
    HEAPU32[((ptr) >>> 2) >>> 0] = stack;
    HEAPU32[(((ptr) + (4)) >>> 2) >>> 0] = stack + stackSize;
  },
  setDataRewindFunc(ptr) {
    var bottomOfCallStack = Asyncify.exportCallStack[0];
    var rewindId = Asyncify.getCallStackId(bottomOfCallStack);
    HEAP32[(((ptr) + (8)) >>> 2) >>> 0] = rewindId;
  },
  getDataRewindFuncName(ptr) {
    var id = HEAP32[(((ptr) + (8)) >>> 2) >>> 0];
    var name = Asyncify.callStackIdToName[id];
    return name;
  },
  getDataRewindFunc(name) {
    var func = wasmExports[name];
    return func;
  },
  doRewind(ptr) {
    var name = Asyncify.getDataRewindFuncName(ptr);
    var func = Asyncify.getDataRewindFunc(name);
    // Once we have rewound and the stack we no longer need to artificially
    // keep the runtime alive.
    return func();
  },
  handleSleep(startAsync) {
    if (ABORT) return;
    if (Asyncify.state === Asyncify.State.Normal) {
      // Prepare to sleep. Call startAsync, and see what happens:
      // if the code decided to call our callback synchronously,
      // then no async operation was in fact begun, and we don't
      // need to do anything.
      var reachedCallback = false;
      var reachedAfterCallback = false;
      startAsync((handleSleepReturnValue = 0) => {
        if (ABORT) return;
        Asyncify.handleSleepReturnValue = handleSleepReturnValue;
        reachedCallback = true;
        if (!reachedAfterCallback) {
          // We are happening synchronously, so no need for async.
          return;
        }
        Asyncify.state = Asyncify.State.Rewinding;
        runAndAbortIfError(() => _asyncify_start_rewind(Asyncify.currData));
        if (typeof MainLoop != "undefined" && MainLoop.func) {
          MainLoop.resume();
        }
        var asyncWasmReturnValue, isError = false;
        try {
          asyncWasmReturnValue = Asyncify.doRewind(Asyncify.currData);
        } catch (err) {
          asyncWasmReturnValue = err;
          isError = true;
        }
        // Track whether the return value was handled by any promise handlers.
        var handled = false;
        if (!Asyncify.currData) {
          // All asynchronous execution has finished.
          // `asyncWasmReturnValue` now contains the final
          // return value of the exported async WASM function.
          // Note: `asyncWasmReturnValue` is distinct from
          // `Asyncify.handleSleepReturnValue`.
          // `Asyncify.handleSleepReturnValue` contains the return
          // value of the last C function to have executed
          // `Asyncify.handleSleep()`, where as `asyncWasmReturnValue`
          // contains the return value of the exported WASM function
          // that may have called C functions that
          // call `Asyncify.handleSleep()`.
          var asyncPromiseHandlers = Asyncify.asyncPromiseHandlers;
          if (asyncPromiseHandlers) {
            Asyncify.asyncPromiseHandlers = null;
            (isError ? asyncPromiseHandlers.reject : asyncPromiseHandlers.resolve)(asyncWasmReturnValue);
            handled = true;
          }
        }
        if (isError && !handled) {
          // If there was an error and it was not handled by now, we have no choice but to
          // rethrow that error into the global scope where it can be caught only by
          // `onerror` or `onunhandledpromiserejection`.
          throw asyncWasmReturnValue;
        }
      });
      reachedAfterCallback = true;
      if (!reachedCallback) {
        // A true async operation was begun; start a sleep.
        Asyncify.state = Asyncify.State.Unwinding;
        // TODO: reuse, don't alloc/free every sleep
        Asyncify.currData = Asyncify.allocateData();
        if (typeof MainLoop != "undefined" && MainLoop.func) {
          MainLoop.pause();
        }
        runAndAbortIfError(() => _asyncify_start_unwind(Asyncify.currData));
      }
    } else if (Asyncify.state === Asyncify.State.Rewinding) {
      // Stop a resume.
      Asyncify.state = Asyncify.State.Normal;
      runAndAbortIfError(_asyncify_stop_rewind);
      _free(Asyncify.currData);
      Asyncify.currData = null;
      // Call all sleep callbacks now that the sleep-resume is all done.
      Asyncify.sleepCallbacks.forEach(callUserCallback);
    } else {
      abort(`invalid state: ${Asyncify.state}`);
    }
    return Asyncify.handleSleepReturnValue;
  },
  handleAsync(startAsync) {
    return Asyncify.handleSleep(wakeUp => {
      // TODO: add error handling as a second param when handleSleep implements it.
      startAsync().then(wakeUp);
    });
  }
};

function craftInvokerFunction(humanName, argTypes, classType, cppInvokerFunc, cppTargetFunc, /** boolean= */ isAsync) {
  // humanName: a human-readable string name for the function to be generated.
  // argTypes: An array that contains the embind type objects for all types in the function signature.
  //    argTypes[0] is the type object for the function return value.
  //    argTypes[1] is the type object for function this object/class type, or null if not crafting an invoker for a class method.
  //    argTypes[2...] are the actual function parameters.
  // classType: The embind type object for the class to be bound, or null if this is not a method of a class.
  // cppInvokerFunc: JS Function object to the C++-side function that interops into C++ code.
  // cppTargetFunc: Function pointer (an integer to FUNCTION_TABLE) to the target C++ function the cppInvokerFunc will end up calling.
  // isAsync: Optional. If true, returns an async function. Async bindings are only supported with JSPI.
  var argCount = argTypes.length;
  if (argCount < 2) {
    throwBindingError("argTypes array size mismatch! Must at least get return value and 'this' types!");
  }
  var isClassMethodFunc = (argTypes[1] !== null && classType !== null);
  // Free functions with signature "void function()" do not need an invoker that marshalls between wire types.
  // TODO: This omits argument count check - enable only at -O3 or similar.
  //    if (ENABLE_UNSAFE_OPTS && argCount == 2 && argTypes[0].name == "void" && !isClassMethodFunc) {
  //       return FUNCTION_TABLE[fn];
  //    }
  // Determine if we need to use a dynamic stack to store the destructors for the function parameters.
  // TODO: Remove this completely once all function invokers are being dynamically generated.
  var needsDestructorStack = usesDestructorStack(argTypes);
  var returns = (argTypes[0].name !== "void");
  // Builld the arguments that will be passed into the closure around the invoker
  // function.
  var closureArgs = [ humanName, throwBindingError, cppInvokerFunc, cppTargetFunc, runDestructors, argTypes[0], argTypes[1] ];
  for (var i = 0; i < argCount - 2; ++i) {
    closureArgs.push(argTypes[i + 2]);
  }
  closureArgs.push(Asyncify);
  if (!needsDestructorStack) {
    // Skip return value at index 0 - it's not deleted here. Also skip class type if not a method.
    for (var i = isClassMethodFunc ? 1 : 2; i < argTypes.length; ++i) {
      if (argTypes[i].destructorFunction !== null) {
        closureArgs.push(argTypes[i].destructorFunction);
      }
    }
  }
  let [args, invokerFnBody] = createJsInvoker(argTypes, isClassMethodFunc, returns, isAsync);
  var invokerFn = new Function(...args, invokerFnBody)(...closureArgs);
  return createNamedFunction(humanName, invokerFn);
}

var ensureOverloadTable = (proto, methodName, humanName) => {
  if (undefined === proto[methodName].overloadTable) {
    var prevFunc = proto[methodName];
    // Inject an overload resolver function that routes to the appropriate overload based on the number of arguments.
    proto[methodName] = function(...args) {
      // TODO This check can be removed in -O3 level "unsafe" optimizations.
      if (!proto[methodName].overloadTable.hasOwnProperty(args.length)) {
        throwBindingError(`Function '${humanName}' called with an invalid number of arguments (${args.length}) - expects one of (${proto[methodName].overloadTable})!`);
      }
      return proto[methodName].overloadTable[args.length].apply(this, args);
    };
    // Move the previous function into the overload table.
    proto[methodName].overloadTable = [];
    proto[methodName].overloadTable[prevFunc.argCount] = prevFunc;
  }
};

/** @param {number=} numArguments */ var exposePublicSymbol = (name, value, numArguments) => {
  if (Module.hasOwnProperty(name)) {
    if (undefined === numArguments || (undefined !== Module[name].overloadTable && undefined !== Module[name].overloadTable[numArguments])) {
      throwBindingError(`Cannot register public name '${name}' twice`);
    }
    // We are exposing a function with the same name as an existing function. Create an overload table and a function selector
    // that routes between the two.
    ensureOverloadTable(Module, name, name);
    if (Module[name].overloadTable.hasOwnProperty(numArguments)) {
      throwBindingError(`Cannot register multiple overloads of a function with the same number of arguments (${numArguments})!`);
    }
    // Add the new function into the overload table.
    Module[name].overloadTable[numArguments] = value;
  } else {
    Module[name] = value;
    Module[name].argCount = numArguments;
  }
};

var heap32VectorToArray = (count, firstElement) => {
  var array = [];
  for (var i = 0; i < count; i++) {
    // TODO(https://github.com/emscripten-core/emscripten/issues/17310):
    // Find a way to hoist the `>> 2` or `>> 3` out of this loop.
    array.push(HEAPU32[(((firstElement) + (i * 4)) >>> 2) >>> 0]);
  }
  return array;
};

var InternalError = Module["InternalError"] = class InternalError extends Error {
  constructor(message) {
    super(message);
    this.name = "InternalError";
  }
};

var throwInternalError = message => {
  throw new InternalError(message);
};

/** @param {number=} numArguments */ var replacePublicSymbol = (name, value, numArguments) => {
  if (!Module.hasOwnProperty(name)) {
    throwInternalError("Replacing nonexistent public symbol");
  }
  // If there's an overload table for this symbol, replace the symbol in the overload table instead.
  if (undefined !== Module[name].overloadTable && undefined !== numArguments) {
    Module[name].overloadTable[numArguments] = value;
  } else {
    Module[name] = value;
    Module[name].argCount = numArguments;
  }
};

var dynCallLegacy = (sig, ptr, args) => {
  sig = sig.replace(/p/g, "i");
  var f = Module["dynCall_" + sig];
  return f(ptr, ...args);
};

var dynCall = (sig, ptr, args = [], promising = false) => {
  var rtn = dynCallLegacy(sig, ptr, args);
  return sig[0] == "p" ? rtn >>> 0 : rtn;
};

var getDynCaller = (sig, ptr, promising = false) => (...args) => dynCall(sig, ptr, args, promising);

var embind__requireFunction = (signature, rawFunction, isAsync = false) => {
  signature = readLatin1String(signature);
  function makeDynCaller() {
    return getDynCaller(signature, rawFunction);
  }
  var fp = makeDynCaller();
  if (typeof fp != "function") {
    throwBindingError(`unknown function pointer with signature ${signature}: ${rawFunction}`);
  }
  return fp;
};

class UnboundTypeError extends Error {}

var getTypeName = type => {
  var ptr = ___getTypeName(type);
  var rv = readLatin1String(ptr);
  _free(ptr);
  return rv;
};

var throwUnboundTypeError = (message, types) => {
  var unboundTypes = [];
  var seen = {};
  function visit(type) {
    if (seen[type]) {
      return;
    }
    if (registeredTypes[type]) {
      return;
    }
    if (typeDependencies[type]) {
      typeDependencies[type].forEach(visit);
      return;
    }
    unboundTypes.push(type);
    seen[type] = true;
  }
  types.forEach(visit);
  throw new UnboundTypeError(`${message}: ` + unboundTypes.map(getTypeName).join([ ", " ]));
};

var whenDependentTypesAreResolved = (myTypes, dependentTypes, getTypeConverters) => {
  myTypes.forEach(type => typeDependencies[type] = dependentTypes);
  function onComplete(typeConverters) {
    var myTypeConverters = getTypeConverters(typeConverters);
    if (myTypeConverters.length !== myTypes.length) {
      throwInternalError("Mismatched type converter count");
    }
    for (var i = 0; i < myTypes.length; ++i) {
      registerType(myTypes[i], myTypeConverters[i]);
    }
  }
  var typeConverters = new Array(dependentTypes.length);
  var unregisteredTypes = [];
  var registered = 0;
  dependentTypes.forEach((dt, i) => {
    if (registeredTypes.hasOwnProperty(dt)) {
      typeConverters[i] = registeredTypes[dt];
    } else {
      unregisteredTypes.push(dt);
      if (!awaitingDependencies.hasOwnProperty(dt)) {
        awaitingDependencies[dt] = [];
      }
      awaitingDependencies[dt].push(() => {
        typeConverters[i] = registeredTypes[dt];
        ++registered;
        if (registered === unregisteredTypes.length) {
          onComplete(typeConverters);
        }
      });
    }
  });
  if (0 === unregisteredTypes.length) {
    onComplete(typeConverters);
  }
};

var getFunctionName = signature => {
  signature = signature.trim();
  const argsIndex = signature.indexOf("(");
  if (argsIndex === -1) return signature;
  return signature.slice(0, argsIndex);
};

function __embind_register_function(name, argCount, rawArgTypesAddr, signature, rawInvoker, fn, isAsync, isNonnullReturn) {
  name >>>= 0;
  rawArgTypesAddr >>>= 0;
  signature >>>= 0;
  rawInvoker >>>= 0;
  fn >>>= 0;
  var argTypes = heap32VectorToArray(argCount, rawArgTypesAddr);
  name = readLatin1String(name);
  name = getFunctionName(name);
  rawInvoker = embind__requireFunction(signature, rawInvoker, isAsync);
  exposePublicSymbol(name, function() {
    throwUnboundTypeError(`Cannot call ${name} due to unbound types`, argTypes);
  }, argCount - 1);
  whenDependentTypesAreResolved([], argTypes, argTypes => {
    var invokerArgsArray = [ argTypes[0], null ].concat(argTypes.slice(1));
    replacePublicSymbol(name, craftInvokerFunction(name, invokerArgsArray, null, rawInvoker, fn, isAsync), argCount - 1);
    return [];
  });
}

/** @suppress {globalThis} */ function __embind_register_integer(primitiveType, name, size, minRange, maxRange) {
  primitiveType >>>= 0;
  name >>>= 0;
  size >>>= 0;
  name = readLatin1String(name);
  // LLVM doesn't have signed and unsigned 32-bit types, so u32 literals come
  // out as 'i32 -1'. Always treat those as max u32.
  if (maxRange === -1) {
    maxRange = 4294967295;
  }
  var fromWireType = value => value;
  if (minRange === 0) {
    var bitshift = 32 - 8 * size;
    fromWireType = value => (value << bitshift) >>> bitshift;
  }
  var isUnsignedType = (name.includes("unsigned"));
  var checkAssertions = (value, toTypeName) => {};
  var toWireType;
  if (isUnsignedType) {
    toWireType = function(destructors, value) {
      checkAssertions(value, this.name);
      return value >>> 0;
    };
  } else {
    toWireType = function(destructors, value) {
      checkAssertions(value, this.name);
      // The VM will perform JS to Wasm value conversion, according to the spec:
      // https://www.w3.org/TR/wasm-js-api-1/#towebassemblyvalue
      return value;
    };
  }
  registerType(primitiveType, {
    name,
    "fromWireType": fromWireType,
    "toWireType": toWireType,
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": integerReadValueFromPointer(name, size, minRange !== 0),
    destructorFunction: null
  });
}

function __embind_register_memory_view(rawType, dataTypeIndex, name) {
  rawType >>>= 0;
  name >>>= 0;
  var typeMapping = [ Int8Array, Uint8Array, Int16Array, Uint16Array, Int32Array, Uint32Array, Float32Array, Float64Array, BigInt64Array, BigUint64Array ];
  var TA = typeMapping[dataTypeIndex];
  function decodeMemoryView(handle) {
    var size = HEAPU32[((handle) >>> 2) >>> 0];
    var data = HEAPU32[(((handle) + (4)) >>> 2) >>> 0];
    return new TA(HEAP8.buffer, data, size);
  }
  name = readLatin1String(name);
  registerType(rawType, {
    name,
    "fromWireType": decodeMemoryView,
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": decodeMemoryView
  }, {
    ignoreDuplicateRegistrations: true
  });
}

function __embind_register_std_string(rawType, name) {
  rawType >>>= 0;
  name >>>= 0;
  name = readLatin1String(name);
  var stdStringIsUTF8 = true;
  registerType(rawType, {
    name,
    // For some method names we use string keys here since they are part of
    // the public/external API and/or used by the runtime-generated code.
    "fromWireType"(value) {
      var length = HEAPU32[((value) >>> 2) >>> 0];
      var payload = value + 4;
      var str;
      if (stdStringIsUTF8) {
        var decodeStartPtr = payload;
        // Looping here to support possible embedded '0' bytes
        for (var i = 0; i <= length; ++i) {
          var currentBytePtr = payload + i;
          if (i == length || HEAPU8[currentBytePtr >>> 0] == 0) {
            var maxRead = currentBytePtr - decodeStartPtr;
            var stringSegment = UTF8ToString(decodeStartPtr, maxRead);
            if (str === undefined) {
              str = stringSegment;
            } else {
              str += String.fromCharCode(0);
              str += stringSegment;
            }
            decodeStartPtr = currentBytePtr + 1;
          }
        }
      } else {
        var a = new Array(length);
        for (var i = 0; i < length; ++i) {
          a[i] = String.fromCharCode(HEAPU8[payload + i >>> 0]);
        }
        str = a.join("");
      }
      _free(value);
      return str;
    },
    "toWireType"(destructors, value) {
      if (value instanceof ArrayBuffer) {
        value = new Uint8Array(value);
      }
      var length;
      var valueIsOfTypeString = (typeof value == "string");
      // We accept `string` or array views with single byte elements
      if (!(valueIsOfTypeString || (ArrayBuffer.isView(value) && value.BYTES_PER_ELEMENT == 1))) {
        throwBindingError("Cannot pass non-string to std::string");
      }
      if (stdStringIsUTF8 && valueIsOfTypeString) {
        length = lengthBytesUTF8(value);
      } else {
        length = value.length;
      }
      // assumes POINTER_SIZE alignment
      var base = _malloc(4 + length + 1);
      var ptr = base + 4;
      HEAPU32[((base) >>> 2) >>> 0] = length;
      if (valueIsOfTypeString) {
        if (stdStringIsUTF8) {
          stringToUTF8(value, ptr, length + 1);
        } else {
          for (var i = 0; i < length; ++i) {
            var charCode = value.charCodeAt(i);
            if (charCode > 255) {
              _free(base);
              throwBindingError("String has UTF-16 code units that do not fit in 8 bits");
            }
            HEAPU8[ptr + i >>> 0] = charCode;
          }
        }
      } else {
        HEAPU8.set(value, ptr >>> 0);
      }
      if (destructors !== null) {
        destructors.push(_free, base);
      }
      return base;
    },
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": readPointer,
    destructorFunction(ptr) {
      _free(ptr);
    }
  });
}

var UTF16Decoder = typeof TextDecoder != "undefined" ? new TextDecoder("utf-16le") : undefined;

var UTF16ToString = (ptr, maxBytesToRead) => {
  var endPtr = ptr;
  // TextDecoder needs to know the byte length in advance, it doesn't stop on
  // null terminator by itself.
  // Also, use the length info to avoid running tiny strings through
  // TextDecoder, since .subarray() allocates garbage.
  var idx = endPtr >> 1;
  var maxIdx = idx + maxBytesToRead / 2;
  // If maxBytesToRead is not passed explicitly, it will be undefined, and this
  // will always evaluate to true. This saves on code size.
  while (!(idx >= maxIdx) && HEAPU16[idx >>> 0]) ++idx;
  endPtr = idx << 1;
  if (endPtr - ptr > 32 && UTF16Decoder) return UTF16Decoder.decode(HEAPU8.subarray(ptr >>> 0, endPtr >>> 0));
  // Fallback: decode without UTF16Decoder
  var str = "";
  // If maxBytesToRead is not passed explicitly, it will be undefined, and the
  // for-loop's condition will always evaluate to true. The loop is then
  // terminated on the first null char.
  for (var i = 0; !(i >= maxBytesToRead / 2); ++i) {
    var codeUnit = HEAP16[(((ptr) + (i * 2)) >>> 1) >>> 0];
    if (codeUnit == 0) break;
    // fromCharCode constructs a character from a UTF-16 code unit, so we can
    // pass the UTF16 string right through.
    str += String.fromCharCode(codeUnit);
  }
  return str;
};

var stringToUTF16 = (str, outPtr, maxBytesToWrite) => {
  // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
  maxBytesToWrite ??= 2147483647;
  if (maxBytesToWrite < 2) return 0;
  maxBytesToWrite -= 2;
  // Null terminator.
  var startPtr = outPtr;
  var numCharsToWrite = (maxBytesToWrite < str.length * 2) ? (maxBytesToWrite / 2) : str.length;
  for (var i = 0; i < numCharsToWrite; ++i) {
    // charCodeAt returns a UTF-16 encoded code unit, so it can be directly written to the HEAP.
    var codeUnit = str.charCodeAt(i);
    // possibly a lead surrogate
    HEAP16[((outPtr) >>> 1) >>> 0] = codeUnit;
    outPtr += 2;
  }
  // Null-terminate the pointer to the HEAP.
  HEAP16[((outPtr) >>> 1) >>> 0] = 0;
  return outPtr - startPtr;
};

var lengthBytesUTF16 = str => str.length * 2;

var UTF32ToString = (ptr, maxBytesToRead) => {
  var i = 0;
  var str = "";
  // If maxBytesToRead is not passed explicitly, it will be undefined, and this
  // will always evaluate to true. This saves on code size.
  while (!(i >= maxBytesToRead / 4)) {
    var utf32 = HEAP32[(((ptr) + (i * 4)) >>> 2) >>> 0];
    if (utf32 == 0) break;
    ++i;
    // Gotcha: fromCharCode constructs a character from a UTF-16 encoded code (pair), not from a Unicode code point! So encode the code point to UTF-16 for constructing.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    if (utf32 >= 65536) {
      var ch = utf32 - 65536;
      str += String.fromCharCode(55296 | (ch >> 10), 56320 | (ch & 1023));
    } else {
      str += String.fromCharCode(utf32);
    }
  }
  return str;
};

var stringToUTF32 = (str, outPtr, maxBytesToWrite) => {
  outPtr >>>= 0;
  // Backwards compatibility: if max bytes is not specified, assume unsafe unbounded write is allowed.
  maxBytesToWrite ??= 2147483647;
  if (maxBytesToWrite < 4) return 0;
  var startPtr = outPtr;
  var endPtr = startPtr + maxBytesToWrite - 4;
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    var codeUnit = str.charCodeAt(i);
    // possibly a lead surrogate
    if (codeUnit >= 55296 && codeUnit <= 57343) {
      var trailSurrogate = str.charCodeAt(++i);
      codeUnit = 65536 + ((codeUnit & 1023) << 10) | (trailSurrogate & 1023);
    }
    HEAP32[((outPtr) >>> 2) >>> 0] = codeUnit;
    outPtr += 4;
    if (outPtr + 4 > endPtr) break;
  }
  // Null-terminate the pointer to the HEAP.
  HEAP32[((outPtr) >>> 2) >>> 0] = 0;
  return outPtr - startPtr;
};

var lengthBytesUTF32 = str => {
  var len = 0;
  for (var i = 0; i < str.length; ++i) {
    // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code unit, not a Unicode code point of the character! We must decode the string to UTF-32 to the heap.
    // See http://unicode.org/faq/utf_bom.html#utf16-3
    var codeUnit = str.charCodeAt(i);
    if (codeUnit >= 55296 && codeUnit <= 57343) ++i;
    // possibly a lead surrogate, so skip over the tail surrogate.
    len += 4;
  }
  return len;
};

var __embind_register_std_wstring = function(rawType, charSize, name) {
  rawType >>>= 0;
  charSize >>>= 0;
  name >>>= 0;
  name = readLatin1String(name);
  var decodeString, encodeString, readCharAt, lengthBytesUTF;
  if (charSize === 2) {
    decodeString = UTF16ToString;
    encodeString = stringToUTF16;
    lengthBytesUTF = lengthBytesUTF16;
    readCharAt = pointer => HEAPU16[((pointer) >>> 1) >>> 0];
  } else if (charSize === 4) {
    decodeString = UTF32ToString;
    encodeString = stringToUTF32;
    lengthBytesUTF = lengthBytesUTF32;
    readCharAt = pointer => HEAPU32[((pointer) >>> 2) >>> 0];
  }
  registerType(rawType, {
    name,
    "fromWireType": value => {
      // Code mostly taken from _embind_register_std_string fromWireType
      var length = HEAPU32[((value) >>> 2) >>> 0];
      var str;
      var decodeStartPtr = value + 4;
      // Looping here to support possible embedded '0' bytes
      for (var i = 0; i <= length; ++i) {
        var currentBytePtr = value + 4 + i * charSize;
        if (i == length || readCharAt(currentBytePtr) == 0) {
          var maxReadBytes = currentBytePtr - decodeStartPtr;
          var stringSegment = decodeString(decodeStartPtr, maxReadBytes);
          if (str === undefined) {
            str = stringSegment;
          } else {
            str += String.fromCharCode(0);
            str += stringSegment;
          }
          decodeStartPtr = currentBytePtr + charSize;
        }
      }
      _free(value);
      return str;
    },
    "toWireType": (destructors, value) => {
      if (!(typeof value == "string")) {
        throwBindingError(`Cannot pass non-string to C++ string type ${name}`);
      }
      // assumes POINTER_SIZE alignment
      var length = lengthBytesUTF(value);
      var ptr = _malloc(4 + length + charSize);
      HEAPU32[((ptr) >>> 2) >>> 0] = length / charSize;
      encodeString(value, ptr + 4, length + charSize);
      if (destructors !== null) {
        destructors.push(_free, ptr);
      }
      return ptr;
    },
    argPackAdvance: GenericWireTypeSize,
    "readValueFromPointer": readPointer,
    destructorFunction(ptr) {
      _free(ptr);
    }
  });
};

var __embind_register_void = function(rawType, name) {
  rawType >>>= 0;
  name >>>= 0;
  name = readLatin1String(name);
  registerType(rawType, {
    isVoid: true,
    // void return values can be optimized out sometimes
    name,
    argPackAdvance: 0,
    "fromWireType": () => undefined,
    // TODO: assert if anything else is given?
    "toWireType": (destructors, o) => undefined
  });
};

function __emscripten_fetch_get_response_headers(id, dst, dstSizeBytes) {
  dst >>>= 0;
  dstSizeBytes >>>= 0;
  var responseHeaders = Fetch.xhrs.get(id).getAllResponseHeaders();
  var lengthBytes = lengthBytesUTF8(responseHeaders) + 1;
  stringToUTF8(responseHeaders, dst, dstSizeBytes);
  return Math.min(lengthBytes, dstSizeBytes);
}

function __emscripten_fetch_get_response_headers_length(id) {
  return lengthBytesUTF8(Fetch.xhrs.get(id).getAllResponseHeaders()) + 1;
}

var __emscripten_runtime_keepalive_clear = () => {
  noExitRuntime = false;
  runtimeKeepaliveCounter = 0;
};

var __emscripten_throw_longjmp = () => {
  throw Infinity;
};

var requireRegisteredType = (rawType, humanName) => {
  var impl = registeredTypes[rawType];
  if (undefined === impl) {
    throwBindingError(`${humanName} has unknown type ${getTypeName(rawType)}`);
  }
  return impl;
};

var emval_returnValue = (returnType, destructorsRef, handle) => {
  var destructors = [];
  var result = returnType["toWireType"](destructors, handle);
  if (destructors.length) {
    // void, primitives and any other types w/o destructors don't need to allocate a handle
    HEAPU32[((destructorsRef) >>> 2) >>> 0] = Emval.toHandle(destructors);
  }
  return result;
};

function __emval_as(handle, returnType, destructorsRef) {
  handle >>>= 0;
  returnType >>>= 0;
  destructorsRef >>>= 0;
  handle = Emval.toValue(handle);
  returnType = requireRegisteredType(returnType, "emval::as");
  return emval_returnValue(returnType, destructorsRef, handle);
}

var emval_methodCallers = [];

function __emval_call(caller, handle, destructorsRef, args) {
  caller >>>= 0;
  handle >>>= 0;
  destructorsRef >>>= 0;
  args >>>= 0;
  caller = emval_methodCallers[caller];
  handle = Emval.toValue(handle);
  return caller(null, handle, destructorsRef, args);
}

var emval_symbols = {};

var getStringOrSymbol = address => {
  var symbol = emval_symbols[address];
  if (symbol === undefined) {
    return readLatin1String(address);
  }
  return symbol;
};

function __emval_call_method(caller, objHandle, methodName, destructorsRef, args) {
  caller >>>= 0;
  objHandle >>>= 0;
  methodName >>>= 0;
  destructorsRef >>>= 0;
  args >>>= 0;
  caller = emval_methodCallers[caller];
  objHandle = Emval.toValue(objHandle);
  methodName = getStringOrSymbol(methodName);
  return caller(objHandle, objHandle[methodName], destructorsRef, args);
}

function __emval_delete(object, property) {
  object >>>= 0;
  property >>>= 0;
  object = Emval.toValue(object);
  property = Emval.toValue(property);
  return delete object[property];
}

function __emval_equals(first, second) {
  first >>>= 0;
  second >>>= 0;
  first = Emval.toValue(first);
  second = Emval.toValue(second);
  return first == second;
}

var emval_get_global = () => {
  if (typeof globalThis == "object") {
    return globalThis;
  }
  return (function() {
    return Function;
  })()("return this")();
};

function __emval_get_global(name) {
  name >>>= 0;
  if (name === 0) {
    return Emval.toHandle(emval_get_global());
  } else {
    name = getStringOrSymbol(name);
    return Emval.toHandle(emval_get_global()[name]);
  }
}

var emval_addMethodCaller = caller => {
  var id = emval_methodCallers.length;
  emval_methodCallers.push(caller);
  return id;
};

var emval_lookupTypes = (argCount, argTypes) => {
  var a = new Array(argCount);
  for (var i = 0; i < argCount; ++i) {
    a[i] = requireRegisteredType(HEAPU32[(((argTypes) + (i * 4)) >>> 2) >>> 0], `parameter ${i}`);
  }
  return a;
};

function __emval_get_method_caller(argCount, argTypes, kind) {
  argTypes >>>= 0;
  var types = emval_lookupTypes(argCount, argTypes);
  var retType = types.shift();
  argCount--;
  // remove the shifted off return type
  var functionBody = `return function (obj, func, destructorsRef, args) {\n`;
  var offset = 0;
  var argsList = [];
  // 'obj?, arg0, arg1, arg2, ... , argN'
  if (kind === /* FUNCTION */ 0) {
    argsList.push("obj");
  }
  var params = [ "retType" ];
  var args = [ retType ];
  for (var i = 0; i < argCount; ++i) {
    argsList.push(`arg${i}`);
    params.push(`argType${i}`);
    args.push(types[i]);
    functionBody += `  var arg${i} = argType${i}.readValueFromPointer(args${offset ? "+" + offset : ""});\n`;
    offset += types[i].argPackAdvance;
  }
  var invoker = kind === /* CONSTRUCTOR */ 1 ? "new func" : "func.call";
  functionBody += `  var rv = ${invoker}(${argsList.join(", ")});\n`;
  if (!retType.isVoid) {
    params.push("emval_returnValue");
    args.push(emval_returnValue);
    functionBody += "  return emval_returnValue(retType, destructorsRef, rv);\n";
  }
  functionBody += "};\n";
  var invokerFunction = new Function(...params, functionBody)(...args);
  var functionName = `methodCaller<(${types.map(t => t.name).join(", ")}) => ${retType.name}>`;
  return emval_addMethodCaller(createNamedFunction(functionName, invokerFunction));
}

function __emval_get_module_property(name) {
  name >>>= 0;
  name = getStringOrSymbol(name);
  return Emval.toHandle(Module[name]);
}

function __emval_get_property(handle, key) {
  handle >>>= 0;
  key >>>= 0;
  handle = Emval.toValue(handle);
  key = Emval.toValue(key);
  return Emval.toHandle(handle[key]);
}

function __emval_incref(handle) {
  handle >>>= 0;
  if (handle > 9) {
    emval_handles[handle + 1] += 1;
  }
}

function __emval_instanceof(object, constructor) {
  object >>>= 0;
  constructor >>>= 0;
  object = Emval.toValue(object);
  constructor = Emval.toValue(constructor);
  return object instanceof constructor;
}

function __emval_new_array() {
  return Emval.toHandle([]);
}

function __emval_new_cstring(v) {
  v >>>= 0;
  return Emval.toHandle(getStringOrSymbol(v));
}

function __emval_new_object() {
  return Emval.toHandle({});
}

function __emval_not(object) {
  object >>>= 0;
  object = Emval.toValue(object);
  return !object;
}

function __emval_run_destructors(handle) {
  handle >>>= 0;
  var destructors = Emval.toValue(handle);
  runDestructors(destructors);
  __emval_decref(handle);
}

function __emval_set_property(handle, key, value) {
  handle >>>= 0;
  key >>>= 0;
  value >>>= 0;
  handle = Emval.toValue(handle);
  key = Emval.toValue(key);
  value = Emval.toValue(value);
  handle[key] = value;
}

function __emval_take_value(type, arg) {
  type >>>= 0;
  arg >>>= 0;
  type = requireRegisteredType(type, "_emval_take_value");
  var v = type["readValueFromPointer"](arg);
  return Emval.toHandle(v);
}

function __gmtime_js(time, tmPtr) {
  time = bigintToI53Checked(time);
  tmPtr >>>= 0;
  var date = new Date(time * 1e3);
  HEAP32[((tmPtr) >>> 2) >>> 0] = date.getUTCSeconds();
  HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0] = date.getUTCMinutes();
  HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0] = date.getUTCHours();
  HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0] = date.getUTCDate();
  HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0] = date.getUTCMonth();
  HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] = date.getUTCFullYear() - 1900;
  HEAP32[(((tmPtr) + (24)) >>> 2) >>> 0] = date.getUTCDay();
  var start = Date.UTC(date.getUTCFullYear(), 0, 1, 0, 0, 0, 0);
  var yday = ((date.getTime() - start) / (1e3 * 60 * 60 * 24)) | 0;
  HEAP32[(((tmPtr) + (28)) >>> 2) >>> 0] = yday;
}

var isLeapYear = year => year % 4 === 0 && (year % 100 !== 0 || year % 400 === 0);

var MONTH_DAYS_LEAP_CUMULATIVE = [ 0, 31, 60, 91, 121, 152, 182, 213, 244, 274, 305, 335 ];

var MONTH_DAYS_REGULAR_CUMULATIVE = [ 0, 31, 59, 90, 120, 151, 181, 212, 243, 273, 304, 334 ];

var ydayFromDate = date => {
  var leap = isLeapYear(date.getFullYear());
  var monthDaysCumulative = (leap ? MONTH_DAYS_LEAP_CUMULATIVE : MONTH_DAYS_REGULAR_CUMULATIVE);
  var yday = monthDaysCumulative[date.getMonth()] + date.getDate() - 1;
  // -1 since it's days since Jan 1
  return yday;
};

function __localtime_js(time, tmPtr) {
  time = bigintToI53Checked(time);
  tmPtr >>>= 0;
  var date = new Date(time * 1e3);
  HEAP32[((tmPtr) >>> 2) >>> 0] = date.getSeconds();
  HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0] = date.getMinutes();
  HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0] = date.getHours();
  HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0] = date.getDate();
  HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0] = date.getMonth();
  HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] = date.getFullYear() - 1900;
  HEAP32[(((tmPtr) + (24)) >>> 2) >>> 0] = date.getDay();
  var yday = ydayFromDate(date) | 0;
  HEAP32[(((tmPtr) + (28)) >>> 2) >>> 0] = yday;
  HEAP32[(((tmPtr) + (36)) >>> 2) >>> 0] = -(date.getTimezoneOffset() * 60);
  // Attention: DST is in December in South, and some regions don't have DST at all.
  var start = new Date(date.getFullYear(), 0, 1);
  var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset();
  var winterOffset = start.getTimezoneOffset();
  var dst = (summerOffset != winterOffset && date.getTimezoneOffset() == Math.min(winterOffset, summerOffset)) | 0;
  HEAP32[(((tmPtr) + (32)) >>> 2) >>> 0] = dst;
}

var __mktime_js = function(tmPtr) {
  tmPtr >>>= 0;
  var ret = (() => {
    var date = new Date(HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] + 1900, HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0], HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0], HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0], HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0], HEAP32[((tmPtr) >>> 2) >>> 0], 0);
    // There's an ambiguous hour when the time goes back; the tm_isdst field is
    // used to disambiguate it.  Date() basically guesses, so we fix it up if it
    // guessed wrong, or fill in tm_isdst with the guess if it's -1.
    var dst = HEAP32[(((tmPtr) + (32)) >>> 2) >>> 0];
    var guessedOffset = date.getTimezoneOffset();
    var start = new Date(date.getFullYear(), 0, 1);
    var summerOffset = new Date(date.getFullYear(), 6, 1).getTimezoneOffset();
    var winterOffset = start.getTimezoneOffset();
    var dstOffset = Math.min(winterOffset, summerOffset);
    // DST is in December in South
    if (dst < 0) {
      // Attention: some regions don't have DST at all.
      HEAP32[(((tmPtr) + (32)) >>> 2) >>> 0] = Number(summerOffset != winterOffset && dstOffset == guessedOffset);
    } else if ((dst > 0) != (dstOffset == guessedOffset)) {
      var nonDstOffset = Math.max(winterOffset, summerOffset);
      var trueOffset = dst > 0 ? dstOffset : nonDstOffset;
      // Don't try setMinutes(date.getMinutes() + ...) -- it's messed up.
      date.setTime(date.getTime() + (trueOffset - guessedOffset) * 6e4);
    }
    HEAP32[(((tmPtr) + (24)) >>> 2) >>> 0] = date.getDay();
    var yday = ydayFromDate(date) | 0;
    HEAP32[(((tmPtr) + (28)) >>> 2) >>> 0] = yday;
    // To match expected behavior, update fields from date
    HEAP32[((tmPtr) >>> 2) >>> 0] = date.getSeconds();
    HEAP32[(((tmPtr) + (4)) >>> 2) >>> 0] = date.getMinutes();
    HEAP32[(((tmPtr) + (8)) >>> 2) >>> 0] = date.getHours();
    HEAP32[(((tmPtr) + (12)) >>> 2) >>> 0] = date.getDate();
    HEAP32[(((tmPtr) + (16)) >>> 2) >>> 0] = date.getMonth();
    HEAP32[(((tmPtr) + (20)) >>> 2) >>> 0] = date.getYear();
    var timeMs = date.getTime();
    if (isNaN(timeMs)) {
      return -1;
    }
    // Return time in microseconds
    return timeMs / 1e3;
  })();
  return BigInt(ret);
};

function __mmap_js(len, prot, flags, fd, offset, allocated, addr) {
  len >>>= 0;
  offset = bigintToI53Checked(offset);
  allocated >>>= 0;
  addr >>>= 0;
  try {
    if (isNaN(offset)) return 61;
    var stream = SYSCALLS.getStreamFromFD(fd);
    var res = FS.mmap(stream, len, offset, prot, flags);
    var ptr = res.ptr;
    HEAP32[((allocated) >>> 2) >>> 0] = res.allocated;
    HEAPU32[((addr) >>> 2) >>> 0] = ptr;
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

function __munmap_js(addr, len, prot, flags, fd, offset) {
  addr >>>= 0;
  len >>>= 0;
  offset = bigintToI53Checked(offset);
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    if (prot & 2) {
      SYSCALLS.doMsync(addr, stream, len, flags, offset);
    }
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return -e.errno;
  }
}

var __tzset_js = function(timezone, daylight, std_name, dst_name) {
  timezone >>>= 0;
  daylight >>>= 0;
  std_name >>>= 0;
  dst_name >>>= 0;
  // TODO: Use (malleable) environment variables instead of system settings.
  var currentYear = (new Date).getFullYear();
  var winter = new Date(currentYear, 0, 1);
  var summer = new Date(currentYear, 6, 1);
  var winterOffset = winter.getTimezoneOffset();
  var summerOffset = summer.getTimezoneOffset();
  // Local standard timezone offset. Local standard time is not adjusted for
  // daylight savings.  This code uses the fact that getTimezoneOffset returns
  // a greater value during Standard Time versus Daylight Saving Time (DST).
  // Thus it determines the expected output during Standard Time, and it
  // compares whether the output of the given date the same (Standard) or less
  // (DST).
  var stdTimezoneOffset = Math.max(winterOffset, summerOffset);
  // timezone is specified as seconds west of UTC ("The external variable
  // `timezone` shall be set to the difference, in seconds, between
  // Coordinated Universal Time (UTC) and local standard time."), the same
  // as returned by stdTimezoneOffset.
  // See http://pubs.opengroup.org/onlinepubs/009695399/functions/tzset.html
  HEAPU32[((timezone) >>> 2) >>> 0] = stdTimezoneOffset * 60;
  HEAP32[((daylight) >>> 2) >>> 0] = Number(winterOffset != summerOffset);
  var extractZone = timezoneOffset => {
    // Why inverse sign?
    // Read here https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/getTimezoneOffset
    var sign = timezoneOffset >= 0 ? "-" : "+";
    var absOffset = Math.abs(timezoneOffset);
    var hours = String(Math.floor(absOffset / 60)).padStart(2, "0");
    var minutes = String(absOffset % 60).padStart(2, "0");
    return `UTC${sign}${hours}${minutes}`;
  };
  var winterName = extractZone(winterOffset);
  var summerName = extractZone(summerOffset);
  if (summerOffset < winterOffset) {
    // Northern hemisphere
    stringToUTF8(winterName, std_name, 17);
    stringToUTF8(summerName, dst_name, 17);
  } else {
    stringToUTF8(winterName, dst_name, 17);
    stringToUTF8(summerName, std_name, 17);
  }
};

var _emscripten_get_now = () => performance.now();

var _emscripten_date_now = () => Date.now();

var nowIsMonotonic = 1;

var checkWasiClock = clock_id => clock_id >= 0 && clock_id <= 3;

function _clock_time_get(clk_id, ignored_precision, ptime) {
  ignored_precision = bigintToI53Checked(ignored_precision);
  ptime >>>= 0;
  if (!checkWasiClock(clk_id)) {
    return 28;
  }
  var now;
  // all wasi clocks but realtime are monotonic
  if (clk_id === 0) {
    now = _emscripten_date_now();
  } else if (nowIsMonotonic) {
    now = _emscripten_get_now();
  } else {
    return 52;
  }
  // "now" is in ms, and wasi times are in ns.
  var nsec = Math.round(now * 1e3 * 1e3);
  HEAP64[((ptime) >>> 3)] = BigInt(nsec);
  return 0;
}

var readEmAsmArgsArray = [];

var readEmAsmArgs = (sigPtr, buf) => {
  readEmAsmArgsArray.length = 0;
  var ch;
  // Most arguments are i32s, so shift the buffer pointer so it is a plain
  // index into HEAP32.
  while (ch = HEAPU8[sigPtr++ >>> 0]) {
    // Floats are always passed as doubles, so all types except for 'i'
    // are 8 bytes and require alignment.
    var wide = (ch != 105);
    wide &= (ch != 112);
    buf += wide && (buf % 8) ? 4 : 0;
    readEmAsmArgsArray.push(// Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode.
    ch == 112 ? HEAPU32[((buf) >>> 2) >>> 0] : ch == 106 ? HEAP64[((buf) >>> 3)] : ch == 105 ? HEAP32[((buf) >>> 2) >>> 0] : HEAPF64[((buf) >>> 3) >>> 0]);
    buf += wide ? 8 : 4;
  }
  return readEmAsmArgsArray;
};

var runEmAsmFunction = (code, sigPtr, argbuf) => {
  var args = readEmAsmArgs(sigPtr, argbuf);
  return ASM_CONSTS[code](...args);
};

function _emscripten_asm_const_int(code, sigPtr, argbuf) {
  code >>>= 0;
  sigPtr >>>= 0;
  argbuf >>>= 0;
  return runEmAsmFunction(code, sigPtr, argbuf);
}

/** @param {number=} timeout */ var safeSetTimeout = (func, timeout) => setTimeout(() => {
  callUserCallback(func);
}, timeout);

var _emscripten_set_main_loop_timing = (mode, value) => {
  MainLoop.timingMode = mode;
  MainLoop.timingValue = value;
  if (!MainLoop.func) {
    return 1;
  }
  if (!MainLoop.running) {
    MainLoop.running = true;
  }
  if (mode == 0) {
    MainLoop.scheduler = function MainLoop_scheduler_setTimeout() {
      var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now()) | 0;
      setTimeout(MainLoop.runner, timeUntilNextTick);
    };
    MainLoop.method = "timeout";
  } else if (mode == 1) {
    MainLoop.scheduler = function MainLoop_scheduler_rAF() {
      MainLoop.requestAnimationFrame(MainLoop.runner);
    };
    MainLoop.method = "rAF";
  } else if (mode == 2) {
    if (typeof MainLoop.setImmediate == "undefined") {
      if (typeof setImmediate == "undefined") {
        // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
        var setImmediates = [];
        var emscriptenMainLoopMessageId = "setimmediate";
        /** @param {Event} event */ var MainLoop_setImmediate_messageHandler = event => {
          // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
          // so check for both cases.
          if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
            event.stopPropagation();
            setImmediates.shift()();
          }
        };
        addEventListener("message", MainLoop_setImmediate_messageHandler, true);
        MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */ (func => {
          setImmediates.push(func);
          if (ENVIRONMENT_IS_WORKER) {
            Module["setImmediates"] ??= [];
            Module["setImmediates"].push(func);
            postMessage({
              target: emscriptenMainLoopMessageId
            });
          } else postMessage(emscriptenMainLoopMessageId, "*");
        });
      } else {
        MainLoop.setImmediate = setImmediate;
      }
    }
    MainLoop.scheduler = function MainLoop_scheduler_setImmediate() {
      MainLoop.setImmediate(MainLoop.runner);
    };
    MainLoop.method = "immediate";
  }
  return 0;
};

/**
     * @param {number=} arg
     * @param {boolean=} noSetTiming
     */ var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => {
  MainLoop.func = iterFunc;
  MainLoop.arg = arg;
  var thisMainLoopId = MainLoop.currentlyRunningMainloop;
  function checkIsRunning() {
    if (thisMainLoopId < MainLoop.currentlyRunningMainloop) {
      maybeExit();
      return false;
    }
    return true;
  }
  // We create the loop runner here but it is not actually running until
  // _emscripten_set_main_loop_timing is called (which might happen a
  // later time).  This member signifies that the current runner has not
  // yet been started so that we can call runtimeKeepalivePush when it
  // gets it timing set for the first time.
  MainLoop.running = false;
  MainLoop.runner = function MainLoop_runner() {
    if (ABORT) return;
    if (MainLoop.queue.length > 0) {
      var start = Date.now();
      var blocker = MainLoop.queue.shift();
      blocker.func(blocker.arg);
      if (MainLoop.remainingBlockers) {
        var remaining = MainLoop.remainingBlockers;
        var next = remaining % 1 == 0 ? remaining - 1 : Math.floor(remaining);
        if (blocker.counted) {
          MainLoop.remainingBlockers = next;
        } else {
          // not counted, but move the progress along a tiny bit
          next = next + .5;
          // do not steal all the next one's progress
          MainLoop.remainingBlockers = (8 * remaining + next) / 9;
        }
      }
      MainLoop.updateStatus();
      // catches pause/resume main loop from blocker execution
      if (!checkIsRunning()) return;
      setTimeout(MainLoop.runner, 0);
      return;
    }
    // catch pauses from non-main loop sources
    if (!checkIsRunning()) return;
    // Implement very basic swap interval control
    MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0;
    if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) {
      // Not the scheduled time to render this frame - skip.
      MainLoop.scheduler();
      return;
    } else if (MainLoop.timingMode == 0) {
      MainLoop.tickStartTime = _emscripten_get_now();
    }
    MainLoop.runIter(iterFunc);
    // catch pauses from the main loop itself
    if (!checkIsRunning()) return;
    MainLoop.scheduler();
  };
  if (!noSetTiming) {
    if (fps > 0) {
      _emscripten_set_main_loop_timing(0, 1e3 / fps);
    } else {
      // Do rAF by rendering each frame (no decimating)
      _emscripten_set_main_loop_timing(1, 1);
    }
    MainLoop.scheduler();
  }
  if (simulateInfiniteLoop) {
    throw "unwind";
  }
};

var MainLoop = {
  running: false,
  scheduler: null,
  method: "",
  currentlyRunningMainloop: 0,
  func: null,
  arg: 0,
  timingMode: 0,
  timingValue: 0,
  currentFrameNumber: 0,
  queue: [],
  preMainLoop: [],
  postMainLoop: [],
  pause() {
    MainLoop.scheduler = null;
    // Incrementing this signals the previous main loop that it's now become old, and it must return.
    MainLoop.currentlyRunningMainloop++;
  },
  resume() {
    MainLoop.currentlyRunningMainloop++;
    var timingMode = MainLoop.timingMode;
    var timingValue = MainLoop.timingValue;
    var func = MainLoop.func;
    MainLoop.func = null;
    // do not set timing and call scheduler, we will do it on the next lines
    setMainLoop(func, 0, false, MainLoop.arg, true);
    _emscripten_set_main_loop_timing(timingMode, timingValue);
    MainLoop.scheduler();
  },
  updateStatus() {
    if (Module["setStatus"]) {
      var message = Module["statusMessage"] || "Please wait...";
      var remaining = MainLoop.remainingBlockers ?? 0;
      var expected = MainLoop.expectedBlockers ?? 0;
      if (remaining) {
        if (remaining < expected) {
          Module["setStatus"](`{message} ({expected - remaining}/{expected})`);
        } else {
          Module["setStatus"](message);
        }
      } else {
        Module["setStatus"]("");
      }
    }
  },
  init() {
    Module["preMainLoop"] && MainLoop.preMainLoop.push(Module["preMainLoop"]);
    Module["postMainLoop"] && MainLoop.postMainLoop.push(Module["postMainLoop"]);
  },
  runIter(func) {
    if (ABORT) return;
    for (var pre of MainLoop.preMainLoop) {
      if (pre() === false) {
        return;
      }
    }
    callUserCallback(func);
    for (var post of MainLoop.postMainLoop) {
      post();
    }
  },
  nextRAF: 0,
  fakeRequestAnimationFrame(func) {
    // try to keep 60fps between calls to here
    var now = Date.now();
    if (MainLoop.nextRAF === 0) {
      MainLoop.nextRAF = now + 1e3 / 60;
    } else {
      while (now + 2 >= MainLoop.nextRAF) {
        // fudge a little, to avoid timer jitter causing us to do lots of delay:0
        MainLoop.nextRAF += 1e3 / 60;
      }
    }
    var delay = Math.max(MainLoop.nextRAF - now, 0);
    setTimeout(func, delay);
  },
  requestAnimationFrame(func) {
    if (typeof requestAnimationFrame == "function") {
      requestAnimationFrame(func);
      return;
    }
    var RAF = MainLoop.fakeRequestAnimationFrame;
    RAF(func);
  }
};

var safeRequestAnimationFrame = func => MainLoop.requestAnimationFrame(() => {
  callUserCallback(func);
});

var _emscripten_async_call = function(func, arg, millis) {
  func >>>= 0;
  arg >>>= 0;
  var wrapper = () => (a1 => dynCall_vi(func, a1))(arg);
  if (millis >= 0 || ENVIRONMENT_IS_NODE) {
    safeSetTimeout(wrapper, millis);
  } else {
    safeRequestAnimationFrame(wrapper);
  }
};

var _emscripten_cancel_animation_frame = id => cancelAnimationFrame(id);

function _emscripten_fetch_free(id) {
  if (Fetch.xhrs.has(id)) {
    var xhr = Fetch.xhrs.get(id);
    Fetch.xhrs.free(id);
    // check if fetch is still in progress and should be aborted
    if (xhr.readyState > 0 && xhr.readyState < 4) {
      xhr.abort();
    }
  }
}

var maybeCStringToJsString = cString => cString > 2 ? UTF8ToString(cString) : cString;

/** @type {Object} */ var specialHTMLTargets = [ 0, typeof document != "undefined" ? document : 0, typeof window != "undefined" ? window : 0 ];

var findEventTarget = target => {
  target = maybeCStringToJsString(target);
  var domElement = specialHTMLTargets[target] || (typeof document != "undefined" ? document.querySelector(target) : null);
  return domElement;
};

var getBoundingClientRect = e => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {
  "left": 0,
  "top": 0
};

function _emscripten_get_element_css_size(target, width, height) {
  target >>>= 0;
  width >>>= 0;
  height >>>= 0;
  target = findEventTarget(target);
  if (!target) return -4;
  var rect = getBoundingClientRect(target);
  HEAPF64[((width) >>> 3) >>> 0] = rect.width;
  HEAPF64[((height) >>> 3) >>> 0] = rect.height;
  return 0;
}

var getHeapMax = () => // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
// full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
// for any code that deals with heap sizes, which would require special
// casing all heap size related code to treat 0 specially.
4294901760;

function _emscripten_get_heap_max() {
  return getHeapMax();
}

var GLctx;

var webgl_enable_ANGLE_instanced_arrays = ctx => {
  // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
  var ext = ctx.getExtension("ANGLE_instanced_arrays");
  // Because this extension is a core function in WebGL 2, assign the extension entry points in place of
  // where the core functions will reside in WebGL 2. This way the calling code can call these without
  // having to dynamically branch depending if running against WebGL 1 or WebGL 2.
  if (ext) {
    ctx["vertexAttribDivisor"] = (index, divisor) => ext["vertexAttribDivisorANGLE"](index, divisor);
    ctx["drawArraysInstanced"] = (mode, first, count, primcount) => ext["drawArraysInstancedANGLE"](mode, first, count, primcount);
    ctx["drawElementsInstanced"] = (mode, count, type, indices, primcount) => ext["drawElementsInstancedANGLE"](mode, count, type, indices, primcount);
    return 1;
  }
};

var webgl_enable_OES_vertex_array_object = ctx => {
  // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
  var ext = ctx.getExtension("OES_vertex_array_object");
  if (ext) {
    ctx["createVertexArray"] = () => ext["createVertexArrayOES"]();
    ctx["deleteVertexArray"] = vao => ext["deleteVertexArrayOES"](vao);
    ctx["bindVertexArray"] = vao => ext["bindVertexArrayOES"](vao);
    ctx["isVertexArray"] = vao => ext["isVertexArrayOES"](vao);
    return 1;
  }
};

var webgl_enable_WEBGL_draw_buffers = ctx => {
  // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
  var ext = ctx.getExtension("WEBGL_draw_buffers");
  if (ext) {
    ctx["drawBuffers"] = (n, bufs) => ext["drawBuffersWEBGL"](n, bufs);
    return 1;
  }
};

var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = ctx => // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
!!(ctx.dibvbi = ctx.getExtension("WEBGL_draw_instanced_base_vertex_base_instance"));

var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = ctx => !!(ctx.mdibvbi = ctx.getExtension("WEBGL_multi_draw_instanced_base_vertex_base_instance"));

var webgl_enable_EXT_polygon_offset_clamp = ctx => !!(ctx.extPolygonOffsetClamp = ctx.getExtension("EXT_polygon_offset_clamp"));

var webgl_enable_EXT_clip_control = ctx => !!(ctx.extClipControl = ctx.getExtension("EXT_clip_control"));

var webgl_enable_WEBGL_polygon_mode = ctx => !!(ctx.webglPolygonMode = ctx.getExtension("WEBGL_polygon_mode"));

var webgl_enable_WEBGL_multi_draw = ctx => // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
!!(ctx.multiDrawWebgl = ctx.getExtension("WEBGL_multi_draw"));

var getEmscriptenSupportedExtensions = ctx => {
  // Restrict the list of advertised extensions to those that we actually
  // support.
  var supportedExtensions = [ // WebGL 1 extensions
  "ANGLE_instanced_arrays", "EXT_blend_minmax", "EXT_disjoint_timer_query", "EXT_frag_depth", "EXT_shader_texture_lod", "EXT_sRGB", "OES_element_index_uint", "OES_fbo_render_mipmap", "OES_standard_derivatives", "OES_texture_float", "OES_texture_half_float", "OES_texture_half_float_linear", "OES_vertex_array_object", "WEBGL_color_buffer_float", "WEBGL_depth_texture", "WEBGL_draw_buffers", // WebGL 2 extensions
  "EXT_color_buffer_float", "EXT_conservative_depth", "EXT_disjoint_timer_query_webgl2", "EXT_texture_norm16", "NV_shader_noperspective_interpolation", "WEBGL_clip_cull_distance", // WebGL 1 and WebGL 2 extensions
  "EXT_clip_control", "EXT_color_buffer_half_float", "EXT_depth_clamp", "EXT_float_blend", "EXT_polygon_offset_clamp", "EXT_texture_compression_bptc", "EXT_texture_compression_rgtc", "EXT_texture_filter_anisotropic", "KHR_parallel_shader_compile", "OES_texture_float_linear", "WEBGL_blend_func_extended", "WEBGL_compressed_texture_astc", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_etc1", "WEBGL_compressed_texture_s3tc", "WEBGL_compressed_texture_s3tc_srgb", "WEBGL_debug_renderer_info", "WEBGL_debug_shaders", "WEBGL_lose_context", "WEBGL_multi_draw", "WEBGL_polygon_mode" ];
  // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
  return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
};

var GL = {
  counter: 1,
  buffers: [],
  programs: [],
  framebuffers: [],
  renderbuffers: [],
  textures: [],
  shaders: [],
  vaos: [],
  contexts: [],
  offscreenCanvases: {},
  queries: [],
  samplers: [],
  transformFeedbacks: [],
  syncs: [],
  stringCache: {},
  stringiCache: {},
  unpackAlignment: 4,
  unpackRowLength: 0,
  recordError: errorCode => {
    if (!GL.lastError) {
      GL.lastError = errorCode;
    }
  },
  getNewId: table => {
    var ret = GL.counter++;
    for (var i = table.length; i < ret; i++) {
      table[i] = null;
    }
    return ret;
  },
  genObject: (n, buffers, createFunction, objectTable) => {
    for (var i = 0; i < n; i++) {
      var buffer = GLctx[createFunction]();
      var id = buffer && GL.getNewId(objectTable);
      if (buffer) {
        buffer.name = id;
        objectTable[id] = buffer;
      } else {
        GL.recordError(1282);
      }
      HEAP32[(((buffers) + (i * 4)) >>> 2) >>> 0] = id;
    }
  },
  getSource: (shader, count, string, length) => {
    var source = "";
    for (var i = 0; i < count; ++i) {
      var len = length ? HEAPU32[(((length) + (i * 4)) >>> 2) >>> 0] : undefined;
      source += UTF8ToString(HEAPU32[(((string) + (i * 4)) >>> 2) >>> 0], len);
    }
    return source;
  },
  createContext: (/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
    // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL
    // context on a canvas, calling .getContext() will always return that
    // context independent of which 'webgl' or 'webgl2'
    // context version was passed. See:
    //   https://bugs.webkit.org/show_bug.cgi?id=222758
    // and:
    //   https://github.com/emscripten-core/emscripten/issues/13295.
    // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari
    // version field in above check.
    if (!canvas.getContextSafariWebGL2Fixed) {
      canvas.getContextSafariWebGL2Fixed = canvas.getContext;
      /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ function fixedGetContext(ver, attrs) {
        var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
        return ((ver == "webgl") == (gl instanceof WebGLRenderingContext)) ? gl : null;
      }
      canvas.getContext = fixedGetContext;
    }
    var ctx = (webGLContextAttributes.majorVersion > 1) ? canvas.getContext("webgl2", webGLContextAttributes) : canvas.getContext("webgl", webGLContextAttributes);
    if (!ctx) return 0;
    var handle = GL.registerContext(ctx, webGLContextAttributes);
    return handle;
  },
  registerContext: (ctx, webGLContextAttributes) => {
    // without pthreads a context is just an integer ID
    var handle = GL.getNewId(GL.contexts);
    var context = {
      handle,
      attributes: webGLContextAttributes,
      version: webGLContextAttributes.majorVersion,
      GLctx: ctx
    };
    // Store the created context object so that we can access the context
    // given a canvas without having to pass the parameters again.
    if (ctx.canvas) ctx.canvas.GLctxObject = context;
    GL.contexts[handle] = context;
    if (typeof webGLContextAttributes.enableExtensionsByDefault == "undefined" || webGLContextAttributes.enableExtensionsByDefault) {
      GL.initExtensions(context);
    }
    return handle;
  },
  makeContextCurrent: contextHandle => {
    // Active Emscripten GL layer context object.
    GL.currentContext = GL.contexts[contextHandle];
    // Active WebGL context object.
    Module["ctx"] = GLctx = GL.currentContext?.GLctx;
    return !(contextHandle && !GLctx);
  },
  getContext: contextHandle => GL.contexts[contextHandle],
  deleteContext: contextHandle => {
    if (GL.currentContext === GL.contexts[contextHandle]) {
      GL.currentContext = null;
    }
    if (typeof JSEvents == "object") {
      // Release all JS event handlers on the DOM element that the GL context is
      // associated with since the context is now deleted.
      JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
    }
    // Make sure the canvas object no longer refers to the context object so
    // there are no GC surprises.
    if (GL.contexts[contextHandle]?.GLctx.canvas) {
      GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
    }
    GL.contexts[contextHandle] = null;
  },
  initExtensions: context => {
    // If this function is called without a specific context object, init the
    // extensions of the currently active context.
    context ||= GL.currentContext;
    if (context.initExtensionsDone) return;
    context.initExtensionsDone = true;
    var GLctx = context.GLctx;
    // Detect the presence of a few extensions manually, ction GL interop
    // layer itself will need to know if they exist.
    // Extensions that are available in both WebGL 1 and WebGL 2
    webgl_enable_WEBGL_multi_draw(GLctx);
    webgl_enable_EXT_polygon_offset_clamp(GLctx);
    webgl_enable_EXT_clip_control(GLctx);
    webgl_enable_WEBGL_polygon_mode(GLctx);
    // Extensions that are only available in WebGL 1 (the calls will be no-ops
    // if called on a WebGL 2 context active)
    webgl_enable_ANGLE_instanced_arrays(GLctx);
    webgl_enable_OES_vertex_array_object(GLctx);
    webgl_enable_WEBGL_draw_buffers(GLctx);
    // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
    webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
    webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
    // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
    // that's based on core APIs, and exposes only the queryCounterEXT()
    // entrypoint.
    if (context.version >= 2) {
      GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
    }
    // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
    // thus we look for the WebGL 1 version again if the WebGL 2 version
    // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882
    if (context.version < 2 || !GLctx.disjointTimerQueryExt) {
      GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
    }
    getEmscriptenSupportedExtensions(GLctx).forEach(ext => {
      // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
      // are not enabled by default.
      if (!ext.includes("lose_context") && !ext.includes("debug")) {
        // Call .getExtension() to enable that extension permanently.
        GLctx.getExtension(ext);
      }
    });
  }
};

/** @suppress {duplicate } */ var _glActiveTexture = x0 => GLctx.activeTexture(x0);

var _emscripten_glActiveTexture = _glActiveTexture;

/** @suppress {duplicate } */ var _glAttachShader = (program, shader) => {
  GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
};

var _emscripten_glAttachShader = _glAttachShader;

/** @suppress {duplicate } */ var _glBeginQuery = (target, id) => {
  GLctx.beginQuery(target, GL.queries[id]);
};

var _emscripten_glBeginQuery = _glBeginQuery;

/** @suppress {duplicate } */ var _glBeginQueryEXT = (target, id) => {
  GLctx.disjointTimerQueryExt["beginQueryEXT"](target, GL.queries[id]);
};

var _emscripten_glBeginQueryEXT = _glBeginQueryEXT;

/** @suppress {duplicate } */ var _glBeginTransformFeedback = x0 => GLctx.beginTransformFeedback(x0);

var _emscripten_glBeginTransformFeedback = _glBeginTransformFeedback;

/** @suppress {duplicate } */ function _glBindAttribLocation(program, index, name) {
  name >>>= 0;
  GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
}

var _emscripten_glBindAttribLocation = _glBindAttribLocation;

/** @suppress {duplicate } */ var _glBindBuffer = (target, buffer) => {
  if (target == 35051) {
    // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2
    // API function call when a buffer is bound to
    // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that
    // binding point is non-null to know what is the proper API function to
    // call.
    GLctx.currentPixelPackBufferBinding = buffer;
  } else if (target == 35052) {
    // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
    // use a different WebGL 2 API function call when a buffer is bound to
    // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
    // binding point is non-null to know what is the proper API function to
    // call.
    GLctx.currentPixelUnpackBufferBinding = buffer;
  }
  GLctx.bindBuffer(target, GL.buffers[buffer]);
};

var _emscripten_glBindBuffer = _glBindBuffer;

/** @suppress {duplicate } */ var _glBindBufferBase = (target, index, buffer) => {
  GLctx.bindBufferBase(target, index, GL.buffers[buffer]);
};

var _emscripten_glBindBufferBase = _glBindBufferBase;

/** @suppress {duplicate } */ function _glBindBufferRange(target, index, buffer, offset, ptrsize) {
  offset >>>= 0;
  ptrsize >>>= 0;
  GLctx.bindBufferRange(target, index, GL.buffers[buffer], offset, ptrsize);
}

var _emscripten_glBindBufferRange = _glBindBufferRange;

/** @suppress {duplicate } */ var _glBindFramebuffer = (target, framebuffer) => {
  GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
};

var _emscripten_glBindFramebuffer = _glBindFramebuffer;

/** @suppress {duplicate } */ var _glBindRenderbuffer = (target, renderbuffer) => {
  GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
};

var _emscripten_glBindRenderbuffer = _glBindRenderbuffer;

/** @suppress {duplicate } */ var _glBindSampler = (unit, sampler) => {
  GLctx.bindSampler(unit, GL.samplers[sampler]);
};

var _emscripten_glBindSampler = _glBindSampler;

/** @suppress {duplicate } */ var _glBindTexture = (target, texture) => {
  GLctx.bindTexture(target, GL.textures[texture]);
};

var _emscripten_glBindTexture = _glBindTexture;

/** @suppress {duplicate } */ var _glBindTransformFeedback = (target, id) => {
  GLctx.bindTransformFeedback(target, GL.transformFeedbacks[id]);
};

var _emscripten_glBindTransformFeedback = _glBindTransformFeedback;

/** @suppress {duplicate } */ var _glBindVertexArray = vao => {
  GLctx.bindVertexArray(GL.vaos[vao]);
};

var _emscripten_glBindVertexArray = _glBindVertexArray;

/** @suppress {duplicate } */ var _glBindVertexArrayOES = _glBindVertexArray;

var _emscripten_glBindVertexArrayOES = _glBindVertexArrayOES;

/** @suppress {duplicate } */ var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);

var _emscripten_glBlendColor = _glBlendColor;

/** @suppress {duplicate } */ var _glBlendEquation = x0 => GLctx.blendEquation(x0);

var _emscripten_glBlendEquation = _glBlendEquation;

/** @suppress {duplicate } */ var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);

var _emscripten_glBlendEquationSeparate = _glBlendEquationSeparate;

/** @suppress {duplicate } */ var _glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);

var _emscripten_glBlendFunc = _glBlendFunc;

/** @suppress {duplicate } */ var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);

var _emscripten_glBlendFuncSeparate = _glBlendFuncSeparate;

/** @suppress {duplicate } */ var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);

var _emscripten_glBlitFramebuffer = _glBlitFramebuffer;

/** @suppress {duplicate } */ function _glBufferData(target, size, data, usage) {
  size >>>= 0;
  data >>>= 0;
  // N.b. here first form specifies a heap subarray, second form an integer
  // size, so the ?: code here is polymorphic. It is advised to avoid
  // randomly mixing both uses in calling code, to avoid any potential JS
  // engine JIT issues.
  GLctx.bufferData(target, data ? HEAPU8.subarray(data >>> 0, data + size >>> 0) : size, usage);
}

var _emscripten_glBufferData = _glBufferData;

/** @suppress {duplicate } */ function _glBufferSubData(target, offset, size, data) {
  offset >>>= 0;
  size >>>= 0;
  data >>>= 0;
  GLctx.bufferSubData(target, offset, HEAPU8.subarray(data >>> 0, data + size >>> 0));
}

var _emscripten_glBufferSubData = _glBufferSubData;

/** @suppress {duplicate } */ var _glCheckFramebufferStatus = x0 => GLctx.checkFramebufferStatus(x0);

var _emscripten_glCheckFramebufferStatus = _glCheckFramebufferStatus;

/** @suppress {duplicate } */ var _glClear = x0 => GLctx.clear(x0);

var _emscripten_glClear = _glClear;

/** @suppress {duplicate } */ var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3);

var _emscripten_glClearBufferfi = _glClearBufferfi;

/** @suppress {duplicate } */ function _glClearBufferfv(buffer, drawbuffer, value) {
  value >>>= 0;
  GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, ((value) >>> 2));
}

var _emscripten_glClearBufferfv = _glClearBufferfv;

/** @suppress {duplicate } */ function _glClearBufferiv(buffer, drawbuffer, value) {
  value >>>= 0;
  GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, ((value) >>> 2));
}

var _emscripten_glClearBufferiv = _glClearBufferiv;

/** @suppress {duplicate } */ function _glClearBufferuiv(buffer, drawbuffer, value) {
  value >>>= 0;
  GLctx.clearBufferuiv(buffer, drawbuffer, HEAPU32, ((value) >>> 2));
}

var _emscripten_glClearBufferuiv = _glClearBufferuiv;

/** @suppress {duplicate } */ var _glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);

var _emscripten_glClearColor = _glClearColor;

/** @suppress {duplicate } */ var _glClearDepthf = x0 => GLctx.clearDepth(x0);

var _emscripten_glClearDepthf = _glClearDepthf;

/** @suppress {duplicate } */ var _glClearStencil = x0 => GLctx.clearStencil(x0);

var _emscripten_glClearStencil = _glClearStencil;

/** @suppress {duplicate } */ function _glClientWaitSync(sync, flags, timeout) {
  sync >>>= 0;
  // WebGL2 vs GLES3 differences: in GLES3, the timeout parameter is a uint64, where 0xFFFFFFFFFFFFFFFFULL means GL_TIMEOUT_IGNORED.
  // In JS, there's no 64-bit value types, so instead timeout is taken to be signed, and GL_TIMEOUT_IGNORED is given value -1.
  // Inherently the value accepted in the timeout is lossy, and can't take in arbitrary u64 bit pattern (but most likely doesn't matter)
  // See https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15
  timeout = Number(timeout);
  return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout);
}

var _emscripten_glClientWaitSync = _glClientWaitSync;

/** @suppress {duplicate } */ var _glClipControlEXT = (origin, depth) => {
  GLctx.extClipControl["clipControlEXT"](origin, depth);
};

var _emscripten_glClipControlEXT = _glClipControlEXT;

/** @suppress {duplicate } */ var _glColorMask = (red, green, blue, alpha) => {
  GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
};

var _emscripten_glColorMask = _glColorMask;

/** @suppress {duplicate } */ var _glCompileShader = shader => {
  GLctx.compileShader(GL.shaders[shader]);
};

var _emscripten_glCompileShader = _glCompileShader;

/** @suppress {duplicate } */ function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
  data >>>= 0;
  // `data` may be null here, which means "allocate uniniitalized space but
  // don't upload" in GLES parlance, but `compressedTexImage2D` requires the
  // final data parameter, so we simply pass a heap view starting at zero
  // effectively uploading whatever happens to be near address zero.  See
  // https://github.com/emscripten-core/emscripten/issues/19300.
  if (GL.currentContext.version >= 2) {
    if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
      GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
      return;
    }
  }
  GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data) >>> 0, data + imageSize >>> 0));
}

var _emscripten_glCompressedTexImage2D = _glCompressedTexImage2D;

/** @suppress {duplicate } */ function _glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data) {
  data >>>= 0;
  if (GLctx.currentPixelUnpackBufferBinding) {
    GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
  } else {
    GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize);
  }
}

var _emscripten_glCompressedTexImage3D = _glCompressedTexImage3D;

/** @suppress {duplicate } */ function _glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) {
  data >>>= 0;
  if (GL.currentContext.version >= 2) {
    if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
      GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
      return;
    }
  }
  GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8.subarray((data) >>> 0, data + imageSize >>> 0));
}

var _emscripten_glCompressedTexSubImage2D = _glCompressedTexSubImage2D;

/** @suppress {duplicate } */ function _glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) {
  data >>>= 0;
  if (GLctx.currentPixelUnpackBufferBinding) {
    GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
  } else {
    GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize);
  }
}

var _emscripten_glCompressedTexSubImage3D = _glCompressedTexSubImage3D;

/** @suppress {duplicate } */ function _glCopyBufferSubData(x0, x1, x2, x3, x4) {
  x2 >>>= 0;
  x3 >>>= 0;
  x4 >>>= 0;
  return GLctx.copyBufferSubData(x0, x1, x2, x3, x4);
}

var _emscripten_glCopyBufferSubData = _glCopyBufferSubData;

/** @suppress {duplicate } */ var _glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7);

var _emscripten_glCopyTexImage2D = _glCopyTexImage2D;

/** @suppress {duplicate } */ var _glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);

var _emscripten_glCopyTexSubImage2D = _glCopyTexSubImage2D;

/** @suppress {duplicate } */ var _glCopyTexSubImage3D = (x0, x1, x2, x3, x4, x5, x6, x7, x8) => GLctx.copyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8);

var _emscripten_glCopyTexSubImage3D = _glCopyTexSubImage3D;

/** @suppress {duplicate } */ var _glCreateProgram = () => {
  var id = GL.getNewId(GL.programs);
  var program = GLctx.createProgram();
  // Store additional information needed for each shader program:
  program.name = id;
  // Lazy cache results of
  // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
  program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
  program.uniformIdCounter = 1;
  GL.programs[id] = program;
  return id;
};

var _emscripten_glCreateProgram = _glCreateProgram;

/** @suppress {duplicate } */ var _glCreateShader = shaderType => {
  var id = GL.getNewId(GL.shaders);
  GL.shaders[id] = GLctx.createShader(shaderType);
  return id;
};

var _emscripten_glCreateShader = _glCreateShader;

/** @suppress {duplicate } */ var _glCullFace = x0 => GLctx.cullFace(x0);

var _emscripten_glCullFace = _glCullFace;

/** @suppress {duplicate } */ function _glDeleteBuffers(n, buffers) {
  buffers >>>= 0;
  for (var i = 0; i < n; i++) {
    var id = HEAP32[(((buffers) + (i * 4)) >>> 2) >>> 0];
    var buffer = GL.buffers[id];
    // From spec: "glDeleteBuffers silently ignores 0's and names that do not
    // correspond to existing buffer objects."
    if (!buffer) continue;
    GLctx.deleteBuffer(buffer);
    buffer.name = 0;
    GL.buffers[id] = null;
    if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
    if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
  }
}

var _emscripten_glDeleteBuffers = _glDeleteBuffers;

/** @suppress {duplicate } */ function _glDeleteFramebuffers(n, framebuffers) {
  framebuffers >>>= 0;
  for (var i = 0; i < n; ++i) {
    var id = HEAP32[(((framebuffers) + (i * 4)) >>> 2) >>> 0];
    var framebuffer = GL.framebuffers[id];
    if (!framebuffer) continue;
    // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
    GLctx.deleteFramebuffer(framebuffer);
    framebuffer.name = 0;
    GL.framebuffers[id] = null;
  }
}

var _emscripten_glDeleteFramebuffers = _glDeleteFramebuffers;

/** @suppress {duplicate } */ var _glDeleteProgram = id => {
  if (!id) return;
  var program = GL.programs[id];
  if (!program) {
    // glDeleteProgram actually signals an error when deleting a nonexisting
    // object, unlike some other GL delete functions.
    GL.recordError(1281);
    return;
  }
  GLctx.deleteProgram(program);
  program.name = 0;
  GL.programs[id] = null;
};

var _emscripten_glDeleteProgram = _glDeleteProgram;

/** @suppress {duplicate } */ function _glDeleteQueries(n, ids) {
  ids >>>= 0;
  for (var i = 0; i < n; i++) {
    var id = HEAP32[(((ids) + (i * 4)) >>> 2) >>> 0];
    var query = GL.queries[id];
    if (!query) continue;
    // GL spec: "unused names in ids are ignored, as is the name zero."
    GLctx.deleteQuery(query);
    GL.queries[id] = null;
  }
}

var _emscripten_glDeleteQueries = _glDeleteQueries;

/** @suppress {duplicate } */ function _glDeleteQueriesEXT(n, ids) {
  ids >>>= 0;
  for (var i = 0; i < n; i++) {
    var id = HEAP32[(((ids) + (i * 4)) >>> 2) >>> 0];
    var query = GL.queries[id];
    if (!query) continue;
    // GL spec: "unused names in ids are ignored, as is the name zero."
    GLctx.disjointTimerQueryExt["deleteQueryEXT"](query);
    GL.queries[id] = null;
  }
}

var _emscripten_glDeleteQueriesEXT = _glDeleteQueriesEXT;

/** @suppress {duplicate } */ function _glDeleteRenderbuffers(n, renderbuffers) {
  renderbuffers >>>= 0;
  for (var i = 0; i < n; i++) {
    var id = HEAP32[(((renderbuffers) + (i * 4)) >>> 2) >>> 0];
    var renderbuffer = GL.renderbuffers[id];
    if (!renderbuffer) continue;
    // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
    GLctx.deleteRenderbuffer(renderbuffer);
    renderbuffer.name = 0;
    GL.renderbuffers[id] = null;
  }
}

var _emscripten_glDeleteRenderbuffers = _glDeleteRenderbuffers;

/** @suppress {duplicate } */ function _glDeleteSamplers(n, samplers) {
  samplers >>>= 0;
  for (var i = 0; i < n; i++) {
    var id = HEAP32[(((samplers) + (i * 4)) >>> 2) >>> 0];
    var sampler = GL.samplers[id];
    if (!sampler) continue;
    GLctx.deleteSampler(sampler);
    sampler.name = 0;
    GL.samplers[id] = null;
  }
}

var _emscripten_glDeleteSamplers = _glDeleteSamplers;

/** @suppress {duplicate } */ var _glDeleteShader = id => {
  if (!id) return;
  var shader = GL.shaders[id];
  if (!shader) {
    // glDeleteShader actually signals an error when deleting a nonexisting
    // object, unlike some other GL delete functions.
    GL.recordError(1281);
    return;
  }
  GLctx.deleteShader(shader);
  GL.shaders[id] = null;
};

var _emscripten_glDeleteShader = _glDeleteShader;

/** @suppress {duplicate } */ function _glDeleteSync(id) {
  id >>>= 0;
  if (!id) return;
  var sync = GL.syncs[id];
  if (!sync) {
    // glDeleteSync signals an error when deleting a nonexisting object, unlike some other GL delete functions.
    GL.recordError(1281);
    return;
  }
  GLctx.deleteSync(sync);
  sync.name = 0;
  GL.syncs[id] = null;
}

var _emscripten_glDeleteSync = _glDeleteSync;

/** @suppress {duplicate } */ function _glDeleteTextures(n, textures) {
  textures >>>= 0;
  for (var i = 0; i < n; i++) {
    var id = HEAP32[(((textures) + (i * 4)) >>> 2) >>> 0];
    var texture = GL.textures[id];
    // GL spec: "glDeleteTextures silently ignores 0s and names that do not
    // correspond to existing textures".
    if (!texture) continue;
    GLctx.deleteTexture(texture);
    texture.name = 0;
    GL.textures[id] = null;
  }
}

var _emscripten_glDeleteTextures = _glDeleteTextures;

/** @suppress {duplicate } */ function _glDeleteTransformFeedbacks(n, ids) {
  ids >>>= 0;
  for (var i = 0; i < n; i++) {
    var id = HEAP32[(((ids) + (i * 4)) >>> 2) >>> 0];
    var transformFeedback = GL.transformFeedbacks[id];
    if (!transformFeedback) continue;
    // GL spec: "unused names in ids are ignored, as is the name zero."
    GLctx.deleteTransformFeedback(transformFeedback);
    transformFeedback.name = 0;
    GL.transformFeedbacks[id] = null;
  }
}

var _emscripten_glDeleteTransformFeedbacks = _glDeleteTransformFeedbacks;

/** @suppress {duplicate } */ function _glDeleteVertexArrays(n, vaos) {
  vaos >>>= 0;
  for (var i = 0; i < n; i++) {
    var id = HEAP32[(((vaos) + (i * 4)) >>> 2) >>> 0];
    GLctx.deleteVertexArray(GL.vaos[id]);
    GL.vaos[id] = null;
  }
}

var _emscripten_glDeleteVertexArrays = _glDeleteVertexArrays;

/** @suppress {duplicate } */ var _glDeleteVertexArraysOES = _glDeleteVertexArrays;

var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArraysOES;

/** @suppress {duplicate } */ var _glDepthFunc = x0 => GLctx.depthFunc(x0);

var _emscripten_glDepthFunc = _glDepthFunc;

/** @suppress {duplicate } */ var _glDepthMask = flag => {
  GLctx.depthMask(!!flag);
};

var _emscripten_glDepthMask = _glDepthMask;

/** @suppress {duplicate } */ var _glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1);

var _emscripten_glDepthRangef = _glDepthRangef;

/** @suppress {duplicate } */ var _glDetachShader = (program, shader) => {
  GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
};

var _emscripten_glDetachShader = _glDetachShader;

/** @suppress {duplicate } */ var _glDisable = x0 => GLctx.disable(x0);

var _emscripten_glDisable = _glDisable;

/** @suppress {duplicate } */ var _glDisableVertexAttribArray = index => {
  GLctx.disableVertexAttribArray(index);
};

var _emscripten_glDisableVertexAttribArray = _glDisableVertexAttribArray;

/** @suppress {duplicate } */ var _glDrawArrays = (mode, first, count) => {
  GLctx.drawArrays(mode, first, count);
};

var _emscripten_glDrawArrays = _glDrawArrays;

/** @suppress {duplicate } */ var _glDrawArraysInstanced = (mode, first, count, primcount) => {
  GLctx.drawArraysInstanced(mode, first, count, primcount);
};

var _emscripten_glDrawArraysInstanced = _glDrawArraysInstanced;

/** @suppress {duplicate } */ var _glDrawArraysInstancedANGLE = _glDrawArraysInstanced;

var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstancedANGLE;

/** @suppress {duplicate } */ var _glDrawArraysInstancedARB = _glDrawArraysInstanced;

var _emscripten_glDrawArraysInstancedARB = _glDrawArraysInstancedARB;

/** @suppress {duplicate } */ var _glDrawArraysInstancedEXT = _glDrawArraysInstanced;

var _emscripten_glDrawArraysInstancedEXT = _glDrawArraysInstancedEXT;

/** @suppress {duplicate } */ var _glDrawArraysInstancedNV = _glDrawArraysInstanced;

var _emscripten_glDrawArraysInstancedNV = _glDrawArraysInstancedNV;

var tempFixedLengthArray = [];

/** @suppress {duplicate } */ function _glDrawBuffers(n, bufs) {
  bufs >>>= 0;
  var bufArray = tempFixedLengthArray[n];
  for (var i = 0; i < n; i++) {
    bufArray[i] = HEAP32[(((bufs) + (i * 4)) >>> 2) >>> 0];
  }
  GLctx.drawBuffers(bufArray);
}

var _emscripten_glDrawBuffers = _glDrawBuffers;

/** @suppress {duplicate } */ var _glDrawBuffersEXT = _glDrawBuffers;

var _emscripten_glDrawBuffersEXT = _glDrawBuffersEXT;

/** @suppress {duplicate } */ var _glDrawBuffersWEBGL = _glDrawBuffers;

var _emscripten_glDrawBuffersWEBGL = _glDrawBuffersWEBGL;

/** @suppress {duplicate } */ function _glDrawElements(mode, count, type, indices) {
  indices >>>= 0;
  GLctx.drawElements(mode, count, type, indices);
}

var _emscripten_glDrawElements = _glDrawElements;

/** @suppress {duplicate } */ function _glDrawElementsInstanced(mode, count, type, indices, primcount) {
  indices >>>= 0;
  GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
}

var _emscripten_glDrawElementsInstanced = _glDrawElementsInstanced;

/** @suppress {duplicate } */ var _glDrawElementsInstancedANGLE = _glDrawElementsInstanced;

var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstancedANGLE;

/** @suppress {duplicate } */ var _glDrawElementsInstancedARB = _glDrawElementsInstanced;

var _emscripten_glDrawElementsInstancedARB = _glDrawElementsInstancedARB;

/** @suppress {duplicate } */ var _glDrawElementsInstancedEXT = _glDrawElementsInstanced;

var _emscripten_glDrawElementsInstancedEXT = _glDrawElementsInstancedEXT;

/** @suppress {duplicate } */ var _glDrawElementsInstancedNV = _glDrawElementsInstanced;

var _emscripten_glDrawElementsInstancedNV = _glDrawElementsInstancedNV;

/** @suppress {duplicate } */ function _glDrawRangeElements(mode, start, end, count, type, indices) {
  indices >>>= 0;
  // TODO: This should be a trivial pass-though function registered at the bottom of this page as
  // glFuncs[6][1] += ' drawRangeElements';
  // but due to https://bugzilla.mozilla.org/show_bug.cgi?id=1202427,
  // we work around by ignoring the range.
  _glDrawElements(mode, count, type, indices);
}

var _emscripten_glDrawRangeElements = _glDrawRangeElements;

/** @suppress {duplicate } */ var _glEnable = x0 => GLctx.enable(x0);

var _emscripten_glEnable = _glEnable;

/** @suppress {duplicate } */ var _glEnableVertexAttribArray = index => {
  GLctx.enableVertexAttribArray(index);
};

var _emscripten_glEnableVertexAttribArray = _glEnableVertexAttribArray;

/** @suppress {duplicate } */ var _glEndQuery = x0 => GLctx.endQuery(x0);

var _emscripten_glEndQuery = _glEndQuery;

/** @suppress {duplicate } */ var _glEndQueryEXT = target => {
  GLctx.disjointTimerQueryExt["endQueryEXT"](target);
};

var _emscripten_glEndQueryEXT = _glEndQueryEXT;

/** @suppress {duplicate } */ var _glEndTransformFeedback = () => GLctx.endTransformFeedback();

var _emscripten_glEndTransformFeedback = _glEndTransformFeedback;

/** @suppress {duplicate } */ function _glFenceSync(condition, flags) {
  var sync = GLctx.fenceSync(condition, flags);
  if (sync) {
    var id = GL.getNewId(GL.syncs);
    sync.name = id;
    GL.syncs[id] = sync;
    return id;
  }
  return 0;
}

var _emscripten_glFenceSync = _glFenceSync;

/** @suppress {duplicate } */ var _glFinish = () => GLctx.finish();

var _emscripten_glFinish = _glFinish;

/** @suppress {duplicate } */ var _glFlush = () => GLctx.flush();

var _emscripten_glFlush = _glFlush;

/** @suppress {duplicate } */ var _glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => {
  GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]);
};

var _emscripten_glFramebufferRenderbuffer = _glFramebufferRenderbuffer;

/** @suppress {duplicate } */ var _glFramebufferTexture2D = (target, attachment, textarget, texture, level) => {
  GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level);
};

var _emscripten_glFramebufferTexture2D = _glFramebufferTexture2D;

/** @suppress {duplicate } */ var _glFramebufferTextureLayer = (target, attachment, texture, level, layer) => {
  GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer);
};

var _emscripten_glFramebufferTextureLayer = _glFramebufferTextureLayer;

/** @suppress {duplicate } */ var _glFrontFace = x0 => GLctx.frontFace(x0);

var _emscripten_glFrontFace = _glFrontFace;

/** @suppress {duplicate } */ function _glGenBuffers(n, buffers) {
  buffers >>>= 0;
  GL.genObject(n, buffers, "createBuffer", GL.buffers);
}

var _emscripten_glGenBuffers = _glGenBuffers;

/** @suppress {duplicate } */ function _glGenFramebuffers(n, ids) {
  ids >>>= 0;
  GL.genObject(n, ids, "createFramebuffer", GL.framebuffers);
}

var _emscripten_glGenFramebuffers = _glGenFramebuffers;

/** @suppress {duplicate } */ function _glGenQueries(n, ids) {
  ids >>>= 0;
  GL.genObject(n, ids, "createQuery", GL.queries);
}

var _emscripten_glGenQueries = _glGenQueries;

/** @suppress {duplicate } */ function _glGenQueriesEXT(n, ids) {
  ids >>>= 0;
  for (var i = 0; i < n; i++) {
    var query = GLctx.disjointTimerQueryExt["createQueryEXT"]();
    if (!query) {
      GL.recordError(1282);
      while (i < n) HEAP32[(((ids) + (i++ * 4)) >>> 2) >>> 0] = 0;
      return;
    }
    var id = GL.getNewId(GL.queries);
    query.name = id;
    GL.queries[id] = query;
    HEAP32[(((ids) + (i * 4)) >>> 2) >>> 0] = id;
  }
}

var _emscripten_glGenQueriesEXT = _glGenQueriesEXT;

/** @suppress {duplicate } */ function _glGenRenderbuffers(n, renderbuffers) {
  renderbuffers >>>= 0;
  GL.genObject(n, renderbuffers, "createRenderbuffer", GL.renderbuffers);
}

var _emscripten_glGenRenderbuffers = _glGenRenderbuffers;

/** @suppress {duplicate } */ function _glGenSamplers(n, samplers) {
  samplers >>>= 0;
  GL.genObject(n, samplers, "createSampler", GL.samplers);
}

var _emscripten_glGenSamplers = _glGenSamplers;

/** @suppress {duplicate } */ function _glGenTextures(n, textures) {
  textures >>>= 0;
  GL.genObject(n, textures, "createTexture", GL.textures);
}

var _emscripten_glGenTextures = _glGenTextures;

/** @suppress {duplicate } */ function _glGenTransformFeedbacks(n, ids) {
  ids >>>= 0;
  GL.genObject(n, ids, "createTransformFeedback", GL.transformFeedbacks);
}

var _emscripten_glGenTransformFeedbacks = _glGenTransformFeedbacks;

/** @suppress {duplicate } */ function _glGenVertexArrays(n, arrays) {
  arrays >>>= 0;
  GL.genObject(n, arrays, "createVertexArray", GL.vaos);
}

var _emscripten_glGenVertexArrays = _glGenVertexArrays;

/** @suppress {duplicate } */ var _glGenVertexArraysOES = _glGenVertexArrays;

var _emscripten_glGenVertexArraysOES = _glGenVertexArraysOES;

/** @suppress {duplicate } */ var _glGenerateMipmap = x0 => GLctx.generateMipmap(x0);

var _emscripten_glGenerateMipmap = _glGenerateMipmap;

var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => {
  program = GL.programs[program];
  var info = GLctx[funcName](program, index);
  if (info) {
    // If an error occurs, nothing will be written to length, size and type and name.
    var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize);
    if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull;
    if (size) HEAP32[((size) >>> 2) >>> 0] = info.size;
    if (type) HEAP32[((type) >>> 2) >>> 0] = info.type;
  }
};

/** @suppress {duplicate } */ function _glGetActiveAttrib(program, index, bufSize, length, size, type, name) {
  length >>>= 0;
  size >>>= 0;
  type >>>= 0;
  name >>>= 0;
  return __glGetActiveAttribOrUniform("getActiveAttrib", program, index, bufSize, length, size, type, name);
}

var _emscripten_glGetActiveAttrib = _glGetActiveAttrib;

/** @suppress {duplicate } */ function _glGetActiveUniform(program, index, bufSize, length, size, type, name) {
  length >>>= 0;
  size >>>= 0;
  type >>>= 0;
  name >>>= 0;
  return __glGetActiveAttribOrUniform("getActiveUniform", program, index, bufSize, length, size, type, name);
}

var _emscripten_glGetActiveUniform = _glGetActiveUniform;

/** @suppress {duplicate } */ function _glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName) {
  length >>>= 0;
  uniformBlockName >>>= 0;
  program = GL.programs[program];
  var result = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
  if (!result) return;
  // If an error occurs, nothing will be written to uniformBlockName or length.
  if (uniformBlockName && bufSize > 0) {
    var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize);
    if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull;
  } else {
    if (length) HEAP32[((length) >>> 2) >>> 0] = 0;
  }
}

var _emscripten_glGetActiveUniformBlockName = _glGetActiveUniformBlockName;

/** @suppress {duplicate } */ function _glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params) {
  params >>>= 0;
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if params == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  program = GL.programs[program];
  if (pname == 35393) {
    var name = GLctx.getActiveUniformBlockName(program, uniformBlockIndex);
    HEAP32[((params) >>> 2) >>> 0] = name.length + 1;
    return;
  }
  var result = GLctx.getActiveUniformBlockParameter(program, uniformBlockIndex, pname);
  if (result === null) return;
  // If an error occurs, nothing should be written to params.
  if (pname == 35395) {
    for (var i = 0; i < result.length; i++) {
      HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = result[i];
    }
  } else {
    HEAP32[((params) >>> 2) >>> 0] = result;
  }
}

var _emscripten_glGetActiveUniformBlockiv = _glGetActiveUniformBlockiv;

/** @suppress {duplicate } */ function _glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params) {
  uniformIndices >>>= 0;
  params >>>= 0;
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if params == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  if (uniformCount > 0 && uniformIndices == 0) {
    GL.recordError(1281);
    return;
  }
  program = GL.programs[program];
  var ids = [];
  for (var i = 0; i < uniformCount; i++) {
    ids.push(HEAP32[(((uniformIndices) + (i * 4)) >>> 2) >>> 0]);
  }
  var result = GLctx.getActiveUniforms(program, ids, pname);
  if (!result) return;
  // GL spec: If an error is generated, nothing is written out to params.
  var len = result.length;
  for (var i = 0; i < len; i++) {
    HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = result[i];
  }
}

var _emscripten_glGetActiveUniformsiv = _glGetActiveUniformsiv;

/** @suppress {duplicate } */ function _glGetAttachedShaders(program, maxCount, count, shaders) {
  count >>>= 0;
  shaders >>>= 0;
  var result = GLctx.getAttachedShaders(GL.programs[program]);
  var len = result.length;
  if (len > maxCount) {
    len = maxCount;
  }
  HEAP32[((count) >>> 2) >>> 0] = len;
  for (var i = 0; i < len; ++i) {
    var id = GL.shaders.indexOf(result[i]);
    HEAP32[(((shaders) + (i * 4)) >>> 2) >>> 0] = id;
  }
}

var _emscripten_glGetAttachedShaders = _glGetAttachedShaders;

/** @suppress {duplicate } */ function _glGetAttribLocation(program, name) {
  name >>>= 0;
  return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
}

var _emscripten_glGetAttribLocation = _glGetAttribLocation;

var writeI53ToI64 = (ptr, num) => {
  HEAPU32[((ptr) >>> 2) >>> 0] = num;
  var lower = HEAPU32[((ptr) >>> 2) >>> 0];
  HEAPU32[(((ptr) + (4)) >>> 2) >>> 0] = (num - lower) / 4294967296;
};

var webglGetExtensions = () => {
  var exts = getEmscriptenSupportedExtensions(GLctx);
  exts = exts.concat(exts.map(e => "GL_" + e));
  return exts;
};

var emscriptenWebGLGet = (name_, p, type) => {
  // Guard against user passing a null pointer.
  // Note that GLES2 spec does not say anything about how passing a null
  // pointer should be treated.  Testing on desktop core GL 3, the application
  // crashes on glGetIntegerv to a null pointer, but better to report an error
  // instead of doing anything random.
  if (!p) {
    GL.recordError(1281);
    return;
  }
  var ret = undefined;
  switch (name_) {
   // Handle a few trivial GLES values
    case 36346:
    // GL_SHADER_COMPILER
    ret = 1;
    break;

   case 36344:
    // GL_SHADER_BINARY_FORMATS
    if (type != 0 && type != 1) {
      GL.recordError(1280);
    }
    // Do not write anything to the out pointer, since no binary formats are
    // supported.
    return;

   case 34814:
   // GL_NUM_PROGRAM_BINARY_FORMATS
    case 36345:
    // GL_NUM_SHADER_BINARY_FORMATS
    ret = 0;
    break;

   case 34466:
    // GL_NUM_COMPRESSED_TEXTURE_FORMATS
    // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
    // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
    // queried for length), so implement it ourselves to allow C++ GLES2
    // code get the length.
    var formats = GLctx.getParameter(34467);
    ret = formats ? formats.length : 0;
    break;

   case 33309:
    // GL_NUM_EXTENSIONS
    if (GL.currentContext.version < 2) {
      // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
      GL.recordError(1282);
      return;
    }
    ret = webglGetExtensions().length;
    break;

   case 33307:
   // GL_MAJOR_VERSION
    case 33308:
    // GL_MINOR_VERSION
    if (GL.currentContext.version < 2) {
      GL.recordError(1280);
      // GL_INVALID_ENUM
      return;
    }
    ret = name_ == 33307 ? 3 : 0;
    // return version 3.0
    break;
  }
  if (ret === undefined) {
    var result = GLctx.getParameter(name_);
    switch (typeof result) {
     case "number":
      ret = result;
      break;

     case "boolean":
      ret = result ? 1 : 0;
      break;

     case "string":
      GL.recordError(1280);
      // GL_INVALID_ENUM
      return;

     case "object":
      if (result === null) {
        // null is a valid result for some (e.g., which buffer is bound -
        // perhaps nothing is bound), but otherwise can mean an invalid
        // name_, which we need to report as an error
        switch (name_) {
         case 34964:
         // ARRAY_BUFFER_BINDING
          case 35725:
         // CURRENT_PROGRAM
          case 34965:
         // ELEMENT_ARRAY_BUFFER_BINDING
          case 36006:
         // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
          case 36007:
         // RENDERBUFFER_BINDING
          case 32873:
         // TEXTURE_BINDING_2D
          case 34229:
         // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
          case 36662:
         // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER
          case 36663:
         // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER
          case 35053:
         // PIXEL_PACK_BUFFER_BINDING
          case 35055:
         // PIXEL_UNPACK_BUFFER_BINDING
          case 36010:
         // READ_FRAMEBUFFER_BINDING
          case 35097:
         // SAMPLER_BINDING
          case 35869:
         // TEXTURE_BINDING_2D_ARRAY
          case 32874:
         // TEXTURE_BINDING_3D
          case 36389:
         // TRANSFORM_FEEDBACK_BINDING
          case 35983:
         // TRANSFORM_FEEDBACK_BUFFER_BINDING
          case 35368:
         // UNIFORM_BUFFER_BINDING
          case 34068:
          {
            // TEXTURE_BINDING_CUBE_MAP
            ret = 0;
            break;
          }

         default:
          {
            GL.recordError(1280);
            // GL_INVALID_ENUM
            return;
          }
        }
      } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) {
        for (var i = 0; i < result.length; ++i) {
          switch (type) {
           case 0:
            HEAP32[(((p) + (i * 4)) >>> 2) >>> 0] = result[i];
            break;

           case 2:
            HEAPF32[(((p) + (i * 4)) >>> 2) >>> 0] = result[i];
            break;

           case 4:
            HEAP8[(p) + (i) >>> 0] = result[i] ? 1 : 0;
            break;
          }
        }
        return;
      } else {
        try {
          ret = result.name | 0;
        } catch (e) {
          GL.recordError(1280);
          // GL_INVALID_ENUM
          err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
          return;
        }
      }
      break;

     default:
      GL.recordError(1280);
      // GL_INVALID_ENUM
      err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof (result)}!`);
      return;
    }
  }
  switch (type) {
   case 1:
    writeI53ToI64(p, ret);
    break;

   case 0:
    HEAP32[((p) >>> 2) >>> 0] = ret;
    break;

   case 2:
    HEAPF32[((p) >>> 2) >>> 0] = ret;
    break;

   case 4:
    HEAP8[p >>> 0] = ret ? 1 : 0;
    break;
  }
};

/** @suppress {duplicate } */ function _glGetBooleanv(name_, p) {
  p >>>= 0;
  return emscriptenWebGLGet(name_, p, 4);
}

var _emscripten_glGetBooleanv = _glGetBooleanv;

/** @suppress {duplicate } */ function _glGetBufferParameteri64v(target, value, data) {
  data >>>= 0;
  if (!data) {
    // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
    // if data == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  writeI53ToI64(data, GLctx.getBufferParameter(target, value));
}

var _emscripten_glGetBufferParameteri64v = _glGetBufferParameteri64v;

/** @suppress {duplicate } */ function _glGetBufferParameteriv(target, value, data) {
  data >>>= 0;
  if (!data) {
    // GLES2 specification does not specify how to behave if data is a null
    // pointer. Since calling this function does not make sense if data ==
    // null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  HEAP32[((data) >>> 2) >>> 0] = GLctx.getBufferParameter(target, value);
}

var _emscripten_glGetBufferParameteriv = _glGetBufferParameteriv;

/** @suppress {duplicate } */ var _glGetError = () => {
  var error = GLctx.getError() || GL.lastError;
  GL.lastError = 0;
  return error;
};

var _emscripten_glGetError = _glGetError;

/** @suppress {duplicate } */ function _glGetFloatv(name_, p) {
  p >>>= 0;
  return emscriptenWebGLGet(name_, p, 2);
}

var _emscripten_glGetFloatv = _glGetFloatv;

/** @suppress {duplicate } */ function _glGetFragDataLocation(program, name) {
  name >>>= 0;
  return GLctx.getFragDataLocation(GL.programs[program], UTF8ToString(name));
}

var _emscripten_glGetFragDataLocation = _glGetFragDataLocation;

/** @suppress {duplicate } */ function _glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) {
  params >>>= 0;
  var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
  if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) {
    result = result.name | 0;
  }
  HEAP32[((params) >>> 2) >>> 0] = result;
}

var _emscripten_glGetFramebufferAttachmentParameteriv = _glGetFramebufferAttachmentParameteriv;

var emscriptenWebGLGetIndexed = (target, index, data, type) => {
  if (!data) {
    // GLES2 specification does not specify how to behave if data is a null pointer. Since calling this function does not make sense
    // if data == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var result = GLctx.getIndexedParameter(target, index);
  var ret;
  switch (typeof result) {
   case "boolean":
    ret = result ? 1 : 0;
    break;

   case "number":
    ret = result;
    break;

   case "object":
    if (result === null) {
      switch (target) {
       case 35983:
       // TRANSFORM_FEEDBACK_BUFFER_BINDING
        case 35368:
        // UNIFORM_BUFFER_BINDING
        ret = 0;
        break;

       default:
        {
          GL.recordError(1280);
          // GL_INVALID_ENUM
          return;
        }
      }
    } else if (result instanceof WebGLBuffer) {
      ret = result.name | 0;
    } else {
      GL.recordError(1280);
      // GL_INVALID_ENUM
      return;
    }
    break;

   default:
    GL.recordError(1280);
    // GL_INVALID_ENUM
    return;
  }
  switch (type) {
   case 1:
    writeI53ToI64(data, ret);
    break;

   case 0:
    HEAP32[((data) >>> 2) >>> 0] = ret;
    break;

   case 2:
    HEAPF32[((data) >>> 2) >>> 0] = ret;
    break;

   case 4:
    HEAP8[data >>> 0] = ret ? 1 : 0;
    break;

   default:
    throw "internal emscriptenWebGLGetIndexed() error, bad type: " + type;
  }
};

/** @suppress {duplicate } */ function _glGetInteger64i_v(target, index, data) {
  data >>>= 0;
  return emscriptenWebGLGetIndexed(target, index, data, 1);
}

var _emscripten_glGetInteger64i_v = _glGetInteger64i_v;

/** @suppress {duplicate } */ function _glGetInteger64v(name_, p) {
  p >>>= 0;
  emscriptenWebGLGet(name_, p, 1);
}

var _emscripten_glGetInteger64v = _glGetInteger64v;

/** @suppress {duplicate } */ function _glGetIntegeri_v(target, index, data) {
  data >>>= 0;
  return emscriptenWebGLGetIndexed(target, index, data, 0);
}

var _emscripten_glGetIntegeri_v = _glGetIntegeri_v;

/** @suppress {duplicate } */ function _glGetIntegerv(name_, p) {
  p >>>= 0;
  return emscriptenWebGLGet(name_, p, 0);
}

var _emscripten_glGetIntegerv = _glGetIntegerv;

/** @suppress {duplicate } */ function _glGetInternalformativ(target, internalformat, pname, bufSize, params) {
  params >>>= 0;
  if (bufSize < 0) {
    GL.recordError(1281);
    return;
  }
  if (!params) {
    // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
    // if values == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var ret = GLctx.getInternalformatParameter(target, internalformat, pname);
  if (ret === null) return;
  for (var i = 0; i < ret.length && i < bufSize; ++i) {
    HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = ret[i];
  }
}

var _emscripten_glGetInternalformativ = _glGetInternalformativ;

/** @suppress {duplicate } */ function _glGetProgramBinary(program, bufSize, length, binaryFormat, binary) {
  length >>>= 0;
  binaryFormat >>>= 0;
  binary >>>= 0;
  GL.recordError(1282);
}

var _emscripten_glGetProgramBinary = _glGetProgramBinary;

/** @suppress {duplicate } */ function _glGetProgramInfoLog(program, maxLength, length, infoLog) {
  length >>>= 0;
  infoLog >>>= 0;
  var log = GLctx.getProgramInfoLog(GL.programs[program]);
  if (log === null) log = "(unknown error)";
  var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
  if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull;
}

var _emscripten_glGetProgramInfoLog = _glGetProgramInfoLog;

/** @suppress {duplicate } */ function _glGetProgramiv(program, pname, p) {
  p >>>= 0;
  if (!p) {
    // GLES2 specification does not specify how to behave if p is a null
    // pointer. Since calling this function does not make sense if p == null,
    // issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  if (program >= GL.counter) {
    GL.recordError(1281);
    return;
  }
  program = GL.programs[program];
  if (pname == 35716) {
    // GL_INFO_LOG_LENGTH
    var log = GLctx.getProgramInfoLog(program);
    if (log === null) log = "(unknown error)";
    HEAP32[((p) >>> 2) >>> 0] = log.length + 1;
  } else if (pname == 35719) {
    if (!program.maxUniformLength) {
      var numActiveUniforms = GLctx.getProgramParameter(program, 35718);
      for (var i = 0; i < numActiveUniforms; ++i) {
        program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length + 1);
      }
    }
    HEAP32[((p) >>> 2) >>> 0] = program.maxUniformLength;
  } else if (pname == 35722) {
    if (!program.maxAttributeLength) {
      var numActiveAttributes = GLctx.getProgramParameter(program, 35721);
      for (var i = 0; i < numActiveAttributes; ++i) {
        program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length + 1);
      }
    }
    HEAP32[((p) >>> 2) >>> 0] = program.maxAttributeLength;
  } else if (pname == 35381) {
    if (!program.maxUniformBlockNameLength) {
      var numActiveUniformBlocks = GLctx.getProgramParameter(program, 35382);
      for (var i = 0; i < numActiveUniformBlocks; ++i) {
        program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length + 1);
      }
    }
    HEAP32[((p) >>> 2) >>> 0] = program.maxUniformBlockNameLength;
  } else {
    HEAP32[((p) >>> 2) >>> 0] = GLctx.getProgramParameter(program, pname);
  }
}

var _emscripten_glGetProgramiv = _glGetProgramiv;

/** @suppress {duplicate } */ function _glGetQueryObjecti64vEXT(id, pname, params) {
  params >>>= 0;
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var query = GL.queries[id];
  var param;
  if (GL.currentContext.version < 2) {
    param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
  } else {
    param = GLctx.getQueryParameter(query, pname);
  }
  var ret;
  if (typeof param == "boolean") {
    ret = param ? 1 : 0;
  } else {
    ret = param;
  }
  writeI53ToI64(params, ret);
}

var _emscripten_glGetQueryObjecti64vEXT = _glGetQueryObjecti64vEXT;

/** @suppress {duplicate } */ function _glGetQueryObjectivEXT(id, pname, params) {
  params >>>= 0;
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var query = GL.queries[id];
  var param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname);
  var ret;
  if (typeof param == "boolean") {
    ret = param ? 1 : 0;
  } else {
    ret = param;
  }
  HEAP32[((params) >>> 2) >>> 0] = ret;
}

var _emscripten_glGetQueryObjectivEXT = _glGetQueryObjectivEXT;

/** @suppress {duplicate } */ var _glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;

var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjectui64vEXT;

/** @suppress {duplicate } */ function _glGetQueryObjectuiv(id, pname, params) {
  params >>>= 0;
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var query = GL.queries[id];
  var param = GLctx.getQueryParameter(query, pname);
  var ret;
  if (typeof param == "boolean") {
    ret = param ? 1 : 0;
  } else {
    ret = param;
  }
  HEAP32[((params) >>> 2) >>> 0] = ret;
}

var _emscripten_glGetQueryObjectuiv = _glGetQueryObjectuiv;

/** @suppress {duplicate } */ var _glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;

var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectuivEXT;

/** @suppress {duplicate } */ function _glGetQueryiv(target, pname, params) {
  params >>>= 0;
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  HEAP32[((params) >>> 2) >>> 0] = GLctx.getQuery(target, pname);
}

var _emscripten_glGetQueryiv = _glGetQueryiv;

/** @suppress {duplicate } */ function _glGetQueryivEXT(target, pname, params) {
  params >>>= 0;
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  HEAP32[((params) >>> 2) >>> 0] = GLctx.disjointTimerQueryExt["getQueryEXT"](target, pname);
}

var _emscripten_glGetQueryivEXT = _glGetQueryivEXT;

/** @suppress {duplicate } */ function _glGetRenderbufferParameteriv(target, pname, params) {
  params >>>= 0;
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if params == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  HEAP32[((params) >>> 2) >>> 0] = GLctx.getRenderbufferParameter(target, pname);
}

var _emscripten_glGetRenderbufferParameteriv = _glGetRenderbufferParameteriv;

/** @suppress {duplicate } */ function _glGetSamplerParameterfv(sampler, pname, params) {
  params >>>= 0;
  if (!params) {
    // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  HEAPF32[((params) >>> 2) >>> 0] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
}

var _emscripten_glGetSamplerParameterfv = _glGetSamplerParameterfv;

/** @suppress {duplicate } */ function _glGetSamplerParameteriv(sampler, pname, params) {
  params >>>= 0;
  if (!params) {
    // GLES3 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
    // if p == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  HEAP32[((params) >>> 2) >>> 0] = GLctx.getSamplerParameter(GL.samplers[sampler], pname);
}

var _emscripten_glGetSamplerParameteriv = _glGetSamplerParameteriv;

/** @suppress {duplicate } */ function _glGetShaderInfoLog(shader, maxLength, length, infoLog) {
  length >>>= 0;
  infoLog >>>= 0;
  var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
  if (log === null) log = "(unknown error)";
  var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
  if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull;
}

var _emscripten_glGetShaderInfoLog = _glGetShaderInfoLog;

/** @suppress {duplicate } */ function _glGetShaderPrecisionFormat(shaderType, precisionType, range, precision) {
  range >>>= 0;
  precision >>>= 0;
  var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
  HEAP32[((range) >>> 2) >>> 0] = result.rangeMin;
  HEAP32[(((range) + (4)) >>> 2) >>> 0] = result.rangeMax;
  HEAP32[((precision) >>> 2) >>> 0] = result.precision;
}

var _emscripten_glGetShaderPrecisionFormat = _glGetShaderPrecisionFormat;

/** @suppress {duplicate } */ function _glGetShaderSource(shader, bufSize, length, source) {
  length >>>= 0;
  source >>>= 0;
  var result = GLctx.getShaderSource(GL.shaders[shader]);
  if (!result) return;
  // If an error occurs, nothing will be written to length or source.
  var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0;
  if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull;
}

var _emscripten_glGetShaderSource = _glGetShaderSource;

/** @suppress {duplicate } */ function _glGetShaderiv(shader, pname, p) {
  p >>>= 0;
  if (!p) {
    // GLES2 specification does not specify how to behave if p is a null
    // pointer. Since calling this function does not make sense if p == null,
    // issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  if (pname == 35716) {
    // GL_INFO_LOG_LENGTH
    var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
    if (log === null) log = "(unknown error)";
    // The GLES2 specification says that if the shader has an empty info log,
    // a value of 0 is returned. Otherwise the log has a null char appended.
    // (An empty string is falsey, so we can just check that instead of
    // looking at log.length.)
    var logLength = log ? log.length + 1 : 0;
    HEAP32[((p) >>> 2) >>> 0] = logLength;
  } else if (pname == 35720) {
    // GL_SHADER_SOURCE_LENGTH
    var source = GLctx.getShaderSource(GL.shaders[shader]);
    // source may be a null, or the empty string, both of which are falsey
    // values that we report a 0 length for.
    var sourceLength = source ? source.length + 1 : 0;
    HEAP32[((p) >>> 2) >>> 0] = sourceLength;
  } else {
    HEAP32[((p) >>> 2) >>> 0] = GLctx.getShaderParameter(GL.shaders[shader], pname);
  }
}

var _emscripten_glGetShaderiv = _glGetShaderiv;

var stringToNewUTF8 = str => {
  var size = lengthBytesUTF8(str) + 1;
  var ret = _malloc(size);
  if (ret) stringToUTF8(str, ret, size);
  return ret;
};

/** @suppress {duplicate } */ function _glGetString(name_) {
  var ret = GL.stringCache[name_];
  if (!ret) {
    switch (name_) {
     case 7939:
      ret = stringToNewUTF8(webglGetExtensions().join(" "));
      break;

     case 7936:
     case 7937:
     case 37445:
     case 37446:
      var s = GLctx.getParameter(name_);
      if (!s) {
        GL.recordError(1280);
      }
      ret = s ? stringToNewUTF8(s) : 0;
      break;

     case 7938:
      var webGLVersion = GLctx.getParameter(7938);
      // return GLES version string corresponding to the version of the WebGL context
      var glVersion = `OpenGL ES 2.0 (${webGLVersion})`;
      if (GL.currentContext.version >= 2) glVersion = `OpenGL ES 3.0 (${webGLVersion})`;
      ret = stringToNewUTF8(glVersion);
      break;

     case 35724:
      var glslVersion = GLctx.getParameter(35724);
      // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
      var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
      var ver_num = glslVersion.match(ver_re);
      if (ver_num !== null) {
        if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + "0";
        // ensure minor version has 2 digits
        glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`;
      }
      ret = stringToNewUTF8(glslVersion);
      break;

     default:
      GL.recordError(1280);
    }
    GL.stringCache[name_] = ret;
  }
  return ret;
}

var _emscripten_glGetString = _glGetString;

/** @suppress {duplicate } */ function _glGetStringi(name, index) {
  if (GL.currentContext.version < 2) {
    GL.recordError(1282);
    // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
    return 0;
  }
  var stringiCache = GL.stringiCache[name];
  if (stringiCache) {
    if (index < 0 || index >= stringiCache.length) {
      GL.recordError(1281);
      return 0;
    }
    return stringiCache[index];
  }
  switch (name) {
   case 7939:
    var exts = webglGetExtensions().map(stringToNewUTF8);
    stringiCache = GL.stringiCache[name] = exts;
    if (index < 0 || index >= stringiCache.length) {
      GL.recordError(1281);
      return 0;
    }
    return stringiCache[index];

   default:
    GL.recordError(1280);
    return 0;
  }
}

var _emscripten_glGetStringi = _glGetStringi;

/** @suppress {duplicate } */ function _glGetSynciv(sync, pname, bufSize, length, values) {
  sync >>>= 0;
  length >>>= 0;
  values >>>= 0;
  if (bufSize < 0) {
    // GLES3 specification does not specify how to behave if bufSize < 0, however in the spec wording for glGetInternalformativ, it does say that GL_INVALID_VALUE should be raised,
    // so raise GL_INVALID_VALUE here as well.
    GL.recordError(1281);
    return;
  }
  if (!values) {
    // GLES3 specification does not specify how to behave if values is a null pointer. Since calling this function does not make sense
    // if values == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var ret = GLctx.getSyncParameter(GL.syncs[sync], pname);
  if (ret !== null) {
    HEAP32[((values) >>> 2) >>> 0] = ret;
    if (length) HEAP32[((length) >>> 2) >>> 0] = 1;
  }
}

var _emscripten_glGetSynciv = _glGetSynciv;

/** @suppress {duplicate } */ function _glGetTexParameterfv(target, pname, params) {
  params >>>= 0;
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null
    // pointer. Since calling this function does not make sense if p == null,
    // issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  HEAPF32[((params) >>> 2) >>> 0] = GLctx.getTexParameter(target, pname);
}

var _emscripten_glGetTexParameterfv = _glGetTexParameterfv;

/** @suppress {duplicate } */ function _glGetTexParameteriv(target, pname, params) {
  params >>>= 0;
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null
    // pointer. Since calling this function does not make sense if p == null,
    // issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  HEAP32[((params) >>> 2) >>> 0] = GLctx.getTexParameter(target, pname);
}

var _emscripten_glGetTexParameteriv = _glGetTexParameteriv;

/** @suppress {duplicate } */ function _glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name) {
  length >>>= 0;
  size >>>= 0;
  type >>>= 0;
  name >>>= 0;
  program = GL.programs[program];
  var info = GLctx.getTransformFeedbackVarying(program, index);
  if (!info) return;
  // If an error occurred, the return parameters length, size, type and name will be unmodified.
  if (name && bufSize > 0) {
    var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize);
    if (length) HEAP32[((length) >>> 2) >>> 0] = numBytesWrittenExclNull;
  } else {
    if (length) HEAP32[((length) >>> 2) >>> 0] = 0;
  }
  if (size) HEAP32[((size) >>> 2) >>> 0] = info.size;
  if (type) HEAP32[((type) >>> 2) >>> 0] = info.type;
}

var _emscripten_glGetTransformFeedbackVarying = _glGetTransformFeedbackVarying;

/** @suppress {duplicate } */ function _glGetUniformBlockIndex(program, uniformBlockName) {
  uniformBlockName >>>= 0;
  return GLctx.getUniformBlockIndex(GL.programs[program], UTF8ToString(uniformBlockName));
}

var _emscripten_glGetUniformBlockIndex = _glGetUniformBlockIndex;

/** @suppress {duplicate } */ function _glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices) {
  uniformNames >>>= 0;
  uniformIndices >>>= 0;
  if (!uniformIndices) {
    // GLES2 specification does not specify how to behave if uniformIndices is a null pointer. Since calling this function does not make sense
    // if uniformIndices == null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) {
    GL.recordError(1281);
    return;
  }
  program = GL.programs[program];
  var names = [];
  for (var i = 0; i < uniformCount; i++) names.push(UTF8ToString(HEAP32[(((uniformNames) + (i * 4)) >>> 2) >>> 0]));
  var result = GLctx.getUniformIndices(program, names);
  if (!result) return;
  // GL spec: If an error is generated, nothing is written out to uniformIndices.
  var len = result.length;
  for (var i = 0; i < len; i++) {
    HEAP32[(((uniformIndices) + (i * 4)) >>> 2) >>> 0] = result[i];
  }
}

var _emscripten_glGetUniformIndices = _glGetUniformIndices;

/** @suppress {checkTypes} */ var jstoi_q = str => parseInt(str);

/** @noinline */ var webglGetLeftBracePos = name => name.slice(-1) == "]" && name.lastIndexOf("[");

var webglPrepareUniformLocationsBeforeFirstUse = program => {
  var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
  uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
  i, j;
  // On the first time invocation of glGetUniformLocation on this shader program:
  // initialize cache data structures and discover which uniforms are arrays.
  if (!uniformLocsById) {
    // maps GLint integer locations to WebGLUniformLocations
    program.uniformLocsById = uniformLocsById = {};
    // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
    program.uniformArrayNamesById = {};
    var numActiveUniforms = GLctx.getProgramParameter(program, 35718);
    for (i = 0; i < numActiveUniforms; ++i) {
      var u = GLctx.getActiveUniform(program, i);
      var nm = u.name;
      var sz = u.size;
      var lb = webglGetLeftBracePos(nm);
      var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
      // Assign a new location.
      var id = program.uniformIdCounter;
      program.uniformIdCounter += sz;
      // Eagerly get the location of the uniformArray[0] base element.
      // The remaining indices >0 will be left for lazy evaluation to
      // improve performance. Those may never be needed to fetch, if the
      // application fills arrays always in full starting from the first
      // element of the array.
      uniformSizeAndIdsByName[arrayName] = [ sz, id ];
      // Store placeholder integers in place that highlight that these
      // >0 index locations are array indices pending population.
      for (j = 0; j < sz; ++j) {
        uniformLocsById[id] = j;
        program.uniformArrayNamesById[id++] = arrayName;
      }
    }
  }
};

/** @suppress {duplicate } */ function _glGetUniformLocation(program, name) {
  name >>>= 0;
  name = UTF8ToString(name);
  if (program = GL.programs[program]) {
    webglPrepareUniformLocationsBeforeFirstUse(program);
    var uniformLocsById = program.uniformLocsById;
    // Maps GLuint -> WebGLUniformLocation
    var arrayIndex = 0;
    var uniformBaseName = name;
    // Invariant: when populating integer IDs for uniform locations, we must
    // maintain the precondition that arrays reside in contiguous addresses,
    // i.e. for a 'vec4 colors[10];', colors[4] must be at location
    // colors[0]+4.  However, user might call glGetUniformLocation(program,
    // "colors") for an array, so we cannot discover based on the user input
    // arguments whether the uniform we are dealing with is an array. The only
    // way to discover which uniforms are arrays is to enumerate over all the
    // active uniforms in the program.
    var leftBrace = webglGetLeftBracePos(name);
    // If user passed an array accessor "[index]", parse the array index off the accessor.
    if (leftBrace > 0) {
      arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0;
      // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
      uniformBaseName = name.slice(0, leftBrace);
    }
    // Have we cached the location of this uniform before?
    // A pair [array length, GLint of the uniform location]
    var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
    // If an uniform with this name exists, and if its index is within the
    // array limits (if it's even an array), query the WebGLlocation, or
    // return an existing cached location.
    if (sizeAndId && arrayIndex < sizeAndId[0]) {
      arrayIndex += sizeAndId[1];
      // Add the base location of the uniform to the array index offset.
      if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
        return arrayIndex;
      }
    }
  } else {
    // N.b. we are currently unable to distinguish between GL program IDs that
    // never existed vs GL program IDs that have been deleted, so report
    // GL_INVALID_VALUE in both cases.
    GL.recordError(1281);
  }
  return -1;
}

var _emscripten_glGetUniformLocation = _glGetUniformLocation;

var webglGetUniformLocation = location => {
  var p = GLctx.currentProgram;
  if (p) {
    var webglLoc = p.uniformLocsById[location];
    // p.uniformLocsById[location] stores either an integer, or a
    // WebGLUniformLocation.
    // If an integer, we have not yet bound the location, so do it now. The
    // integer value specifies the array index we should bind to.
    if (typeof webglLoc == "number") {
      p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ""));
    }
    // Else an already cached WebGLUniformLocation, return it.
    return webglLoc;
  } else {
    GL.recordError(1282);
  }
};

/** @suppress{checkTypes} */ var emscriptenWebGLGetUniform = (program, location, params, type) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null
    // pointer. Since calling this function does not make sense if params ==
    // null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  program = GL.programs[program];
  webglPrepareUniformLocationsBeforeFirstUse(program);
  var data = GLctx.getUniform(program, webglGetUniformLocation(location));
  if (typeof data == "number" || typeof data == "boolean") {
    switch (type) {
     case 0:
      HEAP32[((params) >>> 2) >>> 0] = data;
      break;

     case 2:
      HEAPF32[((params) >>> 2) >>> 0] = data;
      break;
    }
  } else {
    for (var i = 0; i < data.length; i++) {
      switch (type) {
       case 0:
        HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i];
        break;

       case 2:
        HEAPF32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i];
        break;
      }
    }
  }
};

/** @suppress {duplicate } */ function _glGetUniformfv(program, location, params) {
  params >>>= 0;
  emscriptenWebGLGetUniform(program, location, params, 2);
}

var _emscripten_glGetUniformfv = _glGetUniformfv;

/** @suppress {duplicate } */ function _glGetUniformiv(program, location, params) {
  params >>>= 0;
  emscriptenWebGLGetUniform(program, location, params, 0);
}

var _emscripten_glGetUniformiv = _glGetUniformiv;

/** @suppress {duplicate } */ function _glGetUniformuiv(program, location, params) {
  params >>>= 0;
  return emscriptenWebGLGetUniform(program, location, params, 0);
}

var _emscripten_glGetUniformuiv = _glGetUniformuiv;

/** @suppress{checkTypes} */ var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => {
  if (!params) {
    // GLES2 specification does not specify how to behave if params is a null
    // pointer. Since calling this function does not make sense if params ==
    // null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  var data = GLctx.getVertexAttrib(index, pname);
  if (pname == 34975) {
    HEAP32[((params) >>> 2) >>> 0] = data && data["name"];
  } else if (typeof data == "number" || typeof data == "boolean") {
    switch (type) {
     case 0:
      HEAP32[((params) >>> 2) >>> 0] = data;
      break;

     case 2:
      HEAPF32[((params) >>> 2) >>> 0] = data;
      break;

     case 5:
      HEAP32[((params) >>> 2) >>> 0] = Math.fround(data);
      break;
    }
  } else {
    for (var i = 0; i < data.length; i++) {
      switch (type) {
       case 0:
        HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i];
        break;

       case 2:
        HEAPF32[(((params) + (i * 4)) >>> 2) >>> 0] = data[i];
        break;

       case 5:
        HEAP32[(((params) + (i * 4)) >>> 2) >>> 0] = Math.fround(data[i]);
        break;
      }
    }
  }
};

/** @suppress {duplicate } */ function _glGetVertexAttribIiv(index, pname, params) {
  params >>>= 0;
  // N.B. This function may only be called if the vertex attribute was specified using the function glVertexAttribI4iv(),
  // otherwise the results are undefined. (GLES3 spec 6.1.12)
  emscriptenWebGLGetVertexAttrib(index, pname, params, 0);
}

var _emscripten_glGetVertexAttribIiv = _glGetVertexAttribIiv;

/** @suppress {duplicate } */ var _glGetVertexAttribIuiv = _glGetVertexAttribIiv;

var _emscripten_glGetVertexAttribIuiv = _glGetVertexAttribIuiv;

/** @suppress {duplicate } */ function _glGetVertexAttribPointerv(index, pname, pointer) {
  pointer >>>= 0;
  if (!pointer) {
    // GLES2 specification does not specify how to behave if pointer is a null
    // pointer. Since calling this function does not make sense if pointer ==
    // null, issue a GL error to notify user about it.
    GL.recordError(1281);
    return;
  }
  HEAP32[((pointer) >>> 2) >>> 0] = GLctx.getVertexAttribOffset(index, pname);
}

var _emscripten_glGetVertexAttribPointerv = _glGetVertexAttribPointerv;

/** @suppress {duplicate } */ function _glGetVertexAttribfv(index, pname, params) {
  params >>>= 0;
  // N.B. This function may only be called if the vertex attribute was
  // specified using the function glVertexAttrib*f(), otherwise the results
  // are undefined. (GLES3 spec 6.1.12)
  emscriptenWebGLGetVertexAttrib(index, pname, params, 2);
}

var _emscripten_glGetVertexAttribfv = _glGetVertexAttribfv;

/** @suppress {duplicate } */ function _glGetVertexAttribiv(index, pname, params) {
  params >>>= 0;
  // N.B. This function may only be called if the vertex attribute was
  // specified using the function glVertexAttrib*f(), otherwise the results
  // are undefined. (GLES3 spec 6.1.12)
  emscriptenWebGLGetVertexAttrib(index, pname, params, 5);
}

var _emscripten_glGetVertexAttribiv = _glGetVertexAttribiv;

/** @suppress {duplicate } */ var _glHint = (x0, x1) => GLctx.hint(x0, x1);

var _emscripten_glHint = _glHint;

/** @suppress {duplicate } */ function _glInvalidateFramebuffer(target, numAttachments, attachments) {
  attachments >>>= 0;
  var list = tempFixedLengthArray[numAttachments];
  for (var i = 0; i < numAttachments; i++) {
    list[i] = HEAP32[(((attachments) + (i * 4)) >>> 2) >>> 0];
  }
  GLctx.invalidateFramebuffer(target, list);
}

var _emscripten_glInvalidateFramebuffer = _glInvalidateFramebuffer;

/** @suppress {duplicate } */ function _glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height) {
  attachments >>>= 0;
  var list = tempFixedLengthArray[numAttachments];
  for (var i = 0; i < numAttachments; i++) {
    list[i] = HEAP32[(((attachments) + (i * 4)) >>> 2) >>> 0];
  }
  GLctx.invalidateSubFramebuffer(target, list, x, y, width, height);
}

var _emscripten_glInvalidateSubFramebuffer = _glInvalidateSubFramebuffer;

/** @suppress {duplicate } */ var _glIsBuffer = buffer => {
  var b = GL.buffers[buffer];
  if (!b) return 0;
  return GLctx.isBuffer(b);
};

var _emscripten_glIsBuffer = _glIsBuffer;

/** @suppress {duplicate } */ var _glIsEnabled = x0 => GLctx.isEnabled(x0);

var _emscripten_glIsEnabled = _glIsEnabled;

/** @suppress {duplicate } */ var _glIsFramebuffer = framebuffer => {
  var fb = GL.framebuffers[framebuffer];
  if (!fb) return 0;
  return GLctx.isFramebuffer(fb);
};

var _emscripten_glIsFramebuffer = _glIsFramebuffer;

/** @suppress {duplicate } */ var _glIsProgram = program => {
  program = GL.programs[program];
  if (!program) return 0;
  return GLctx.isProgram(program);
};

var _emscripten_glIsProgram = _glIsProgram;

/** @suppress {duplicate } */ var _glIsQuery = id => {
  var query = GL.queries[id];
  if (!query) return 0;
  return GLctx.isQuery(query);
};

var _emscripten_glIsQuery = _glIsQuery;

/** @suppress {duplicate } */ var _glIsQueryEXT = id => {
  var query = GL.queries[id];
  if (!query) return 0;
  return GLctx.disjointTimerQueryExt["isQueryEXT"](query);
};

var _emscripten_glIsQueryEXT = _glIsQueryEXT;

/** @suppress {duplicate } */ var _glIsRenderbuffer = renderbuffer => {
  var rb = GL.renderbuffers[renderbuffer];
  if (!rb) return 0;
  return GLctx.isRenderbuffer(rb);
};

var _emscripten_glIsRenderbuffer = _glIsRenderbuffer;

/** @suppress {duplicate } */ var _glIsSampler = id => {
  var sampler = GL.samplers[id];
  if (!sampler) return 0;
  return GLctx.isSampler(sampler);
};

var _emscripten_glIsSampler = _glIsSampler;

/** @suppress {duplicate } */ var _glIsShader = shader => {
  var s = GL.shaders[shader];
  if (!s) return 0;
  return GLctx.isShader(s);
};

var _emscripten_glIsShader = _glIsShader;

/** @suppress {duplicate } */ function _glIsSync(sync) {
  sync >>>= 0;
  return GLctx.isSync(GL.syncs[sync]);
}

var _emscripten_glIsSync = _glIsSync;

/** @suppress {duplicate } */ var _glIsTexture = id => {
  var texture = GL.textures[id];
  if (!texture) return 0;
  return GLctx.isTexture(texture);
};

var _emscripten_glIsTexture = _glIsTexture;

/** @suppress {duplicate } */ var _glIsTransformFeedback = id => GLctx.isTransformFeedback(GL.transformFeedbacks[id]);

var _emscripten_glIsTransformFeedback = _glIsTransformFeedback;

/** @suppress {duplicate } */ var _glIsVertexArray = array => {
  var vao = GL.vaos[array];
  if (!vao) return 0;
  return GLctx.isVertexArray(vao);
};

var _emscripten_glIsVertexArray = _glIsVertexArray;

/** @suppress {duplicate } */ var _glIsVertexArrayOES = _glIsVertexArray;

var _emscripten_glIsVertexArrayOES = _glIsVertexArrayOES;

/** @suppress {duplicate } */ var _glLineWidth = x0 => GLctx.lineWidth(x0);

var _emscripten_glLineWidth = _glLineWidth;

/** @suppress {duplicate } */ var _glLinkProgram = program => {
  program = GL.programs[program];
  GLctx.linkProgram(program);
  // Invalidate earlier computed uniform->ID mappings, those have now become stale
  program.uniformLocsById = 0;
  // Mark as null-like so that glGetUniformLocation() knows to populate this again.
  program.uniformSizeAndIdsByName = {};
};

var _emscripten_glLinkProgram = _glLinkProgram;

/** @suppress {duplicate } */ var _glPauseTransformFeedback = () => GLctx.pauseTransformFeedback();

var _emscripten_glPauseTransformFeedback = _glPauseTransformFeedback;

/** @suppress {duplicate } */ var _glPixelStorei = (pname, param) => {
  if (pname == 3317) {
    GL.unpackAlignment = param;
  } else if (pname == 3314) {
    GL.unpackRowLength = param;
  }
  GLctx.pixelStorei(pname, param);
};

var _emscripten_glPixelStorei = _glPixelStorei;

/** @suppress {duplicate } */ var _glPolygonModeWEBGL = (face, mode) => {
  GLctx.webglPolygonMode["polygonModeWEBGL"](face, mode);
};

var _emscripten_glPolygonModeWEBGL = _glPolygonModeWEBGL;

/** @suppress {duplicate } */ var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);

var _emscripten_glPolygonOffset = _glPolygonOffset;

/** @suppress {duplicate } */ var _glPolygonOffsetClampEXT = (factor, units, clamp) => {
  GLctx.extPolygonOffsetClamp["polygonOffsetClampEXT"](factor, units, clamp);
};

var _emscripten_glPolygonOffsetClampEXT = _glPolygonOffsetClampEXT;

/** @suppress {duplicate } */ function _glProgramBinary(program, binaryFormat, binary, length) {
  binary >>>= 0;
  GL.recordError(1280);
}

var _emscripten_glProgramBinary = _glProgramBinary;

/** @suppress {duplicate } */ var _glProgramParameteri = (program, pname, value) => {
  GL.recordError(1280);
};

var _emscripten_glProgramParameteri = _glProgramParameteri;

/** @suppress {duplicate } */ var _glQueryCounterEXT = (id, target) => {
  GLctx.disjointTimerQueryExt["queryCounterEXT"](GL.queries[id], target);
};

var _emscripten_glQueryCounterEXT = _glQueryCounterEXT;

/** @suppress {duplicate } */ var _glReadBuffer = x0 => GLctx.readBuffer(x0);

var _emscripten_glReadBuffer = _glReadBuffer;

var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
  function roundedToNextMultipleOf(x, y) {
    return (x + y - 1) & -y;
  }
  var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
  var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
  return height * alignedRowSize;
};

var colorChannelsInGlTextureFormat = format => {
  // Micro-optimizations for size: map format to size by subtracting smallest
  // enum value (0x1902) from all values first.  Also omit the most common
  // size value (1) from the list, which is assumed by formats not on the
  // list.
  var colorChannels = {
    // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
    // 0x1906 /* GL_ALPHA */ - 0x1902: 1,
    5: 3,
    6: 4,
    // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
    8: 2,
    29502: 3,
    29504: 4,
    // 0x1903 /* GL_RED */ - 0x1902: 1,
    26917: 2,
    26918: 2,
    // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1,
    29846: 3,
    29847: 4
  };
  return colorChannels[format - 6402] || 1;
};

var heapObjectForWebGLType = type => {
  // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
  // smaller values for the heap, for shorter generated code size.
  // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
  // (since most types are HEAPU16)
  type -= 5120;
  if (type == 0) return HEAP8;
  if (type == 1) return HEAPU8;
  if (type == 2) return HEAP16;
  if (type == 4) return HEAP32;
  if (type == 6) return HEAPF32;
  if (type == 5 || type == 28922 || type == 28520 || type == 30779 || type == 30782) return HEAPU32;
  return HEAPU16;
};

var toTypedArrayIndex = (pointer, heap) => pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT));

var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
  var heap = heapObjectForWebGLType(type);
  var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
  var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
  return heap.subarray(toTypedArrayIndex(pixels, heap) >>> 0, toTypedArrayIndex(pixels + bytes, heap) >>> 0);
};

/** @suppress {duplicate } */ function _glReadPixels(x, y, width, height, format, type, pixels) {
  pixels >>>= 0;
  if (GL.currentContext.version >= 2) {
    if (GLctx.currentPixelPackBufferBinding) {
      GLctx.readPixels(x, y, width, height, format, type, pixels);
      return;
    }
  }
  var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
  if (!pixelData) {
    GL.recordError(1280);
    return;
  }
  GLctx.readPixels(x, y, width, height, format, type, pixelData);
}

var _emscripten_glReadPixels = _glReadPixels;

/** @suppress {duplicate } */ var _glReleaseShaderCompiler = () => {};

var _emscripten_glReleaseShaderCompiler = _glReleaseShaderCompiler;

/** @suppress {duplicate } */ var _glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3);

var _emscripten_glRenderbufferStorage = _glRenderbufferStorage;

/** @suppress {duplicate } */ var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4);

var _emscripten_glRenderbufferStorageMultisample = _glRenderbufferStorageMultisample;

/** @suppress {duplicate } */ var _glResumeTransformFeedback = () => GLctx.resumeTransformFeedback();

var _emscripten_glResumeTransformFeedback = _glResumeTransformFeedback;

/** @suppress {duplicate } */ var _glSampleCoverage = (value, invert) => {
  GLctx.sampleCoverage(value, !!invert);
};

var _emscripten_glSampleCoverage = _glSampleCoverage;

/** @suppress {duplicate } */ var _glSamplerParameterf = (sampler, pname, param) => {
  GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
};

var _emscripten_glSamplerParameterf = _glSamplerParameterf;

/** @suppress {duplicate } */ function _glSamplerParameterfv(sampler, pname, params) {
  params >>>= 0;
  var param = HEAPF32[((params) >>> 2) >>> 0];
  GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
}

var _emscripten_glSamplerParameterfv = _glSamplerParameterfv;

/** @suppress {duplicate } */ var _glSamplerParameteri = (sampler, pname, param) => {
  GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
};

var _emscripten_glSamplerParameteri = _glSamplerParameteri;

/** @suppress {duplicate } */ function _glSamplerParameteriv(sampler, pname, params) {
  params >>>= 0;
  var param = HEAP32[((params) >>> 2) >>> 0];
  GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
}

var _emscripten_glSamplerParameteriv = _glSamplerParameteriv;

/** @suppress {duplicate } */ var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);

var _emscripten_glScissor = _glScissor;

/** @suppress {duplicate } */ function _glShaderBinary(count, shaders, binaryformat, binary, length) {
  shaders >>>= 0;
  binary >>>= 0;
  GL.recordError(1280);
}

var _emscripten_glShaderBinary = _glShaderBinary;

/** @suppress {duplicate } */ function _glShaderSource(shader, count, string, length) {
  string >>>= 0;
  length >>>= 0;
  var source = GL.getSource(shader, count, string, length);
  GLctx.shaderSource(GL.shaders[shader], source);
}

var _emscripten_glShaderSource = _glShaderSource;

/** @suppress {duplicate } */ var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);

var _emscripten_glStencilFunc = _glStencilFunc;

/** @suppress {duplicate } */ var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);

var _emscripten_glStencilFuncSeparate = _glStencilFuncSeparate;

/** @suppress {duplicate } */ var _glStencilMask = x0 => GLctx.stencilMask(x0);

var _emscripten_glStencilMask = _glStencilMask;

/** @suppress {duplicate } */ var _glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1);

var _emscripten_glStencilMaskSeparate = _glStencilMaskSeparate;

/** @suppress {duplicate } */ var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);

var _emscripten_glStencilOp = _glStencilOp;

/** @suppress {duplicate } */ var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);

var _emscripten_glStencilOpSeparate = _glStencilOpSeparate;

/** @suppress {duplicate } */ function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
  pixels >>>= 0;
  if (GL.currentContext.version >= 2) {
    if (GLctx.currentPixelUnpackBufferBinding) {
      GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
      return;
    }
  }
  var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
  GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
}

var _emscripten_glTexImage2D = _glTexImage2D;

/** @suppress {duplicate } */ function _glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) {
  pixels >>>= 0;
  if (GLctx.currentPixelUnpackBufferBinding) {
    GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
  } else if (pixels) {
    var heap = heapObjectForWebGLType(type);
    var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height * depth, pixels, internalFormat);
    GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixelData);
  } else {
    GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null);
  }
}

var _emscripten_glTexImage3D = _glTexImage3D;

/** @suppress {duplicate } */ var _glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2);

var _emscripten_glTexParameterf = _glTexParameterf;

/** @suppress {duplicate } */ function _glTexParameterfv(target, pname, params) {
  params >>>= 0;
  var param = HEAPF32[((params) >>> 2) >>> 0];
  GLctx.texParameterf(target, pname, param);
}

var _emscripten_glTexParameterfv = _glTexParameterfv;

/** @suppress {duplicate } */ var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);

var _emscripten_glTexParameteri = _glTexParameteri;

/** @suppress {duplicate } */ function _glTexParameteriv(target, pname, params) {
  params >>>= 0;
  var param = HEAP32[((params) >>> 2) >>> 0];
  GLctx.texParameteri(target, pname, param);
}

var _emscripten_glTexParameteriv = _glTexParameteriv;

/** @suppress {duplicate } */ var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4);

var _emscripten_glTexStorage2D = _glTexStorage2D;

/** @suppress {duplicate } */ var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5);

var _emscripten_glTexStorage3D = _glTexStorage3D;

/** @suppress {duplicate } */ function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
  pixels >>>= 0;
  if (GL.currentContext.version >= 2) {
    if (GLctx.currentPixelUnpackBufferBinding) {
      GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
      return;
    }
  }
  var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
  GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
}

var _emscripten_glTexSubImage2D = _glTexSubImage2D;

/** @suppress {duplicate } */ function _glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) {
  pixels >>>= 0;
  if (GLctx.currentPixelUnpackBufferBinding) {
    GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
  } else if (pixels) {
    var heap = heapObjectForWebGLType(type);
    GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap));
  } else {
    GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
  }
}

var _emscripten_glTexSubImage3D = _glTexSubImage3D;

/** @suppress {duplicate } */ function _glTransformFeedbackVaryings(program, count, varyings, bufferMode) {
  varyings >>>= 0;
  program = GL.programs[program];
  var vars = [];
  for (var i = 0; i < count; i++) vars.push(UTF8ToString(HEAP32[(((varyings) + (i * 4)) >>> 2) >>> 0]));
  GLctx.transformFeedbackVaryings(program, vars, bufferMode);
}

var _emscripten_glTransformFeedbackVaryings = _glTransformFeedbackVaryings;

/** @suppress {duplicate } */ var _glUniform1f = (location, v0) => {
  GLctx.uniform1f(webglGetUniformLocation(location), v0);
};

var _emscripten_glUniform1f = _glUniform1f;

var miniTempWebGLFloatBuffers = [];

/** @suppress {duplicate } */ function _glUniform1fv(location, count, value) {
  value >>>= 0;
  if (count <= 288) {
    // avoid allocation when uploading few enough uniforms
    var view = miniTempWebGLFloatBuffers[count];
    for (var i = 0; i < count; ++i) {
      view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0];
    }
  } else {
    var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 4) >>> 2) >>> 0);
  }
  GLctx.uniform1fv(webglGetUniformLocation(location), view);
}

var _emscripten_glUniform1fv = _glUniform1fv;

/** @suppress {duplicate } */ var _glUniform1i = (location, v0) => {
  GLctx.uniform1i(webglGetUniformLocation(location), v0);
};

var _emscripten_glUniform1i = _glUniform1i;

var miniTempWebGLIntBuffers = [];

/** @suppress {duplicate } */ function _glUniform1iv(location, count, value) {
  value >>>= 0;
  if (count <= 288) {
    // avoid allocation when uploading few enough uniforms
    var view = miniTempWebGLIntBuffers[count];
    for (var i = 0; i < count; ++i) {
      view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0];
    }
  } else {
    var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 4) >>> 2) >>> 0);
  }
  GLctx.uniform1iv(webglGetUniformLocation(location), view);
}

var _emscripten_glUniform1iv = _glUniform1iv;

/** @suppress {duplicate } */ var _glUniform1ui = (location, v0) => {
  GLctx.uniform1ui(webglGetUniformLocation(location), v0);
};

var _emscripten_glUniform1ui = _glUniform1ui;

/** @suppress {duplicate } */ function _glUniform1uiv(location, count, value) {
  value >>>= 0;
  count && GLctx.uniform1uiv(webglGetUniformLocation(location), HEAPU32, ((value) >>> 2), count);
}

var _emscripten_glUniform1uiv = _glUniform1uiv;

/** @suppress {duplicate } */ var _glUniform2f = (location, v0, v1) => {
  GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
};

var _emscripten_glUniform2f = _glUniform2f;

/** @suppress {duplicate } */ function _glUniform2fv(location, count, value) {
  value >>>= 0;
  if (count <= 144) {
    // avoid allocation when uploading few enough uniforms
    count *= 2;
    var view = miniTempWebGLFloatBuffers[count];
    for (var i = 0; i < count; i += 2) {
      view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0];
      view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
    }
  } else {
    var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 8) >>> 2) >>> 0);
  }
  GLctx.uniform2fv(webglGetUniformLocation(location), view);
}

var _emscripten_glUniform2fv = _glUniform2fv;

/** @suppress {duplicate } */ var _glUniform2i = (location, v0, v1) => {
  GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
};

var _emscripten_glUniform2i = _glUniform2i;

/** @suppress {duplicate } */ function _glUniform2iv(location, count, value) {
  value >>>= 0;
  if (count <= 144) {
    // avoid allocation when uploading few enough uniforms
    count *= 2;
    var view = miniTempWebGLIntBuffers[count];
    for (var i = 0; i < count; i += 2) {
      view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0];
      view[i + 1] = HEAP32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
    }
  } else {
    var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 8) >>> 2) >>> 0);
  }
  GLctx.uniform2iv(webglGetUniformLocation(location), view);
}

var _emscripten_glUniform2iv = _glUniform2iv;

/** @suppress {duplicate } */ var _glUniform2ui = (location, v0, v1) => {
  GLctx.uniform2ui(webglGetUniformLocation(location), v0, v1);
};

var _emscripten_glUniform2ui = _glUniform2ui;

/** @suppress {duplicate } */ function _glUniform2uiv(location, count, value) {
  value >>>= 0;
  count && GLctx.uniform2uiv(webglGetUniformLocation(location), HEAPU32, ((value) >>> 2), count * 2);
}

var _emscripten_glUniform2uiv = _glUniform2uiv;

/** @suppress {duplicate } */ var _glUniform3f = (location, v0, v1, v2) => {
  GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
};

var _emscripten_glUniform3f = _glUniform3f;

/** @suppress {duplicate } */ function _glUniform3fv(location, count, value) {
  value >>>= 0;
  if (count <= 96) {
    // avoid allocation when uploading few enough uniforms
    count *= 3;
    var view = miniTempWebGLFloatBuffers[count];
    for (var i = 0; i < count; i += 3) {
      view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0];
      view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
      view[i + 2] = HEAPF32[(((value) + (4 * i + 8)) >>> 2) >>> 0];
    }
  } else {
    var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 12) >>> 2) >>> 0);
  }
  GLctx.uniform3fv(webglGetUniformLocation(location), view);
}

var _emscripten_glUniform3fv = _glUniform3fv;

/** @suppress {duplicate } */ var _glUniform3i = (location, v0, v1, v2) => {
  GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
};

var _emscripten_glUniform3i = _glUniform3i;

/** @suppress {duplicate } */ function _glUniform3iv(location, count, value) {
  value >>>= 0;
  if (count <= 96) {
    // avoid allocation when uploading few enough uniforms
    count *= 3;
    var view = miniTempWebGLIntBuffers[count];
    for (var i = 0; i < count; i += 3) {
      view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0];
      view[i + 1] = HEAP32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
      view[i + 2] = HEAP32[(((value) + (4 * i + 8)) >>> 2) >>> 0];
    }
  } else {
    var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 12) >>> 2) >>> 0);
  }
  GLctx.uniform3iv(webglGetUniformLocation(location), view);
}

var _emscripten_glUniform3iv = _glUniform3iv;

/** @suppress {duplicate } */ var _glUniform3ui = (location, v0, v1, v2) => {
  GLctx.uniform3ui(webglGetUniformLocation(location), v0, v1, v2);
};

var _emscripten_glUniform3ui = _glUniform3ui;

/** @suppress {duplicate } */ function _glUniform3uiv(location, count, value) {
  value >>>= 0;
  count && GLctx.uniform3uiv(webglGetUniformLocation(location), HEAPU32, ((value) >>> 2), count * 3);
}

var _emscripten_glUniform3uiv = _glUniform3uiv;

/** @suppress {duplicate } */ var _glUniform4f = (location, v0, v1, v2, v3) => {
  GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
};

var _emscripten_glUniform4f = _glUniform4f;

/** @suppress {duplicate } */ function _glUniform4fv(location, count, value) {
  value >>>= 0;
  if (count <= 72) {
    // avoid allocation when uploading few enough uniforms
    var view = miniTempWebGLFloatBuffers[4 * count];
    // hoist the heap out of the loop for size and for pthreads+growth.
    var heap = HEAPF32;
    value = ((value) >>> 2);
    count *= 4;
    for (var i = 0; i < count; i += 4) {
      var dst = value + i;
      view[i] = heap[dst >>> 0];
      view[i + 1] = heap[dst + 1 >>> 0];
      view[i + 2] = heap[dst + 2 >>> 0];
      view[i + 3] = heap[dst + 3 >>> 0];
    }
  } else {
    var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 16) >>> 2) >>> 0);
  }
  GLctx.uniform4fv(webglGetUniformLocation(location), view);
}

var _emscripten_glUniform4fv = _glUniform4fv;

/** @suppress {duplicate } */ var _glUniform4i = (location, v0, v1, v2, v3) => {
  GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
};

var _emscripten_glUniform4i = _glUniform4i;

/** @suppress {duplicate } */ function _glUniform4iv(location, count, value) {
  value >>>= 0;
  if (count <= 72) {
    // avoid allocation when uploading few enough uniforms
    count *= 4;
    var view = miniTempWebGLIntBuffers[count];
    for (var i = 0; i < count; i += 4) {
      view[i] = HEAP32[(((value) + (4 * i)) >>> 2) >>> 0];
      view[i + 1] = HEAP32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
      view[i + 2] = HEAP32[(((value) + (4 * i + 8)) >>> 2) >>> 0];
      view[i + 3] = HEAP32[(((value) + (4 * i + 12)) >>> 2) >>> 0];
    }
  } else {
    var view = HEAP32.subarray((((value) >>> 2)) >>> 0, ((value + count * 16) >>> 2) >>> 0);
  }
  GLctx.uniform4iv(webglGetUniformLocation(location), view);
}

var _emscripten_glUniform4iv = _glUniform4iv;

/** @suppress {duplicate } */ var _glUniform4ui = (location, v0, v1, v2, v3) => {
  GLctx.uniform4ui(webglGetUniformLocation(location), v0, v1, v2, v3);
};

var _emscripten_glUniform4ui = _glUniform4ui;

/** @suppress {duplicate } */ function _glUniform4uiv(location, count, value) {
  value >>>= 0;
  count && GLctx.uniform4uiv(webglGetUniformLocation(location), HEAPU32, ((value) >>> 2), count * 4);
}

var _emscripten_glUniform4uiv = _glUniform4uiv;

/** @suppress {duplicate } */ var _glUniformBlockBinding = (program, uniformBlockIndex, uniformBlockBinding) => {
  program = GL.programs[program];
  GLctx.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
};

var _emscripten_glUniformBlockBinding = _glUniformBlockBinding;

/** @suppress {duplicate } */ function _glUniformMatrix2fv(location, count, transpose, value) {
  value >>>= 0;
  if (count <= 72) {
    // avoid allocation when uploading few enough uniforms
    count *= 4;
    var view = miniTempWebGLFloatBuffers[count];
    for (var i = 0; i < count; i += 4) {
      view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0];
      view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
      view[i + 2] = HEAPF32[(((value) + (4 * i + 8)) >>> 2) >>> 0];
      view[i + 3] = HEAPF32[(((value) + (4 * i + 12)) >>> 2) >>> 0];
    }
  } else {
    var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 16) >>> 2) >>> 0);
  }
  GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view);
}

var _emscripten_glUniformMatrix2fv = _glUniformMatrix2fv;

/** @suppress {duplicate } */ function _glUniformMatrix2x3fv(location, count, transpose, value) {
  value >>>= 0;
  count && GLctx.uniformMatrix2x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value) >>> 2), count * 6);
}

var _emscripten_glUniformMatrix2x3fv = _glUniformMatrix2x3fv;

/** @suppress {duplicate } */ function _glUniformMatrix2x4fv(location, count, transpose, value) {
  value >>>= 0;
  count && GLctx.uniformMatrix2x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value) >>> 2), count * 8);
}

var _emscripten_glUniformMatrix2x4fv = _glUniformMatrix2x4fv;

/** @suppress {duplicate } */ function _glUniformMatrix3fv(location, count, transpose, value) {
  value >>>= 0;
  if (count <= 32) {
    // avoid allocation when uploading few enough uniforms
    count *= 9;
    var view = miniTempWebGLFloatBuffers[count];
    for (var i = 0; i < count; i += 9) {
      view[i] = HEAPF32[(((value) + (4 * i)) >>> 2) >>> 0];
      view[i + 1] = HEAPF32[(((value) + (4 * i + 4)) >>> 2) >>> 0];
      view[i + 2] = HEAPF32[(((value) + (4 * i + 8)) >>> 2) >>> 0];
      view[i + 3] = HEAPF32[(((value) + (4 * i + 12)) >>> 2) >>> 0];
      view[i + 4] = HEAPF32[(((value) + (4 * i + 16)) >>> 2) >>> 0];
      view[i + 5] = HEAPF32[(((value) + (4 * i + 20)) >>> 2) >>> 0];
      view[i + 6] = HEAPF32[(((value) + (4 * i + 24)) >>> 2) >>> 0];
      view[i + 7] = HEAPF32[(((value) + (4 * i + 28)) >>> 2) >>> 0];
      view[i + 8] = HEAPF32[(((value) + (4 * i + 32)) >>> 2) >>> 0];
    }
  } else {
    var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 36) >>> 2) >>> 0);
  }
  GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view);
}

var _emscripten_glUniformMatrix3fv = _glUniformMatrix3fv;

/** @suppress {duplicate } */ function _glUniformMatrix3x2fv(location, count, transpose, value) {
  value >>>= 0;
  count && GLctx.uniformMatrix3x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value) >>> 2), count * 6);
}

var _emscripten_glUniformMatrix3x2fv = _glUniformMatrix3x2fv;

/** @suppress {duplicate } */ function _glUniformMatrix3x4fv(location, count, transpose, value) {
  value >>>= 0;
  count && GLctx.uniformMatrix3x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value) >>> 2), count * 12);
}

var _emscripten_glUniformMatrix3x4fv = _glUniformMatrix3x4fv;

/** @suppress {duplicate } */ function _glUniformMatrix4fv(location, count, transpose, value) {
  value >>>= 0;
  if (count <= 18) {
    // avoid allocation when uploading few enough uniforms
    var view = miniTempWebGLFloatBuffers[16 * count];
    // hoist the heap out of the loop for size and for pthreads+growth.
    var heap = HEAPF32;
    value = ((value) >>> 2);
    count *= 16;
    for (var i = 0; i < count; i += 16) {
      var dst = value + i;
      view[i] = heap[dst >>> 0];
      view[i + 1] = heap[dst + 1 >>> 0];
      view[i + 2] = heap[dst + 2 >>> 0];
      view[i + 3] = heap[dst + 3 >>> 0];
      view[i + 4] = heap[dst + 4 >>> 0];
      view[i + 5] = heap[dst + 5 >>> 0];
      view[i + 6] = heap[dst + 6 >>> 0];
      view[i + 7] = heap[dst + 7 >>> 0];
      view[i + 8] = heap[dst + 8 >>> 0];
      view[i + 9] = heap[dst + 9 >>> 0];
      view[i + 10] = heap[dst + 10 >>> 0];
      view[i + 11] = heap[dst + 11 >>> 0];
      view[i + 12] = heap[dst + 12 >>> 0];
      view[i + 13] = heap[dst + 13 >>> 0];
      view[i + 14] = heap[dst + 14 >>> 0];
      view[i + 15] = heap[dst + 15 >>> 0];
    }
  } else {
    var view = HEAPF32.subarray((((value) >>> 2)) >>> 0, ((value + count * 64) >>> 2) >>> 0);
  }
  GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
}

var _emscripten_glUniformMatrix4fv = _glUniformMatrix4fv;

/** @suppress {duplicate } */ function _glUniformMatrix4x2fv(location, count, transpose, value) {
  value >>>= 0;
  count && GLctx.uniformMatrix4x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value) >>> 2), count * 8);
}

var _emscripten_glUniformMatrix4x2fv = _glUniformMatrix4x2fv;

/** @suppress {duplicate } */ function _glUniformMatrix4x3fv(location, count, transpose, value) {
  value >>>= 0;
  count && GLctx.uniformMatrix4x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value) >>> 2), count * 12);
}

var _emscripten_glUniformMatrix4x3fv = _glUniformMatrix4x3fv;

/** @suppress {duplicate } */ var _glUseProgram = program => {
  program = GL.programs[program];
  GLctx.useProgram(program);
  // Record the currently active program so that we can access the uniform
  // mapping table of that program.
  GLctx.currentProgram = program;
};

var _emscripten_glUseProgram = _glUseProgram;

/** @suppress {duplicate } */ var _glValidateProgram = program => {
  GLctx.validateProgram(GL.programs[program]);
};

var _emscripten_glValidateProgram = _glValidateProgram;

/** @suppress {duplicate } */ var _glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);

var _emscripten_glVertexAttrib1f = _glVertexAttrib1f;

/** @suppress {duplicate } */ function _glVertexAttrib1fv(index, v) {
  v >>>= 0;
  GLctx.vertexAttrib1f(index, HEAPF32[v >>> 2]);
}

var _emscripten_glVertexAttrib1fv = _glVertexAttrib1fv;

/** @suppress {duplicate } */ var _glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2);

var _emscripten_glVertexAttrib2f = _glVertexAttrib2f;

/** @suppress {duplicate } */ function _glVertexAttrib2fv(index, v) {
  v >>>= 0;
  GLctx.vertexAttrib2f(index, HEAPF32[v >>> 2], HEAPF32[v + 4 >>> 2]);
}

var _emscripten_glVertexAttrib2fv = _glVertexAttrib2fv;

/** @suppress {duplicate } */ var _glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3);

var _emscripten_glVertexAttrib3f = _glVertexAttrib3f;

/** @suppress {duplicate } */ function _glVertexAttrib3fv(index, v) {
  v >>>= 0;
  GLctx.vertexAttrib3f(index, HEAPF32[v >>> 2], HEAPF32[v + 4 >>> 2], HEAPF32[v + 8 >>> 2]);
}

var _emscripten_glVertexAttrib3fv = _glVertexAttrib3fv;

/** @suppress {duplicate } */ var _glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4);

var _emscripten_glVertexAttrib4f = _glVertexAttrib4f;

/** @suppress {duplicate } */ function _glVertexAttrib4fv(index, v) {
  v >>>= 0;
  GLctx.vertexAttrib4f(index, HEAPF32[v >>> 2], HEAPF32[v + 4 >>> 2], HEAPF32[v + 8 >>> 2], HEAPF32[v + 12 >>> 2]);
}

var _emscripten_glVertexAttrib4fv = _glVertexAttrib4fv;

/** @suppress {duplicate } */ var _glVertexAttribDivisor = (index, divisor) => {
  GLctx.vertexAttribDivisor(index, divisor);
};

var _emscripten_glVertexAttribDivisor = _glVertexAttribDivisor;

/** @suppress {duplicate } */ var _glVertexAttribDivisorANGLE = _glVertexAttribDivisor;

var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisorANGLE;

/** @suppress {duplicate } */ var _glVertexAttribDivisorARB = _glVertexAttribDivisor;

var _emscripten_glVertexAttribDivisorARB = _glVertexAttribDivisorARB;

/** @suppress {duplicate } */ var _glVertexAttribDivisorEXT = _glVertexAttribDivisor;

var _emscripten_glVertexAttribDivisorEXT = _glVertexAttribDivisorEXT;

/** @suppress {duplicate } */ var _glVertexAttribDivisorNV = _glVertexAttribDivisor;

var _emscripten_glVertexAttribDivisorNV = _glVertexAttribDivisorNV;

/** @suppress {duplicate } */ var _glVertexAttribI4i = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4i(x0, x1, x2, x3, x4);

var _emscripten_glVertexAttribI4i = _glVertexAttribI4i;

/** @suppress {duplicate } */ function _glVertexAttribI4iv(index, v) {
  v >>>= 0;
  GLctx.vertexAttribI4i(index, HEAP32[v >>> 2], HEAP32[v + 4 >>> 2], HEAP32[v + 8 >>> 2], HEAP32[v + 12 >>> 2]);
}

var _emscripten_glVertexAttribI4iv = _glVertexAttribI4iv;

/** @suppress {duplicate } */ var _glVertexAttribI4ui = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4ui(x0, x1, x2, x3, x4);

var _emscripten_glVertexAttribI4ui = _glVertexAttribI4ui;

/** @suppress {duplicate } */ function _glVertexAttribI4uiv(index, v) {
  v >>>= 0;
  GLctx.vertexAttribI4ui(index, HEAPU32[v >>> 2], HEAPU32[v + 4 >>> 2], HEAPU32[v + 8 >>> 2], HEAPU32[v + 12 >>> 2]);
}

var _emscripten_glVertexAttribI4uiv = _glVertexAttribI4uiv;

/** @suppress {duplicate } */ function _glVertexAttribIPointer(index, size, type, stride, ptr) {
  ptr >>>= 0;
  GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
}

var _emscripten_glVertexAttribIPointer = _glVertexAttribIPointer;

/** @suppress {duplicate } */ function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
  ptr >>>= 0;
  GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
}

var _emscripten_glVertexAttribPointer = _glVertexAttribPointer;

/** @suppress {duplicate } */ var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);

var _emscripten_glViewport = _glViewport;

/** @suppress {duplicate } */ function _glWaitSync(sync, flags, timeout) {
  sync >>>= 0;
  // See WebGL2 vs GLES3 difference on GL_TIMEOUT_IGNORED above (https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.15)
  timeout = Number(timeout);
  GLctx.waitSync(GL.syncs[sync], flags, timeout);
}

var _emscripten_glWaitSync = _glWaitSync;

var IDBStore = {
  indexedDB() {
    if (typeof indexedDB != "undefined") return indexedDB;
    var ret = null;
    if (typeof window == "object") ret = window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB;
    return ret;
  },
  DB_VERSION: 22,
  DB_STORE_NAME: "FILE_DATA",
  dbs: {},
  blobs: [ 0 ],
  getDB(name, callback) {
    // check the cache first
    var db = IDBStore.dbs[name];
    if (db) {
      return callback(null, db);
    }
    var req;
    try {
      req = IDBStore.indexedDB().open(name, IDBStore.DB_VERSION);
    } catch (e) {
      return callback(e);
    }
    req.onupgradeneeded = e => {
      var db = /** @type {IDBDatabase} */ (e.target.result);
      var transaction = e.target.transaction;
      var fileStore;
      if (db.objectStoreNames.contains(IDBStore.DB_STORE_NAME)) {
        fileStore = transaction.objectStore(IDBStore.DB_STORE_NAME);
      } else {
        fileStore = db.createObjectStore(IDBStore.DB_STORE_NAME);
      }
    };
    req.onsuccess = () => {
      db = /** @type {IDBDatabase} */ (req.result);
      // add to the cache
      IDBStore.dbs[name] = db;
      callback(null, db);
    };
    req.onerror = function(event) {
      callback(event.target.error || "unknown error");
      event.preventDefault();
    };
  },
  getStore(dbName, type, callback) {
    IDBStore.getDB(dbName, (error, db) => {
      if (error) return callback(error);
      var transaction = db.transaction([ IDBStore.DB_STORE_NAME ], type);
      transaction.onerror = event => {
        callback(event.target.error || "unknown error");
        event.preventDefault();
      };
      var store = transaction.objectStore(IDBStore.DB_STORE_NAME);
      callback(null, store);
    });
  },
  getFile(dbName, id, callback) {
    IDBStore.getStore(dbName, "readonly", (err, store) => {
      if (err) return callback(err);
      var req = store.get(id);
      req.onsuccess = event => {
        var result = event.target.result;
        if (!result) {
          return callback(`file ${id} not found`);
        }
        return callback(null, result);
      };
      req.onerror = callback;
    });
  },
  setFile(dbName, id, data, callback) {
    IDBStore.getStore(dbName, "readwrite", (err, store) => {
      if (err) return callback(err);
      var req = store.put(data, id);
      req.onsuccess = event => callback();
      req.onerror = callback;
    });
  },
  deleteFile(dbName, id, callback) {
    IDBStore.getStore(dbName, "readwrite", (err, store) => {
      if (err) return callback(err);
      var req = store.delete(id);
      req.onsuccess = event => callback();
      req.onerror = callback;
    });
  },
  existsFile(dbName, id, callback) {
    IDBStore.getStore(dbName, "readonly", (err, store) => {
      if (err) return callback(err);
      var req = store.count(id);
      req.onsuccess = event => callback(null, event.target.result > 0);
      req.onerror = callback;
    });
  },
  clearStore(dbName, callback) {
    IDBStore.getStore(dbName, "readwrite", (err, store) => {
      if (err) return callback(err);
      var req = store.clear();
      req.onsuccess = event => callback();
      req.onerror = callback;
    });
  }
};

var _emscripten_idb_delete = function(db, id, perror) {
  db >>>= 0;
  id >>>= 0;
  perror >>>= 0;
  return Asyncify.handleSleep(wakeUp => {
    IDBStore.deleteFile(UTF8ToString(db), UTF8ToString(id), error => {
      /** @suppress{checkTypes} */ HEAP32[((perror) >>> 2) >>> 0] = !!error;
      wakeUp();
    });
  });
};

_emscripten_idb_delete.isAsync = true;

var _emscripten_idb_exists = function(db, id, pexists, perror) {
  db >>>= 0;
  id >>>= 0;
  pexists >>>= 0;
  perror >>>= 0;
  return Asyncify.handleSleep(wakeUp => {
    IDBStore.existsFile(UTF8ToString(db), UTF8ToString(id), (error, exists) => {
      /** @suppress{checkTypes} */ HEAP32[((pexists) >>> 2) >>> 0] = !!exists;
      /** @suppress{checkTypes} */ HEAP32[((perror) >>> 2) >>> 0] = !!error;
      wakeUp();
    });
  });
};

_emscripten_idb_exists.isAsync = true;

var _emscripten_idb_load = function(db, id, pbuffer, pnum, perror) {
  db >>>= 0;
  id >>>= 0;
  pbuffer >>>= 0;
  pnum >>>= 0;
  perror >>>= 0;
  return Asyncify.handleSleep(wakeUp => {
    IDBStore.getFile(UTF8ToString(db), UTF8ToString(id), (error, byteArray) => {
      if (error) {
        HEAP32[((perror) >>> 2) >>> 0] = 1;
        wakeUp();
        return;
      }
      var buffer = _malloc(byteArray.length);
      // must be freed by the caller!
      HEAPU8.set(byteArray, buffer >>> 0);
      HEAPU32[((pbuffer) >>> 2) >>> 0] = buffer;
      HEAP32[((pnum) >>> 2) >>> 0] = byteArray.length;
      HEAP32[((perror) >>> 2) >>> 0] = 0;
      wakeUp();
    });
  });
};

_emscripten_idb_load.isAsync = true;

var _emscripten_idb_store = function(db, id, ptr, num, perror) {
  db >>>= 0;
  id >>>= 0;
  ptr >>>= 0;
  perror >>>= 0;
  return Asyncify.handleSleep(wakeUp => {
    IDBStore.setFile(UTF8ToString(db), UTF8ToString(id), new Uint8Array(HEAPU8.subarray(ptr >>> 0, ptr + num >>> 0)), error => {
      // Closure warns about storing booleans in TypedArrays.
      /** @suppress{checkTypes} */ HEAP32[((perror) >>> 2) >>> 0] = !!error;
      wakeUp();
    });
  });
};

_emscripten_idb_store.isAsync = true;

var _emscripten_is_main_browser_thread = () => !ENVIRONMENT_IS_WORKER;

function _emscripten_is_webgl_context_lost(contextHandle) {
  contextHandle >>>= 0;
  return !GL.contexts[contextHandle] || GL.contexts[contextHandle].GLctx.isContextLost();
}

var reallyNegative = x => x < 0 || (x === 0 && (1 / x) === -Infinity);

var convertI32PairToI53 = (lo, hi) => (lo >>> 0) + hi * 4294967296;

var convertU32PairToI53 = (lo, hi) => (lo >>> 0) + (hi >>> 0) * 4294967296;

var reSign = (value, bits) => {
  if (value <= 0) {
    return value;
  }
  var half = bits <= 32 ? Math.abs(1 << (bits - 1)) : Math.pow(2, bits - 1);
  // for huge values, we can hit the precision limit and always get true here.
  // so don't do that but, in general there is no perfect solution here. With
  // 64-bit ints, we get rounding and errors
  // TODO: In i64 mode 1, resign the two parts separately and safely
  if (value >= half && (bits <= 32 || value > half)) {
    // Cannot bitshift half, as it may be at the limit of the bits JS uses in
    // bitshifts
    value = -2 * half + value;
  }
  return value;
};

var unSign = (value, bits) => {
  if (value >= 0) {
    return value;
  }
  // Need some trickery, since if bits == 32, we are right at the limit of the
  // bits JS uses in bitshifts
  return bits <= 32 ? 2 * Math.abs(1 << (bits - 1)) + value : Math.pow(2, bits) + value;
};

var strLen = ptr => {
  var end = ptr;
  while (HEAPU8[end >>> 0]) ++end;
  return end - ptr;
};

var formatString = (format, varargs) => {
  var textIndex = format;
  var argIndex = varargs;
  // This must be called before reading a double or i64 vararg. It will bump the pointer properly.
  // It also does an assert on i32 values, so it's nice to call it before all varargs calls.
  function prepVararg(ptr, type) {
    if (type === "double" || type === "i64") {
      // move so the load is aligned
      if (ptr & 7) {
        ptr += 4;
      }
    } else {}
    return ptr;
  }
  function getNextArg(type) {
    // NOTE: Explicitly ignoring type safety. Otherwise this fails:
    //       int x = 4; printf("%c\n", (char)x);
    var ret;
    argIndex = prepVararg(argIndex, type);
    if (type === "double") {
      ret = HEAPF64[((argIndex) >>> 3) >>> 0];
      argIndex += 8;
    } else if (type == "i64") {
      ret = [ HEAP32[((argIndex) >>> 2) >>> 0], HEAP32[(((argIndex) + (4)) >>> 2) >>> 0] ];
      argIndex += 8;
    } else {
      type = "i32";
      // varargs are always i32, i64, or double
      ret = HEAP32[((argIndex) >>> 2) >>> 0];
      argIndex += 4;
    }
    return ret;
  }
  var ret = [];
  var curr, next, currArg;
  while (1) {
    var startTextIndex = textIndex;
    curr = HEAP8[textIndex >>> 0];
    if (curr === 0) break;
    next = HEAP8[textIndex + 1 >>> 0];
    if (curr == 37) {
      // Handle flags.
      var flagAlwaysSigned = false;
      var flagLeftAlign = false;
      var flagAlternative = false;
      var flagZeroPad = false;
      var flagPadSign = false;
      flagsLoop: while (1) {
        switch (next) {
         case 43:
          flagAlwaysSigned = true;
          break;

         case 45:
          flagLeftAlign = true;
          break;

         case 35:
          flagAlternative = true;
          break;

         case 48:
          if (flagZeroPad) {
            break flagsLoop;
          } else {
            flagZeroPad = true;
            break;
          }

         case 32:
          flagPadSign = true;
          break;

         default:
          break flagsLoop;
        }
        textIndex++;
        next = HEAP8[textIndex + 1 >>> 0];
      }
      // Handle width.
      var width = 0;
      if (next == 42) {
        width = getNextArg("i32");
        textIndex++;
        next = HEAP8[textIndex + 1 >>> 0];
      } else {
        while (next >= 48 && next <= 57) {
          width = width * 10 + (next - 48);
          textIndex++;
          next = HEAP8[textIndex + 1 >>> 0];
        }
      }
      // Handle precision.
      var precisionSet = false, precision = -1;
      if (next == 46) {
        precision = 0;
        precisionSet = true;
        textIndex++;
        next = HEAP8[textIndex + 1 >>> 0];
        if (next == 42) {
          precision = getNextArg("i32");
          textIndex++;
        } else {
          while (1) {
            var precisionChr = HEAP8[textIndex + 1 >>> 0];
            if (precisionChr < 48 || precisionChr > 57) break;
            precision = precision * 10 + (precisionChr - 48);
            textIndex++;
          }
        }
        next = HEAP8[textIndex + 1 >>> 0];
      }
      if (precision < 0) {
        precision = 6;
        // Standard default.
        precisionSet = false;
      }
      // Handle integer sizes. WARNING: These assume a 32-bit architecture!
      var argSize;
      switch (String.fromCharCode(next)) {
       case "h":
        var nextNext = HEAP8[textIndex + 2 >>> 0];
        if (nextNext == 104) {
          textIndex++;
          argSize = 1;
        } else {
          argSize = 2;
        }
        break;

       case "l":
        var nextNext = HEAP8[textIndex + 2 >>> 0];
        if (nextNext == 108) {
          textIndex++;
          argSize = 8;
        } else {
          argSize = 4;
        }
        break;

       case "L":
       // long long
        case "q":
       // int64_t
        case "j":
        // intmax_t
        argSize = 8;
        break;

       case "z":
       // size_t
        case "t":
       // ptrdiff_t
        case "I":
        // signed ptrdiff_t or unsigned size_t
        argSize = 4;
        break;

       default:
        argSize = null;
      }
      if (argSize) textIndex++;
      next = HEAP8[textIndex + 1 >>> 0];
      // Handle type specifier.
      switch (String.fromCharCode(next)) {
       case "d":
       case "i":
       case "u":
       case "o":
       case "x":
       case "X":
       case "p":
        {
          // Integer.
          var signed = next == 100 || next == 105;
          argSize = argSize || 4;
          currArg = getNextArg("i" + (argSize * 8));
          var argText;
          // Flatten i64-1 [low, high] into a (slightly rounded) double
          if (argSize == 8) {
            currArg = next == 117 ? convertU32PairToI53(currArg[0], currArg[1]) : convertI32PairToI53(currArg[0], currArg[1]);
          }
          // Truncate to requested size.
          if (argSize <= 4) {
            var limit = Math.pow(256, argSize) - 1;
            currArg = (signed ? reSign : unSign)(currArg & limit, argSize * 8);
          }
          // Format the number.
          var currAbsArg = Math.abs(currArg);
          var prefix = "";
          if (next == 100 || next == 105) {
            argText = reSign(currArg, 8 * argSize).toString(10);
          } else if (next == 117) {
            argText = unSign(currArg, 8 * argSize).toString(10);
            currArg = Math.abs(currArg);
          } else if (next == 111) {
            argText = (flagAlternative ? "0" : "") + currAbsArg.toString(8);
          } else if (next == 120 || next == 88) {
            prefix = (flagAlternative && currArg != 0) ? "0x" : "";
            if (currArg < 0) {
              // Represent negative numbers in hex as 2's complement.
              currArg = -currArg;
              argText = (currAbsArg - 1).toString(16);
              var buffer = [];
              for (var i = 0; i < argText.length; i++) {
                buffer.push((15 - parseInt(argText[i], 16)).toString(16));
              }
              argText = buffer.join("");
              while (argText.length < argSize * 2) argText = "f" + argText;
            } else {
              argText = currAbsArg.toString(16);
            }
            if (next == 88) {
              prefix = prefix.toUpperCase();
              argText = argText.toUpperCase();
            }
          } else if (next == 112) {
            if (currAbsArg === 0) {
              argText = "(nil)";
            } else {
              prefix = "0x";
              argText = currAbsArg.toString(16);
            }
          }
          if (precisionSet) {
            while (argText.length < precision) {
              argText = "0" + argText;
            }
          }
          // Add sign if needed
          if (currArg >= 0) {
            if (flagAlwaysSigned) {
              prefix = "+" + prefix;
            } else if (flagPadSign) {
              prefix = " " + prefix;
            }
          }
          // Move sign to prefix so we zero-pad after the sign
          if (argText.charAt(0) == "-") {
            prefix = "-" + prefix;
            argText = argText.slice(1);
          }
          // Add padding.
          while (prefix.length + argText.length < width) {
            if (flagLeftAlign) {
              argText += " ";
            } else {
              if (flagZeroPad) {
                argText = "0" + argText;
              } else {
                prefix = " " + prefix;
              }
            }
          }
          // Insert the result into the buffer.
          argText = prefix + argText;
          argText.split("").forEach(chr => ret.push(chr.charCodeAt(0)));
          break;
        }

       case "f":
       case "F":
       case "e":
       case "E":
       case "g":
       case "G":
        {
          // Float.
          currArg = getNextArg("double");
          var argText;
          if (isNaN(currArg)) {
            argText = "nan";
            flagZeroPad = false;
          } else if (!isFinite(currArg)) {
            argText = (currArg < 0 ? "-" : "") + "inf";
            flagZeroPad = false;
          } else {
            var isGeneral = false;
            var effectivePrecision = Math.min(precision, 20);
            // Convert g/G to f/F or e/E, as per:
            // http://pubs.opengroup.org/onlinepubs/9699919799/functions/printf.html
            if (next == 103 || next == 71) {
              isGeneral = true;
              precision = precision || 1;
              var exponent = parseInt(currArg.toExponential(effectivePrecision).split("e")[1], 10);
              if (precision > exponent && exponent >= -4) {
                next = ((next == 103) ? "f" : "F").charCodeAt(0);
                precision -= exponent + 1;
              } else {
                next = ((next == 103) ? "e" : "E").charCodeAt(0);
                precision--;
              }
              effectivePrecision = Math.min(precision, 20);
            }
            if (next == 101 || next == 69) {
              argText = currArg.toExponential(effectivePrecision);
              // Make sure the exponent has at least 2 digits.
              if (/[eE][-+]\d$/.test(argText)) {
                argText = argText.slice(0, -1) + "0" + argText.slice(-1);
              }
            } else if (next == 102 || next == 70) {
              argText = currArg.toFixed(effectivePrecision);
              if (currArg === 0 && reallyNegative(currArg)) {
                argText = "-" + argText;
              }
            }
            var parts = argText.split("e");
            if (isGeneral && !flagAlternative) {
              // Discard trailing zeros and periods.
              while (parts[0].length > 1 && parts[0].includes(".") && (parts[0].slice(-1) == "0" || parts[0].slice(-1) == ".")) {
                parts[0] = parts[0].slice(0, -1);
              }
            } else {
              // Make sure we have a period in alternative mode.
              if (flagAlternative && argText.indexOf(".") == -1) parts[0] += ".";
              // Zero pad until required precision.
              while (precision > effectivePrecision++) parts[0] += "0";
            }
            argText = parts[0] + (parts.length > 1 ? "e" + parts[1] : "");
            // Capitalize 'E' if needed.
            if (next == 69) argText = argText.toUpperCase();
            // Add sign.
            if (currArg >= 0) {
              if (flagAlwaysSigned) {
                argText = "+" + argText;
              } else if (flagPadSign) {
                argText = " " + argText;
              }
            }
          }
          // Add padding.
          while (argText.length < width) {
            if (flagLeftAlign) {
              argText += " ";
            } else {
              if (flagZeroPad && (argText[0] == "-" || argText[0] == "+")) {
                argText = argText[0] + "0" + argText.slice(1);
              } else {
                argText = (flagZeroPad ? "0" : " ") + argText;
              }
            }
          }
          // Adjust case.
          if (next < 97) argText = argText.toUpperCase();
          // Insert the result into the buffer.
          argText.split("").forEach(chr => ret.push(chr.charCodeAt(0)));
          break;
        }

       case "s":
        {
          // String.
          var arg = getNextArg("i8*");
          var argLength = arg ? strLen(arg) : "(null)".length;
          if (precisionSet) argLength = Math.min(argLength, precision);
          if (!flagLeftAlign) {
            while (argLength < width--) {
              ret.push(32);
            }
          }
          if (arg) {
            for (var i = 0; i < argLength; i++) {
              ret.push(HEAPU8[arg++ >>> 0]);
            }
          } else {
            ret = ret.concat(intArrayFromString("(null)".slice(0, argLength), true));
          }
          if (flagLeftAlign) {
            while (argLength < width--) {
              ret.push(32);
            }
          }
          break;
        }

       case "c":
        {
          // Character.
          if (flagLeftAlign) ret.push(getNextArg("i8"));
          while (--width > 0) {
            ret.push(32);
          }
          if (!flagLeftAlign) ret.push(getNextArg("i8"));
          break;
        }

       case "n":
        {
          // Write the length written so far to the next parameter.
          var ptr = getNextArg("i32*");
          HEAP32[((ptr) >>> 2) >>> 0] = ret.length;
          break;
        }

       case "%":
        {
          // Literal percent sign.
          ret.push(curr);
          break;
        }

       default:
        {
          // Unknown specifiers remain untouched.
          for (var i = startTextIndex; i < textIndex + 2; i++) {
            ret.push(HEAP8[i >>> 0]);
          }
        }
      }
      textIndex += 2;
    } else {
      ret.push(curr);
      textIndex += 1;
    }
  }
  return ret;
};

var jsStackTrace = () => (new Error).stack.toString();

/** @param {number=} flags */ var getCallstack = flags => {
  var callstack = jsStackTrace();
  // Process all lines:
  var lines = callstack.split("\n");
  callstack = "";
  // Extract components of form:
  // '       Object._main@http://server.com:4324:12'
  var firefoxRe = new RegExp("\\s*(.*?)@(.*?):([0-9]+):([0-9]+)");
  // Extract components of form:
  // '    at Object._main (http://server.com/file.html:4324:12)'
  var chromeRe = new RegExp("\\s*at (.*?) \\((.*):(.*):(.*)\\)");
  for (var line of lines) {
    var symbolName = "";
    var file = "";
    var lineno = 0;
    var column = 0;
    var parts = chromeRe.exec(line);
    if (parts?.length == 5) {
      symbolName = parts[1];
      file = parts[2];
      lineno = parts[3];
      column = parts[4];
    } else {
      parts = firefoxRe.exec(line);
      if (parts?.length >= 4) {
        symbolName = parts[1];
        file = parts[2];
        lineno = parts[3];
        // Old Firefox doesn't carry column information, but in new FF30, it
        // is present. See https://bugzilla.mozilla.org/show_bug.cgi?id=762556
        column = parts[4] | 0;
      } else {
        // Was not able to extract this line for demangling/sourcemapping
        // purposes. Output it as-is.
        callstack += line + "\n";
        continue;
      }
    }
    // Find the symbols in the callstack that corresponds to the functions that
    // report callstack information, and remove everything up to these from the
    // output.
    if (symbolName == "_emscripten_log" || symbolName == "_emscripten_get_callstack") {
      callstack = "";
      continue;
    }
    if ((flags & 24)) {
      if (flags & 64) {
        file = file.substring(file.replace(/\\/g, "/").lastIndexOf("/") + 1);
      }
      callstack += `    at ${symbolName} (${file}:${lineno}:${column})\n`;
    }
  }
  // Trim extra whitespace at the end of the output.
  callstack = callstack.replace(/\s+$/, "");
  return callstack;
};

var emscriptenLog = (flags, str) => {
  if (flags & 24) {
    str = str.replace(/\s+$/, "");
    // Ensure the message and the callstack are joined cleanly with exactly one newline.
    str += (str.length > 0 ? "\n" : "") + getCallstack(flags);
  }
  if (flags & 1) {
    if (flags & 4) {
      console.error(str);
    } else if (flags & 2) {
      console.warn(str);
    } else if (flags & 512) {
      console.info(str);
    } else if (flags & 256) {
      console.debug(str);
    } else {
      console.log(str);
    }
  } else if (flags & 6) {
    err(str);
  } else {
    out(str);
  }
};

function _emscripten_log(flags, format, varargs) {
  format >>>= 0;
  varargs >>>= 0;
  var result = formatString(format, varargs);
  var str = UTF8ArrayToString(result);
  emscriptenLog(flags, str);
}

var _emscripten_pause_main_loop = () => MainLoop.pause();

var _emscripten_performance_now = () => performance.now();

var growMemory = size => {
  var b = wasmMemory.buffer;
  var pages = ((size - b.byteLength + 65535) / 65536) | 0;
  try {
    // round size grow request up to wasm page size (fixed 64KB per spec)
    wasmMemory.grow(pages);
    // .grow() takes a delta compared to the previous size
    updateMemoryViews();
    return 1;
  } catch (e) {}
};

function _emscripten_resize_heap(requestedSize) {
  requestedSize >>>= 0;
  var oldSize = HEAPU8.length;
  // With multithreaded builds, races can happen (another thread might increase the size
  // in between), so return a failure, and let the caller retry.
  // Memory resize rules:
  // 1.  Always increase heap size to at least the requested size, rounded up
  //     to next page multiple.
  // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
  //     geometrically: increase the heap size according to
  //     MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
  //     overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
  // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
  //     linearly: increase the heap size by at least
  //     MEMORY_GROWTH_LINEAR_STEP bytes.
  // 3.  Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
  //     MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
  // 4.  If we were unable to allocate as much memory, it may be due to
  //     over-eager decision to excessively reserve due to (3) above.
  //     Hence if an allocation fails, cut down on the amount of excess
  //     growth, in an attempt to succeed to perform a smaller allocation.
  // A limit is set for how much we can grow. We should not exceed that
  // (the wasm binary specifies it, so if we tried, we'd fail anyhow).
  var maxHeapSize = getHeapMax();
  if (requestedSize > maxHeapSize) {
    return false;
  }
  // Loop through potential heap size increases. If we attempt a too eager
  // reservation that fails, cut down on the attempted size and reserve a
  // smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
  for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
    var overGrownHeapSize = oldSize * (1 + .2 / cutDown);
    // ensure geometric growth
    // but limit overreserving (default to capping at +96MB overgrowth at most)
    overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296);
    var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536));
    var replacement = growMemory(newSize);
    if (replacement) {
      return true;
    }
  }
  return false;
}

var _emscripten_set_main_loop = function(func, fps, simulateInfiniteLoop) {
  func >>>= 0;
  var iterFunc = (() => dynCall_v(func));
  setMainLoop(iterFunc, fps, simulateInfiniteLoop);
};

var JSEvents = {
  memcpy(target, src, size) {
    HEAP8.set(HEAP8.subarray(src >>> 0, src + size >>> 0), target >>> 0);
  },
  removeAllEventListeners() {
    while (JSEvents.eventHandlers.length) {
      JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
    }
    JSEvents.deferredCalls = [];
  },
  inEventHandler: 0,
  deferredCalls: [],
  deferCall(targetFunction, precedence, argsList) {
    function arraysHaveEqualContent(arrA, arrB) {
      if (arrA.length != arrB.length) return false;
      for (var i in arrA) {
        if (arrA[i] != arrB[i]) return false;
      }
      return true;
    }
    // Test if the given call was already queued, and if so, don't add it again.
    for (var call of JSEvents.deferredCalls) {
      if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
        return;
      }
    }
    JSEvents.deferredCalls.push({
      targetFunction,
      precedence,
      argsList
    });
    JSEvents.deferredCalls.sort((x, y) => x.precedence < y.precedence);
  },
  removeDeferredCalls(targetFunction) {
    JSEvents.deferredCalls = JSEvents.deferredCalls.filter(call => call.targetFunction != targetFunction);
  },
  canPerformEventHandlerRequests() {
    if (navigator.userActivation) {
      // Verify against transient activation status from UserActivation API
      // whether it is possible to perform a request here without needing to defer. See
      // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
      // and https://caniuse.com/mdn-api_useractivation
      // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079
      return navigator.userActivation.isActive;
    }
    return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
  },
  runDeferredCalls() {
    if (!JSEvents.canPerformEventHandlerRequests()) {
      return;
    }
    var deferredCalls = JSEvents.deferredCalls;
    JSEvents.deferredCalls = [];
    for (var call of deferredCalls) {
      call.targetFunction(...call.argsList);
    }
  },
  eventHandlers: [],
  removeAllHandlersOnTarget: (target, eventTypeString) => {
    for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
      if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
        JSEvents._removeHandler(i--);
      }
    }
  },
  _removeHandler(i) {
    var h = JSEvents.eventHandlers[i];
    h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
    JSEvents.eventHandlers.splice(i, 1);
  },
  registerOrRemoveHandler(eventHandler) {
    if (!eventHandler.target) {
      return -4;
    }
    if (eventHandler.callbackfunc) {
      eventHandler.eventListenerFunc = function(event) {
        // Increment nesting count for the event handler.
        ++JSEvents.inEventHandler;
        JSEvents.currentEventHandler = eventHandler;
        // Process any old deferred calls the user has placed.
        JSEvents.runDeferredCalls();
        // Process the actual event, calls back to user C code handler.
        eventHandler.handlerFunc(event);
        // Process any new deferred calls that were placed right now from this event handler.
        JSEvents.runDeferredCalls();
        // Out of event handler - restore nesting count.
        --JSEvents.inEventHandler;
      };
      eventHandler.target.addEventListener(eventHandler.eventTypeString, eventHandler.eventListenerFunc, eventHandler.useCapture);
      JSEvents.eventHandlers.push(eventHandler);
    } else {
      for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
        if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
          JSEvents._removeHandler(i--);
        }
      }
    }
    return 0;
  },
  getNodeNameForTarget(target) {
    if (!target) return "";
    if (target == window) return "#window";
    if (target == screen) return "#screen";
    return target?.nodeName || "";
  },
  fullscreenEnabled() {
    return document.fullscreenEnabled || document.webkitFullscreenEnabled;
  }
};

var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  JSEvents.uiEvent ||= _malloc(36);
  target = findEventTarget(target);
  var uiEventHandlerFunc = (e = event) => {
    if (e.target != target) {
      // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
      // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
      // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
      // causing a new scroll, etc..
      return;
    }
    var b = document.body;
    // Take document.body to a variable, Closure compiler does not outline access to it on its own.
    if (!b) {
      // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown
      return;
    }
    var uiEvent = JSEvents.uiEvent;
    HEAP32[((uiEvent) >>> 2) >>> 0] = 0;
    // always zero for resize and scroll
    HEAP32[(((uiEvent) + (4)) >>> 2) >>> 0] = b.clientWidth;
    HEAP32[(((uiEvent) + (8)) >>> 2) >>> 0] = b.clientHeight;
    HEAP32[(((uiEvent) + (12)) >>> 2) >>> 0] = innerWidth;
    HEAP32[(((uiEvent) + (16)) >>> 2) >>> 0] = innerHeight;
    HEAP32[(((uiEvent) + (20)) >>> 2) >>> 0] = outerWidth;
    HEAP32[(((uiEvent) + (24)) >>> 2) >>> 0] = outerHeight;
    HEAP32[(((uiEvent) + (28)) >>> 2) >>> 0] = pageXOffset | 0;
    // scroll offsets are float
    HEAP32[(((uiEvent) + (32)) >>> 2) >>> 0] = pageYOffset | 0;
    if (((a1, a2, a3) => dynCall_iiii(callbackfunc, a1, a2, a3))(eventTypeId, uiEvent, userData)) e.preventDefault();
  };
  var eventHandler = {
    target,
    eventTypeString,
    callbackfunc,
    handlerFunc: uiEventHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  target >>>= 0;
  userData >>>= 0;
  callbackfunc >>>= 0;
  targetThread >>>= 0;
  return registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread);
}

var withStackSave = f => {
  var stack = stackSave();
  var ret = f();
  stackRestore(stack);
  return ret;
};

var stackAlloc = sz => __emscripten_stack_alloc(sz);

var stringToUTF8OnStack = str => {
  var size = lengthBytesUTF8(str) + 1;
  var ret = stackAlloc(size);
  stringToUTF8(str, ret, size);
  return ret;
};

var _setNetworkCallback = (event, userData, callback) => {
  function _callback(data) {
    callUserCallback(() => {
      if (event === "error") {
        withStackSave(() => {
          var msg = stringToUTF8OnStack(data[2]);
          ((a1, a2, a3, a4) => dynCall_viiii(callback, a1, a2, a3, a4))(data[0], data[1], msg, userData);
        });
      } else {
        ((a1, a2) => dynCall_vii(callback, a1, a2))(data, userData);
      }
    });
  }
  // FIXME(sbc): This has no corresponding Pop so will currently keep the
  // runtime alive indefinitely.
  SOCKFS.on(event, callback ? _callback : null);
};

function _emscripten_set_socket_close_callback(userData, callback) {
  userData >>>= 0;
  callback >>>= 0;
  return _setNetworkCallback("close", userData, callback);
}

function _emscripten_set_socket_connection_callback(userData, callback) {
  userData >>>= 0;
  callback >>>= 0;
  return _setNetworkCallback("connection", userData, callback);
}

function _emscripten_set_socket_error_callback(userData, callback) {
  userData >>>= 0;
  callback >>>= 0;
  return _setNetworkCallback("error", userData, callback);
}

function _emscripten_set_socket_listen_callback(userData, callback) {
  userData >>>= 0;
  callback >>>= 0;
  return _setNetworkCallback("listen", userData, callback);
}

function _emscripten_set_socket_message_callback(userData, callback) {
  userData >>>= 0;
  callback >>>= 0;
  return _setNetworkCallback("message", userData, callback);
}

function _emscripten_set_socket_open_callback(userData, callback) {
  userData >>>= 0;
  callback >>>= 0;
  return _setNetworkCallback("open", userData, callback);
}

var fillMouseEventData = (eventStruct, e, target) => {
  HEAPF64[((eventStruct) >>> 3) >>> 0] = e.timeStamp;
  var idx = ((eventStruct) >>> 2);
  HEAP32[idx + 2 >>> 0] = e.screenX;
  HEAP32[idx + 3 >>> 0] = e.screenY;
  HEAP32[idx + 4 >>> 0] = e.clientX;
  HEAP32[idx + 5 >>> 0] = e.clientY;
  HEAP8[eventStruct + 24 >>> 0] = e.ctrlKey;
  HEAP8[eventStruct + 25 >>> 0] = e.shiftKey;
  HEAP8[eventStruct + 26 >>> 0] = e.altKey;
  HEAP8[eventStruct + 27 >>> 0] = e.metaKey;
  HEAP16[idx * 2 + 14 >>> 0] = e.button;
  HEAP16[idx * 2 + 15 >>> 0] = e.buttons;
  HEAP32[idx + 8 >>> 0] = e["movementX"];
  HEAP32[idx + 9 >>> 0] = e["movementY"];
  // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway)
  var rect = getBoundingClientRect(target);
  HEAP32[idx + 10 >>> 0] = e.clientX - (rect.left | 0);
  HEAP32[idx + 11 >>> 0] = e.clientY - (rect.top | 0);
};

var registerWheelEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
  JSEvents.wheelEvent ||= _malloc(96);
  // The DOM Level 3 events spec event 'wheel'
  var wheelHandlerFunc = (e = event) => {
    var wheelEvent = JSEvents.wheelEvent;
    fillMouseEventData(wheelEvent, e, target);
    HEAPF64[(((wheelEvent) + (64)) >>> 3) >>> 0] = e["deltaX"];
    HEAPF64[(((wheelEvent) + (72)) >>> 3) >>> 0] = e["deltaY"];
    HEAPF64[(((wheelEvent) + (80)) >>> 3) >>> 0] = e["deltaZ"];
    HEAP32[(((wheelEvent) + (88)) >>> 2) >>> 0] = e["deltaMode"];
    if (((a1, a2, a3) => dynCall_iiii(callbackfunc, a1, a2, a3))(eventTypeId, wheelEvent, userData)) e.preventDefault();
  };
  var eventHandler = {
    target,
    allowsDeferredCalls: true,
    eventTypeString,
    callbackfunc,
    handlerFunc: wheelHandlerFunc,
    useCapture
  };
  return JSEvents.registerOrRemoveHandler(eventHandler);
};

function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
  target >>>= 0;
  userData >>>= 0;
  callbackfunc >>>= 0;
  targetThread >>>= 0;
  target = findEventTarget(target);
  if (!target) return -4;
  if (typeof target.onwheel != "undefined") {
    return registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread);
  } else {
    return -1;
  }
}

class HandleAllocator {
  allocated=[ undefined ];
  freelist=[];
  get(id) {
    return this.allocated[id];
  }
  has(id) {
    return this.allocated[id] !== undefined;
  }
  allocate(handle) {
    var id = this.freelist.pop() || this.allocated.length;
    this.allocated[id] = handle;
    return id;
  }
  free(id) {
    // Set the slot to `undefined` rather than using `delete` here since
    // apparently arrays with holes in them can be less efficient.
    this.allocated[id] = undefined;
    this.freelist.push(id);
  }
}

var Fetch = {
  openDatabase(dbname, dbversion, onsuccess, onerror) {
    try {
      var openRequest = indexedDB.open(dbname, dbversion);
    } catch (e) {
      return onerror(e);
    }
    openRequest.onupgradeneeded = event => {
      var db = /** @type {IDBDatabase} */ (event.target.result);
      if (db.objectStoreNames.contains("FILES")) {
        db.deleteObjectStore("FILES");
      }
      db.createObjectStore("FILES");
    };
    openRequest.onsuccess = event => onsuccess(event.target.result);
    openRequest.onerror = onerror;
  },
  init() {
    Fetch.xhrs = new HandleAllocator;
    var onsuccess = db => {
      Fetch.dbInstance = db;
      removeRunDependency("library_fetch_init");
    };
    var onerror = () => {
      Fetch.dbInstance = false;
      removeRunDependency("library_fetch_init");
    };
    addRunDependency("library_fetch_init");
    Fetch.openDatabase("emscripten_filesystem", 1, onsuccess, onerror);
  }
};

function fetchXHR(fetch, onsuccess, onerror, onprogress, onreadystatechange) {
  var url = HEAPU32[(((fetch) + (8)) >>> 2) >>> 0];
  if (!url) {
    onerror(fetch, 0, "no url specified!");
    return;
  }
  var url_ = UTF8ToString(url);
  var fetch_attr = fetch + 108;
  var requestMethod = UTF8ToString(fetch_attr + 0);
  requestMethod ||= "GET";
  var timeoutMsecs = HEAPU32[(((fetch_attr) + (56)) >>> 2) >>> 0];
  var userName = HEAPU32[(((fetch_attr) + (68)) >>> 2) >>> 0];
  var password = HEAPU32[(((fetch_attr) + (72)) >>> 2) >>> 0];
  var requestHeaders = HEAPU32[(((fetch_attr) + (76)) >>> 2) >>> 0];
  var overriddenMimeType = HEAPU32[(((fetch_attr) + (80)) >>> 2) >>> 0];
  var dataPtr = HEAPU32[(((fetch_attr) + (84)) >>> 2) >>> 0];
  var dataLength = HEAPU32[(((fetch_attr) + (88)) >>> 2) >>> 0];
  var fetchAttributes = HEAPU32[(((fetch_attr) + (52)) >>> 2) >>> 0];
  var fetchAttrLoadToMemory = !!(fetchAttributes & 1);
  var fetchAttrStreamData = !!(fetchAttributes & 2);
  var fetchAttrSynchronous = !!(fetchAttributes & 64);
  var userNameStr = userName ? UTF8ToString(userName) : undefined;
  var passwordStr = password ? UTF8ToString(password) : undefined;
  var xhr = new XMLHttpRequest;
  xhr.withCredentials = !!HEAPU8[(fetch_attr) + (60) >>> 0];
  xhr.open(requestMethod, url_, !fetchAttrSynchronous, userNameStr, passwordStr);
  if (!fetchAttrSynchronous) xhr.timeout = timeoutMsecs;
  // XHR timeout field is only accessible in async XHRs, and must be set after .open() but before .send().
  xhr.url_ = url_;
  // Save the url for debugging purposes (and for comparing to the responseURL that server side advertised)
  xhr.responseType = "arraybuffer";
  if (overriddenMimeType) {
    var overriddenMimeTypeStr = UTF8ToString(overriddenMimeType);
    xhr.overrideMimeType(overriddenMimeTypeStr);
  }
  if (requestHeaders) {
    for (;;) {
      var key = HEAPU32[((requestHeaders) >>> 2) >>> 0];
      if (!key) break;
      var value = HEAPU32[(((requestHeaders) + (4)) >>> 2) >>> 0];
      if (!value) break;
      requestHeaders += 8;
      var keyStr = UTF8ToString(key);
      var valueStr = UTF8ToString(value);
      xhr.setRequestHeader(keyStr, valueStr);
    }
  }
  var id = Fetch.xhrs.allocate(xhr);
  HEAPU32[((fetch) >>> 2) >>> 0] = id;
  var data = (dataPtr && dataLength) ? HEAPU8.slice(dataPtr, dataPtr + dataLength) : null;
  // TODO: Support specifying custom headers to the request.
  // Share the code to save the response, as we need to do so both on success
  // and on error (despite an error, there may be a response, like a 404 page).
  // This receives a condition, which determines whether to save the xhr's
  // response, or just 0.
  function saveResponseAndStatus() {
    var ptr = 0;
    var ptrLen = 0;
    if (xhr.response && fetchAttrLoadToMemory && HEAPU32[(((fetch) + (12)) >>> 2) >>> 0] === 0) {
      ptrLen = xhr.response.byteLength;
    }
    if (ptrLen > 0) {
      // The data pointer malloc()ed here has the same lifetime as the emscripten_fetch_t structure itself has, and is
      // freed when emscripten_fetch_close() is called.
      ptr = _malloc(ptrLen);
      HEAPU8.set(new Uint8Array(/** @type{Array<number>} */ (xhr.response)), ptr >>> 0);
    }
    HEAPU32[(((fetch) + (12)) >>> 2) >>> 0] = ptr;
    writeI53ToI64(fetch + 16, ptrLen);
    writeI53ToI64(fetch + 24, 0);
    var len = xhr.response ? xhr.response.byteLength : 0;
    if (len) {
      // If the final XHR.onload handler receives the bytedata to compute total length, report that,
      // otherwise don't write anything out here, which will retain the latest byte size reported in
      // the most recent XHR.onprogress handler.
      writeI53ToI64(fetch + 32, len);
    }
    HEAP16[(((fetch) + (40)) >>> 1) >>> 0] = xhr.readyState;
    HEAP16[(((fetch) + (42)) >>> 1) >>> 0] = xhr.status;
    if (xhr.statusText) stringToUTF8(xhr.statusText, fetch + 44, 64);
  }
  xhr.onload = e => {
    // check if xhr was aborted by user and don't try to call back
    if (!Fetch.xhrs.has(id)) {
      return;
    }
    saveResponseAndStatus();
    if (xhr.status >= 200 && xhr.status < 300) {
      onsuccess?.(fetch, xhr, e);
    } else {
      onerror?.(fetch, xhr, e);
    }
  };
  xhr.onerror = e => {
    // check if xhr was aborted by user and don't try to call back
    if (!Fetch.xhrs.has(id)) {
      return;
    }
    saveResponseAndStatus();
    onerror?.(fetch, xhr, e);
  };
  xhr.ontimeout = e => {
    // check if xhr was aborted by user and don't try to call back
    if (!Fetch.xhrs.has(id)) {
      return;
    }
    onerror?.(fetch, xhr, e);
  };
  xhr.onprogress = e => {
    // check if xhr was aborted by user and don't try to call back
    if (!Fetch.xhrs.has(id)) {
      return;
    }
    var ptrLen = (fetchAttrLoadToMemory && fetchAttrStreamData && xhr.response) ? xhr.response.byteLength : 0;
    var ptr = 0;
    if (ptrLen > 0 && fetchAttrLoadToMemory && fetchAttrStreamData) {
      // Allocate byte data in Emscripten heap for the streamed memory block (freed immediately after onprogress call)
      ptr = _malloc(ptrLen);
      HEAPU8.set(new Uint8Array(/** @type{Array<number>} */ (xhr.response)), ptr >>> 0);
    }
    HEAPU32[(((fetch) + (12)) >>> 2) >>> 0] = ptr;
    writeI53ToI64(fetch + 16, ptrLen);
    writeI53ToI64(fetch + 24, e.loaded - ptrLen);
    writeI53ToI64(fetch + 32, e.total);
    HEAP16[(((fetch) + (40)) >>> 1) >>> 0] = xhr.readyState;
    // If loading files from a source that does not give HTTP status code, assume success if we get data bytes
    if (xhr.readyState >= 3 && xhr.status === 0 && e.loaded > 0) xhr.status = 200;
    HEAP16[(((fetch) + (42)) >>> 1) >>> 0] = xhr.status;
    if (xhr.statusText) stringToUTF8(xhr.statusText, fetch + 44, 64);
    onprogress?.(fetch, xhr, e);
    if (ptr) {
      _free(ptr);
    }
  };
  xhr.onreadystatechange = e => {
    // check if xhr was aborted by user and don't try to call back
    if (!Fetch.xhrs.has(id)) {
      return;
    }
    HEAP16[(((fetch) + (40)) >>> 1) >>> 0] = xhr.readyState;
    if (xhr.readyState >= 2) {
      HEAP16[(((fetch) + (42)) >>> 1) >>> 0] = xhr.status;
    }
    onreadystatechange?.(fetch, xhr, e);
  };
  try {
    xhr.send(data);
  } catch (e) {
    onerror?.(fetch, xhr, e);
  }
}

function fetchCacheData(/** @type {IDBDatabase} */ db, fetch, data, onsuccess, onerror) {
  if (!db) {
    onerror(fetch, 0, "IndexedDB not available!");
    return;
  }
  var fetch_attr = fetch + 108;
  var destinationPath = HEAPU32[(((fetch_attr) + (64)) >>> 2) >>> 0];
  destinationPath ||= HEAPU32[(((fetch) + (8)) >>> 2) >>> 0];
  var destinationPathStr = UTF8ToString(destinationPath);
  try {
    var transaction = db.transaction([ "FILES" ], "readwrite");
    var packages = transaction.objectStore("FILES");
    var putRequest = packages.put(data, destinationPathStr);
    putRequest.onsuccess = event => {
      HEAP16[(((fetch) + (40)) >>> 1) >>> 0] = 4;
      // Mimic XHR readyState 4 === 'DONE: The operation is complete'
      HEAP16[(((fetch) + (42)) >>> 1) >>> 0] = 200;
      // Mimic XHR HTTP status code 200 "OK"
      stringToUTF8("OK", fetch + 44, 64);
      onsuccess(fetch, 0, destinationPathStr);
    };
    putRequest.onerror = error => {
      // Most likely we got an error if IndexedDB is unwilling to store any more data for this page.
      // TODO: Can we identify and break down different IndexedDB-provided errors and convert those
      // to more HTTP status codes for more information?
      HEAP16[(((fetch) + (40)) >>> 1) >>> 0] = 4;
      // Mimic XHR readyState 4 === 'DONE: The operation is complete'
      HEAP16[(((fetch) + (42)) >>> 1) >>> 0] = 413;
      // Mimic XHR HTTP status code 413 "Payload Too Large"
      stringToUTF8("Payload Too Large", fetch + 44, 64);
      onerror(fetch, 0, error);
    };
  } catch (e) {
    onerror(fetch, 0, e);
  }
}

function fetchLoadCachedData(db, fetch, onsuccess, onerror) {
  if (!db) {
    onerror(fetch, 0, "IndexedDB not available!");
    return;
  }
  var fetch_attr = fetch + 108;
  var path = HEAPU32[(((fetch_attr) + (64)) >>> 2) >>> 0];
  path ||= HEAPU32[(((fetch) + (8)) >>> 2) >>> 0];
  var pathStr = UTF8ToString(path);
  try {
    var transaction = db.transaction([ "FILES" ], "readonly");
    var packages = transaction.objectStore("FILES");
    var getRequest = packages.get(pathStr);
    getRequest.onsuccess = event => {
      if (event.target.result) {
        var value = event.target.result;
        var len = value.byteLength || value.length;
        // The data pointer malloc()ed here has the same lifetime as the emscripten_fetch_t structure itself has, and is
        // freed when emscripten_fetch_close() is called.
        var ptr = _malloc(len);
        HEAPU8.set(new Uint8Array(value), ptr >>> 0);
        HEAPU32[(((fetch) + (12)) >>> 2) >>> 0] = ptr;
        writeI53ToI64(fetch + 16, len);
        writeI53ToI64(fetch + 24, 0);
        writeI53ToI64(fetch + 32, len);
        HEAP16[(((fetch) + (40)) >>> 1) >>> 0] = 4;
        // Mimic XHR readyState 4 === 'DONE: The operation is complete'
        HEAP16[(((fetch) + (42)) >>> 1) >>> 0] = 200;
        // Mimic XHR HTTP status code 200 "OK"
        stringToUTF8("OK", fetch + 44, 64);
        onsuccess(fetch, 0, value);
      } else {
        // Succeeded to load, but the load came back with the value of undefined, treat that as an error since we never store undefined in db.
        HEAP16[(((fetch) + (40)) >>> 1) >>> 0] = 4;
        // Mimic XHR readyState 4 === 'DONE: The operation is complete'
        HEAP16[(((fetch) + (42)) >>> 1) >>> 0] = 404;
        // Mimic XHR HTTP status code 404 "Not Found"
        stringToUTF8("Not Found", fetch + 44, 64);
        onerror(fetch, 0, "no data");
      }
    };
    getRequest.onerror = error => {
      HEAP16[(((fetch) + (40)) >>> 1) >>> 0] = 4;
      // Mimic XHR readyState 4 === 'DONE: The operation is complete'
      HEAP16[(((fetch) + (42)) >>> 1) >>> 0] = 404;
      // Mimic XHR HTTP status code 404 "Not Found"
      stringToUTF8("Not Found", fetch + 44, 64);
      onerror(fetch, 0, error);
    };
  } catch (e) {
    onerror(fetch, 0, e);
  }
}

function fetchDeleteCachedData(db, fetch, onsuccess, onerror) {
  if (!db) {
    onerror(fetch, 0, "IndexedDB not available!");
    return;
  }
  var fetch_attr = fetch + 108;
  var path = HEAPU32[(((fetch_attr) + (64)) >>> 2) >>> 0];
  path ||= HEAPU32[(((fetch) + (8)) >>> 2) >>> 0];
  var pathStr = UTF8ToString(path);
  try {
    var transaction = db.transaction([ "FILES" ], "readwrite");
    var packages = transaction.objectStore("FILES");
    var request = packages.delete(pathStr);
    request.onsuccess = event => {
      var value = event.target.result;
      HEAPU32[(((fetch) + (12)) >>> 2) >>> 0] = 0;
      writeI53ToI64(fetch + 16, 0);
      writeI53ToI64(fetch + 24, 0);
      writeI53ToI64(fetch + 32, 0);
      // Mimic XHR readyState 4 === 'DONE: The operation is complete'
      HEAP16[(((fetch) + (40)) >>> 1) >>> 0] = 4;
      // Mimic XHR HTTP status code 200 "OK"
      HEAP16[(((fetch) + (42)) >>> 1) >>> 0] = 200;
      stringToUTF8("OK", fetch + 44, 64);
      onsuccess(fetch, 0, value);
    };
    request.onerror = error => {
      HEAP16[(((fetch) + (40)) >>> 1) >>> 0] = 4;
      // Mimic XHR readyState 4 === 'DONE: The operation is complete'
      HEAP16[(((fetch) + (42)) >>> 1) >>> 0] = 404;
      // Mimic XHR HTTP status code 404 "Not Found"
      stringToUTF8("Not Found", fetch + 44, 64);
      onerror(fetch, 0, error);
    };
  } catch (e) {
    onerror(fetch, 0, e);
  }
}

function _emscripten_start_fetch(fetch, successcb, errorcb, progresscb, readystatechangecb) {
  fetch >>>= 0;
  // Avoid shutting down the runtime since we want to wait for the async
  // response.
  var fetch_attr = fetch + 108;
  var onsuccess = HEAPU32[(((fetch_attr) + (36)) >>> 2) >>> 0];
  var onerror = HEAPU32[(((fetch_attr) + (40)) >>> 2) >>> 0];
  var onprogress = HEAPU32[(((fetch_attr) + (44)) >>> 2) >>> 0];
  var onreadystatechange = HEAPU32[(((fetch_attr) + (48)) >>> 2) >>> 0];
  var fetchAttributes = HEAPU32[(((fetch_attr) + (52)) >>> 2) >>> 0];
  var fetchAttrSynchronous = !!(fetchAttributes & 64);
  function doCallback(f) {
    if (fetchAttrSynchronous) {
      f();
    } else {
      callUserCallback(f);
    }
  }
  var reportSuccess = (fetch, xhr, e) => {
    doCallback(() => {
      if (onsuccess) (a1 => dynCall_vi(onsuccess, a1))(fetch); else successcb?.(fetch);
    });
  };
  var reportProgress = (fetch, xhr, e) => {
    doCallback(() => {
      if (onprogress) (a1 => dynCall_vi(onprogress, a1))(fetch); else progresscb?.(fetch);
    });
  };
  var reportError = (fetch, xhr, e) => {
    doCallback(() => {
      if (onerror) (a1 => dynCall_vi(onerror, a1))(fetch); else errorcb?.(fetch);
    });
  };
  var reportReadyStateChange = (fetch, xhr, e) => {
    doCallback(() => {
      if (onreadystatechange) (a1 => dynCall_vi(onreadystatechange, a1))(fetch); else readystatechangecb?.(fetch);
    });
  };
  var performUncachedXhr = (fetch, xhr, e) => {
    fetchXHR(fetch, reportSuccess, reportError, reportProgress, reportReadyStateChange);
  };
  var cacheResultAndReportSuccess = (fetch, xhr, e) => {
    var storeSuccess = (fetch, xhr, e) => {
      doCallback(() => {
        if (onsuccess) (a1 => dynCall_vi(onsuccess, a1))(fetch); else successcb?.(fetch);
      });
    };
    var storeError = (fetch, xhr, e) => {
      doCallback(() => {
        if (onsuccess) (a1 => dynCall_vi(onsuccess, a1))(fetch); else successcb?.(fetch);
      });
    };
    fetchCacheData(Fetch.dbInstance, fetch, xhr.response, storeSuccess, storeError);
  };
  var performCachedXhr = (fetch, xhr, e) => {
    fetchXHR(fetch, cacheResultAndReportSuccess, reportError, reportProgress, reportReadyStateChange);
  };
  var requestMethod = UTF8ToString(fetch_attr + 0);
  var fetchAttrReplace = !!(fetchAttributes & 16);
  var fetchAttrPersistFile = !!(fetchAttributes & 4);
  var fetchAttrNoDownload = !!(fetchAttributes & 32);
  if (requestMethod === "EM_IDB_STORE") {
    // TODO(?): Here we perform a clone of the data, because storing shared typed arrays to IndexedDB does not seem to be allowed.
    var ptr = HEAPU32[(((fetch_attr) + (84)) >>> 2) >>> 0];
    var size = HEAPU32[(((fetch_attr) + (88)) >>> 2) >>> 0];
    fetchCacheData(Fetch.dbInstance, fetch, HEAPU8.slice(ptr, ptr + size), reportSuccess, reportError);
  } else if (requestMethod === "EM_IDB_DELETE") {
    fetchDeleteCachedData(Fetch.dbInstance, fetch, reportSuccess, reportError);
  } else if (!fetchAttrReplace) {
    fetchLoadCachedData(Fetch.dbInstance, fetch, reportSuccess, fetchAttrNoDownload ? reportError : (fetchAttrPersistFile ? performCachedXhr : performUncachedXhr));
  } else if (!fetchAttrNoDownload) {
    fetchXHR(fetch, fetchAttrPersistFile ? cacheResultAndReportSuccess : reportSuccess, reportError, reportProgress, reportReadyStateChange);
  } else {
    return 0;
  }
  return fetch;
}

var webglPowerPreferences = [ "default", "low-power", "high-performance" ];

var findCanvasEventTarget = findEventTarget;

/** @suppress {duplicate } */ function _emscripten_webgl_do_create_context(target, attributes) {
  target >>>= 0;
  attributes >>>= 0;
  var attr32 = ((attributes) >>> 2);
  var powerPreference = HEAP32[attr32 + (8 >> 2) >>> 0];
  var contextAttributes = {
    "alpha": !!HEAP8[attributes + 0 >>> 0],
    "depth": !!HEAP8[attributes + 1 >>> 0],
    "stencil": !!HEAP8[attributes + 2 >>> 0],
    "antialias": !!HEAP8[attributes + 3 >>> 0],
    "premultipliedAlpha": !!HEAP8[attributes + 4 >>> 0],
    "preserveDrawingBuffer": !!HEAP8[attributes + 5 >>> 0],
    "powerPreference": webglPowerPreferences[powerPreference],
    "failIfMajorPerformanceCaveat": !!HEAP8[attributes + 12 >>> 0],
    // The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure.
    majorVersion: HEAP32[attr32 + (16 >> 2) >>> 0],
    minorVersion: HEAP32[attr32 + (20 >> 2) >>> 0],
    enableExtensionsByDefault: HEAP8[attributes + 24 >>> 0],
    explicitSwapControl: HEAP8[attributes + 25 >>> 0],
    proxyContextToMainThread: HEAP32[attr32 + (28 >> 2) >>> 0],
    renderViaOffscreenBackBuffer: HEAP8[attributes + 32 >>> 0]
  };
  var canvas = findCanvasEventTarget(target);
  if (!canvas) {
    return 0;
  }
  if (contextAttributes.explicitSwapControl) {
    return 0;
  }
  var contextHandle = GL.createContext(canvas, contextAttributes);
  return contextHandle;
}

var _emscripten_webgl_create_context = _emscripten_webgl_do_create_context;

function _emscripten_webgl_destroy_context(contextHandle) {
  contextHandle >>>= 0;
  if (GL.currentContext == contextHandle) GL.currentContext = 0;
  GL.deleteContext(contextHandle);
}

function _emscripten_webgl_get_context_attributes(c, a) {
  c >>>= 0;
  a >>>= 0;
  if (!a) return -5;
  c = GL.contexts[c];
  if (!c) return -3;
  var t = c.GLctx;
  if (!t) return -3;
  t = t.getContextAttributes();
  HEAP8[a >>> 0] = t.alpha;
  HEAP8[(a) + (1) >>> 0] = t.depth;
  HEAP8[(a) + (2) >>> 0] = t.stencil;
  HEAP8[(a) + (3) >>> 0] = t.antialias;
  HEAP8[(a) + (4) >>> 0] = t.premultipliedAlpha;
  HEAP8[(a) + (5) >>> 0] = t.preserveDrawingBuffer;
  var power = t["powerPreference"] && webglPowerPreferences.indexOf(t["powerPreference"]);
  HEAP32[(((a) + (8)) >>> 2) >>> 0] = power;
  HEAP8[(a) + (12) >>> 0] = t.failIfMajorPerformanceCaveat;
  HEAP32[(((a) + (16)) >>> 2) >>> 0] = c.version;
  HEAP32[(((a) + (20)) >>> 2) >>> 0] = 0;
  HEAP8[(a) + (24) >>> 0] = c.attributes.enableExtensionsByDefault;
  return 0;
}

function _emscripten_webgl_make_context_current(contextHandle) {
  contextHandle >>>= 0;
  var success = GL.makeContextCurrent(contextHandle);
  return success ? 0 : -5;
}

var ENV = {};

var getExecutableName = () => thisProgram || "./this.program";

var getEnvStrings = () => {
  if (!getEnvStrings.strings) {
    // Default values.
    // Browser language detection #8751
    var lang = ((typeof navigator == "object" && navigator.languages && navigator.languages[0]) || "C").replace("-", "_") + ".UTF-8";
    var env = {
      "USER": "web_user",
      "LOGNAME": "web_user",
      "PATH": "/",
      "PWD": "/",
      "HOME": "/home/web_user",
      "LANG": lang,
      "_": getExecutableName()
    };
    // Apply the user-provided values, if any.
    for (var x in ENV) {
      // x is a key in ENV; if ENV[x] is undefined, that means it was
      // explicitly set to be so. We allow user code to do that to
      // force variables with default values to remain unset.
      if (ENV[x] === undefined) delete env[x]; else env[x] = ENV[x];
    }
    var strings = [];
    for (var x in env) {
      strings.push(`${x}=${env[x]}`);
    }
    getEnvStrings.strings = strings;
  }
  return getEnvStrings.strings;
};

function _environ_get(__environ, environ_buf) {
  __environ >>>= 0;
  environ_buf >>>= 0;
  var bufSize = 0;
  var envp = 0;
  for (var string of getEnvStrings()) {
    var ptr = environ_buf + bufSize;
    HEAPU32[(((__environ) + (envp)) >>> 2) >>> 0] = ptr;
    bufSize += stringToUTF8(string, ptr, Infinity) + 1;
    envp += 4;
  }
  return 0;
}

function _environ_sizes_get(penviron_count, penviron_buf_size) {
  penviron_count >>>= 0;
  penviron_buf_size >>>= 0;
  var strings = getEnvStrings();
  HEAPU32[((penviron_count) >>> 2) >>> 0] = strings.length;
  var bufSize = 0;
  for (var string of strings) {
    bufSize += lengthBytesUTF8(string) + 1;
  }
  HEAPU32[((penviron_buf_size) >>> 2) >>> 0] = bufSize;
  return 0;
}

function _fd_close(fd) {
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    FS.close(stream);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
}

function _fd_fdstat_get(fd, pbuf) {
  pbuf >>>= 0;
  try {
    var rightsBase = 0;
    var rightsInheriting = 0;
    var flags = 0;
    {
      var stream = SYSCALLS.getStreamFromFD(fd);
      // All character devices are terminals (other things a Linux system would
      // assume is a character device, like the mouse, we have special APIs for).
      var type = stream.tty ? 2 : FS.isDir(stream.mode) ? 3 : FS.isLink(stream.mode) ? 7 : 4;
    }
    HEAP8[pbuf >>> 0] = type;
    HEAP16[(((pbuf) + (2)) >>> 1) >>> 0] = flags;
    HEAP64[(((pbuf) + (8)) >>> 3)] = BigInt(rightsBase);
    HEAP64[(((pbuf) + (16)) >>> 3)] = BigInt(rightsInheriting);
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
}

/** @param {number=} offset */ var doReadv = (stream, iov, iovcnt, offset) => {
  var ret = 0;
  for (var i = 0; i < iovcnt; i++) {
    var ptr = HEAPU32[((iov) >>> 2) >>> 0];
    var len = HEAPU32[(((iov) + (4)) >>> 2) >>> 0];
    iov += 8;
    var curr = FS.read(stream, HEAP8, ptr, len, offset);
    if (curr < 0) return -1;
    ret += curr;
    if (curr < len) break;
    // nothing more to read
    if (typeof offset != "undefined") {
      offset += curr;
    }
  }
  return ret;
};

function _fd_read(fd, iov, iovcnt, pnum) {
  iov >>>= 0;
  iovcnt >>>= 0;
  pnum >>>= 0;
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    var num = doReadv(stream, iov, iovcnt);
    HEAPU32[((pnum) >>> 2) >>> 0] = num;
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
}

function _fd_seek(fd, offset, whence, newOffset) {
  offset = bigintToI53Checked(offset);
  newOffset >>>= 0;
  try {
    if (isNaN(offset)) return 61;
    var stream = SYSCALLS.getStreamFromFD(fd);
    FS.llseek(stream, offset, whence);
    HEAP64[((newOffset) >>> 3)] = BigInt(stream.position);
    if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null;
    // reset readdir state
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
}

var _fd_sync = function(fd) {
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    return Asyncify.handleSleep(wakeUp => {
      var mount = stream.node.mount;
      if (!mount.type.syncfs) {
        // We write directly to the file system, so there's nothing to do here.
        wakeUp(0);
        return;
      }
      mount.type.syncfs(mount, false, err => {
        if (err) {
          wakeUp(29);
          return;
        }
        wakeUp(0);
      });
    });
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
};

_fd_sync.isAsync = true;

/** @param {number=} offset */ var doWritev = (stream, iov, iovcnt, offset) => {
  var ret = 0;
  for (var i = 0; i < iovcnt; i++) {
    var ptr = HEAPU32[((iov) >>> 2) >>> 0];
    var len = HEAPU32[(((iov) + (4)) >>> 2) >>> 0];
    iov += 8;
    var curr = FS.write(stream, HEAP8, ptr, len, offset);
    if (curr < 0) return -1;
    ret += curr;
    if (curr < len) {
      // No more space to write.
      break;
    }
    if (typeof offset != "undefined") {
      offset += curr;
    }
  }
  return ret;
};

function _fd_write(fd, iov, iovcnt, pnum) {
  iov >>>= 0;
  iovcnt >>>= 0;
  pnum >>>= 0;
  try {
    var stream = SYSCALLS.getStreamFromFD(fd);
    var num = doWritev(stream, iov, iovcnt);
    HEAPU32[((pnum) >>> 2) >>> 0] = num;
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
}

function _getaddrinfo(node, service, hint, out) {
  node >>>= 0;
  service >>>= 0;
  hint >>>= 0;
  out >>>= 0;
  var addr = 0;
  var port = 0;
  var flags = 0;
  var family = 0;
  var type = 0;
  var proto = 0;
  var ai;
  function allocaddrinfo(family, type, proto, canon, addr, port) {
    var sa, salen, ai;
    var errno;
    salen = family === 10 ? 28 : 16;
    addr = family === 10 ? inetNtop6(addr) : inetNtop4(addr);
    sa = _malloc(salen);
    errno = writeSockaddr(sa, family, addr, port);
    assert(!errno);
    ai = _malloc(32);
    HEAP32[(((ai) + (4)) >>> 2) >>> 0] = family;
    HEAP32[(((ai) + (8)) >>> 2) >>> 0] = type;
    HEAP32[(((ai) + (12)) >>> 2) >>> 0] = proto;
    HEAPU32[(((ai) + (24)) >>> 2) >>> 0] = canon;
    HEAPU32[(((ai) + (20)) >>> 2) >>> 0] = sa;
    if (family === 10) {
      HEAP32[(((ai) + (16)) >>> 2) >>> 0] = 28;
    } else {
      HEAP32[(((ai) + (16)) >>> 2) >>> 0] = 16;
    }
    HEAP32[(((ai) + (28)) >>> 2) >>> 0] = 0;
    return ai;
  }
  if (hint) {
    flags = HEAP32[((hint) >>> 2) >>> 0];
    family = HEAP32[(((hint) + (4)) >>> 2) >>> 0];
    type = HEAP32[(((hint) + (8)) >>> 2) >>> 0];
    proto = HEAP32[(((hint) + (12)) >>> 2) >>> 0];
  }
  if (type && !proto) {
    proto = type === 2 ? 17 : 6;
  }
  if (!type && proto) {
    type = proto === 17 ? 2 : 1;
  }
  // If type or proto are set to zero in hints we should really be returning multiple addrinfo values, but for
  // now default to a TCP STREAM socket so we can at least return a sensible addrinfo given NULL hints.
  if (proto === 0) {
    proto = 6;
  }
  if (type === 0) {
    type = 1;
  }
  if (!node && !service) {
    return -2;
  }
  if (flags & ~(1 | 2 | 4 | 1024 | 8 | 16 | 32)) {
    return -1;
  }
  if (hint !== 0 && (HEAP32[((hint) >>> 2) >>> 0] & 2) && !node) {
    return -1;
  }
  if (flags & 32) {
    // TODO
    return -2;
  }
  if (type !== 0 && type !== 1 && type !== 2) {
    return -7;
  }
  if (family !== 0 && family !== 2 && family !== 10) {
    return -6;
  }
  if (service) {
    service = UTF8ToString(service);
    port = parseInt(service, 10);
    if (isNaN(port)) {
      if (flags & 1024) {
        return -2;
      }
      // TODO support resolving well-known service names from:
      // http://www.iana.org/assignments/service-names-port-numbers/service-names-port-numbers.txt
      return -8;
    }
  }
  if (!node) {
    if (family === 0) {
      family = 2;
    }
    if ((flags & 1) === 0) {
      if (family === 2) {
        addr = _htonl(2130706433);
      } else {
        addr = [ 0, 0, 0, _htonl(1) ];
      }
    }
    ai = allocaddrinfo(family, type, proto, null, addr, port);
    HEAPU32[((out) >>> 2) >>> 0] = ai;
    return 0;
  }
  // try as a numeric address
  node = UTF8ToString(node);
  addr = inetPton4(node);
  if (addr !== null) {
    // incoming node is a valid ipv4 address
    if (family === 0 || family === 2) {
      family = 2;
    } else if (family === 10 && (flags & 8)) {
      addr = [ 0, 0, _htonl(65535), addr ];
      family = 10;
    } else {
      return -2;
    }
  } else {
    addr = inetPton6(node);
    if (addr !== null) {
      // incoming node is a valid ipv6 address
      if (family === 0 || family === 10) {
        family = 10;
      } else {
        return -2;
      }
    }
  }
  if (addr != null) {
    ai = allocaddrinfo(family, type, proto, node, addr, port);
    HEAPU32[((out) >>> 2) >>> 0] = ai;
    return 0;
  }
  if (flags & 4) {
    return -2;
  }
  // try as a hostname
  // resolve the hostname to a temporary fake address
  node = DNS.lookup_name(node);
  addr = inetPton4(node);
  if (family === 0) {
    family = 2;
  } else if (family === 10) {
    addr = [ 0, 0, _htonl(65535), addr ];
  }
  ai = allocaddrinfo(family, type, proto, null, addr, port);
  HEAPU32[((out) >>> 2) >>> 0] = ai;
  return 0;
}

function _llvm_eh_typeid_for(type) {
  type >>>= 0;
  return type;
}

function _random_get(buffer, size) {
  buffer >>>= 0;
  size >>>= 0;
  try {
    randomFill(HEAPU8.subarray(buffer >>> 0, buffer + size >>> 0));
    return 0;
  } catch (e) {
    if (typeof FS == "undefined" || !(e.name === "ErrnoError")) throw e;
    return e.errno;
  }
}

/** @type {WebAssembly.Table} */ var wasmTable;

FS.createPreloadedFile = FS_createPreloadedFile;

FS.staticInit();

// This error may happen quite a bit. To avoid overhead we reuse it (and
// suffer a lack of stack info).
MEMFS.doesNotExistError = new FS.ErrnoError(44);

/** @suppress {checkTypes} */ MEMFS.doesNotExistError.stack = "<generic error, no stack>";

embind_init_charCodes();

init_emval();

Module["requestAnimationFrame"] = MainLoop.requestAnimationFrame;

Module["pauseMainLoop"] = MainLoop.pause;

Module["resumeMainLoop"] = MainLoop.resume;

MainLoop.init();

for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));

var miniTempWebGLFloatBuffersStorage = new Float32Array(288);

// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
for (/**@suppress{duplicate}*/ var i = 0; i <= 288; ++i) {
  miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i);
}

var miniTempWebGLIntBuffersStorage = new Int32Array(288);

// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
for (/**@suppress{duplicate}*/ var i = 0; i <= 288; ++i) {
  miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
}

Fetch.init();

// End JS library code
// include: postlibrary.js
// This file is included after the automatically-generated JS library code
// but before the wasm module is created.
{
  // Begin ATMODULES hooks
  if (Module["noExitRuntime"]) noExitRuntime = Module["noExitRuntime"];
  if (Module["preloadPlugins"]) preloadPlugins = Module["preloadPlugins"];
  if (Module["print"]) out = Module["print"];
  if (Module["printErr"]) err = Module["printErr"];
  if (Module["wasmBinary"]) wasmBinary = Module["wasmBinary"];
  // End ATMODULES hooks
  if (Module["arguments"]) arguments_ = Module["arguments"];
  if (Module["thisProgram"]) thisProgram = Module["thisProgram"];
}

// Begin runtime exports
Module["callMain"] = callMain;

Module["UTF16ToString"] = UTF16ToString;

Module["stringToUTF16"] = stringToUTF16;

Module["JSEvents"] = JSEvents;

Module["specialHTMLTargets"] = specialHTMLTargets;

Module["FS"] = FS;

// End runtime exports
// Begin JS library exports
// End JS library exports
// end include: postlibrary.js
var ASM_CONSTS = {
  11743920: $0 => {
    Module.__omcWakeIndex = $0;
  },
  11743952: ($0, $1) => {
    console.log("[OMEdit-wasm] build " + UTF8ToString($0) + " " + UTF8ToString($1));
  },
  11744037: () => {
    if (document.getElementById("omedit-splash")) return;
    var style = document.createElement("style");
    style.id = "omedit-splash-style";
    style.textContent = "#omedit-splash{position:fixed;inset:0;z-index:100000;display:flex;flex-direction:column;" + "align-items:center;justify-content:center;background:#ffffff;font-family:sans-serif;" + "transition:opacity .4s ease;}" + "#omedit-splash img{max-width:80%;max-height:60%;box-shadow:0 6px 28px rgba(0,0,0,.25);}" + "#omedit-splash .msg{margin-top:20px;font-size:15px;color:#333;min-height:20px;text-align:center;}" + "#omedit-splash .bar{margin-top:16px;width:280px;height:6px;background:#e2e2e2;border-radius:3px;overflow:hidden;}" + "#omedit-splash .bar > div{height:100%;width:40%;background:#e87424;border-radius:3px;" + "animation:omedit-splash-slide 1.2s ease-in-out infinite;}" + "@keyframes omedit-splash-slide{0%{transform:translateX(-100%)}100%{transform:translateX(250%)}}";
    document.head.appendChild(style);
    var o = document.createElement("div");
    o.id = "omedit-splash";
    var img = document.createElement("img");
    img.src = new URL("omedit_splashscreen.png", document.baseURI).href;
    img.onerror = function() {
      img.style.display = "none";
    };
    o.appendChild(img);
    var msg = document.createElement("div");
    msg.className = "msg";
    msg.id = "omedit-splash-msg";
    msg.textContent = "Starting OMEdit…";
    o.appendChild(msg);
    var bar = document.createElement("div");
    bar.className = "bar";
    bar.appendChild(document.createElement("div"));
    o.appendChild(bar);
    document.body.appendChild(o);
  },
  11745574: $0 => {
    var m = document.getElementById("omedit-splash-msg");
    if (m) m.textContent = UTF8ToString($0);
  },
  11745673: $0 => {
    Module.__omeditSplashDeterminate = true;
    var f = document.querySelector("#omedit-splash .bar > div");
    if (f) {
      f.style.animation = "none";
      f.style.transform = "none";
      f.style.width = $0 + "%";
    }
  },
  11745872: () => {
    var o = document.getElementById("omedit-splash");
    if (o) {
      o.style.opacity = "0";
      setTimeout(function() {
        if (o.parentNode) o.parentNode.removeChild(o);
      }, 450);
    }
    var s = document.getElementById("omedit-splash-style");
    if (s && s.parentNode) s.parentNode.removeChild(s);
  },
  11746148: $0 => {
    console.log(UTF8ToString($0));
  },
  11746183: () => {
    Module.qtSuspendResumeControl = ({
      resume: null,
      asyncifyEnabled: false,
      eventHandlers: {},
      pendingEvents: []
    });
  },
  11746302: $0 => {
    let index = $0;
    let control = Module.qtSuspendResumeControl;
    let handler = arg => {
      control.pendingEvents.push({
        index,
        arg
      });
      if (control.resume) {
        const resume = control.resume;
        control.resume = null;
        resume();
      } else {
        if (control.asyncifyEnabled) {} else {
          Module.qtSendPendingEvents();
        }
      }
    };
    control.eventHandlers[index] = handler;
  }
};

function omedit_worker_setup(ver) {
  if (Module.__omcWorker) return;
  const url = new URL("../omc_worker.js", document.baseURI);
  url.search = "v=" + UTF8ToString(ver);
  const w = new Worker(url, {
    type: "module"
  });
  Module.__omcWorker = w;
  Module.__omcPending = null;
  Module.__omcMsgId = 0;
  Module.__omcCallId = 0;
  Module.__omcReplies = {};
  Module.__omcCallPromises = {};
  Module.__omcQueue = Promise.resolve();
  Module.__omcSend = msg => {
    const run = () => new Promise(resolve => {
      Module.__omcPending = resolve;
      w.postMessage(msg);
    });
    const p = Module.__omcQueue.then(run);
    Module.__omcQueue = p.catch(() => {});
    return p;
  };
  Module.__omcWake = () => {
    const i = Module.__omcWakeIndex;
    if (i === undefined) return;
    const c = Module.qtSuspendResumeControl;
    const h = c && c.eventHandlers && c.eventHandlers[i];
    if (h) h();
  };
  Module.__omcPostCall = msg => {
    const id = ++Module.__omcCallId;
    Module.__omcCallPromises[id] = Module.__omcSend(msg).then(reply => {
      Module.__omcReplies[id] = reply || {};
      Module.__omcWake();
    }).catch(e => {
      Module.__omcReplies[id] = {
        __bridgeError: String(e)
      };
      Module.__omcWake();
    });
    return id;
  };
  Module.__omcSetStatus = p => {
    const amt = p ? (p.total > 0 ? Math.round(100 * p.done / p.total) + "%" : Math.round(p.done / 1024) + " KiB") : "";
    const sfill = Module.__omeditSplashDeterminate ? null : document.querySelector("#omedit-splash .bar > div");
    const smsg = Module.__omeditSplashDeterminate ? null : document.getElementById("omedit-splash-msg");
    if (sfill) {
      if (p && p.total > 0) {
        sfill.style.animation = "none";
        sfill.style.transform = "none";
        sfill.style.width = (100 * p.done / p.total) + "%";
      } else {
        sfill.style.animation = "";
        sfill.style.transform = "";
        sfill.style.width = "40%";
      }
    }
    if (smsg && p) smsg.textContent = "Downloading libraries… " + amt;
    let el = document.getElementById("omcStatus");
    if (!el) {
      el = document.createElement("div");
      el.id = "omcStatus";
      el.style.cssText = "position:fixed;left:0;right:0;bottom:0;z-index:99999;" + "font:12px sans-serif;padding:3px 8px;background:#2b2b2b;color:#e0e0e0;";
      document.body.appendChild(el);
    }
    if (!p) {
      el.style.display = "none";
      return;
    }
    el.textContent = "Downloading " + p.file + "  " + amt;
    el.style.display = "block";
  };
  w.onmessage = e => {
    const m = e.data;
    if (m && m.kind === "progress") {
      Module.__omcSetStatus(m);
      return;
    }
    Module.__omcSetStatus(null);
    const resolve = Module.__omcPending;
    Module.__omcPending = null;
    if (resolve) resolve(m);
  };
}

function omedit_post_init() {
  return Module.__omcPostCall({
    cmd: "init",
    installMsl: false
  });
}

function omedit_take_init_result(id) {
  const r = Module.__omcReplies[id] || {};
  delete Module.__omcReplies[id];
  delete Module.__omcCallPromises[id];
  if (r && r.ok) return stringToNewUTF8("");
  return stringToNewUTF8((r && (r.error || r.__bridgeError)) || "omc worker init failed");
}

function omedit_post_eval(src) {
  return Module.__omcPostCall({
    cmd: "eval",
    src: UTF8ToString(src),
    keepErrors: true
  });
}

function omedit_post_abi(req) {
  return Module.__omcPostCall({
    cmd: "abi",
    request: UTF8ToString(req),
    id: ++Module.__omcMsgId
  });
}

function omedit_call_ready(id) {
  return Object.prototype.hasOwnProperty.call(Module.__omcReplies, id) ? 1 : 0;
}

function omedit_take_eval_result(id) {
  const r = Module.__omcReplies[id] || {};
  delete Module.__omcReplies[id];
  delete Module.__omcCallPromises[id];
  Module.__omcLastEvalError = (r && (r.error || r.__bridgeError)) || "";
  return stringToNewUTF8((r && r.result) || "");
}

function omedit_take_last_eval_error() {
  const e = Module.__omcLastEvalError || "";
  Module.__omcLastEvalError = "";
  return stringToNewUTF8(e);
}

function omedit_take_abi_result(id) {
  const r = Module.__omcReplies[id] || {};
  delete Module.__omcReplies[id];
  delete Module.__omcCallPromises[id];
  if (r && typeof r.response === "string") return stringToNewUTF8(r.response);
  if (r && r.__bridgeError) return stringToNewUTF8(JSON.stringify({
    error: "omc bridge call failed: " + r.__bridgeError
  }));
  return stringToNewUTF8('{"error":"no response from omc worker"}');
}

function __asyncjs__omedit_await_call(id) {
  return Asyncify.handleAsync(async () => {
    const p = Module.__omcCallPromises[id];
    if (p) {
      try {
        await p;
      } catch (e) {}
    }
  });
}

function omedit_wake_now() {
  if (Module.__omcWake) Module.__omcWake();
}

function omedit_worker_ready() {
  return (Module.__omcWorker && Module.__omcSend) ? 1 : 0;
}

function omedit_post_vfs_get(path) {
  return Module.__omcPostCall({
    cmd: "vfsGet",
    path: UTF8ToString(path)
  });
}

function omedit_take_vfs_bytes(id, outLen) {
  const r = Module.__omcReplies[id] || {};
  delete Module.__omcReplies[id];
  delete Module.__omcCallPromises[id];
  const bytes = r && r.bytes;
  if (!bytes) {
    HEAP32[outLen >>> 2] = -1;
    return 0;
  }
  const len = bytes.length;
  const ptr = _malloc(len || 1);
  HEAPU8.set(bytes, ptr >>> 0);
  HEAP32[outLen >>> 2] = len;
  return ptr;
}

function omedit_post_vfs_list(path) {
  return Module.__omcPostCall({
    cmd: "vfsList",
    path: UTF8ToString(path)
  });
}

function omedit_take_vfs_list(id) {
  const r = Module.__omcReplies[id] || {};
  delete Module.__omcReplies[id];
  delete Module.__omcCallPromises[id];
  const entries = (r && r.entries) || [];
  const s = entries.map(e => e.name + (e.isDir ? "/" : "")).join("\n");
  const len = lengthBytesUTF8(s) + 1;
  const ptr = _malloc(len);
  stringToUTF8(s, ptr, len);
  return ptr;
}

function omedit_stage_into_memfs(id, path) {
  const r = Module.__omcReplies[id] || {};
  delete Module.__omcReplies[id];
  delete Module.__omcCallPromises[id];
  const bytes = r && r.bytes;
  if (!bytes) return 0;
  const p = UTF8ToString(path);
  try {
    const slash = p.lastIndexOf("/");
    if (slash > 0) FS.mkdirTree(p.substring(0, slash));
    FS.writeFile(p, bytes);
    return 1;
  } catch (e) {
    return 0;
  }
}

function __asyncjs__wasm_splash_yield() {
  return Asyncify.handleAsync(async () => {
    await new Promise(function(resolve) {
      requestAnimationFrame(function() {
        setTimeout(resolve, 0);
      });
    });
  });
}

function omedit_memfs_exists(path) {
  try {
    return FS.analyzePath(UTF8ToString(path)).exists ? 1 : 0;
  } catch (e) {
    return 0;
  }
}

function jsHaveAsyncify() {
  return typeof Asyncify !== "undefined";
}

function jsHaveJspi() {
  return typeof Asyncify !== "undefined" && !!Asyncify.makeAsyncFunction && (!!WebAssembly.Function || !!WebAssembly.Suspending);
}

function __asyncjs__qtSuspendJs() {
  return Asyncify.handleAsync(async () => new Promise(resolve => {
    Module.qtSuspendResumeControl.resume = resolve;
  }));
}

var wasmImports = {
  /** @export */ ui: __ZN21TransformationsWidget14selectEquationEi,
  /** @export */ vi: __ZN21TransformationsWidget17fetchEquationDataEi,
  /** @export */ Ab: __asyncjs__omedit_await_call,
  /** @export */ Ba: __asyncjs__qtSuspendJs,
  /** @export */ Oa: __asyncjs__wasm_splash_yield,
  /** @export */ ti: ___call_sighandler,
  /** @export */ G: ___cxa_begin_catch,
  /** @export */ S: ___cxa_end_catch,
  /** @export */ a: ___cxa_find_matching_catch_2,
  /** @export */ l: ___cxa_find_matching_catch_3,
  /** @export */ si: ___cxa_rethrow,
  /** @export */ p: ___cxa_throw,
  /** @export */ d: ___resumeException,
  /** @export */ lb: ___syscall_accept4,
  /** @export */ ri: ___syscall_bind,
  /** @export */ kb: ___syscall_chmod,
  /** @export */ qi: ___syscall_connect,
  /** @export */ pi: ___syscall_dup3,
  /** @export */ oi: ___syscall_faccessat,
  /** @export */ ni: ___syscall_fchmod,
  /** @export */ $: ___syscall_fcntl64,
  /** @export */ mi: ___syscall_fstat64,
  /** @export */ li: ___syscall_ftruncate64,
  /** @export */ ki: ___syscall_getcwd,
  /** @export */ ji: ___syscall_getdents64,
  /** @export */ ii: ___syscall_getpeername,
  /** @export */ hi: ___syscall_getsockname,
  /** @export */ Na: ___syscall_getsockopt,
  /** @export */ Ma: ___syscall_ioctl,
  /** @export */ gi: ___syscall_listen,
  /** @export */ fi: ___syscall_lstat64,
  /** @export */ ei: ___syscall_mkdirat,
  /** @export */ di: ___syscall_newfstatat,
  /** @export */ jb: ___syscall_openat,
  /** @export */ ci: ___syscall_readlinkat,
  /** @export */ bi: ___syscall_recvfrom,
  /** @export */ ai: ___syscall_recvmsg,
  /** @export */ $h: ___syscall_renameat,
  /** @export */ _h: ___syscall_rmdir,
  /** @export */ Zh: ___syscall_sendmsg,
  /** @export */ ib: ___syscall_socket,
  /** @export */ Yh: ___syscall_stat64,
  /** @export */ Xh: ___syscall_symlinkat,
  /** @export */ Wh: ___syscall_truncate64,
  /** @export */ Vh: ___syscall_unlinkat,
  /** @export */ Uh: ___syscall_utimensat,
  /** @export */ Lh: __abort_js,
  /** @export */ gb: __embind_register_bigint,
  /** @export */ Kh: __embind_register_bool,
  /** @export */ Jh: __embind_register_emval,
  /** @export */ fb: __embind_register_float,
  /** @export */ ba: __embind_register_function,
  /** @export */ fa: __embind_register_integer,
  /** @export */ T: __embind_register_memory_view,
  /** @export */ Ih: __embind_register_std_string,
  /** @export */ Ka: __embind_register_std_wstring,
  /** @export */ Hh: __embind_register_void,
  /** @export */ Gh: __emscripten_fetch_get_response_headers,
  /** @export */ Fh: __emscripten_fetch_get_response_headers_length,
  /** @export */ Eh: __emscripten_runtime_keepalive_clear,
  /** @export */ Dh: __emscripten_throw_longjmp,
  /** @export */ z: __emval_as,
  /** @export */ pa: __emval_call,
  /** @export */ x: __emval_call_method,
  /** @export */ i: __emval_decref,
  /** @export */ eb: __emval_delete,
  /** @export */ Aa: __emval_equals,
  /** @export */ E: __emval_get_global,
  /** @export */ w: __emval_get_method_caller,
  /** @export */ U: __emval_get_module_property,
  /** @export */ u: __emval_get_property,
  /** @export */ r: __emval_incref,
  /** @export */ Ch: __emval_instanceof,
  /** @export */ Ja: __emval_new_array,
  /** @export */ m: __emval_new_cstring,
  /** @export */ ua: __emval_new_object,
  /** @export */ Bh: __emval_not,
  /** @export */ s: __emval_run_destructors,
  /** @export */ D: __emval_set_property,
  /** @export */ C: __emval_take_value,
  /** @export */ Ah: __gmtime_js,
  /** @export */ zh: __localtime_js,
  /** @export */ yh: __mktime_js,
  /** @export */ xh: __mmap_js,
  /** @export */ wh: __munmap_js,
  /** @export */ vh: __tzset_js,
  /** @export */ Th: _clock_time_get,
  /** @export */ aa: _emscripten_asm_const_int,
  /** @export */ uh: _emscripten_async_call,
  /** @export */ th: _emscripten_cancel_animation_frame,
  /** @export */ sh: _emscripten_date_now,
  /** @export */ rh: _emscripten_fetch_free,
  /** @export */ qh: _emscripten_get_element_css_size,
  /** @export */ ph: _emscripten_get_heap_max,
  /** @export */ db: _emscripten_get_now,
  /** @export */ oh: _emscripten_glActiveTexture,
  /** @export */ nh: _emscripten_glAttachShader,
  /** @export */ mh: _emscripten_glBeginQuery,
  /** @export */ lh: _emscripten_glBeginQueryEXT,
  /** @export */ kh: _emscripten_glBeginTransformFeedback,
  /** @export */ jh: _emscripten_glBindAttribLocation,
  /** @export */ ih: _emscripten_glBindBuffer,
  /** @export */ hh: _emscripten_glBindBufferBase,
  /** @export */ gh: _emscripten_glBindBufferRange,
  /** @export */ fh: _emscripten_glBindFramebuffer,
  /** @export */ eh: _emscripten_glBindRenderbuffer,
  /** @export */ dh: _emscripten_glBindSampler,
  /** @export */ ch: _emscripten_glBindTexture,
  /** @export */ bh: _emscripten_glBindTransformFeedback,
  /** @export */ ah: _emscripten_glBindVertexArray,
  /** @export */ $g: _emscripten_glBindVertexArrayOES,
  /** @export */ _g: _emscripten_glBlendColor,
  /** @export */ Zg: _emscripten_glBlendEquation,
  /** @export */ Yg: _emscripten_glBlendEquationSeparate,
  /** @export */ Xg: _emscripten_glBlendFunc,
  /** @export */ Wg: _emscripten_glBlendFuncSeparate,
  /** @export */ Vg: _emscripten_glBlitFramebuffer,
  /** @export */ Ug: _emscripten_glBufferData,
  /** @export */ Tg: _emscripten_glBufferSubData,
  /** @export */ Sg: _emscripten_glCheckFramebufferStatus,
  /** @export */ Rg: _emscripten_glClear,
  /** @export */ Qg: _emscripten_glClearBufferfi,
  /** @export */ Pg: _emscripten_glClearBufferfv,
  /** @export */ Og: _emscripten_glClearBufferiv,
  /** @export */ Ng: _emscripten_glClearBufferuiv,
  /** @export */ Mg: _emscripten_glClearColor,
  /** @export */ Lg: _emscripten_glClearDepthf,
  /** @export */ Kg: _emscripten_glClearStencil,
  /** @export */ Jg: _emscripten_glClientWaitSync,
  /** @export */ Ig: _emscripten_glClipControlEXT,
  /** @export */ Hg: _emscripten_glColorMask,
  /** @export */ Gg: _emscripten_glCompileShader,
  /** @export */ Fg: _emscripten_glCompressedTexImage2D,
  /** @export */ Eg: _emscripten_glCompressedTexImage3D,
  /** @export */ Dg: _emscripten_glCompressedTexSubImage2D,
  /** @export */ Cg: _emscripten_glCompressedTexSubImage3D,
  /** @export */ Bg: _emscripten_glCopyBufferSubData,
  /** @export */ Ag: _emscripten_glCopyTexImage2D,
  /** @export */ zg: _emscripten_glCopyTexSubImage2D,
  /** @export */ yg: _emscripten_glCopyTexSubImage3D,
  /** @export */ xg: _emscripten_glCreateProgram,
  /** @export */ wg: _emscripten_glCreateShader,
  /** @export */ vg: _emscripten_glCullFace,
  /** @export */ ug: _emscripten_glDeleteBuffers,
  /** @export */ tg: _emscripten_glDeleteFramebuffers,
  /** @export */ sg: _emscripten_glDeleteProgram,
  /** @export */ rg: _emscripten_glDeleteQueries,
  /** @export */ qg: _emscripten_glDeleteQueriesEXT,
  /** @export */ pg: _emscripten_glDeleteRenderbuffers,
  /** @export */ og: _emscripten_glDeleteSamplers,
  /** @export */ ng: _emscripten_glDeleteShader,
  /** @export */ mg: _emscripten_glDeleteSync,
  /** @export */ lg: _emscripten_glDeleteTextures,
  /** @export */ kg: _emscripten_glDeleteTransformFeedbacks,
  /** @export */ jg: _emscripten_glDeleteVertexArrays,
  /** @export */ ig: _emscripten_glDeleteVertexArraysOES,
  /** @export */ hg: _emscripten_glDepthFunc,
  /** @export */ gg: _emscripten_glDepthMask,
  /** @export */ fg: _emscripten_glDepthRangef,
  /** @export */ eg: _emscripten_glDetachShader,
  /** @export */ dg: _emscripten_glDisable,
  /** @export */ cg: _emscripten_glDisableVertexAttribArray,
  /** @export */ bg: _emscripten_glDrawArrays,
  /** @export */ ag: _emscripten_glDrawArraysInstanced,
  /** @export */ $f: _emscripten_glDrawArraysInstancedANGLE,
  /** @export */ _f: _emscripten_glDrawArraysInstancedARB,
  /** @export */ Zf: _emscripten_glDrawArraysInstancedEXT,
  /** @export */ Yf: _emscripten_glDrawArraysInstancedNV,
  /** @export */ Xf: _emscripten_glDrawBuffers,
  /** @export */ Wf: _emscripten_glDrawBuffersEXT,
  /** @export */ Vf: _emscripten_glDrawBuffersWEBGL,
  /** @export */ Uf: _emscripten_glDrawElements,
  /** @export */ Tf: _emscripten_glDrawElementsInstanced,
  /** @export */ Sf: _emscripten_glDrawElementsInstancedANGLE,
  /** @export */ Rf: _emscripten_glDrawElementsInstancedARB,
  /** @export */ Qf: _emscripten_glDrawElementsInstancedEXT,
  /** @export */ Pf: _emscripten_glDrawElementsInstancedNV,
  /** @export */ Of: _emscripten_glDrawRangeElements,
  /** @export */ Nf: _emscripten_glEnable,
  /** @export */ Mf: _emscripten_glEnableVertexAttribArray,
  /** @export */ Lf: _emscripten_glEndQuery,
  /** @export */ Kf: _emscripten_glEndQueryEXT,
  /** @export */ Jf: _emscripten_glEndTransformFeedback,
  /** @export */ If: _emscripten_glFenceSync,
  /** @export */ Hf: _emscripten_glFinish,
  /** @export */ Gf: _emscripten_glFlush,
  /** @export */ Ff: _emscripten_glFramebufferRenderbuffer,
  /** @export */ Ef: _emscripten_glFramebufferTexture2D,
  /** @export */ Df: _emscripten_glFramebufferTextureLayer,
  /** @export */ Cf: _emscripten_glFrontFace,
  /** @export */ Bf: _emscripten_glGenBuffers,
  /** @export */ Af: _emscripten_glGenFramebuffers,
  /** @export */ zf: _emscripten_glGenQueries,
  /** @export */ yf: _emscripten_glGenQueriesEXT,
  /** @export */ xf: _emscripten_glGenRenderbuffers,
  /** @export */ wf: _emscripten_glGenSamplers,
  /** @export */ vf: _emscripten_glGenTextures,
  /** @export */ uf: _emscripten_glGenTransformFeedbacks,
  /** @export */ tf: _emscripten_glGenVertexArrays,
  /** @export */ sf: _emscripten_glGenVertexArraysOES,
  /** @export */ rf: _emscripten_glGenerateMipmap,
  /** @export */ qf: _emscripten_glGetActiveAttrib,
  /** @export */ pf: _emscripten_glGetActiveUniform,
  /** @export */ of: _emscripten_glGetActiveUniformBlockName,
  /** @export */ nf: _emscripten_glGetActiveUniformBlockiv,
  /** @export */ mf: _emscripten_glGetActiveUniformsiv,
  /** @export */ lf: _emscripten_glGetAttachedShaders,
  /** @export */ kf: _emscripten_glGetAttribLocation,
  /** @export */ jf: _emscripten_glGetBooleanv,
  /** @export */ hf: _emscripten_glGetBufferParameteri64v,
  /** @export */ gf: _emscripten_glGetBufferParameteriv,
  /** @export */ ff: _emscripten_glGetError,
  /** @export */ ef: _emscripten_glGetFloatv,
  /** @export */ df: _emscripten_glGetFragDataLocation,
  /** @export */ cf: _emscripten_glGetFramebufferAttachmentParameteriv,
  /** @export */ bf: _emscripten_glGetInteger64i_v,
  /** @export */ af: _emscripten_glGetInteger64v,
  /** @export */ $e: _emscripten_glGetIntegeri_v,
  /** @export */ _e: _emscripten_glGetIntegerv,
  /** @export */ Ze: _emscripten_glGetInternalformativ,
  /** @export */ Ye: _emscripten_glGetProgramBinary,
  /** @export */ Xe: _emscripten_glGetProgramInfoLog,
  /** @export */ We: _emscripten_glGetProgramiv,
  /** @export */ Ve: _emscripten_glGetQueryObjecti64vEXT,
  /** @export */ Ue: _emscripten_glGetQueryObjectivEXT,
  /** @export */ Te: _emscripten_glGetQueryObjectui64vEXT,
  /** @export */ Se: _emscripten_glGetQueryObjectuiv,
  /** @export */ Re: _emscripten_glGetQueryObjectuivEXT,
  /** @export */ Qe: _emscripten_glGetQueryiv,
  /** @export */ Pe: _emscripten_glGetQueryivEXT,
  /** @export */ Oe: _emscripten_glGetRenderbufferParameteriv,
  /** @export */ Ne: _emscripten_glGetSamplerParameterfv,
  /** @export */ Me: _emscripten_glGetSamplerParameteriv,
  /** @export */ Le: _emscripten_glGetShaderInfoLog,
  /** @export */ Ke: _emscripten_glGetShaderPrecisionFormat,
  /** @export */ Je: _emscripten_glGetShaderSource,
  /** @export */ Ie: _emscripten_glGetShaderiv,
  /** @export */ He: _emscripten_glGetString,
  /** @export */ Ge: _emscripten_glGetStringi,
  /** @export */ Fe: _emscripten_glGetSynciv,
  /** @export */ Ee: _emscripten_glGetTexParameterfv,
  /** @export */ De: _emscripten_glGetTexParameteriv,
  /** @export */ Ce: _emscripten_glGetTransformFeedbackVarying,
  /** @export */ Be: _emscripten_glGetUniformBlockIndex,
  /** @export */ Ae: _emscripten_glGetUniformIndices,
  /** @export */ ze: _emscripten_glGetUniformLocation,
  /** @export */ ye: _emscripten_glGetUniformfv,
  /** @export */ xe: _emscripten_glGetUniformiv,
  /** @export */ we: _emscripten_glGetUniformuiv,
  /** @export */ ve: _emscripten_glGetVertexAttribIiv,
  /** @export */ ue: _emscripten_glGetVertexAttribIuiv,
  /** @export */ te: _emscripten_glGetVertexAttribPointerv,
  /** @export */ se: _emscripten_glGetVertexAttribfv,
  /** @export */ re: _emscripten_glGetVertexAttribiv,
  /** @export */ qe: _emscripten_glHint,
  /** @export */ pe: _emscripten_glInvalidateFramebuffer,
  /** @export */ oe: _emscripten_glInvalidateSubFramebuffer,
  /** @export */ ne: _emscripten_glIsBuffer,
  /** @export */ me: _emscripten_glIsEnabled,
  /** @export */ le: _emscripten_glIsFramebuffer,
  /** @export */ ke: _emscripten_glIsProgram,
  /** @export */ je: _emscripten_glIsQuery,
  /** @export */ ie: _emscripten_glIsQueryEXT,
  /** @export */ he: _emscripten_glIsRenderbuffer,
  /** @export */ ge: _emscripten_glIsSampler,
  /** @export */ fe: _emscripten_glIsShader,
  /** @export */ ee: _emscripten_glIsSync,
  /** @export */ de: _emscripten_glIsTexture,
  /** @export */ ce: _emscripten_glIsTransformFeedback,
  /** @export */ be: _emscripten_glIsVertexArray,
  /** @export */ ae: _emscripten_glIsVertexArrayOES,
  /** @export */ $d: _emscripten_glLineWidth,
  /** @export */ _d: _emscripten_glLinkProgram,
  /** @export */ Zd: _emscripten_glPauseTransformFeedback,
  /** @export */ Yd: _emscripten_glPixelStorei,
  /** @export */ Xd: _emscripten_glPolygonModeWEBGL,
  /** @export */ Wd: _emscripten_glPolygonOffset,
  /** @export */ Vd: _emscripten_glPolygonOffsetClampEXT,
  /** @export */ Ud: _emscripten_glProgramBinary,
  /** @export */ Td: _emscripten_glProgramParameteri,
  /** @export */ Sd: _emscripten_glQueryCounterEXT,
  /** @export */ Rd: _emscripten_glReadBuffer,
  /** @export */ Qd: _emscripten_glReadPixels,
  /** @export */ Pd: _emscripten_glReleaseShaderCompiler,
  /** @export */ Od: _emscripten_glRenderbufferStorage,
  /** @export */ Nd: _emscripten_glRenderbufferStorageMultisample,
  /** @export */ Md: _emscripten_glResumeTransformFeedback,
  /** @export */ Ld: _emscripten_glSampleCoverage,
  /** @export */ Kd: _emscripten_glSamplerParameterf,
  /** @export */ Jd: _emscripten_glSamplerParameterfv,
  /** @export */ Id: _emscripten_glSamplerParameteri,
  /** @export */ Hd: _emscripten_glSamplerParameteriv,
  /** @export */ Gd: _emscripten_glScissor,
  /** @export */ Fd: _emscripten_glShaderBinary,
  /** @export */ Ed: _emscripten_glShaderSource,
  /** @export */ Dd: _emscripten_glStencilFunc,
  /** @export */ Cd: _emscripten_glStencilFuncSeparate,
  /** @export */ Bd: _emscripten_glStencilMask,
  /** @export */ Ad: _emscripten_glStencilMaskSeparate,
  /** @export */ zd: _emscripten_glStencilOp,
  /** @export */ yd: _emscripten_glStencilOpSeparate,
  /** @export */ xd: _emscripten_glTexImage2D,
  /** @export */ wd: _emscripten_glTexImage3D,
  /** @export */ vd: _emscripten_glTexParameterf,
  /** @export */ ud: _emscripten_glTexParameterfv,
  /** @export */ td: _emscripten_glTexParameteri,
  /** @export */ sd: _emscripten_glTexParameteriv,
  /** @export */ rd: _emscripten_glTexStorage2D,
  /** @export */ qd: _emscripten_glTexStorage3D,
  /** @export */ pd: _emscripten_glTexSubImage2D,
  /** @export */ od: _emscripten_glTexSubImage3D,
  /** @export */ nd: _emscripten_glTransformFeedbackVaryings,
  /** @export */ md: _emscripten_glUniform1f,
  /** @export */ ld: _emscripten_glUniform1fv,
  /** @export */ kd: _emscripten_glUniform1i,
  /** @export */ jd: _emscripten_glUniform1iv,
  /** @export */ id: _emscripten_glUniform1ui,
  /** @export */ hd: _emscripten_glUniform1uiv,
  /** @export */ gd: _emscripten_glUniform2f,
  /** @export */ fd: _emscripten_glUniform2fv,
  /** @export */ ed: _emscripten_glUniform2i,
  /** @export */ dd: _emscripten_glUniform2iv,
  /** @export */ cd: _emscripten_glUniform2ui,
  /** @export */ bd: _emscripten_glUniform2uiv,
  /** @export */ ad: _emscripten_glUniform3f,
  /** @export */ $c: _emscripten_glUniform3fv,
  /** @export */ _c: _emscripten_glUniform3i,
  /** @export */ Zc: _emscripten_glUniform3iv,
  /** @export */ Yc: _emscripten_glUniform3ui,
  /** @export */ Xc: _emscripten_glUniform3uiv,
  /** @export */ Wc: _emscripten_glUniform4f,
  /** @export */ Vc: _emscripten_glUniform4fv,
  /** @export */ Uc: _emscripten_glUniform4i,
  /** @export */ Tc: _emscripten_glUniform4iv,
  /** @export */ Sc: _emscripten_glUniform4ui,
  /** @export */ Rc: _emscripten_glUniform4uiv,
  /** @export */ Qc: _emscripten_glUniformBlockBinding,
  /** @export */ Pc: _emscripten_glUniformMatrix2fv,
  /** @export */ Oc: _emscripten_glUniformMatrix2x3fv,
  /** @export */ Nc: _emscripten_glUniformMatrix2x4fv,
  /** @export */ Mc: _emscripten_glUniformMatrix3fv,
  /** @export */ Lc: _emscripten_glUniformMatrix3x2fv,
  /** @export */ Kc: _emscripten_glUniformMatrix3x4fv,
  /** @export */ Jc: _emscripten_glUniformMatrix4fv,
  /** @export */ Ic: _emscripten_glUniformMatrix4x2fv,
  /** @export */ Hc: _emscripten_glUniformMatrix4x3fv,
  /** @export */ Gc: _emscripten_glUseProgram,
  /** @export */ Fc: _emscripten_glValidateProgram,
  /** @export */ Ec: _emscripten_glVertexAttrib1f,
  /** @export */ Dc: _emscripten_glVertexAttrib1fv,
  /** @export */ Cc: _emscripten_glVertexAttrib2f,
  /** @export */ Bc: _emscripten_glVertexAttrib2fv,
  /** @export */ Ac: _emscripten_glVertexAttrib3f,
  /** @export */ zc: _emscripten_glVertexAttrib3fv,
  /** @export */ yc: _emscripten_glVertexAttrib4f,
  /** @export */ xc: _emscripten_glVertexAttrib4fv,
  /** @export */ wc: _emscripten_glVertexAttribDivisor,
  /** @export */ vc: _emscripten_glVertexAttribDivisorANGLE,
  /** @export */ uc: _emscripten_glVertexAttribDivisorARB,
  /** @export */ tc: _emscripten_glVertexAttribDivisorEXT,
  /** @export */ sc: _emscripten_glVertexAttribDivisorNV,
  /** @export */ rc: _emscripten_glVertexAttribI4i,
  /** @export */ qc: _emscripten_glVertexAttribI4iv,
  /** @export */ pc: _emscripten_glVertexAttribI4ui,
  /** @export */ oc: _emscripten_glVertexAttribI4uiv,
  /** @export */ nc: _emscripten_glVertexAttribIPointer,
  /** @export */ mc: _emscripten_glVertexAttribPointer,
  /** @export */ lc: _emscripten_glViewport,
  /** @export */ kc: _emscripten_glWaitSync,
  /** @export */ jc: _emscripten_idb_delete,
  /** @export */ ic: _emscripten_idb_exists,
  /** @export */ hc: _emscripten_idb_load,
  /** @export */ gc: _emscripten_idb_store,
  /** @export */ fc: _emscripten_is_main_browser_thread,
  /** @export */ ec: _emscripten_is_webgl_context_lost,
  /** @export */ dc: _emscripten_log,
  /** @export */ cc: _emscripten_pause_main_loop,
  /** @export */ oa: _emscripten_performance_now,
  /** @export */ bc: _emscripten_resize_heap,
  /** @export */ ac: _emscripten_set_main_loop,
  /** @export */ cb: _emscripten_set_resize_callback_on_thread,
  /** @export */ bb: _emscripten_set_socket_close_callback,
  /** @export */ ab: _emscripten_set_socket_connection_callback,
  /** @export */ $a: _emscripten_set_socket_error_callback,
  /** @export */ _a: _emscripten_set_socket_listen_callback,
  /** @export */ Za: _emscripten_set_socket_message_callback,
  /** @export */ Ya: _emscripten_set_socket_open_callback,
  /** @export */ $b: _emscripten_set_wheel_callback_on_thread,
  /** @export */ _b: _emscripten_start_fetch,
  /** @export */ Xa: _emscripten_webgl_create_context,
  /** @export */ Zb: _emscripten_webgl_destroy_context,
  /** @export */ Yb: _emscripten_webgl_get_context_attributes,
  /** @export */ Xb: _emscripten_webgl_make_context_current,
  /** @export */ Sh: _environ_get,
  /** @export */ Rh: _environ_sizes_get,
  /** @export */ za: _exit,
  /** @export */ va: _fd_close,
  /** @export */ Qh: _fd_fdstat_get,
  /** @export */ hb: _fd_read,
  /** @export */ Ph: _fd_seek,
  /** @export */ Oh: _fd_sync,
  /** @export */ La: _fd_write,
  /** @export */ Wb: _getaddrinfo,
  /** @export */ Vb: invoke_dii,
  /** @export */ W: invoke_diii,
  /** @export */ Ia: invoke_diiii,
  /** @export */ ea: invoke_diiiii,
  /** @export */ Ub: invoke_fi,
  /** @export */ H: invoke_i,
  /** @export */ g: invoke_ii,
  /** @export */ _: invoke_iid,
  /** @export */ b: invoke_iii,
  /** @export */ h: invoke_iiii,
  /** @export */ Tb: invoke_iiiif,
  /** @export */ n: invoke_iiiii,
  /** @export */ y: invoke_iiiiii,
  /** @export */ v: invoke_iiiiiii,
  /** @export */ Sb: invoke_iiiiiiif,
  /** @export */ Z: invoke_iiiiiiii,
  /** @export */ na: invoke_iiiiiiiii,
  /** @export */ ta: invoke_iiiiiiiiii,
  /** @export */ Rb: invoke_iiiiiiiiiii,
  /** @export */ Qb: invoke_iiiiiij,
  /** @export */ sa: invoke_iiij,
  /** @export */ O: invoke_iij,
  /** @export */ ia: invoke_iiji,
  /** @export */ Wa: invoke_iijii,
  /** @export */ ma: invoke_iijiii,
  /** @export */ Pb: invoke_iijji,
  /** @export */ Ob: invoke_ij,
  /** @export */ Nb: invoke_iji,
  /** @export */ L: invoke_ji,
  /** @export */ Y: invoke_jii,
  /** @export */ Q: invoke_jiii,
  /** @export */ Mb: invoke_jiiiii,
  /** @export */ Va: invoke_jiiiiiiii,
  /** @export */ X: invoke_jiij,
  /** @export */ ja: invoke_jiiji,
  /** @export */ Lb: invoke_jij,
  /** @export */ Kb: invoke_jj,
  /** @export */ t: invoke_v,
  /** @export */ Ha: invoke_vdiiiiiii,
  /** @export */ j: invoke_vi,
  /** @export */ Jb: invoke_vidd,
  /** @export */ Ib: invoke_vidi,
  /** @export */ Hb: invoke_vidii,
  /** @export */ Ua: invoke_vifi,
  /** @export */ e: invoke_vii,
  /** @export */ Ta: invoke_viid,
  /** @export */ ra: invoke_viidiiii,
  /** @export */ qa: invoke_viif,
  /** @export */ c: invoke_viii,
  /** @export */ Gb: invoke_viiif,
  /** @export */ f: invoke_viiii,
  /** @export */ k: invoke_viiiii,
  /** @export */ q: invoke_viiiiii,
  /** @export */ o: invoke_viiiiiii,
  /** @export */ A: invoke_viiiiiiii,
  /** @export */ B: invoke_viiiiiiiii,
  /** @export */ K: invoke_viiiiiiiiii,
  /** @export */ I: invoke_viiiiiiiiiii,
  /** @export */ F: invoke_viiiiiiiiiiii,
  /** @export */ la: invoke_viiiiiiiiiiiii,
  /** @export */ ka: invoke_viiiiiiiiiiiiii,
  /** @export */ ya: invoke_viiiiiiiiiiiiiii,
  /** @export */ Sa: invoke_viiiiiiiiiiiiiiii,
  /** @export */ da: invoke_viiiiiiiiiiiiiiiii,
  /** @export */ Ga: invoke_viiiiiiiiiiiiiiiiii,
  /** @export */ Fa: invoke_viiiiiiiiiiiiiiiiiiiiii,
  /** @export */ Ra: invoke_viiiiiiiiiiiiiiiiiiiiiii,
  /** @export */ Ea: invoke_viiiiiiiiiiiiiiiiiiiiiiii,
  /** @export */ ha: invoke_viiiijii,
  /** @export */ N: invoke_viij,
  /** @export */ Fb: invoke_viiji,
  /** @export */ V: invoke_viijii,
  /** @export */ xa: invoke_viijiii,
  /** @export */ ga: invoke_viijiiii,
  /** @export */ Eb: invoke_viijj,
  /** @export */ M: invoke_vij,
  /** @export */ P: invoke_viji,
  /** @export */ ca: invoke_vijii,
  /** @export */ J: invoke_vijiii,
  /** @export */ Da: invoke_vijj,
  /** @export */ Db: invoke_vj,
  /** @export */ Cb: invoke_vjiii,
  /** @export */ Bb: jsHaveAsyncify,
  /** @export */ Qa: jsHaveJspi,
  /** @export */ R: _llvm_eh_typeid_for,
  /** @export */ wa: omedit_call_ready,
  /** @export */ zb: omedit_memfs_exists,
  /** @export */ yb: omedit_post_abi,
  /** @export */ xb: omedit_post_eval,
  /** @export */ wb: omedit_post_init,
  /** @export */ Pa: omedit_post_vfs_get,
  /** @export */ vb: omedit_post_vfs_list,
  /** @export */ ub: omedit_stage_into_memfs,
  /** @export */ tb: omedit_take_abi_result,
  /** @export */ sb: omedit_take_eval_result,
  /** @export */ rb: omedit_take_init_result,
  /** @export */ qb: omedit_take_last_eval_error,
  /** @export */ pb: omedit_take_vfs_bytes,
  /** @export */ ob: omedit_take_vfs_list,
  /** @export */ nb: omedit_wake_now,
  /** @export */ Ca: omedit_worker_ready,
  /** @export */ mb: omedit_worker_setup,
  /** @export */ Nh: _proc_exit,
  /** @export */ Mh: _random_get
};

var wasmExports = await createWasm();

var ___wasm_call_ctors = wasmExports["xi"];

var _main = Module["_main"] = wasmExports["yi"];

var _free = wasmExports["Ai"];

var _malloc = wasmExports["Bi"];

var ___getTypeName = wasmExports["Ci"];

var _htonl = wasmExports["Di"];

var _htons = wasmExports["Ei"];

var _ntohs = wasmExports["Fi"];

var _emscripten_builtin_memalign = wasmExports["Gi"];

var _setThrew = wasmExports["Hi"];

var __emscripten_tempret_set = wasmExports["Ii"];

var __emscripten_stack_restore = wasmExports["Ji"];

var __emscripten_stack_alloc = wasmExports["Ki"];

var _emscripten_stack_get_current = wasmExports["Li"];

var ___cxa_decrement_exception_refcount = wasmExports["Mi"];

var ___cxa_increment_exception_refcount = wasmExports["Ni"];

var ___cxa_can_catch = wasmExports["Oi"];

var ___cxa_get_exception_ptr = wasmExports["Pi"];

var dynCall_viii = Module["dynCall_viii"] = wasmExports["Qi"];

var dynCall_vi = Module["dynCall_vi"] = wasmExports["Ri"];

var dynCall_v = Module["dynCall_v"] = wasmExports["Si"];

var dynCall_ii = Module["dynCall_ii"] = wasmExports["Ti"];

var dynCall_i = Module["dynCall_i"] = wasmExports["Ui"];

var dynCall_vii = Module["dynCall_vii"] = wasmExports["Vi"];

var dynCall_vid = Module["dynCall_vid"] = wasmExports["Wi"];

var dynCall_viidii = Module["dynCall_viidii"] = wasmExports["Xi"];

var dynCall_viiid = Module["dynCall_viiid"] = wasmExports["Yi"];

var dynCall_viiii = Module["dynCall_viiii"] = wasmExports["Zi"];

var dynCall_iii = Module["dynCall_iii"] = wasmExports["_i"];

var dynCall_iiiii = Module["dynCall_iiiii"] = wasmExports["$i"];

var dynCall_iiii = Module["dynCall_iiii"] = wasmExports["aj"];

var dynCall_viiiii = Module["dynCall_viiiii"] = wasmExports["bj"];

var dynCall_iiiiii = Module["dynCall_iiiiii"] = wasmExports["cj"];

var dynCall_iiiiiii = Module["dynCall_iiiiiii"] = wasmExports["dj"];

var dynCall_viiiiiii = Module["dynCall_viiiiiii"] = wasmExports["ej"];

var dynCall_viiiiii = Module["dynCall_viiiiii"] = wasmExports["fj"];

var dynCall_dii = Module["dynCall_dii"] = wasmExports["gj"];

var dynCall_viid = Module["dynCall_viid"] = wasmExports["hj"];

var dynCall_ji = Module["dynCall_ji"] = wasmExports["ij"];

var dynCall_iij = Module["dynCall_iij"] = wasmExports["jj"];

var dynCall_jiij = Module["dynCall_jiij"] = wasmExports["kj"];

var dynCall_vif = Module["dynCall_vif"] = wasmExports["lj"];

var dynCall_fi = Module["dynCall_fi"] = wasmExports["mj"];

var dynCall_viiiiid = Module["dynCall_viiiiid"] = wasmExports["nj"];

var dynCall_vij = Module["dynCall_vij"] = wasmExports["oj"];

var dynCall_di = Module["dynCall_di"] = wasmExports["pj"];

var dynCall_iiidi = Module["dynCall_iiidi"] = wasmExports["qj"];

var dynCall_viijii = Module["dynCall_viijii"] = wasmExports["rj"];

var dynCall_jii = Module["dynCall_jii"] = wasmExports["sj"];

var dynCall_iiidiiiid = Module["dynCall_iiidiiiid"] = wasmExports["tj"];

var dynCall_viiiiiiii = Module["dynCall_viiiiiiii"] = wasmExports["uj"];

var dynCall_iiid = Module["dynCall_iiid"] = wasmExports["vj"];

var dynCall_viidd = Module["dynCall_viidd"] = wasmExports["wj"];

var dynCall_viiddiid = Module["dynCall_viiddiid"] = wasmExports["xj"];

var dynCall_diiiid = Module["dynCall_diiiid"] = wasmExports["yj"];

var dynCall_did = Module["dynCall_did"] = wasmExports["zj"];

var dynCall_diii = Module["dynCall_diii"] = wasmExports["Aj"];

var dynCall_viiidi = Module["dynCall_viiidi"] = wasmExports["Bj"];

var dynCall_diid = Module["dynCall_diid"] = wasmExports["Cj"];

var dynCall_iiiid = Module["dynCall_iiiid"] = wasmExports["Dj"];

var dynCall_viiiid = Module["dynCall_viiiid"] = wasmExports["Ej"];

var dynCall_viji = Module["dynCall_viji"] = wasmExports["Fj"];

var dynCall_jiji = Module["dynCall_jiji"] = wasmExports["Gj"];

var dynCall_viiij = Module["dynCall_viiij"] = wasmExports["Hj"];

var dynCall_iiiiiiii = Module["dynCall_iiiiiiii"] = wasmExports["Ij"];

var dynCall_jijii = Module["dynCall_jijii"] = wasmExports["Jj"];

var dynCall_iijii = Module["dynCall_iijii"] = wasmExports["Kj"];

var dynCall_viiji = Module["dynCall_viiji"] = wasmExports["Lj"];

var dynCall_jiii = Module["dynCall_jiii"] = wasmExports["Mj"];

var dynCall_viiiiiiiii = Module["dynCall_viiiiiiiii"] = wasmExports["Nj"];

var dynCall_iiiiiiiii = Module["dynCall_iiiiiiiii"] = wasmExports["Oj"];

var dynCall_viiiiiiiiiii = Module["dynCall_viiiiiiiiiii"] = wasmExports["Pj"];

var dynCall_viiiiiiiiii = Module["dynCall_viiiiiiiiii"] = wasmExports["Qj"];

var dynCall_vifi = Module["dynCall_vifi"] = wasmExports["Rj"];

var dynCall_vidi = Module["dynCall_vidi"] = wasmExports["Sj"];

var dynCall_viiiiiiiiiiii = Module["dynCall_viiiiiiiiiiii"] = wasmExports["Tj"];

var dynCall_viiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiii"] = wasmExports["Uj"];

var dynCall_viiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiii"] = wasmExports["Vj"];

var dynCall_viiiiiiiiiiiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiiiiiiiiiiii"] = wasmExports["Wj"];

var dynCall_viiiiiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiiiiii"] = wasmExports["Xj"];

var dynCall_viiiiiiiiiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiiiiiiiiii"] = wasmExports["Yj"];

var dynCall_viiiiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiiiii"] = wasmExports["Zj"];

var dynCall_vijiii = Module["dynCall_vijiii"] = wasmExports["_j"];

var dynCall_viiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiii"] = wasmExports["$j"];

var dynCall_viif = Module["dynCall_viif"] = wasmExports["ak"];

var dynCall_viiiiiiiiiiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiiiiiiiiiii"] = wasmExports["bk"];

var dynCall_viiiiiiiiiiiiiiii = Module["dynCall_viiiiiiiiiiiiiiii"] = wasmExports["ck"];

var dynCall_diiii = Module["dynCall_diiii"] = wasmExports["dk"];

var dynCall_iid = Module["dynCall_iid"] = wasmExports["ek"];

var dynCall_vidd = Module["dynCall_vidd"] = wasmExports["fk"];

var dynCall_iiidddiid = Module["dynCall_iiidddiid"] = wasmExports["gk"];

var dynCall_vidddd = Module["dynCall_vidddd"] = wasmExports["hk"];

var dynCall_fii = Module["dynCall_fii"] = wasmExports["ik"];

var dynCall_vidii = Module["dynCall_vidii"] = wasmExports["jk"];

var dynCall_viidddd = Module["dynCall_viidddd"] = wasmExports["kk"];

var dynCall_vijj = Module["dynCall_vijj"] = wasmExports["lk"];

var dynCall_iiddddi = Module["dynCall_iiddddi"] = wasmExports["mk"];

var dynCall_iidd = Module["dynCall_iidd"] = wasmExports["nk"];

var dynCall_viddi = Module["dynCall_viddi"] = wasmExports["ok"];

var dynCall_jiiii = Module["dynCall_jiiii"] = wasmExports["pk"];

var dynCall_jij = Module["dynCall_jij"] = wasmExports["qk"];

var dynCall_jijj = Module["dynCall_jijj"] = wasmExports["rk"];

var dynCall_viij = Module["dynCall_viij"] = wasmExports["sk"];

var dynCall_jiijii = Module["dynCall_jiijii"] = wasmExports["tk"];

var dynCall_jiiji = Module["dynCall_jiiji"] = wasmExports["uk"];

var dynCall_viiddi = Module["dynCall_viiddi"] = wasmExports["vk"];

var dynCall_vj = Module["dynCall_vj"] = wasmExports["wk"];

var dynCall_ff = Module["dynCall_ff"] = wasmExports["xk"];

var dynCall_vddddddi = Module["dynCall_vddddddi"] = wasmExports["yk"];

var dynCall_vddi = Module["dynCall_vddi"] = wasmExports["zk"];

var dynCall_viddiii = Module["dynCall_viddiii"] = wasmExports["Ak"];

var dynCall_iiiiiiiiiii = Module["dynCall_iiiiiiiiiii"] = wasmExports["Bk"];

var dynCall_iiiiiiif = Module["dynCall_iiiiiiif"] = wasmExports["Ck"];

var dynCall_iiiif = Module["dynCall_iiiif"] = wasmExports["Dk"];

var dynCall_iiiiiiiiii = Module["dynCall_iiiiiiiiii"] = wasmExports["Ek"];

var dynCall_viiif = Module["dynCall_viiif"] = wasmExports["Fk"];

var dynCall_viiiiiiiiiddd = Module["dynCall_viiiiiiiiiddd"] = wasmExports["Gk"];

var dynCall_viiiffi = Module["dynCall_viiiffi"] = wasmExports["Hk"];

var dynCall_viiiffffi = Module["dynCall_viiiffffi"] = wasmExports["Ik"];

var dynCall_viiiffffffi = Module["dynCall_viiiffffffi"] = wasmExports["Jk"];

var dynCall_viiffffffi = Module["dynCall_viiffffffi"] = wasmExports["Kk"];

var dynCall_viiffffi = Module["dynCall_viiffffi"] = wasmExports["Lk"];

var dynCall_iiiiiiifii = Module["dynCall_iiiiiiifii"] = wasmExports["Mk"];

var dynCall_jj = Module["dynCall_jj"] = wasmExports["Nk"];

var dynCall_vjiii = Module["dynCall_vjiii"] = wasmExports["Ok"];

var dynCall_iiij = Module["dynCall_iiij"] = wasmExports["Pk"];

var dynCall_vijii = Module["dynCall_vijii"] = wasmExports["Qk"];

var dynCall_iji = Module["dynCall_iji"] = wasmExports["Rk"];

var dynCall_iiji = Module["dynCall_iiji"] = wasmExports["Sk"];

var dynCall_viijiii = Module["dynCall_viijiii"] = wasmExports["Tk"];

var dynCall_iijiii = Module["dynCall_iijiii"] = wasmExports["Uk"];

var dynCall_iiiiiij = Module["dynCall_iiiiiij"] = wasmExports["Vk"];

var dynCall_viiiijii = Module["dynCall_viiiijii"] = wasmExports["Wk"];

var dynCall_jiiiii = Module["dynCall_jiiiii"] = wasmExports["Xk"];

var dynCall_vdiiiiiii = Module["dynCall_vdiiiiiii"] = wasmExports["Yk"];

var dynCall_viijiiii = Module["dynCall_viijiiii"] = wasmExports["Zk"];

var dynCall_viidiiii = Module["dynCall_viidiiii"] = wasmExports["_k"];

var dynCall_ij = Module["dynCall_ij"] = wasmExports["$k"];

var dynCall_dd = Module["dynCall_dd"] = wasmExports["al"];

var dynCall_jiiiiiiii = Module["dynCall_jiiiiiiii"] = wasmExports["bl"];

var dynCall_diiiii = Module["dynCall_diiiii"] = wasmExports["cl"];

var dynCall_iijji = Module["dynCall_iijji"] = wasmExports["dl"];

var dynCall_viijj = Module["dynCall_viijj"] = wasmExports["el"];

var dynCall_vffff = Module["dynCall_vffff"] = wasmExports["fl"];

var dynCall_vf = Module["dynCall_vf"] = wasmExports["gl"];

var dynCall_vff = Module["dynCall_vff"] = wasmExports["hl"];

var dynCall_vfi = Module["dynCall_vfi"] = wasmExports["il"];

var dynCall_viff = Module["dynCall_viff"] = wasmExports["jl"];

var dynCall_vifff = Module["dynCall_vifff"] = wasmExports["kl"];

var dynCall_viffff = Module["dynCall_viffff"] = wasmExports["ll"];

var dynCall_vfff = Module["dynCall_vfff"] = wasmExports["ml"];

var dynCall_viifi = Module["dynCall_viifi"] = wasmExports["nl"];

var dynCall_iidiiii = Module["dynCall_iidiiii"] = wasmExports["ol"];

var dynCall_iiiiij = Module["dynCall_iiiiij"] = wasmExports["pl"];

var dynCall_iiiiid = Module["dynCall_iiiiid"] = wasmExports["ql"];

var dynCall_iiiiijj = Module["dynCall_iiiiijj"] = wasmExports["rl"];

var dynCall_iiiiiijj = Module["dynCall_iiiiiijj"] = wasmExports["sl"];

var _asyncify_start_unwind = wasmExports["tl"];

var _asyncify_stop_unwind = wasmExports["ul"];

var _asyncify_start_rewind = wasmExports["vl"];

var _asyncify_stop_rewind = wasmExports["wl"];

function invoke_ii(index, a1) {
  var sp = stackSave();
  try {
    return dynCall_ii(index, a1);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iii(index, a1, a2) {
  var sp = stackSave();
  try {
    return dynCall_iii(index, a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viii(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    dynCall_viii(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vi(index, a1) {
  var sp = stackSave();
  try {
    dynCall_vi(index, a1);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vii(index, a1, a2) {
  var sp = stackSave();
  try {
    dynCall_vii(index, a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiii(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    return dynCall_iiii(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiii(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    return dynCall_iiiii(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiii(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    dynCall_viiii(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_jiij(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    return dynCall_jiij(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_ji(index, a1) {
  var sp = stackSave();
  try {
    return dynCall_ji(index, a1);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_iij(index, a1, a2) {
  var sp = stackSave();
  try {
    return dynCall_iij(index, a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiii(index, a1, a2, a3, a4, a5) {
  var sp = stackSave();
  try {
    dynCall_viiiii(index, a1, a2, a3, a4, a5);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
  var sp = stackSave();
  try {
    dynCall_viiiiiii(index, a1, a2, a3, a4, a5, a6, a7);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_v(index) {
  var sp = stackSave();
  try {
    dynCall_v(index);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_i(index) {
  var sp = stackSave();
  try {
    return dynCall_i(index);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
  var sp = stackSave();
  try {
    return dynCall_iiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiii(index, a1, a2, a3, a4, a5, a6) {
  var sp = stackSave();
  try {
    dynCall_viiiiii(index, a1, a2, a3, a4, a5, a6);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiii(index, a1, a2, a3, a4, a5) {
  var sp = stackSave();
  try {
    return dynCall_iiiiii(index, a1, a2, a3, a4, a5);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiii(index, a1, a2, a3, a4, a5, a6) {
  var sp = stackSave();
  try {
    return dynCall_iiiiiii(index, a1, a2, a3, a4, a5, a6);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viif(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    dynCall_viif(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vifi(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    dynCall_vifi(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viid(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    dynCall_viid(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vidi(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    dynCall_vidi(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vij(index, a1, a2) {
  var sp = stackSave();
  try {
    dynCall_vij(index, a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23, a24);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vijiii(index, a1, a2, a3, a4, a5) {
  var sp = stackSave();
  try {
    dynCall_vijiii(index, a1, a2, a3, a4, a5);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, a21, a22, a23);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16) {
  var sp = stackSave();
  try {
    dynCall_viiiiiiiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10) {
  var sp = stackSave();
  try {
    return dynCall_iiiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiif(index, a1, a2, a3, a4, a5, a6, a7) {
  var sp = stackSave();
  try {
    return dynCall_iiiiiiif(index, a1, a2, a3, a4, a5, a6, a7);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiif(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    return dynCall_iiiif(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vidd(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    dynCall_vidd(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9) {
  var sp = stackSave();
  try {
    return dynCall_iiiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8, a9);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_fi(index, a1) {
  var sp = stackSave();
  try {
    return dynCall_fi(index, a1);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiif(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    dynCall_viiif(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_jiiiii(index, a1, a2, a3, a4, a5) {
  var sp = stackSave();
  try {
    return dynCall_jiiiii(index, a1, a2, a3, a4, a5);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_jj(index, a1) {
  var sp = stackSave();
  try {
    return dynCall_jj(index, a1);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_vjiii(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    dynCall_vjiii(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viijii(index, a1, a2, a3, a4, a5) {
  var sp = stackSave();
  try {
    dynCall_viijii(index, a1, a2, a3, a4, a5);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viji(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    dynCall_viji(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_jiii(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    return dynCall_jiii(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_viij(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    dynCall_viij(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_jii(index, a1, a2) {
  var sp = stackSave();
  try {
    return dynCall_jii(index, a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_jiiji(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    return dynCall_jiiji(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_iiij(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    return dynCall_iiij(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_jij(index, a1, a2) {
  var sp = stackSave();
  try {
    return dynCall_jij(index, a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_vijii(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    dynCall_vijii(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iji(index, a1, a2) {
  var sp = stackSave();
  try {
    return dynCall_iji(index, a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiij(index, a1, a2, a3, a4, a5, a6) {
  var sp = stackSave();
  try {
    return dynCall_iiiiiij(index, a1, a2, a3, a4, a5, a6);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iijii(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    return dynCall_iijii(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viijiii(index, a1, a2, a3, a4, a5, a6) {
  var sp = stackSave();
  try {
    dynCall_viijiii(index, a1, a2, a3, a4, a5, a6);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiiiiiii(index, a1, a2, a3, a4, a5, a6, a7) {
  var sp = stackSave();
  try {
    return dynCall_iiiiiiii(index, a1, a2, a3, a4, a5, a6, a7);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iijiii(index, a1, a2, a3, a4, a5) {
  var sp = stackSave();
  try {
    return dynCall_iijiii(index, a1, a2, a3, a4, a5);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iiji(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    return dynCall_iiji(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iid(index, a1, a2) {
  var sp = stackSave();
  try {
    return dynCall_iid(index, a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vidii(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    dynCall_vidii(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_dii(index, a1, a2) {
  var sp = stackSave();
  try {
    return dynCall_dii(index, a1, a2);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_diii(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    return dynCall_diii(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiiijii(index, a1, a2, a3, a4, a5, a6, a7) {
  var sp = stackSave();
  try {
    dynCall_viiiijii(index, a1, a2, a3, a4, a5, a6, a7);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vdiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
  var sp = stackSave();
  try {
    dynCall_vdiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viijiiii(index, a1, a2, a3, a4, a5, a6, a7) {
  var sp = stackSave();
  try {
    dynCall_viijiiii(index, a1, a2, a3, a4, a5, a6, a7);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viidiiii(index, a1, a2, a3, a4, a5, a6, a7) {
  var sp = stackSave();
  try {
    dynCall_viidiiii(index, a1, a2, a3, a4, a5, a6, a7);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viiji(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    dynCall_viiji(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_ij(index, a1) {
  var sp = stackSave();
  try {
    return dynCall_ij(index, a1);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vj(index, a1) {
  var sp = stackSave();
  try {
    dynCall_vj(index, a1);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_diiii(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    return dynCall_diiii(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_jiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8) {
  var sp = stackSave();
  try {
    return dynCall_jiiiiiiii(index, a1, a2, a3, a4, a5, a6, a7, a8);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
    return 0n;
  }
}

function invoke_diiiii(index, a1, a2, a3, a4, a5) {
  var sp = stackSave();
  try {
    return dynCall_diiiii(index, a1, a2, a3, a4, a5);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_iijji(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    return dynCall_iijji(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_viijj(index, a1, a2, a3, a4) {
  var sp = stackSave();
  try {
    dynCall_viijj(index, a1, a2, a3, a4);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

function invoke_vijj(index, a1, a2, a3) {
  var sp = stackSave();
  try {
    dynCall_vijj(index, a1, a2, a3);
  } catch (e) {
    stackRestore(sp);
    if (e !== e + 0) throw e;
    _setThrew(1, 0);
  }
}

// Argument name here must shadow the `wasmExports` global so
// that it is recognised by metadce and minify-import-export-names
// passes.
function applySignatureConversions(wasmExports) {
  // First, make a copy of the incoming exports object
  wasmExports = Object.assign({}, wasmExports);
  var makeWrapper_pp = f => a0 => f(a0) >>> 0;
  var makeWrapper_ppp = f => (a0, a1) => f(a0, a1) >>> 0;
  var makeWrapper_p = f => () => f() >>> 0;
  wasmExports["Bi"] = makeWrapper_pp(wasmExports["Bi"]);
  wasmExports["Ci"] = makeWrapper_pp(wasmExports["Ci"]);
  wasmExports["Gi"] = makeWrapper_ppp(wasmExports["Gi"]);
  wasmExports["Ki"] = makeWrapper_pp(wasmExports["Ki"]);
  wasmExports["Li"] = makeWrapper_p(wasmExports["Li"]);
  wasmExports["Pi"] = makeWrapper_pp(wasmExports["Pi"]);
  return wasmExports;
}

// include: postamble.js
// === Auto-generated postamble setup entry stuff ===
function callMain(args = []) {
  var entryFunction = _main;
  args.unshift(thisProgram);
  var argc = args.length;
  var argv = stackAlloc((argc + 1) * 4);
  var argv_ptr = argv;
  args.forEach(arg => {
    HEAPU32[((argv_ptr) >>> 2) >>> 0] = stringToUTF8OnStack(arg);
    argv_ptr += 4;
  });
  HEAPU32[((argv_ptr) >>> 2) >>> 0] = 0;
  try {
    var ret = entryFunction(argc, argv);
    // if we're not running an evented main loop, it's time to exit
    exitJS(ret, /* implicit = */ true);
    return ret;
  } catch (e) {
    return handleException(e);
  }
}

function run(args = arguments_) {
  if (runDependencies > 0) {
    dependenciesFulfilled = run;
    return;
  }
  preRun();
  // a preRun added a dependency, run will be called later
  if (runDependencies > 0) {
    dependenciesFulfilled = run;
    return;
  }
  function doRun() {
    // run may have just been called through dependencies being fulfilled just in this very frame,
    // or while the async setStatus time below was happening
    Module["calledRun"] = true;
    if (ABORT) return;
    initRuntime();
    preMain();
    readyPromiseResolve(Module);
    Module["onRuntimeInitialized"]?.();
    var noInitialRun = Module["noInitialRun"] || false;
    if (!noInitialRun) callMain(args);
    postRun();
  }
  if (Module["setStatus"]) {
    Module["setStatus"]("Running...");
    setTimeout(() => {
      setTimeout(() => Module["setStatus"](""), 1);
      doRun();
    }, 1);
  } else {
    doRun();
  }
}

function preInit() {
  if (Module["preInit"]) {
    if (typeof Module["preInit"] == "function") Module["preInit"] = [ Module["preInit"] ];
    while (Module["preInit"].length > 0) {
      Module["preInit"].shift()();
    }
  }
}

preInit();

run();

// end include: postamble.js
// include: postamble_modularize.js
// In MODULARIZE mode we wrap the generated code in a factory function
// and return either the Module itself, or a promise of the module.
// We assign to the `moduleRtn` global here and configure closure to see
// this as and extern so it won't get minified.
moduleRtn = readyPromise;


  return moduleRtn;
}
);
})();
if (typeof exports === 'object' && typeof module === 'object') {
  module.exports = OMEdit_qt_entry;
  // This default export looks redundant, but it allows TS to import this
  // commonjs style module.
  module.exports.default = OMEdit_qt_entry;
} else if (typeof define === 'function' && define['amd'])
  define([], () => OMEdit_qt_entry);
